silence1186Character shields down!As a wingmanRegistered Userregular
edited October 2014
Page #1 of the PHB: If your DM ever asks you "Are you sure?" the correct answer is always an emphatic NO.
silence1186 on
+2
Options
silence1186Character shields down!As a wingmanRegistered Userregular
"Hmm, I have a pretty good idea what these creatures are going to want to eat when they hatch, and let me tell you, I'm not feeling tasty today." Seamus gestures towards the two northern oriented tunnels, "Shall we flip a coin to choose?"
"I guess. None of us have any kind of divining spells, right? And I think moving out of here as fast as possible is a good idea, i don't want to be around when these things hatch."
"When they hatch?" Lakor exclaims. "Our dwarven friend here just decided to expedite that process with his axe. I'm not sure 'When' is the right question. Either way, we need to move and move now. I vote we head to the left of the two."
0
Options
silence1186Character shields down!As a wingmanRegistered Userregular
"Well, I really wanted to cook 'em all, but I haven't quite mastered evoking Fireballs yet."
I don't know. I was inexperienced in creating a character, so I grabbed one and modified it to my needs. I think it was re-tooled from 3.5e and just thrown up there. I cannot find it, either, and I cannot find something close to it in the PhB. I'll try to find something to replace it.
0
Options
silence1186Character shields down!As a wingmanRegistered Userregular
Ok, I will change that to Survival, and change my action to primeval awareness, sacrificing a spell slot to see if any of the following are within one mile of me: aberrations, celestials, dragons, elementals, fey, fiends,
and undead.
There are aberrations within one mile of you. You don't detect any of the other kinds of creatures. You can't tell how many there are or where they're located, but they're definitely somewhere.
"Everyone be careful and on alert; there are aberrations in the area." Tal knocks an arrow and readies it. "I cannot tell from where they are coming, so I vote left, as well."
0
Options
silence1186Character shields down!As a wingmanRegistered Userregular
"Everyone guard yer brain, and be on the lookout! Let's see what's down the Northwest passage. "
The northwest passage is long and winding, but eventually you end up in another chamber. Those of you with a knowledge of dwarven architecture will recognize the underlying structure as a Moradite temple, but that's really not the thing that stands out to you right now.
At the far end of the large, cavernous room is a bizarre structure, something like a bed, but alien in construction and standing at an angle against the wall. A young woman, perhaps in her late teens or early twenties, is held there by mottled gray tentacles. Her skin is extremely pale, but she is clearly alive.
Standing as guards are a few people you recognize: Sophia and Theresa. At their feet are a pair of intellect devourers who, although they have no faces, look ready to eat some brains.
The illithid doesn't seem to be paying any attention to you. Sophia and Theresa are staring at you. No one is making any moves.
Sophia looks at Halath and opens her mouth, but another voice comes out. "Does cattle speak with the butcher?" the voice says. "Whether you choose to fight or to speak with that which you cannot possibly understand matters not. You are beneath us."
It appears you've finally come upon the source of this nightmare. The next - and probably most - important question is: what can you do about it?
Jelenneth - HP 27/27; AC 13
Status: Normal.
Theresa - HP 23/23; AC 18
Status: Normalish.
Tal - HP 29/40; AC 16
Status: Normal.
Rhyna - HP 17/21; AC 14
Status: Normal.
Halath - HP 27/30; AC 16
Status: Mage Armor active.
Intellect Devourer 1 - HP 24/24; AC 12
Status: Normal.
Sophia - HP 20/20; AC 14
Status: Normalish.
Seamus - HP 46/46; AC 20
Status: Normal.
Lakor - HP 40/40; AC 18
Status: Normal.
Intellect Devourer 2 - HP 21/21; AC 12
Status: Normal.
Mind Flayer - HP 63/63; AC 15
Status: Focused (3/3).
Jelenneth quickly sets off several scorching rays at the closest brain/dog/thing/oh god how does that exist in reality creature. "Faster we kill off those things the less we have to worry about meeting the same fate."
scorching ray at I2
Geth roll 3#1d20+5;3#2d6 for scorching ray and fire damage
"Rest now Sophia. Rest and I will take your corpse back to your family," whispers Halath as he throws a handful of dust in the direction of the mosters. Casting Sleep with Sophia as the point of origin.
Geth roll 5d8 for Sleep Hit Points
You have got to be kidding me.... Halath is CURSED.
Wait...it might take out one of the Intellect Devourers...that's something good at least.
One of the intellect devourers slumps to the ground, unconscious. Meanwhile, the other intellect devourer runs around one of the columns and rakes at Tal with its claws. It also rakes at his mind because it wants his braaaaaaain.
I1 moves to H1 (avoiding OAs), then uses Multiattack to attack Tal with Claws and Devour Intellect. @silence1186 will Seamus use his shield thing to impose disadvantage?
Posts
Tal bends down to examine the floor a bit.
and undead.
At the far end of the large, cavernous room is a bizarre structure, something like a bed, but alien in construction and standing at an angle against the wall. A young woman, perhaps in her late teens or early twenties, is held there by mottled gray tentacles. Her skin is extremely pale, but she is clearly alive.
Standing next to the girl is a tall, thin humanoid with blue and purple skin, a bald head, and face tentacles. A few of those tentacles are draped over the girl's head, and the creature appears to be intensely focused.
Standing as guards are a few people you recognize: Sophia and Theresa. At their feet are a pair of intellect devourers who, although they have no faces, look ready to eat some brains.
The illithid doesn't seem to be paying any attention to you. Sophia and Theresa are staring at you. No one is making any moves.
What do you do?
Roll Initiative!
Geth roll 1d20 for Seamus's Initiative
Also, we are seriously all gonna die.
Geth roll 1d20+1 for Slow As A Snail
Edit: LOL. I called that. Hopefully the enemies roll low, too!
For once i roll high! Gotta go fast kids!
Geth roll 1d20+3 for Initiative
I hope the plan in part includes "burn this mother down to the ground."
yeah, until i can put the mindflayer to sleep reliably, and then we something something TO VICTORY!
It appears you've finally come upon the source of this nightmare. The next - and probably most - important question is: what can you do about it?
Jelenneth - HP 27/27; AC 13
Status: Normal.
Theresa - HP 23/23; AC 18
Status: Normalish.
Tal - HP 29/40; AC 16
Status: Normal.
Rhyna - HP 17/21; AC 14
Status: Normal.
Halath - HP 27/30; AC 16
Status: Mage Armor active.
Intellect Devourer 1 - HP 24/24; AC 12
Status: Normal.
Sophia - HP 20/20; AC 14
Status: Normalish.
Seamus - HP 46/46; AC 20
Status: Normal.
Lakor - HP 40/40; AC 18
Status: Normal.
Intellect Devourer 2 - HP 21/21; AC 12
Status: Normal.
Mind Flayer - HP 63/63; AC 15
Status: Focused (3/3).
Up First: @Melding
scorching ray at I2
Geth roll 3#1d20+5;3#2d6 for scorching ray and fire damage
Minion roll 2d6
you're up @Denada
Theresa casts Cure Wounds on I2. I2 regains 7 hit points.
@mallenellam is up.
Geth roll 1d20+9;1d6+5 to hit and damage.
@Nealneal
Casting Sleep with Sophia as the point of origin.
Geth roll 5d8 for Sleep Hit Points
You have got to be kidding me.... Halath is CURSED.
Wait...it might take out one of the Intellect Devourers...that's something good at least.
@denada
One of the intellect devourers slumps to the ground, unconscious. Meanwhile, the other intellect devourer runs around one of the columns and rakes at Tal with its claws. It also rakes at his mind because it wants his braaaaaaain.
I1 moves to H1 (avoiding OAs), then uses Multiattack to attack Tal with Claws and Devour Intellect. @silence1186 will Seamus use his shield thing to impose disadvantage?
Seamus sees the beast leaping at Tal, and attempts to intervene with his shield.
@mallenellam make an Intelligence save please.
Geth roll 1d20+1 for Intelligence.
Edit: But not THAT much, apparently.