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[The Legend of Zelda] This thread got turned into a pink bunny, find the new one.

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    -Abel--Abel- Registered User regular
    edited January 2015
    I just ordered one on bestbuy.com right now. It seemed to go through fine.
    edit: Sorry, looks like it is gone now.

    -Abel- on
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    PolaritiePolaritie Sleepy Registered User regular
    Okay, there's only really two possibilities here.

    A) Nintendo isn't making many of these at all
    B) Roboscalpers

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
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    Capt HowdyCapt Howdy Registered User regular
    Finally. Got all the skulltullas on Adventure Mode map. Just 2 left on Free Mode.

    Woot.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
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    The WolfmanThe Wolfman Registered User regular
    I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.

    -The Alliance Keep is under attack. Defend it!
    Ok, I'm on my way!

    -Help Impa!
    She's... on the other side of the map, but all righty.

    -Defeat Volga!
    Ok I'm only one frigging man here, just give me a sec...

    -Stop the bombchu!
    ...*twitch*

    -Don't let your keep fall!
    Make the yelling stop!

    I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    King RiptorKing Riptor Registered User regular
    edited January 2015
    McFlynn wrote: »
    I bought the Star Fox 64 guide as a kid solely because of the awesome art in it. Mainly the blueprints of the vehicles and the names for the bad guy vehicles.

    Kinda wish I still had it.

    It had amazing background info on the various planets and the characters too. Slippy being a trust fund kid made so much sense.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2015
    I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.

    -The Alliance Keep is under attack. Defend it!
    Ok, I'm on my way!

    -Help Impa!
    She's... on the other side of the map, but all righty.

    -Defeat Volga!
    Ok I'm only one frigging man here, just give me a sec...

    -Stop the bombchu!
    ...*twitch*

    -Don't let your keep fall!
    Make the yelling stop!

    I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.

    Yeah the key is to prioritize and learn who you can ignore :p Which is most things unless losing them causes you to lose the map.

    And ignore all generic captains because fuck those guys.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    Capt HowdyCapt Howdy Registered User regular
    I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.

    -The Alliance Keep is under attack. Defend it!
    Ok, I'm on my way!

    -Help Impa!
    She's... on the other side of the map, but all righty.

    -Defeat Volga!
    Ok I'm only one frigging man here, just give me a sec...

    -Stop the bombchu!
    ...*twitch*

    -Don't let your keep fall!
    Make the yelling stop!

    I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.

    This really becomes less of an issue the stronger you get. Eventually you'll be telling the game you did that 2 minutes ago, keep up.

    A second player REALLY makes the game much easier.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
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    ViskodViskod Registered User regular
    The thing about this game that I hate. I hate hate hate hate. I fucking HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE.

    Hate.

    Is that annoying ass sound effect that goes along with every new or changed victory condition or alert. All it does is get in the way of the games good soundtrack that I'm trying to enjoy.

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    UncleSporkyUncleSporky Registered User regular
    BOM BAAAAAM

    BUM BADADAT

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Maz-Maz- 飛べ Registered User regular
    Warlock82 wrote: »
    I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.

    -The Alliance Keep is under attack. Defend it!
    Ok, I'm on my way!

    -Help Impa!
    She's... on the other side of the map, but all righty.

    -Defeat Volga!
    Ok I'm only one frigging man here, just give me a sec...

    -Stop the bombchu!
    ...*twitch*

    -Don't let your keep fall!
    Make the yelling stop!

    I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.

    Yeah the key is to prioritize and learn who you can ignore :p Which is most things unless losing them causes you to lose the map.

    And ignore all generic captains because fuck those guys.

    Yeah, what I do before each mission is check the defeat conditions to see which captain(s) and which base are crucial and will result in a game over if they fall.

    Add me on Switch: 7795-5541-4699
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    Raybies666Raybies666 Registered User regular
    I have two questions:

    1: When is rhe next Hyrule Warriors dlc out?

    2: When is Majora's Mask out?

    3: Give it to me.

    Beat me on Wii U: Raybies
    Beat me on 360: Raybies666

    I remember when I had time to be good at games.
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Also keep in mind that if one of your captains is stationed in the Allied Base and they fall it's basically over at that point, even if they aren't required to stay alive.

    But it's a Warriors game. You have to make split decisions all the time. Sometimes you win it and sometimes you lose it. But when you go back with more levels and weapons then it's a non-issue.

    Just learn to prioritize.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Also keep an eye on the Gamepad when one of your captains is losing health. You can generally tell if you have time or if you need to book it by seeing how fast it's dropping.

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    BronzeKoopaBronzeKoopa Registered User regular
    For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.

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    Maz-Maz- 飛べ Registered User regular
    Raybies666 wrote: »
    I have two questions:

    1: When is rhe next Hyrule Warriors dlc out?

    2: When is Majora's Mask out?

    3: Give it to me.

    1. Sometime this month

    2. Spring 2015

    3. Rjsz8YM.jpg

    Add me on Switch: 7795-5541-4699
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    Raybies666Raybies666 Registered User regular
    I'm not sure my body is ready for a number 3 from Reggie.

    Beat me on Wii U: Raybies
    Beat me on 360: Raybies666

    I remember when I had time to be good at games.
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    urahonkyurahonky Resident FF7R hater Registered User regular
    For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.

    Yeah I'm sorry, by captains I meant the other special players (Zelda, Impa, etc). The regular captains are generally there to slow down the advance.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited January 2015
    For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.

    Yeah. Every once in a blue moon they'll put out those missions where losing them causes a huge moral loss or something, so you actually have to sort of watch them then.

    I wanna say priority probably goes something like:
    * Allied Base < 50% hp (or at least falling rapidly)
    * Named Character w/ losing condition < 50% hp (or at least falling rapidly)
    * Bombchu heading for Allied Base
    * Allied Base being harassed at any % by at least one thing with a health bar (i.e. not just a couple of canon fodder minions wandering in)
    * Anything where losing it will cause a huge moral loss (or gain for the enemy)
    * Named Character who is not a losing condition < 50% hp, or anyone who says they are "in danger" (this generally means you can "rescue" them to heal them to full hp, always nice)
    * Bombchus going to non-important keeps (unless losing the keep causes moral loss/enemy gain, which I think is often the case w/ bombchu missions)
    * Mission-objective keeps in trouble
    * Non-mission objective keeps in trouble
    * Literally almost anything else
    * Regular non-named captains in trouble - because, again, fuck those guys.

    There is always wiggle room, but you need to use judgement.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    EnlongEnlong Registered User regular
    I always find it hilarious how you prevent a Bombchu from exploding in your keep by exploding it in your keep.

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    BronzeKoopaBronzeKoopa Registered User regular
    Also when it comes to saving allied keeps just make sure to clear the keep of anything with it's own life bar, even the bigger versions of grunts. Once they are all gone the keep can generally take care of the small grunts and eventually regenerate health as long big enemies with life bars stay out. It's such a big time saver for A ranks realizing that keeps will hold up as long as it doesn't have enemies with a life bar in it.

    However if the keep has very little health and it is absolutely swamped with tons of grunts it may still fall regardless. Stick around to thin the herd at bit, especially if the keep is the allied base.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    I still wish there was a way to "heal" keeps somehow. It's really annoying if your allied keep gets harassed early on so it's bar is low, then all it takes is a raid captain or something to cause you to lose the mission because you couldn't kill things fast enough to prevent it from dropping all the way even though you were in it at the time.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    VyolynceVyolynce Registered User regular
    Warlock82 wrote: »
    For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.

    Yeah. Every once in a blue moon they'll put out those missions where losing them causes a huge moral loss or something, so you actually have to sort of watch them then.

    If it ever asks you to escort one, though, go do it. The last thing you want is an angry, vengeful ghost.

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    BronzeKoopaBronzeKoopa Registered User regular
    Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.

    I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.

    I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.

    Yeah I recently found out that the boomerang kills the stalks in one hit.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Warlock82 wrote: »
    I still wish there was a way to "heal" keeps somehow. It's really annoying if your allied keep gets harassed early on so it's bar is low, then all it takes is a raid captain or something to cause you to lose the mission because you couldn't kill things fast enough to prevent it from dropping all the way even though you were in it at the time.

    I thought they do heal over time.

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    Capt HowdyCapt Howdy Registered User regular
    urahonky wrote: »
    For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.

    Yeah I'm sorry, by captains I meant the other special players (Zelda, Impa, etc). The regular captains are generally there to slow down the advance.

    I refer to named players as Captains, and no namers with health bars as Lieutenants.

    Helps me enjoy killing the no namers even more. Little O1 pricks thinking they are good enough for a health bar. Pfft.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
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    The WolfmanThe Wolfman Registered User regular
    Heh. Game "beaten". That was cute.
    We beat the villain. We restored the dimensions. We have the Triforce, and Lana goes back home. Everything is wrapped up in a neat little package! Go Team Hyrule!

    ...Anybody else feel like they're forgetting something?

    *Mwhahahahahaha*

    Eh, probably nothing. :)

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    BarrakkethBarrakketh Registered User regular
    Warlock82 wrote: »
    * Anything where losing it will cause a huge moral loss (or gain for the enemy)
    This in particular can wreck your chances of winning, and most definitely an A rank. Most times recapturing the keep won't fix things, so enjoy dealing with high morale shield moblins for the rest of the map.
    Capt Howdy wrote: »
    I refer to named players as Captains, and no namers with health bars as Lieutenants.
    I go with Captains for named enemies (Lizalfos, Darknut) and Commander for playable characters. AFAIK that is the "standard" DW term for them.

    Man, this game consumed what free time I have since I bought it last Friday (losing track of the time and staying up too late, actually). Which is kinda funny, because when it was announced I had zero interest in DW games. Watching one user's stream on Twitch and seeing how the game plays + the soundtrack is what made me give it a shot.

    Rollers are red, chargers are blue....omae wa mou shindeiru
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.

    I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.

    Oh yeah, forgot about them. They are nasty. Def. high on the list.

    And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    BronzeKoopaBronzeKoopa Registered User regular
    Warlock82 wrote: »

    And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again

    Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.

    Still trying to figure out if outposts are worth taking. They only ever spawn enemies in certain scripted scenarios/missions. Other than that they're just minor roadblocks for officers and raid captains marching through the map. They'll always stop to fight outpost captains.

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    VyolynceVyolynce Registered User regular
    Warlock82 wrote: »

    And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again

    Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.

    There's a "select next target" button, no?

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    urahonkyurahonky Resident FF7R hater Registered User regular
    Vyolynce wrote: »
    Warlock82 wrote: »

    And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again

    Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.

    There's a "select next target" button, no?

    Only if they can be targeted.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Still trying to figure out if outposts are worth taking. They only ever spawn enemies in certain scripted scenarios/missions. Other than that they're just minor roadblocks for officers and raid captains marching through the map. They'll always stop to fight outpost captains.

    Yes! They take like 2 seconds to capture and spawn little minions for you. It's not super noticeable, but if you ever watch a keep next to a controlled outpost, if left alone the area will soon be a sea of blue. The outposts do a decent job of backing up vulnerable keeps with pure numbers that make them harder for the enemy to take. Plus the ones in enemy hands spawn guys to harrass your keeps so it's good to slow that down too.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    urahonkyurahonky Resident FF7R hater Registered User regular
    Plus they're a free 80+ kills.

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    urahonkyurahonky Resident FF7R hater Registered User regular
    http://www.twitch.tv/urahonky/

    I'm streaming Hyrule Warriors for a bit if you're bored. I do apologize if I cough into the mike, though.

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    UncleSporkyUncleSporky Registered User regular
    I don't have a twitch account but I'm watching and it is hard to hear you over the game.

    But maybe that's by design?! :o

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Maz-Maz- 飛べ Registered User regular
    Unfortunately Games Done Quick is live right now, otherwise I'd definitely watch.

    Add me on Switch: 7795-5541-4699
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    urahonkyurahonky Resident FF7R hater Registered User regular
    I don't have a twitch account but I'm watching and it is hard to hear you over the game.

    But maybe that's by design?! :o

    Yeah I heard feedback from a few viewers that it was really quiet. I honestly didn't expect anyone to join up so I didn't mess with it. I will get it fixed by the time I really start streaming. :) Plus I've been coughing pretty badly so it's for the best.

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    EnlongEnlong Registered User regular
    Oh hey, Volga's full-dragon drop attack will destroy Beamos.

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    Capt HowdyCapt Howdy Registered User regular
    SHAZAM! Finally got all the skulltullas.

    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
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