I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.
-The Alliance Keep is under attack. Defend it!
Ok, I'm on my way!
-Help Impa!
She's... on the other side of the map, but all righty.
-Defeat Volga!
Ok I'm only one frigging man here, just give me a sec...
-Stop the bombchu!
...*twitch*
-Don't let your keep fall! Make the yelling stop!
I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I bought the Star Fox 64 guide as a kid solely because of the awesome art in it. Mainly the blueprints of the vehicles and the names for the bad guy vehicles.
Kinda wish I still had it.
It had amazing background info on the various planets and the characters too. Slippy being a trust fund kid made so much sense.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
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Warlock82Never pet a burning dogRegistered Userregular
I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.
-The Alliance Keep is under attack. Defend it!
Ok, I'm on my way!
-Help Impa!
She's... on the other side of the map, but all righty.
-Defeat Volga!
Ok I'm only one frigging man here, just give me a sec...
-Stop the bombchu!
...*twitch*
-Don't let your keep fall! Make the yelling stop!
I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.
Yeah the key is to prioritize and learn who you can ignore Which is most things unless losing them causes you to lose the map.
And ignore all generic captains because fuck those guys.
I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.
-The Alliance Keep is under attack. Defend it!
Ok, I'm on my way!
-Help Impa!
She's... on the other side of the map, but all righty.
-Defeat Volga!
Ok I'm only one frigging man here, just give me a sec...
-Stop the bombchu!
...*twitch*
-Don't let your keep fall! Make the yelling stop!
I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.
This really becomes less of an issue the stronger you get. Eventually you'll be telling the game you did that 2 minutes ago, keep up.
A second player REALLY makes the game much easier.
The thing about this game that I hate. I hate hate hate hate. I fucking HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE.
Hate.
Is that annoying ass sound effect that goes along with every new or changed victory condition or alert. All it does is get in the way of the games good soundtrack that I'm trying to enjoy.
I'm loving Hyrule Warriors, but man alive could they tone down these alerts. Near conflicting info keeps getting thrown at me.
-The Alliance Keep is under attack. Defend it!
Ok, I'm on my way!
-Help Impa!
She's... on the other side of the map, but all righty.
-Defeat Volga!
Ok I'm only one frigging man here, just give me a sec...
-Stop the bombchu!
...*twitch*
-Don't let your keep fall! Make the yelling stop!
I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.
Yeah the key is to prioritize and learn who you can ignore Which is most things unless losing them causes you to lose the map.
And ignore all generic captains because fuck those guys.
Yeah, what I do before each mission is check the defeat conditions to see which captain(s) and which base are crucial and will result in a game over if they fall.
Also keep in mind that if one of your captains is stationed in the Allied Base and they fall it's basically over at that point, even if they aren't required to stay alive.
But it's a Warriors game. You have to make split decisions all the time. Sometimes you win it and sometimes you lose it. But when you go back with more levels and weapons then it's a non-issue.
Also keep an eye on the Gamepad when one of your captains is losing health. You can generally tell if you have time or if you need to book it by seeing how fast it's dropping.
For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.
Yeah. Every once in a blue moon they'll put out those missions where losing them causes a huge moral loss or something, so you actually have to sort of watch them then.
I wanna say priority probably goes something like:
* Allied Base < 50% hp (or at least falling rapidly)
* Named Character w/ losing condition < 50% hp (or at least falling rapidly)
* Bombchu heading for Allied Base
* Allied Base being harassed at any % by at least one thing with a health bar (i.e. not just a couple of canon fodder minions wandering in)
* Anything where losing it will cause a huge moral loss (or gain for the enemy)
* Named Character who is not a losing condition < 50% hp, or anyone who says they are "in danger" (this generally means you can "rescue" them to heal them to full hp, always nice)
* Bombchus going to non-important keeps (unless losing the keep causes moral loss/enemy gain, which I think is often the case w/ bombchu missions)
* Mission-objective keeps in trouble
* Non-mission objective keeps in trouble
* Literally almost anything else
* Regular non-named captains in trouble - because, again, fuck those guys.
There is always wiggle room, but you need to use judgement.
Also when it comes to saving allied keeps just make sure to clear the keep of anything with it's own life bar, even the bigger versions of grunts. Once they are all gone the keep can generally take care of the small grunts and eventually regenerate health as long big enemies with life bars stay out. It's such a big time saver for A ranks realizing that keeps will hold up as long as it doesn't have enemies with a life bar in it.
However if the keep has very little health and it is absolutely swamped with tons of grunts it may still fall regardless. Stick around to thin the herd at bit, especially if the keep is the allied base.
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Warlock82Never pet a burning dogRegistered Userregular
I still wish there was a way to "heal" keeps somehow. It's really annoying if your allied keep gets harassed early on so it's bar is low, then all it takes is a raid captain or something to cause you to lose the mission because you couldn't kill things fast enough to prevent it from dropping all the way even though you were in it at the time.
For the most part generic Hylian Captains are just meat shields to slow down the enemy army's advance. But I still feel bad for the Goron Captains.
Yeah. Every once in a blue moon they'll put out those missions where losing them causes a huge moral loss or something, so you actually have to sort of watch them then.
If it ever asks you to escort one, though, go do it. The last thing you want is an angry, vengeful ghost.
Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.
I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.
Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.
I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.
Yeah I recently found out that the boomerang kills the stalks in one hit.
I still wish there was a way to "heal" keeps somehow. It's really annoying if your allied keep gets harassed early on so it's bar is low, then all it takes is a raid captain or something to cause you to lose the mission because you couldn't kill things fast enough to prevent it from dropping all the way even though you were in it at the time.
We beat the villain. We restored the dimensions. We have the Triforce, and Lana goes back home. Everything is wrapped up in a neat little package! Go Team Hyrule!
...Anybody else feel like they're forgetting something?
*Mwhahahahahaha*
Eh, probably nothing.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
* Anything where losing it will cause a huge moral loss (or gain for the enemy)
This in particular can wreck your chances of winning, and most definitely an A rank. Most times recapturing the keep won't fix things, so enjoy dealing with high morale shield moblins for the rest of the map.
I refer to named players as Captains, and no namers with health bars as Lieutenants.
I go with Captains for named enemies (Lizalfos, Darknut) and Commander for playable characters. AFAIK that is the "standard" DW term for them.
Man, this game consumed what free time I have since I bought it last Friday (losing track of the time and staying up too late, actually). Which is kinda funny, because when it was announced I had zero interest in DW games. Watching one user's stream on Twitch and seeing how the game plays + the soundtrack is what made me give it a shot.
Rollers are red, chargers are blue....omae wa mou shindeiru
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Warlock82Never pet a burning dogRegistered Userregular
Don't forget about missions where Manhandla stalks spawn and launch a seed attack on the allied base. Drop what you are doing and boomerang those stalks asap.
I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.
Oh yeah, forgot about them. They are nasty. Def. high on the list.
And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again
And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again
Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.
Still trying to figure out if outposts are worth taking. They only ever spawn enemies in certain scripted scenarios/missions. Other than that they're just minor roadblocks for officers and raid captains marching through the map. They'll always stop to fight outpost captains.
And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again
Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.
And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again
Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.
There's a "select next target" button, no?
Only if they can be targeted.
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Warlock82Never pet a burning dogRegistered Userregular
Still trying to figure out if outposts are worth taking. They only ever spawn enemies in certain scripted scenarios/missions. Other than that they're just minor roadblocks for officers and raid captains marching through the map. They'll always stop to fight outpost captains.
Yes! They take like 2 seconds to capture and spawn little minions for you. It's not super noticeable, but if you ever watch a keep next to a controlled outpost, if left alone the area will soon be a sea of blue. The outposts do a decent job of backing up vulnerable keeps with pure numbers that make them harder for the enemy to take. Plus the ones in enemy hands spawn guys to harrass your keeps so it's good to slow that down too.
I don't have a twitch account but I'm watching and it is hard to hear you over the game.
But maybe that's by design?!
Yeah I heard feedback from a few viewers that it was really quiet. I honestly didn't expect anyone to join up so I didn't mess with it. I will get it fixed by the time I really start streaming. Plus I've been coughing pretty badly so it's for the best.
Posts
edit: Sorry, looks like it is gone now.
A) Nintendo isn't making many of these at all
Roboscalpers
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Woot.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
-The Alliance Keep is under attack. Defend it!
Ok, I'm on my way!
-Help Impa!
She's... on the other side of the map, but all righty.
-Defeat Volga!
Ok I'm only one frigging man here, just give me a sec...
-Stop the bombchu!
...*twitch*
-Don't let your keep fall!
Make the yelling stop!
I might be overexaggerating a tad, but there are seriously moments where they're yelling at me to go in 3 different directions at once! It's all good though, I don't think I've lost a single battle yet.
It had amazing background info on the various planets and the characters too. Slippy being a trust fund kid made so much sense.
Yeah the key is to prioritize and learn who you can ignore Which is most things unless losing them causes you to lose the map.
And ignore all generic captains because fuck those guys.
This really becomes less of an issue the stronger you get. Eventually you'll be telling the game you did that 2 minutes ago, keep up.
A second player REALLY makes the game much easier.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Hate.
Is that annoying ass sound effect that goes along with every new or changed victory condition or alert. All it does is get in the way of the games good soundtrack that I'm trying to enjoy.
BUM BADADAT
Yeah, what I do before each mission is check the defeat conditions to see which captain(s) and which base are crucial and will result in a game over if they fall.
1: When is rhe next Hyrule Warriors dlc out?
2: When is Majora's Mask out?
3: Give it to me.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
But it's a Warriors game. You have to make split decisions all the time. Sometimes you win it and sometimes you lose it. But when you go back with more levels and weapons then it's a non-issue.
Just learn to prioritize.
1. Sometime this month
2. Spring 2015
3.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Yeah I'm sorry, by captains I meant the other special players (Zelda, Impa, etc). The regular captains are generally there to slow down the advance.
Yeah. Every once in a blue moon they'll put out those missions where losing them causes a huge moral loss or something, so you actually have to sort of watch them then.
I wanna say priority probably goes something like:
* Allied Base < 50% hp (or at least falling rapidly)
* Named Character w/ losing condition < 50% hp (or at least falling rapidly)
* Bombchu heading for Allied Base
* Allied Base being harassed at any % by at least one thing with a health bar (i.e. not just a couple of canon fodder minions wandering in)
* Anything where losing it will cause a huge moral loss (or gain for the enemy)
* Named Character who is not a losing condition < 50% hp, or anyone who says they are "in danger" (this generally means you can "rescue" them to heal them to full hp, always nice)
* Bombchus going to non-important keeps (unless losing the keep causes moral loss/enemy gain, which I think is often the case w/ bombchu missions)
* Mission-objective keeps in trouble
* Non-mission objective keeps in trouble
* Literally almost anything else
* Regular non-named captains in trouble - because, again, fuck those guys.
There is always wiggle room, but you need to use judgement.
However if the keep has very little health and it is absolutely swamped with tons of grunts it may still fall regardless. Stick around to thin the herd at bit, especially if the keep is the allied base.
If it ever asks you to escort one, though, go do it. The last thing you want is an angry, vengeful ghost.
I hate how sometimes the thing you are escorting, be it the baby cucco or the injured captain, just refuses to advance. Sometimes they'll make a beeline to the mama cucco/allied base, sometimes they act all dumb and fight grunts even if the path is clear of enemy officers.
Yeah I recently found out that the boomerang kills the stalks in one hit.
I thought they do heal over time.
I refer to named players as Captains, and no namers with health bars as Lieutenants.
Helps me enjoy killing the no namers even more. Little O1 pricks thinking they are good enough for a health bar. Pfft.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
...Anybody else feel like they're forgetting something?
*Mwhahahahahaha*
Eh, probably nothing.
I go with Captains for named enemies (Lizalfos, Darknut) and Commander for playable characters. AFAIK that is the "standard" DW term for them.
Man, this game consumed what free time I have since I bought it last Friday (losing track of the time and staying up too late, actually). Which is kinda funny, because when it was announced I had zero interest in DW games. Watching one user's stream on Twitch and seeing how the game plays + the soundtrack is what made me give it a shot.
Oh yeah, forgot about them. They are nasty. Def. high on the list.
And as for escorts, they'll stop for anything with a health bar, even if it's not directly harrassing them. Just kill off those guys and they'll start moving again
Yeah that seems to be it, there's always some "sub-officer" grunt with a bar hiding just off screen it seems. I'm now constantly spinning the camera, looking to murder anything with a health bar.
Still trying to figure out if outposts are worth taking. They only ever spawn enemies in certain scripted scenarios/missions. Other than that they're just minor roadblocks for officers and raid captains marching through the map. They'll always stop to fight outpost captains.
There's a "select next target" button, no?
Only if they can be targeted.
Yes! They take like 2 seconds to capture and spawn little minions for you. It's not super noticeable, but if you ever watch a keep next to a controlled outpost, if left alone the area will soon be a sea of blue. The outposts do a decent job of backing up vulnerable keeps with pure numbers that make them harder for the enemy to take. Plus the ones in enemy hands spawn guys to harrass your keeps so it's good to slow that down too.
I'm streaming Hyrule Warriors for a bit if you're bored. I do apologize if I cough into the mike, though.
But maybe that's by design?!
Yeah I heard feedback from a few viewers that it was really quiet. I honestly didn't expect anyone to join up so I didn't mess with it. I will get it fixed by the time I really start streaming. Plus I've been coughing pretty badly so it's for the best.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo