Makes me wonder "Mission Control" would actually be used for. Maybe for the oft promised career mode?
So since the patch hit I've launched a couple of missions to the new Mun surface, and I have to wonder if anyone has found any new easter eggs on it. I figure if they went through the trouble of updating the terrain they might go through the trouble of making a few new little surprises here and there.
0
webguy20I spend too much time on the InternetRegistered Userregular
If you guys want to see something amazing watch this video. It is totally worth the time.
That tutorial that was linked earlier is much more informative than the one built into the game. I had been playing for about a week trying to just use the learning tools provided by the game itself, but I was failing miserably.
After viewing that tutorial and applying what I learned I am failing spectacularly.
+3
MetalbourneInside a cluster b personalityRegistered Userregular
edited August 2013
Let's Send Some Junk To Laythe Part 2
Here's a picture of our destination. all we need to do is get this entire planet and its moons over to that spot over there and we'll be set!
No, really, I swear we're going the right way. We just need to bring the planet over here.
Wait, if planets can give us some kind of boost is there a way to make them give us some kind of...un-boost?
Okay get real low and open up the windows. it's seriously starting to smell like farts in here.
What are you talking about? we're in a control room. Back on Kerbin. flying an unmanned space what the fuck is that smell?
Holy shit this looks neat
Looks like dipping into the atmosphere slowed us down enough to circularize our orbit.
alright, I know where we're landing this thing.
WATCH OUT FOR THE GREEN THING
probe sent us a message: Wish...you...were...what...the...fuck...is...that...smell
Metalbourne on
+10
marty_0001I am a fileand you put documents in meRegistered Userregular
Oh god, rescuing Jeb from the Mun is suddenly much harder than I thought. When I put Jeb on there, I could just land any old place, so long as I did it safely. But to rescue him, I have to intentionally land where he landed, which I don't think is easy!
Just managed to crash into a moon mountain at 640m/s because it was the dark side and I couldn't visually judge distance.
MachwingIt looks like a harmless old computer, doesn't it?Left in this cave to rot ... or to flower!Registered Userregular
edited August 2013
Mission to Mars Duna is a go!
Fresh off of the success of the Minmus missions, KASA needed something else to do. Luckily, Seansey and Macnand's One-Stop Gas Shoppe had expressed some interest in setting up another kethane station a little further out from home. Indeed, the money we saved on not bringing proper toilet facilities to Minmus was put towards sending a probe out to Duna to sniff out some of that green gold.
Rather fortuitously, the probe came in at a near-polar orbital trajectory. It didn't take much effort to get an optimal orbit and start scanning the planet.
Don't let this picture fool you; the planet is a veritable Kadberry egg of Kethane. Once S&M saw the preliminary telemetry, they forked over the cash for a proper expedition. Mission Control blew it all on a bitchin' new centrifuge though, so we're gonna have to improvise.
I'll bet you're thinking, "hey, couldn't they just copy the Minmus designs for the Duna station?" Well, no, and this is why you don't get to fly the rockets. While Minmus is a low-gravity dirtball right on our celestial doorstep, Duna's closer to Kerbin in size and mass, tens of thousands of times further away (on a good day!), and it's got a sparse atmosphere. We'll need big rockets to get anything that far, but we get to save on fuel by supplementing our descent stages with parachutes. Some minor re-tooling was needed, but the kethane harvester and converter units fit the job.
Here's the "habitation" module we'll be dropping on Duna. It's got a powerful communications array and all the creature comforts a Kerbal could ever want: parachutes and a dark place in which to hide.
Here's the basic setup for just about every ascent stage I use. Six orange tanks in a 3-stage asparagus setup to get my crap off Kerbin, with a single orange tank for the interplanetary stage. The first two asparagus stages use Mainsail engines for power, while the third uses a pair of Skipper engines to get a little more efficiency out of the fuel. The interplanetary stage uses four Nuclear engines, as they're efficient as hell and the drawback (low thrust) is irrelevant once you're in a stable orbit. Plus, the quad-engine setup looks badass. You can get away with just using mainsails if you're going to the Mun or Minmus, but we've gotta play it smart if we're gonna make it to the red planet.
Anyhoo, with several months before the planets are aligned for the quickest trip, I start launching the primary components of the Duna base: a kethane harvester, a kethane converter, and a habitation module. Everything's set up to be remotely controlled; a live crew will be sent up during Stage Two of the mission, to be described in a moment.
The Habitation Module managed to get into a stable orbit with the last asparagus stage intact. Mission control took note of this; with an orbital fueling facility, we could replenish the stage for an extra boost to even further worlds.
The stratosphere of Kerbin is getting crowded, and it's only going to get more so. KASA has just a little over a month before planetary alignment, and we've still got cash to throw at Stage Two this mission. So, I pose a question to you, the reader: what else should I send to Duna? Assuming nothing blows up, I'll have access to plenty of fuel and a place to stash some Kerbals. Should I bring a rover, or a glider to coast through Duna's hazy skies? What sorts of missions should my Kerbals be tasked with? Should I set up a communications network on the planet? Maybe a remote prison where I can lock away dangerous space criminals, like Riddick Kerman? And what about Ike, Duna's spooky moon? It practically lingers over the same region of the planet in a geosynchronous orbit. I bet I could do something cool with that. It's for you to decide and me to fuck up!
Machwing on
+4
marty_0001I am a fileand you put documents in meRegistered Userregular
Ugh, passed within 3.6km of Jeb's spot on the Mun. I misused the targeting system as a means of navigation, it wasn't good. Still! At least now I have a build that can get me to the moon. It's just a matter of execution.
0
Skylarko7 Vile Rat o7o7 Photon Torpedo o7Registered Userregular
Actually I figured out the problem last night. The screenshot with the rocket flying laterally over the astronaut barracks probably gives the best hint as to what it was.
0
MachwingIt looks like a harmless old computer, doesn't it?Left in this cave to rot ... or to flower!Registered Userregular
I lost a duna lander last night for the same reason. It decided its control point would be the bottom docking node instead of the top one (or the actual controller).
I was wondering why when i tried to land i instead blasted far far far into orbit
Actually I figured out the problem last night. The screenshot with the rocket flying laterally over the astronaut barracks probably gives the best hint as to what it was.
I have no idea personally having never played, I was just being a smart ass : b
0
MetalbourneInside a cluster b personalityRegistered Userregular
You win!
The prize is a screenshot of the newest craft: The outer space RV. Ready to catapult seven lucky Kerbals to the beach planet of Laythe!
ROAD TRIP WOOOOOO
Metalbourne on
0
MetalbourneInside a cluster b personalityRegistered Userregular
Haha oh man. Classic Kerbal, right here.
Everything started out great; we take off in our wobbly-ass rocket toward laythe.
Once fuel is down to less than half, we transfer it to the remaining two rockets and jettison the others.
And once again.
When the last transfer engine has outlived its usefulness, we plunge it into the ocean!
Everybody put on your swim trunks, we're gonna havOH WHAT THE FUCK
what stops space planes from spinning out of control when they lift off
because most of the time the bloody thing this an upside down u-turn, causing it to lose momentum and plummet into the ocean before I get 200 meters up
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
0
MetalbourneInside a cluster b personalityRegistered Userregular
what stops space planes from spinning out of control when they lift off
because most of the time the bloody thing this an upside down u-turn, causing it to lose momentum and plummet into the ocean before I get 200 meters up
Make sure the center of gravity and the center of lift are in the same place.
0
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
what stops space planes from spinning out of control when they lift off
because most of the time the bloody thing this an upside down u-turn, causing it to lose momentum and plummet into the ocean before I get 200 meters up
Make sure the center of gravity and the center of lift are in the same place.
How important is aerodynamics? Because frontal and induced drag will fuck you up proper-like.
what stops space planes from spinning out of control when they lift off
because most of the time the bloody thing this an upside down u-turn, causing it to lose momentum and plummet into the ocean before I get 200 meters up
Make sure the center of gravity and the center of lift are in the same place.
believe me, that's the first thing I tried
then I read that you aren't supposed to do that
I found the problem
has something to do with how the center of lift changes in relation to the center of mass
just gotta make sure I have controls for managing up/down
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
0
MrMonroepassed outon the floor nowRegistered Userregular
you really need the center of lift and the center of mass to be aligned on the X and Y axes, and the center of mass to be directly above the center of lift.
Woo! Finally got a satellite into orbit after watching some tutorials. Now Ive got to figure out how to dock things to each other in space. I cant wait for whatever career mode is.
Woo! Finally got a satellite into orbit after watching some tutorials. Now Ive got to figure out how to dock things to each other in space. I cant wait for whatever career mode is.
This tutorial was incredibly helpful for learning how to dock. Especially useful was knowing that when you're close enough to be showing your velocity relative to your target (Target 50m/s in the navball) burning retrograde will reduce your velocity relative to the target.
I think I have crashed a total of 4 ships into the Mun now, I can't seem to figure out how to land properly. My current strategy is to get into an orbit that is as tight as possible when I get captured in its gravity and then burn retrograde to make a descent that is as slow as possible. I can never pull this off successfully though and I usually run out of fuel too soon and crash into the surface.
I think this is just a problem of using up too much fuel getting to the Mun, so maybe the answer is that I just need to get better at rocket science, but is there anything to landing beyond getting a small orbit and then doing a controlled retrograde burn?
I tried to copy the rocket Machwing built but it keeps blowing up on me
I tried to make a lander to land on the mun to join my fleet of race cars but it too blows up or fails to make it
I guess I should go back to playing with rocket cars
The last time I played this, I put a ship in orbit close to the sun, and had the pilot jump out, using his jetpack to hurtle him to his ow death. I then turned on Pink Floyd's 'Set the Controls for the Heart of the Sun'. It was magnificent.
I think I have crashed a total of 4 ships into the Mun now, I can't seem to figure out how to land properly. My current strategy is to get into an orbit that is as tight as possible when I get captured in its gravity and then burn retrograde to make a descent that is as slow as possible. I can never pull this off successfully though and I usually run out of fuel too soon and crash into the surface.
I think this is just a problem of using up too much fuel getting to the Mun, so maybe the answer is that I just need to get better at rocket science, but is there anything to landing beyond getting a small orbit and then doing a controlled retrograde burn?
Minmus is way better for learning how to land. Lower gravity and plenty of flat surfaces at sea level. Go there for landing practice. Once you get into orbit where you think you have enough fuel, press F5 to quick save and land. Once you're on the ground, hold F9 to quick load and do it again.
you really need the center of lift and the center of mass to be aligned on the X and Y axes, and the center of mass to be directly above the center of lift.
I want to believe you
but I've been told like five fucking things and I just want the stupid space plane to what it's supposed to do
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
I think I have crashed a total of 4 ships into the Mun now, I can't seem to figure out how to land properly. My current strategy is to get into an orbit that is as tight as possible when I get captured in its gravity and then burn retrograde to make a descent that is as slow as possible. I can never pull this off successfully though and I usually run out of fuel too soon and crash into the surface.
I think this is just a problem of using up too much fuel getting to the Mun, so maybe the answer is that I just need to get better at rocket science, but is there anything to landing beyond getting a small orbit and then doing a controlled retrograde burn?
Minmus is way better for learning how to land. Lower gravity and plenty of flat surfaces at sea level. Go there for landing practice. Once you get into orbit where you think you have enough fuel, press F5 to quick save and land. Once you're on the ground, hold F9 to quick load and do it again.
Once you feel comfortable, head to the mun.
Somehow I never realized that there was a quick save function in this game....
+3
MachwingIt looks like a harmless old computer, doesn't it?Left in this cave to rot ... or to flower!Registered Userregular
I tried to copy the rocket Machwing built but it keeps blowing up on me
I tried to make a lander to land on the mun to join my fleet of race cars but it too blows up or fails to make it
I guess I should go back to playing with rocket cars
Are you just running at full throttle the whole time? Mainsails explode when they overheat.
I finally managed to land on duna. I found a particularly rich kethane field.... i need to scout for a good, as level as possible landing site for my heavier mining landers. Which means i have to build a rover to scout around.
I finally managed to land on duna. I found a particularly rich kethane field.... i need to scout for a good, as level as possible landing site for my heavier mining landers. Which means i have to build a rover to scout around.
I have no idea how to build a rover!
I suggest wheels, a seat and a mainsail as a starting point.
Posts
If you crash a ship into that building, you'll see that it's called mission control.
So since the patch hit I've launched a couple of missions to the new Mun surface, and I have to wonder if anyone has found any new easter eggs on it. I figure if they went through the trouble of updating the terrain they might go through the trouble of making a few new little surprises here and there.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
After viewing that tutorial and applying what I learned I am failing spectacularly.
Here's a picture of our destination. all we need to do is get this entire planet and its moons over to that spot over there and we'll be set!
No, really, I swear we're going the right way. We just need to bring the planet over here.
Wait, if planets can give us some kind of boost is there a way to make them give us some kind of...un-boost?
Okay get real low and open up the windows. it's seriously starting to smell like farts in here.
What are you talking about? we're in a control room. Back on Kerbin. flying an unmanned space what the fuck is that smell?
Holy shit this looks neat
Looks like dipping into the atmosphere slowed us down enough to circularize our orbit.
alright, I know where we're landing this thing.
WATCH OUT FOR THE GREEN THING
probe sent us a message: Wish...you...were...what...the...fuck...is...that...smell
Just managed to crash into a moon mountain at 640m/s because it was the dark side and I couldn't visually judge distance.
Fresh off of the success of the Minmus missions, KASA needed something else to do. Luckily, Seansey and Macnand's One-Stop Gas Shoppe had expressed some interest in setting up another kethane station a little further out from home. Indeed, the money we saved on not bringing proper toilet facilities to Minmus was put towards sending a probe out to Duna to sniff out some of that green gold.
Rather fortuitously, the probe came in at a near-polar orbital trajectory. It didn't take much effort to get an optimal orbit and start scanning the planet.
Don't let this picture fool you; the planet is a veritable Kadberry egg of Kethane. Once S&M saw the preliminary telemetry, they forked over the cash for a proper expedition. Mission Control blew it all on a bitchin' new centrifuge though, so we're gonna have to improvise.
I'll bet you're thinking, "hey, couldn't they just copy the Minmus designs for the Duna station?" Well, no, and this is why you don't get to fly the rockets. While Minmus is a low-gravity dirtball right on our celestial doorstep, Duna's closer to Kerbin in size and mass, tens of thousands of times further away (on a good day!), and it's got a sparse atmosphere. We'll need big rockets to get anything that far, but we get to save on fuel by supplementing our descent stages with parachutes. Some minor re-tooling was needed, but the kethane harvester and converter units fit the job.
Here's the "habitation" module we'll be dropping on Duna. It's got a powerful communications array and all the creature comforts a Kerbal could ever want: parachutes and a dark place in which to hide.
Here's the basic setup for just about every ascent stage I use. Six orange tanks in a 3-stage asparagus setup to get my crap off Kerbin, with a single orange tank for the interplanetary stage. The first two asparagus stages use Mainsail engines for power, while the third uses a pair of Skipper engines to get a little more efficiency out of the fuel. The interplanetary stage uses four Nuclear engines, as they're efficient as hell and the drawback (low thrust) is irrelevant once you're in a stable orbit. Plus, the quad-engine setup looks badass. You can get away with just using mainsails if you're going to the Mun or Minmus, but we've gotta play it smart if we're gonna make it to the red planet.
Anyhoo, with several months before the planets are aligned for the quickest trip, I start launching the primary components of the Duna base: a kethane harvester, a kethane converter, and a habitation module. Everything's set up to be remotely controlled; a live crew will be sent up during Stage Two of the mission, to be described in a moment.
The Habitation Module managed to get into a stable orbit with the last asparagus stage intact. Mission control took note of this; with an orbital fueling facility, we could replenish the stage for an extra boost to even further worlds.
The stratosphere of Kerbin is getting crowded, and it's only going to get more so. KASA has just a little over a month before planetary alignment, and we've still got cash to throw at Stage Two this mission. So, I pose a question to you, the reader: what else should I send to Duna? Assuming nothing blows up, I'll have access to plenty of fuel and a place to stash some Kerbals. Should I bring a rover, or a glider to coast through Duna's hazy skies? What sorts of missions should my Kerbals be tasked with? Should I set up a communications network on the planet? Maybe a remote prison where I can lock away dangerous space criminals, like Riddick Kerman? And what about Ike, Duna's spooky moon? It practically lingers over the same region of the planet in a geosynchronous orbit. I bet I could do something cool with that. It's for you to decide and me to fuck up!
That channel has a lot of other stuff worth watching, too.
Babies use Mechjeb!
With Mechjeb you just fly anything anywhere and its sooooo easy
Fuck you, Mechjeb.
Actually I figured out the problem last night. The screenshot with the rocket flying laterally over the astronaut barracks probably gives the best hint as to what it was.
I was wondering why when i tried to land i instead blasted far far far into orbit
I have no idea personally having never played, I was just being a smart ass : b
You win!
The prize is a screenshot of the newest craft: The outer space RV. Ready to catapult seven lucky Kerbals to the beach planet of Laythe!
ROAD TRIP WOOOOOO
Everything started out great; we take off in our wobbly-ass rocket toward laythe.
Once fuel is down to less than half, we transfer it to the remaining two rockets and jettison the others.
And once again.
When the last transfer engine has outlived its usefulness, we plunge it into the ocean!
Everybody put on your swim trunks, we're gonna havOH WHAT THE FUCK
what stops space planes from spinning out of control when they lift off
because most of the time the bloody thing this an upside down u-turn, causing it to lose momentum and plummet into the ocean before I get 200 meters up
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Make sure the center of gravity and the center of lift are in the same place.
How important is aerodynamics? Because frontal and induced drag will fuck you up proper-like.
believe me, that's the first thing I tried
then I read that you aren't supposed to do that
I found the problem
has something to do with how the center of lift changes in relation to the center of mass
just gotta make sure I have controls for managing up/down
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Why isn't that a movie?
Hey Satan!
Post
Amazon
Steam
Hey Satan!
Post
Amazon
Steam
This tutorial was incredibly helpful for learning how to dock. Especially useful was knowing that when you're close enough to be showing your velocity relative to your target (Target 50m/s in the navball) burning retrograde will reduce your velocity relative to the target.
Ran out of electricity to power navigation for the first time.
At the worst time.
I think this is just a problem of using up too much fuel getting to the Mun, so maybe the answer is that I just need to get better at rocket science, but is there anything to landing beyond getting a small orbit and then doing a controlled retrograde burn?
I tried to make a lander to land on the mun to join my fleet of race cars but it too blows up or fails to make it
I guess I should go back to playing with rocket cars
Minmus is way better for learning how to land. Lower gravity and plenty of flat surfaces at sea level. Go there for landing practice. Once you get into orbit where you think you have enough fuel, press F5 to quick save and land. Once you're on the ground, hold F9 to quick load and do it again.
Once you feel comfortable, head to the mun.
I want to believe you
but I've been told like five fucking things and I just want the stupid space plane to what it's supposed to do
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Somehow I never realized that there was a quick save function in this game....
Are you just running at full throttle the whole time? Mainsails explode when they overheat.
I have no idea how to build a rover!
I suggest wheels, a seat and a mainsail as a starting point.