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[WARMACHINE & HORDES] 1+1=Cyriss is calculating... calculating... seven! And you're dead.

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Posts

  • NealnealNealneal Registered User regular
    Because PP hates Trollbloods players in Journeyman Leagues.

    Also, more probably, because of how expensive their Light Warbeasts are, it makes it difficult to fit in anything other than the Earthborn Dire Troll along with two lights and still be around 30ish points.

    Matev
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Brody wrote: »
    Does anyone know why the Troll box has three lights instead of two and a heavy?

    because fuck you that's why

    Nealneal
  • MagoMago SwedenRegistered User regular
    PMAvers wrote: »
    There’s supposedly going to be a PDF with the rules up soon.

    This was what I wanted to hear. Thank you!

    Trying to paint stuff since 1995.
  • BrodyBrody Cabot CoveRegistered User regular
    Is there a way to make up for that fact?

  • PMAversPMAvers GomorraRegistered User regular
    I think there was a alternate Troll JMan list for leagues that has a heavy, wasn’t there? I think it involved Doomshaper.

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  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Yeah. If Journeyman lists are what you're looking at there are alternate starters for every faction, and Trolls includes a heavy.

  • BrodyBrody Cabot CoveRegistered User regular
    Yeah. Just heard recently that my friends managed to get a game in, PoM vs Trollbloods, and I guess Trolls lost pretty bad, and I wasn't sure if maybe it was struggling due to the lack of a heavier option.

  • MagoMago SwedenRegistered User regular
    The Journeyman 2017 document from PP only have alternative battlegroups for Mercs and Minions (and a single battlegroup for CoC and Grymkin). Everyone else is expected to use the current battlegroup starter box.

    The older (Mark 2) document had alternatives for all, I think.

    Trying to paint stuff since 1995.
    Nealneal
  • PMAversPMAvers GomorraRegistered User regular
    edited October 25
    Oh hey, a Humble RPG Book Bundle, filled with WM, Hordes, and IK stuff.

    https://www.humblebundle.com/books/warmachine-hordes-iron-kingdom-rpg-books

    There's a coupon in there for a discount off a Battlegroup Starter Box or 2-Player starter, too. I assume those are through the official store.

    PMAvers on
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  • MagoMago SwedenRegistered User regular
    Wow. That's a LOT of stuff...

    Trying to paint stuff since 1995.
    Steelhawk
  • PMAversPMAvers GomorraRegistered User regular
    And there's the Company of Iron rule PDF.

    Insider talking about it.

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    Mago
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I'm so gonna pay 15$ for all of that stuff.

    Lord_Asmodeus.gifLord_Asmodeus2.gif
    Mago
  • see317see317 Taco Count 2017: 61 Registered User regular
    Just picked up the new Prime, is there any information on the mini they included with it?
    Looks Cygnar ish from the armor, but there's no big bird insignia anywhere, and dudes wandering around with tomes and skulls doesn't seem really Cygnar to me.

    Maybe use him as a warlock in a D&D game...

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • NobodyNobody Registered User regular
  • TheBigEasyTheBigEasy Registered User regular
    see317 wrote: »
    Just picked up the new Prime, is there any information on the mini they included with it?
    Looks Cygnar ish from the armor, but there's no big bird insignia anywhere, and dudes wandering around with tomes and skulls doesn't seem really Cygnar to me.

    Maybe use him as a warlock in a D&D game...

    That's Eilish - works for everyone. Go to cards.privateerpress.com -> Mercs -> Solos and you can download his card.

    see317
  • Evil MultifariousEvil Multifarious Registered User regular
    edited October 26
    I'm really enjoying just making little Company of Iron squads in War Room. The requisition penalties for strong models are serious. A Stalker is -2.

    I think Shrikes will be surprisingly good, though, as an alternative

    Evil Multifarious on
    Inquisitor wrote: »
    I fucking hate you Canadians.
  • ArchArch Actually just 981 bugs in a human suitRegistered User regular
    I have to say, I haven't connected with a model as much as I have with Eilish

    And the upcoming Gatorbomb....

  • BrodyBrody Cabot CoveRegistered User regular
    edited October 31
    So, stupid question, but what are the counters to Ghost Fleet? Not a list, but abilities? Or I guess, what is it that makes GF so dominating?

    Edit: I guess, more to the point, is there a reason why I should be worried about it as long as I can fit a Shadows of the Retribution theme list into a pairing?

    Brody on
  • NobodyNobody Registered User regular
    RFP. From memory it just out-attritions you because the majority of what you kill comes back at the beginning of the Cryx turn. RFP allows you to just get rid of the leader to shut down Deathbound instead of having to wipe out full squads at a time.

  • PMAversPMAvers GomorraRegistered User regular
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  • Evil MultifariousEvil Multifarious Registered User regular
    Brody wrote: »
    So, stupid question, but what are the counters to Ghost Fleet? Not a list, but abilities? Or I guess, what is it that makes GF so dominating?

    Edit: I guess, more to the point, is there a reason why I should be worried about it as long as I can fit a Shadows of the Retribution theme list into a pairing?

    Ghost Fleet strengths:

    -Recursion. Running three units that get back d3+1 guys, and having those guys activate after coming back, is the backbone of the list. It's overwhelming attrition and very strong on scenario, both scoring and contesting.
    -Shooting. With Deneghra's feat, even the crappy normal pirate guns are threatening, as they're effectively rat 6 pow 12. Throw a debuff on a heavy and suddenly that's a bunch of pow 15s. But really, you're going to have one or two pistol Wraiths, a Hellslinger with Ghost Shot, and 9 riflemen with Ghost Shot, and that's the scary part. That's a lot of guns, and Deneghra 1 can really make guns shine.
    -Assassination. With all those guns, Deneghra's crushing debuff feat is very scary, but her pop and drop using Scourge (which can't miss if the arc node is within 4") means you have to be constantly aware of a Ghost Shot assassination. Not just that, you've got a pair of Stalkers on the margins, probably, and tons of incorporeal models who can run through and punch your debuffed caster...
    -Incorporeal. Probably a Wraith Engine and a unit of Blackbane's incorporeal pirates. Sometimes a Machine Wraith or two. This means it's extremely easy to contest, just by having an incorporeal model toe a zone, and a huge chunk of your army (1/3 of the points) can only be hurt by magic attacks. The Engine can block charge zones and threaten to delete a heavy easily, and it's hard to do anything about it. Blackbane's can just run around gumming things up if the enemy doesn't have enough magic attacks.
    -Deneghra's feat. A game winning, oppressive tool by itself.

    So basically, it's got a bunch of resilient infantry, great shooting, lots of ways to wipe out enemy infantry, a debuff caster who can crush armour as well as anyone in the game and make any model a threat to even ARM 20 heavies, scenario presence, and great assassination threat. And if you've got some high powered guns, you have almost nothing worth shooting at.

    Ghost Fleet weaknesses:
    -Mass infantry removal. Sprays, big or numerous templates, good anti-infantry melee abilities like Thresher or Overtake + Berserk, lightning leaps, feats like Caine 1 or Feora 1, even just simple volume of POW 10 shooting. This is the plainest solution and often underestimated. Each unit only has 9 guys. They'll keep one back as a "seed," but you can sacrifice a solo or something to take that fucker out.
    -Remove from play. If you have decent volume of RFP attacks, Rev Crew are suddenly just kind of mediocre infantry. If you can RFP the leader, they can't come back, so any real RFP threat also keeps the leader in the back, meaning they respawn much farther away and gum themselves up.
    -Anti-stealth shooting. Without stealth, Deneghra is hugely vulnerable to assassination, and she won't have a bunch of support staff to hide behind. This seems minor, but if she can't safely walk way up to apply the feat, it can really turn the tide. She hates Lylyth 3, for example.
    -High volume of magic attacks. If you've got plenty to spare, suddenly Wraith Engines, Blackbane's and Wraiths are a lot less safe and have to be played much more conservatively. This is harder to find in themes, which is part of why Ghost Fleet is so good--magic attacks are pretty uncommon.

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • Evil MultifariousEvil Multifarious Registered User regular
    Speaking of which, Black Fleet CID is up, and Deneghra 1 nerfs are up for inspection. She lost scourge and her feat no longer prevents running, charging, or power/special attacks. The latter is a great change and sorely needed.

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    I played my first ever game of in-person Hordes today! Went down to the Friendly-40minutedrive-gamestore at Millenium Games with the carrying bag and foam I'd gotten earlier mostly intending to just watch but there was a tournament going on and a casual guy with no opposite who wanted to play so we did a 35 point game which honestly lasted longer than it should have because I was a bit underprepared. He kindly let me have some tokens and I'll be printing out the cards for next week to track damage on, if he's there we'll be doing a smaller 15 point game.

    I lost as it happens, my gators managed to take out his Skorne Swordsmen but by the end I conceded when I only had Rask and the Shamblers+Bokor left and it was clear I couldn't get a win since he had a Beast with Guard so I couldn't even get a lucky snipe in on his Warlock, but it was fun.

    Lord_Asmodeus.gifLord_Asmodeus2.gif
    NechriahMagoEvil Multifarious
  • BrodyBrody Cabot CoveRegistered User regular
    We've only really seen the rocket pack dudes for Crucible Guard, right?

  • NechriahNechriah Registered User regular
    edited November 10
    Brody wrote: »
    We've only really seen the rocket pack dudes for Crucible Guard, right?

    Some concept art and a 3D render of one of the warcasters got shown recently.

    Concept
    bg329czxk2lg.jpg

    3D render
    fvnb8vwfu37g.jpg

    Nechriah on
  • see317see317 Taco Count 2017: 61 Registered User regular
    Nechriah wrote: »
    Brody wrote: »
    We've only really seen the rocket pack dudes for Crucible Guard, right?

    Some concept art and a 3D render of one of the warcasters got shown recently.

    Concept
    bg329czxk2lg.jpg

    3D render
    fvnb8vwfu37g.jpg

    New war caster, or did Gorman go epic?

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • MagoMago SwedenRegistered User regular
    see317 wrote: »
    New war caster, or did Gorman go epic?

    It's a caster for the new faction Crucible Guard.

    Trying to paint stuff since 1995.
  • BrodyBrody Cabot CoveRegistered User regular
    Well, it seems I have successfully sucked all of my friends into the game, now I just need to find the time to assemble/paint all of my stuff so I can catch up to them.

    So far our v local meta is: Retribution (Me), Trolls, Menoth, and Legion.

    Mago
  • MagoMago SwedenRegistered User regular
    Not enought dirty Mercs, but I guess it's ok anyway. :P

    Trying to paint stuff since 1995.
  • BrodyBrody Cabot CoveRegistered User regular
    MK II Starter boxes are $10 on PP's website.

    see317Nobody
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