I'll probably end up playing almost any open world game.
So yeah, Watch Dogs and AC Unity are somewhere on my list.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
As soon as you know what you're in for, both Watch_Dogs and AC:Unity become perfectly acceptable game experiences. Not good, necessarily (I probably like Unity more than most people), but acceptable.
It's just that neither of them in any way lived up to the hype around them, Watch_Dogs more than Unity because, well, people were starting to catch on to Ubisoft after (and because of) Watch_Dogs.
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
As soon as you know what you're in for, both Watch_Dogs and AC:Unity become perfectly acceptable game experiences. Not good, necessarily (I probably like Unity more than most people), but acceptable.
It's just that neither of them in any way lived up to the hype around them, Watch_Dogs more than Unity because, well, people were starting to catch on to Ubisoft after (and because of) Watch_Dogs.
yeah, but what I'm in for with Watch_Dogs is another bloated Ubisoft minimap scavenger hunt with mediocre driving controls, a "hacking" system that is little more than press X to quicktime, and most disappointing, a truly unpleasant generic angry white vengeanceman "protagonist".
I thought everybody was disappointed with Destiny?
The thread here and in G&T are still active so people are still enjoying it. I enjoyed i before it became a total grind but hey that was still like 30 sometjing hours of entertainment.
My personal biggest disappointment of 2014 was Valiant Hearts, purely a reach exceeding its grasp thing.
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Destiny is fun to play, but I found the amount of content disappointing, and any time I start getting flashbacks to the sort of grinding that burned me out on MMOs within a two weeks of starting to play, it's a good sign that it is not the game for me.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
Yeah destiny kind of broke me. It was supposed to be so good. And then it was...that. the mechanics are solid but that's about it. I wish it had a story, and really don't want to grind content
It's definitely a bit telling that I threw in the towel on Destiny for it being too much of a grind and now I am playing monster hunting style games and world of warcraft.
I hit the level cap in Destiny and looked within myself and found that I did not want to play one of the four strikes ever again for any reason, ever, didn't even want to think about the possibility of it happening
It's definitely a bit telling that I threw in the towel on Destiny for it being too much of a grind and now I am playing monster hunting style games and world of warcraft.
At least you get to fight new things in monster hunter
It's definitely a bit telling that I threw in the towel on Destiny for it being too much of a grind and now I am playing monster hunting style games and world of warcraft.
At least you get to fight new things in monster hunter
Didn't you tell me the other day that they expand Monster Hunter like Pokemon? Like, all the old monsters are the basis of the game and then they add some new ones?
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
It's definitely a bit telling that I threw in the towel on Destiny for it being too much of a grind and now I am playing monster hunting style games and world of warcraft.
At least you get to fight new things in monster hunter
Didn't you tell me the other day that they expand Monster Hunter like Pokemon? Like, all the old monsters are the basis of the game and then they add some new ones?
Sometimes, MH tends to follow the typical capcom/street fighter style of releases where they'll throw out an 'expanded' edition in between new numbers in the franchise; so some games will feature a tonne of older monsters plus new ones, some more new ones than old ones, and others will feature old monsters but revamped to fit a new game engine (such that they may as well be different monsters).
They usually add a bunch of new monster for the "story" section with some classics sprinkled in, and then post game you usually fight all the big guys from the previous games
Destiny is a fantastic shooter with the shell of a mediocre to bad mmorpg surrounding it
The grinding is purely mmo-like, and not necessarily bad fundamentally, but just might not be your thing. It, however, isn't tuned very well, so it is more a grind than it should be. They're talking a little bit about ways of getting better, I don't know if it is talking enough.
Also the raids, easily the best non-gun content of the game, are super buggy. Not innately a problem, especially given how no one (that I'm aware of) has tried to do encounter design like this for a FPS before, but the bugs don't get fixed. The original raid still has major encounter bugs and at this point it just looks like that is the defacto state of it forever.
I think the gunplay is really super fantastic though. Even with guns that aren't as dynamically different as Borderlands guns, I get so much more excited to get a new gun than one in BL, because they feel better and actively change the way I fight and encounter enemies much more than BL. The differences in Borderland's guns feel hollow after this because they aren't as well balanced to the gameplay itself.
The story is terrible and I guess the missions are bad too but they just felt like FPS missions to me. Go places, shoot dudes. I can't really tell the difference between Destiny levels and Wolfenstein levels except that Wolfenstein's have a much better story and characterization. (also, wolfenstein has characterization)
Cilla Black on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
The thing that gets me about Destiny is that when there's a grind in an MMO its usually there for some sort of monetization purpose. Whether it be to keep people on the subscription as long as possible, or encourage cash-shop purchases or what have you. But there's none of that other than the initial buy-in and the DLCs.
It's definitely a bit telling that I threw in the towel on Destiny for it being too much of a grind and now I am playing monster hunting style games and world of warcraft.
At least you get to fight new things in monster hunter
Yeah, I mean basically what my gameplay habits tell me is that I don't mind a grind, but rather that the grind in Destiny is really poorly implemented.
Which is a bummer as the general gameplay in Destiny is solid.
The subscription model certainly benefits from the time it takes to go places, but games like WoW would not have iterated and streamlined the gearing process as they have if they only wanted to keep people paying
It isn't even a sound business decision to do this, because only like 3 mmos even get away with a subscription model anymore. Everyone else has had to go to microtransactions.
That's just one of the tinfoil-on-head narratives about mmos that has gone on since their inception, and isn't any more true now than ever.
The grind exists in Destiny because taking real amounts of time and even RNG to get what you want directly effects that satisfaction you get when you receive that item. It's just the central foundation for how progression works in games like that, and always has been. In Destiny's case, it just isn't tuned very well because I dunno, Bungie refuses to acknowledge they system is mmo-like fundamentally, and won't take up the improvements those genre has made.
They usually add a bunch of new monster for the "story" section with some classics sprinkled in, and then post game you usually fight all the big guys from the previous games
The thing that gets me about Destiny is that when there's a grind in an MMO its usually there for some sort of monetization purpose. Whether it be to keep people on the subscription as long as possible, or encourage cash-shop purchases or what have you. But there's none of that other than the initial buy-in and the DLCs.
Its like its there just because.
The distinction between a formalized subscription and DLC releases is really technical.
The ultimate goal is to maintain interest, in order to A. keep you subscribing, or B. get you to buy the next DLC.
Whichever model you choose is really only relevant from a business / consumer-relations point of view; I would argue that Destiny's DLC model is friendlier than a subscription fee just because it's a-la-carte and if the DLC looks terrible to you you're not out anything.
In actual Indie Game News, the Nuclear Throne patch is rad
New guns, good tweaks to some abilities (strong spirit is way better and hammerhead doesn't accidentally screw you now), more music and redone gun sound effects
I'm usually down on early access but Vlambeer is really killing it with this game
What did they do to Hammerhead? I only tried it a few times but it felt WAY too easy to brush up against walls and "waste" it since you only had a certain number of blocks you could break per map.
In actual Indie Game News, the Nuclear Throne patch is rad
New guns, good tweaks to some abilities (strong spirit is way better and hammerhead doesn't accidentally screw you now), more music and redone gun sound effects
I'm usually down on early access but Vlambeer is really killing it with this game
What did they do to Hammerhead? I only tried it a few times but it felt WAY too easy to brush up against walls and "waste" it since you only had a certain number of blocks you could break per map.
that is specifically what they addressed
you have to make contact and continue to push against the wall
In actual Indie Game News, the Nuclear Throne patch is rad
New guns, good tweaks to some abilities (strong spirit is way better and hammerhead doesn't accidentally screw you now), more music and redone gun sound effects
I'm usually down on early access but Vlambeer is really killing it with this game
What did they do to Hammerhead? I only tried it a few times but it felt WAY too easy to brush up against walls and "waste" it since you only had a certain number of blocks you could break per map.
it's been you could only break 12 walls or something per level for awhile, even before this latest patch
But I'm gonna wait for a price drop because there's no way in hell I'm paying over $50 for a puzzle game, even if it is imported
Play-Asia has it for 47 bucks right now and I paid something like 13 bucks shipping via FedEx. It took them about a week to process the order but shipping was like 2 days.
Posts
So yeah, Watch Dogs and AC Unity are somewhere on my list.
It's just that neither of them in any way lived up to the hype around them, Watch_Dogs more than Unity because, well, people were starting to catch on to Ubisoft after (and because of) Watch_Dogs.
yeah, but what I'm in for with Watch_Dogs is another bloated Ubisoft minimap scavenger hunt with mediocre driving controls, a "hacking" system that is little more than press X to quicktime, and most disappointing, a truly unpleasant generic angry white vengeanceman "protagonist".
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
The thread here and in G&T are still active so people are still enjoying it. I enjoyed i before it became a total grind but hey that was still like 30 sometjing hours of entertainment.
My personal biggest disappointment of 2014 was Valiant Hearts, purely a reach exceeding its grasp thing.
But I wish it was better
Didn't you tell me the other day that they expand Monster Hunter like Pokemon? Like, all the old monsters are the basis of the game and then they add some new ones?
Sometimes, MH tends to follow the typical capcom/street fighter style of releases where they'll throw out an 'expanded' edition in between new numbers in the franchise; so some games will feature a tonne of older monsters plus new ones, some more new ones than old ones, and others will feature old monsters but revamped to fit a new game engine (such that they may as well be different monsters).
They usually add a bunch of new monster for the "story" section with some classics sprinkled in, and then post game you usually fight all the big guys from the previous games
https://www.youtube.com/watch?v=WYCXnCm_TG8
There are lot of dudes
Edit: That works better
The grinding is purely mmo-like, and not necessarily bad fundamentally, but just might not be your thing. It, however, isn't tuned very well, so it is more a grind than it should be. They're talking a little bit about ways of getting better, I don't know if it is talking enough.
Also the raids, easily the best non-gun content of the game, are super buggy. Not innately a problem, especially given how no one (that I'm aware of) has tried to do encounter design like this for a FPS before, but the bugs don't get fixed. The original raid still has major encounter bugs and at this point it just looks like that is the defacto state of it forever.
I think the gunplay is really super fantastic though. Even with guns that aren't as dynamically different as Borderlands guns, I get so much more excited to get a new gun than one in BL, because they feel better and actively change the way I fight and encounter enemies much more than BL. The differences in Borderland's guns feel hollow after this because they aren't as well balanced to the gameplay itself.
The story is terrible and I guess the missions are bad too but they just felt like FPS missions to me. Go places, shoot dudes. I can't really tell the difference between Destiny levels and Wolfenstein levels except that Wolfenstein's have a much better story and characterization. (also, wolfenstein has characterization)
Its like its there just because.
Yeah, I mean basically what my gameplay habits tell me is that I don't mind a grind, but rather that the grind in Destiny is really poorly implemented.
Which is a bummer as the general gameplay in Destiny is solid.
It's just the way progression in those games work
The subscription model certainly benefits from the time it takes to go places, but games like WoW would not have iterated and streamlined the gearing process as they have if they only wanted to keep people paying
It isn't even a sound business decision to do this, because only like 3 mmos even get away with a subscription model anymore. Everyone else has had to go to microtransactions.
That's just one of the tinfoil-on-head narratives about mmos that has gone on since their inception, and isn't any more true now than ever.
The grind exists in Destiny because taking real amounts of time and even RNG to get what you want directly effects that satisfaction you get when you receive that item. It's just the central foundation for how progression works in games like that, and always has been. In Destiny's case, it just isn't tuned very well because I dunno, Bungie refuses to acknowledge they system is mmo-like fundamentally, and won't take up the improvements those genre has made.
You jerk, now waiting for mh4u is going to be that much harder!
I didnt see the new Spider, Snake, or Frog in there
Edit: God we need a monster hunter thread
The distinction between a formalized subscription and DLC releases is really technical.
The ultimate goal is to maintain interest, in order to A. keep you subscribing, or B. get you to buy the next DLC.
Whichever model you choose is really only relevant from a business / consumer-relations point of view; I would argue that Destiny's DLC model is friendlier than a subscription fee just because it's a-la-carte and if the DLC looks terrible to you you're not out anything.
What did they do to Hammerhead? I only tried it a few times but it felt WAY too easy to brush up against walls and "waste" it since you only had a certain number of blocks you could break per map.
that is specifically what they addressed
you have to make contact and continue to push against the wall
it's been you could only break 12 walls or something per level for awhile, even before this latest patch
Behind able to dig into a wall and bunker in behind a wall of clones as Rebel is super useful sometimes.
I've been taking it + throne butt on crystal
you can get out of pretty much any situation that way as long as you see it coming
Burrow into wall, teleport out if you get trapped
its a total brick wall for me right now
what's killing you
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
But I'm gonna wait for a price drop because there's no way in hell I'm paying over $50 for a puzzle game, even if it is imported
the dude who warps in on top of you
even when I manage to kill him the explosion is HUGE
kill him from a distance
and hide behind something
I realize this is not always easy in the heat of the moment
also, Boiling Veins is a fantastic mutation
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I want that ultra mutation so bad, I almost got it just now too, got to 7-2 and was deep into level 8
Play-Asia has it for 47 bucks right now and I paid something like 13 bucks shipping via FedEx. It took them about a week to process the order but shipping was like 2 days.
Steam