The "single ship captures sov" thing only applies if the space is undefended, and is made a lot more difficult if the space is actually used daily. Mining and ratting in a system raise the ADM, which requires attackers to spend more time capturing that system. Here is an article with crunchy details. Deklien/Branch/Tenal were all flipped so quickly because they were not defended and only a handful of systems had high ADMs.
BrodyThe WatchThe First ShoreRegistered Userregular
Although I'll agree that it's easy to chase off "a single ship capturing sov" in well populated areas, but a single ship can indeed capture any sov null system.
The issue is that even though we actively lived in a lot of our space, having that much space to defend simultaneously involves chasing 30-40 individual ships around while trying to avoid hostile fleets. Additionally, we had set the tz assuming CO2 would be around to help, and suddenly our forces diminished by an equal amount to our enemies increasing.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
The first timer is a timer that prevents you from jumping immediately after a jump. The length of this downtime is dependent on the second timer.
The second timer is jump fatigue. After jumping, you receive an amount of jump fatigue. If you jump while yo do not have a jump prevention timer, but while possessing jump fatigue, the length of the jump prevention timer from the second jump is higher than the that of the first jump (assuming you jump immediately after you are able to). In addition, the jump fatigue timer also increases.
"Jumping" includes jump bridges and titan bridges. Industrial ships, blops and, most importantly, jump freighters get hit by jump fatigue less.
So, either you jump two-three times in rapid succession and then not jump again for a day, or you jump, wait 50 minutes, jump, and repeat until you reach your destination.
The first timer is a timer that prevents you from jumping immediately after a jump. The length of this downtime is dependent on the second timer.
The second timer is jump fatigue. After jumping, you receive an amount of jump fatigue. If you jump while yo do not have a jump prevention timer, but while possessing jump fatigue, the length of the jump prevention timer from the second jump is higher than the that of the first jump (assuming you jump immediately after you are able to). In addition, the jump fatigue timer also increases.
"Jumping" includes jump bridges and titan bridges. Industrial ships, blops and, most importantly, jump freighters get hit by jump fatigue less.
So, either you jump two-three times in rapid succession and then not jump again for a day, or you jump, wait 50 minutes, jump, and repeat until you reach your destination.
Also, it severely reduced the distance that could be covered in an individual jump.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
I used to be a Merch member before I took a career to the knee and stopped playing for 7 years. I helped found the Merch and remember the drama of the Merch Industrial split. Proof: uh, a slightly older EVE thread. I'm interested in coming back if you're willing to teach me what's changed in the last 7 years. That said, I have assets spread...everywhere...so if there's a Merch channel or someone who can brief me on where I should consolidate my stuff before joining that would be lovely. Evidence:
AFAIK that will never be implemented as it would allow people to basically farm characters to sell for isk or dollars.
As for what's changed, uh, everything. Send in your app, get on jabber once you're accepted, and we'll start bringing you up to speed. We're based in Saranen right now. If you plan to ship stuff to home, get everything to Jita. Do this before accepting the corp, or wardecs will murder you.
Perhaps it'd be easier to list the things that haven't changed.
POS's are still shit.
The Hurricane and the Machariel are still sexy looking ships.
PG/CPU and High/Medium/Low slots are still the fitting paradigm.
CVA lives in Providence, and xXDeathXx lives in the drone regions.
Chribba is still the most trusted name in New Eden.
Perhaps it'd be easier to list the things that haven't changed.
POS's are still shit.
The Hurricane and the Machariel are still sexy looking ships.
PG/CPU and High/Medium/Low slots are still the fitting paradigm.
CVA lives in Providence, and xXDeathXx lives in the drone regions.
Chribba is still the most trusted name in New Eden.
Just about everything else has changed.
I just spent the last 5 minutes trying to think of a counter-example and I can't come up with anything more general than "The Vindicator is still an awesome DPS-waggon".
It's still important to manage your cap, I guess. There's that to cling to.
Man I had no idea how locked down the map looked at one point. I have to say with the new sov having a ton of smaller, fragmented groups seems a lot more dynamic and interesting.
I get the impression that of the billion and one spreadsheet pilots that have been asking for chaos because "it'll mean good fights", only a handful actually meant it. And that handful is having fun!
The rest are turning into the saltiest of space sailors.
EVE has essentially been a 13-year investigation into how many times you can get people to be unaware that what they said they wanted is the opposite of what they needed.
I used to be a Merch member before I took a career to the knee and stopped playing for 7 years. I helped found the Merch and remember the drama of the Merch Industrial split. Proof: uh, a slightly older EVE thread. I'm interested in coming back if you're willing to teach me what's changed in the last 7 years. That said, I have assets spread...everywhere...so if there's a Merch channel or someone who can brief me on where I should consolidate my stuff before joining that would be lovely. Evidence:
Welcome back friend. I'll vouch him in. <--- Thats Ignasi on the end.
TheKoolEagle on
Mon-Fri 8:30 PM CST - 11:30 PM CST
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BrodyThe WatchThe First ShoreRegistered Userregular
I used to be a Merch member before I took a career to the knee and stopped playing for 7 years. I helped found the Merch and remember the drama of the Merch Industrial split. Proof: uh, a slightly older EVE thread. I'm interested in coming back if you're willing to teach me what's changed in the last 7 years. That said, I have assets spread...everywhere...so if there's a Merch channel or someone who can brief me on where I should consolidate my stuff before joining that would be lovely. Evidence:
[img][/img]
Welcome back friend. I'll vouch him in.
[img][/img] <--- Thats Ignasi on the end.
Suddenly I am worried.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
This guy did probably every single wrong thing you could do, for which we thank him. For those wondering how to move such things safely, the answer is a deep space transport.
This guy did probably every single wrong thing you could do, for which we thank him. For those wondering how to move such things safely, the answer is a deep space transport.
That killboard is just for a stock Ibis with its 1 Tritanium and Civilian gear.
Sheesh, I'm terrible at this game, but even I know "blueprints, skill books, data cores, etc..." can be very ISK/m^3 dense. But I guess it's easy to feel safe in high-sec.
Stop struggling, it'll all be over soon. Nah, in all seriousness, I expect Fade & Pure Blind to be a thunderdome for quite a while.
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
Stop struggling, it'll all be over soon. Nah, in all seriousness, I expect Fade & Pure Blind to be a thunderdome for quite a while.
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
The majority of alliances in sov 0.0 could tbh function perfectly well with a single constellation of intensively developed and exploited space. There are maybe a dozen who could claim to really use more.
And I for one would be absolutely delighted to see ~half the systems in 0.0 unclaimed at any one time.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
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BaidolI will hold him offEscape while you canRegistered Userregular
Stop struggling, it'll all be over soon. Nah, in all seriousness, I expect Fade & Pure Blind to be a thunderdome for quite a while.
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
The majority of alliances in sov 0.0 could tbh function perfectly well with a single constellation of intensively developed and exploited space. There are maybe a dozen who could claim to really use more.
And I for one would be absolutely delighted to see ~half the systems in 0.0 unclaimed at any one time.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
I am skeptical about the average hisec dweller wishing to venture out into nullsec, but dream big.
I used to be a Merch member before I took a career to the knee and stopped playing for 7 years. I helped found the Merch and remember the drama of the Merch Industrial split. Proof: uh, a slightly older EVE thread. I'm interested in coming back if you're willing to teach me what's changed in the last 7 years. That said, I have assets spread...everywhere...so if there's a Merch channel or someone who can brief me on where I should consolidate my stuff before joining that would be lovely. Evidence:
Welcome back friend. I'll vouch him in. <--- Thats Ignasi on the end.
accepted app
Eve Online: Zareph
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
Stop struggling, it'll all be over soon. Nah, in all seriousness, I expect Fade & Pure Blind to be a thunderdome for quite a while.
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
The majority of alliances in sov 0.0 could tbh function perfectly well with a single constellation of intensively developed and exploited space. There are maybe a dozen who could claim to really use more.
And I for one would be absolutely delighted to see ~half the systems in 0.0 unclaimed at any one time.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
I am skeptical about the average hisec dweller wishing to venture out into nullsec, but dream big.
Stop struggling, it'll all be over soon. Nah, in all seriousness, I expect Fade & Pure Blind to be a thunderdome for quite a while.
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
The majority of alliances in sov 0.0 could tbh function perfectly well with a single constellation of intensively developed and exploited space. There are maybe a dozen who could claim to really use more.
And I for one would be absolutely delighted to see ~half the systems in 0.0 unclaimed at any one time.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
I am skeptical about the average hisec dweller wishing to venture out into nullsec, but dream big.
I do that sometimes.
I was under the assumption that V1M was talking about long-term living. If we're talking daytrips, all you need to do to find empty space is head over to Russian rental regions.
The new carriers are fun as hell and one can do a pretty good job at defanging an unprepared supercarrier. Going to be doing my first post-citadel carrier fleet fight tomorrow, we've been building up stocks of the T1 and T2 capital ship mods.
Nano-carriers that can just burn away from any dreads that try to drop should be loltastic.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
Back in 2010 when I lead my scrub alliance out of a wormhole and into nullsec, we settled in Immensia in a system that wasn't claimed. Just showed up and moved in. Then INIT showed up demanding isk and telling us to play nice with a German alliance next door because we weren't a threat, so why not make the most out our situation. And we complied, because we weren't stupid and didn't have a large capital fleet.
Honestly, that's what I'm hoping will happen with Aegis Sov, in the long run. Either because of low ADMs or just plain unclaimed systems, new groups can move out into null and their neighbors won't just swat them away over the weekend.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
Back in 2010 when I lead my scrub alliance out of a wormhole and into nullsec, we settled in Immensia in a system that wasn't claimed. Just showed up and moved in. Then INIT showed up demanding isk and telling us to play nice with a German alliance next door because we weren't a threat, so why not make the most out our situation. And we complied, because we weren't stupid and didn't have a large capital fleet.
Honestly, that's what I'm hoping will happen with Aegis Sov, in the long run. Either because of low ADMs or just plain unclaimed systems, new groups can move out into null and their neighbors won't just swat them away over the weekend.
ZoelI suppose... I'd put it onRegistered Userregular
Game health update.
Note that the y axis starts at 17,000. Things are looking up.
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
So what is going to happen with POSs? I want to set one up, but I've heard rumblings they're getting a massive update soon and don't want to waste my time (or money).
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BaidolI will hold him offEscape while you canRegistered Userregular
At some point, POS (and nullsec stations) will be replaced with other structures that CCP is developing. We do not know when they will be released or what they will do. I wouldn't expect them to show up for at least another year, but you never know with CCP. POS still do what they do, so if they're your best option for your plans, put one up. I would guess that CCP will have a buyback program or some other way to compensate for removed POS when the time comes, but, again, there are no concrete plans.
Posts
1 year before Aegis sov (Coalition Map)
Today (Coalition Map)
The "single ship captures sov" thing only applies if the space is undefended, and is made a lot more difficult if the space is actually used daily. Mining and ratting in a system raise the ADM, which requires attackers to spend more time capturing that system. Here is an article with crunchy details. Deklien/Branch/Tenal were all flipped so quickly because they were not defended and only a handful of systems had high ADMs.
The issue is that even though we actively lived in a lot of our space, having that much space to defend simultaneously involves chasing 30-40 individual ships around while trying to avoid hostile fleets. Additionally, we had set the tz assuming CO2 would be around to help, and suddenly our forces diminished by an equal amount to our enemies increasing.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
But I can also see how those changes would be a major bummer for those who already held a large amount of territory.
https://community.eveonline.com/news/dev-blogs/phoebe-travel-change-update/
The short version is there are now two timers.
The first timer is a timer that prevents you from jumping immediately after a jump. The length of this downtime is dependent on the second timer.
The second timer is jump fatigue. After jumping, you receive an amount of jump fatigue. If you jump while yo do not have a jump prevention timer, but while possessing jump fatigue, the length of the jump prevention timer from the second jump is higher than the that of the first jump (assuming you jump immediately after you are able to). In addition, the jump fatigue timer also increases.
"Jumping" includes jump bridges and titan bridges. Industrial ships, blops and, most importantly, jump freighters get hit by jump fatigue less.
So, either you jump two-three times in rapid succession and then not jump again for a day, or you jump, wait 50 minutes, jump, and repeat until you reach your destination.
Also, it severely reduced the distance that could be covered in an individual jump.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Now just 5 LY max.
--Mark Twain
As for what's changed, uh, everything. Send in your app, get on jabber once you're accepted, and we'll start bringing you up to speed. We're based in Saranen right now. If you plan to ship stuff to home, get everything to Jita. Do this before accepting the corp, or wardecs will murder you.
POS's are still shit.
The Hurricane and the Machariel are still sexy looking ships.
PG/CPU and High/Medium/Low slots are still the fitting paradigm.
CVA lives in Providence, and xXDeathXx lives in the drone regions.
Chribba is still the most trusted name in New Eden.
Just about everything else has changed.
I just spent the last 5 minutes trying to think of a counter-example and I can't come up with anything more general than "The Vindicator is still an awesome DPS-waggon".
It's still important to manage your cap, I guess. There's that to cling to.
https://www.youtube.com/watch?v=jGtpsqZ7vBQ&feature=youtu.be
Man I had no idea how locked down the map looked at one point. I have to say with the new sov having a ton of smaller, fragmented groups seems a lot more dynamic and interesting.
EVE has essentially been a 13-year investigation into how many times you can get people to be unaware that what they said they wanted is the opposite of what they needed.
Welcome back friend. I'll vouch him in.
<--- Thats Ignasi on the end.
Suddenly I am worried.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Merchi clearly a dead corp that doesn't undock in a dead alliance. Praise Boat.
In personal news the release of citadels has been pretty amusing for me. I've killed 2 bpos, looted 2 more and also looted 2 built astrahaus.
Personal favourite kill of the week: https://zkillboard.com/kill/53721914/
This guy did probably every single wrong thing you could do, for which we thank him. For those wondering how to move such things safely, the answer is a deep space transport.
That killboard is just for a stock Ibis with its 1 Tritanium and Civilian gear.
https://zkillboard.com/kill/53721914/
should be the right one
apologies for that, I've edited the original
Sheesh, I'm terrible at this game, but even I know "blueprints, skill books, data cores, etc..." can be very ISK/m^3 dense. But I guess it's easy to feel safe in high-sec.
There's no words to how dumb that pilot was.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
"I don't know why people ever, ever try to stop nerds from doing things. It's really the most incredible waste of time." - Tycho
I think alliances and coalitions are still realizing how densely they need to pack space in order to hold it. Judging from the ADMS, Branch and Deklien could cram another 7-8 alliances in, easily.
Certainly sounds more fun to me than half the map being blue.
Only if your gameplay ideals align with whack-a-mole.
Whack-a-mole is a fun game, yes.
The majority of alliances in sov 0.0 could tbh function perfectly well with a single constellation of intensively developed and exploited space. There are maybe a dozen who could claim to really use more.
And I for one would be absolutely delighted to see ~half the systems in 0.0 unclaimed at any one time.
Remember the days when you as a new player could set out in a ship from empire and spend a few hours exploring deserted, unclaimed systems in null? Maybe strike it big (in newb terms)? Maybe come across another player? Maybe make friends or maybe fight him, without needing to worry about "response fleets" ?
Well actually I don't because I went to 0.0 in late 2006, and everything was pretty much claimed then, but I'd sure like to experience that and I think it would be super good for EVE if empire residents could have a chance to as well.
I am skeptical about the average hisec dweller wishing to venture out into nullsec, but dream big.
accepted app
I do that sometimes.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I was under the assumption that V1M was talking about long-term living. If we're talking daytrips, all you need to do to find empty space is head over to Russian rental regions.
Nano-carriers that can just burn away from any dreads that try to drop should be loltastic.
Back in 2010 when I lead my scrub alliance out of a wormhole and into nullsec, we settled in Immensia in a system that wasn't claimed. Just showed up and moved in. Then INIT showed up demanding isk and telling us to play nice with a German alliance next door because we weren't a threat, so why not make the most out our situation. And we complied, because we weren't stupid and didn't have a large capital fleet.
Honestly, that's what I'm hoping will happen with Aegis Sov, in the long run. Either because of low ADMs or just plain unclaimed systems, new groups can move out into null and their neighbors won't just swat them away over the weekend.
I'm curious; where do you think all the new colors of the influence map are coming from?
Pandemic Horde.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Note that the y axis starts at 17,000. Things are looking up.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.