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Super Smash Bros. - Final Smash Direct Dec. 15th @ 2pm PST

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    dav3ybdav3yb Registered User regular
    edited July 2015
    You know how Melee has a mechanic that lets you reduce landing lag, commonly called L-canceling?

    64 has it too, except it's called Z-canceling. And it removes landing lag. Link's down air is not a liability. People can break shields with Mario's down air.

    And also there's the whole "Oh you got hit by Jiggs/Pikachu put down your controller cause you lost a stock"

    No one who has showed up to any of these events is even near that level, as I said, we're not going to have anyone on Isai's level here.

    Also it's called smooth landing.

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    skeldareskeldare Gresham, ORRegistered User regular
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    TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    dav3yb wrote: »
    You know how Melee has a mechanic that lets you reduce landing lag, commonly called L-canceling?

    64 has it too, except it's called Z-canceling. And it removes landing lag. Link's down air is not a liability. People can break shields with Mario's down air.

    And also there's the whole "Oh you got hit by Jiggs/Pikachu put down your controller cause you lost a stock"

    No one who has showed up to any of these events is even near that level, as I said, we're not going to have anyone on Isai's level here.

    Also it's called smooth landing.

    Apparently I play a different smash game haha. I don't even know these words.

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      AshtonDragonAshtonDragon AKA The Nix Registered User regular
      Smash 64 is a terrible, terrible competitive game. Did you know that if you block a forward smash from Kirby in that game, you can't punish him? Not only can you not punish him, but you are stuck in your shield for so long that he can keep attacking you and actually break your shield before you can do anything. What a fucking game.

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      BlueBlueBlueBlue Registered User regular
      sounds like you shouldn't block it then

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      dav3ybdav3yb Registered User regular
      Yeah, the shield stun in Smash 64 is absolutely absurd. And there are things i think any character can do to get a full stun to break combo. I know i'll more than likely be using the board the platforms or break the target modes for it over an actual fight, though im not ruling out the possibility. I mainly have to figure out which modes will be used from which games.

      Did brawl have a 2 player home-run contest? I know Smash 4 does. (it does have this right?)

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      RockinXRockinX Registered User regular
      WHAT THE HELL

      I just faced a guy on For Glory who did nothing but escape from me. Even on Sudden Death, he won because he held on to the edge and then let go when the bombs started exploding. I didn't think they'd hit me if I did the exact same thing as him, but I didn't know when they'd start appearing....

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      Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
      Smash 64 is a terrible, terrible competitive game. Did you know that if you block a forward smash from Kirby in that game, you can't punish him? Not only can you not punish him, but you are stuck in your shield for so long that he can keep attacking you and actually break your shield before you can do anything. What a fucking game.

      Did you know if block basically any down air drill move the same thing happens?

      Blocking in the game can be a death sentence.

      Humor can be dissected as a frog can, but dies in the process.
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      RockinXRockinX Registered User regular
      edited July 2015
      Check out what I just saw on Facebook.

      11222955_727039354074034_866458650887968058_n_zpsbouixnu2.jpg

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      Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
      They mocked up a new cover but didn't give it a proper title? It's Smash Bros Kerfuffle!

      Oh brilliant
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      BlueBlueBlueBlue Registered User regular
      edited July 2015
      It's the melee box art updated with 4's assets

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      EnlongEnlong Registered User regular
      Now do Smash 64- crap. That's not possible.

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      -Abel--Abel- Registered User regular
      Is it too late to be excited that I finally found a gamecube adapter? Now I can finally use my Wavebird! Not sure why, but they seemed slower in being restocked in Canada.

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      cloudeaglecloudeagle Registered User regular
      Gamecube adapters are frequently in stock at Best Buy, according to twitter alerts I get.

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      skeldareskeldare Gresham, ORRegistered User regular
      cloudeagle wrote: »
      Gamecube adapters are frequently in stock at Best Buy, according to twitter alerts I get.

      They're pretty much in stock everywhere it seems, including Amazon.

      Hell you can even buy it directly from Nintendo's online store.

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      TelMarineTelMarine Registered User regular
      edited July 2015
      Yep, they are quite common now. Only about 8 months late (which allowed 3rd parties to get in), but hey, at least they're available now.

      On another subject, I feel like we really need separate buttons for Ryu's special moves. So often if I whiff a move that puts the opponent at my back, if you input the same move in the opposite direction, you get an unexpected special heading the wrong way. For example, if I do the street fighter input for the dragon punch, then try to do to a reverse dragon punch or fireball, I get a hurricane kick heading in the wrong direction. Really annoying since you don't feel in control.

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      maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
      Ironically the Gamecube controllers are the harder-to-find item at retailers now.

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      BlueBlueBlueBlue Registered User regular
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      ConnConn Registered User regular
      Is that how you pronounce "Fils-Aime?" (I've never heard it pronounced before)

      I'll be damned.

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      Maz-Maz- 飛べ Registered User regular
      Conn wrote: »
      Is that how you pronounce "Fils-Aime?" (I've never heard it pronounced before)

      I'll be damned.

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      StericaSterica Yes Registered User, Moderator mod
      I cannot do a tournament Saturday but maybe Sunday if that would float your boats?

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      GundiGundi Serious Bismuth Registered User regular
      My boat would be floating yes.

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      CokomonCokomon Our butts are worth fighting for! Registered User regular
      Conn wrote: »
      Is that how you pronounce "Fils-Aime?" (I've never heard it pronounced before)

      I'll be damned.

      It's not "Fills Aim" if that is what you were thinking.

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      ConnConn Registered User regular
      Cokomon wrote: »
      Conn wrote: »
      Is that how you pronounce "Fils-Aime?" (I've never heard it pronounced before)

      I'll be damned.

      It's not "Fills Aim" if that is what you were thinking.

      That is what I was thinking. "Feezamay" is much better sounding.

      XBL, PSN, and NNID: "ConnConnor" for all three.
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      Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
      dav3yb wrote: »
      dav3yb wrote: »
      So the gamestop that we've been hosting various tournaments at will be closing at the end of the month, and we have an opportunity to do a final smash event!

      Currently I want to do something way out of the box, and my current idea is to base it off the Nintendo world championships event and how they did some of it. It'll basically end up being triple elimination, which might sound excessive, but here's what I'm thinking so far:

      The first rounds will he various games of smash 4, mainly depending on player count, but ealy on it'll probably be 8 man smash, hopefully 4v4, if not then 2v2v2. People who get defeated will drop to a lower tier and they will play an older smash game. After some of those players get eliminated, they'll go down to the final tier which they will have to play some kind of event to stay alive. This will include things like trophy rush, home run contest, break the targets, or one of melee's event matches. I've also considered some player made types of special smash games, like Smash Fighter (flat custom levels with smash balls on, stamina mode, to simulate street fighter a bit more)

      The other smash games will be project m, melee, and smash 64. I'll spare anyone from brawl.

      If anyone has any suggestions for me regarding a tournament like this, let me know. As I really want this last one at this location to be a uniquely fun one.

      Why do you feel the need to keep multiple versions of the game running? Just stick to Smash for Wii U.

      Mostly because of interest in having more melee/pm events. We start with some PM, and it to this day is my favorite smash, along with a few of my friends who would love to see it show up again. We've done some Smash 4 only, and that was the original plan, but I don't think smash 4 alone would warrant anything special like i have in mind. As of right now, this might be the very last tournament we run for a while, so I want to cover a lot of what I know people have voiced interest in.

      It still seems overly complicated to me, but to each their own. Personally I'd stick to one game, be it SSB, Melee, Brawl, or SSB4, and go with that. Jumping around between consoles and games seems like more trouble than its worth.

      Having multiple games is the standard for most smash tourneys.

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      dav3ybdav3yb Registered User regular
      I'm surprised there hasn't been more activity in this thread... what with EVO going on.

      though maybe its because everyone knew what was going to happen.

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      Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
      ...they play Smash 4 at Evo? Thought that crowd was all about Melee still. :P

      Oh brilliant
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      Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
      They played Sm4sh yesterday.

      Melee finals are now.

      Humor can be dissected as a frog can, but dies in the process.
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      StericaSterica Yes Registered User, Moderator mod
      Update Friday. Looks like Tournament mode, some classic stages (N64 Hyrule and Peach's Castle), and costumes (K. Rool, Chrom, smash hoodies).

      YL9WnCY.png
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      Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
      edited July 2015
      Update Friday. Looks like Tournament mode, some classic stages (N64 Hyrule and Peach's Castle), and costumes (K. Rool, Chrom, smash hoodies).



      CLEFNIBUYAA8d6h.jpg

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      dav3ybdav3yb Registered User regular
      edited July 2015
      i wonder if Nintendo failed to get the point through that the ballot was for what mii costumes you want, instead of what character. :P

      also i wonder if the tornados are in hyrule 64

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      NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
      those costumes are rad

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      cloudeaglecloudeagle Registered User regular
      That K.Rool costume is hilarious.

      Guess it's too soon to hope for new character reveals, huh? It sounds like Mewtwo/Ness/Roy/Ryu were all done in a pre-planned batch, and it'll take them a while to bring the top vote-getters to life.

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      Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
      Yea, I think it'll be a couple months before they reveal the first of the ballot voted characters.

      I'm holding out hope that we'll get an Inkling and Mike Jones.

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      The WolfmanThe Wolfman Registered User regular
      They really gotta curb these "I killed the character and am now wearing their corpse as a suit" costumes.

      They're fucking disturbing. :P

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      cloudeaglecloudeagle Registered User regular
      I'd say that having characters show up as costumes are, at this point, probably a big hint we won't be getting them as characters, but Sakurai does whatever he damn well pleases.

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      KupiKupi Registered User regular
      Dispatch from the Department of Bad Ideas

      Rolling, spot-dodging, and air-dodging consume 10 points of shield. (Presently, shields take about 52% worth of damage before they break.)
      Attempting to roll or spot-dodge with insufficient shield causes the character to trip instead.
      Attempting to air-dodge with insufficient shield causes the character to tumble as though footstooled.

      My favorite musical instrument is the air-raid siren.
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      WybornWyborn GET EQUIPPED Registered User regular
      Kupi wrote: »
      Dispatch from the Department of Bad Ideas

      Rolling, spot-dodging, and air-dodging consume 10 points of shield. (Presently, shields take about 52% worth of damage before they break.)
      Attempting to roll or spot-dodge with insufficient shield causes the character to trip instead.
      Attempting to air-dodge with insufficient shield causes the character to tumble as though footstooled.

      That..

      Huh

      I'm not sure how that would work in context but as an idea it's pretty interesting

      dN0T6ur.png
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      KupiKupi Registered User regular
      edited July 2015
      The main goal there is to fix the perceived problem of excessively powerful defense in the game. (Don't fixate too much on the exact amount of shield consumed. Variables are variables.) It is certainly possible to reliably punish rolls and air-dodges in this game. In actual practice, the ratio between invulnerable frames and recovery frames is extremely high, to the extent that an intermediate player, particularly with the lag introduced by online play, typically finds that attacking an aware opponent is a losing proposition. Furthermore, since your shield is regenerating during dodge rolls and so on, a strong player can interleave full shields and dodges such that getting hit is really only ever their own fault. By attaching a cost to dodges, you remove the efficacy of long-term defense because no matter whether you shield or dodge, you will eventually run out of defense points and eat an attack.

      ... it's kind of frustrating having the developers so distant. It's a mechanic that could easily be patched in (or, to be less presumptuous, implemented quickly in a test build and evaluated for viability), but how the hell would one get it to Sakurai's ears?

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      chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
      Kupi wrote: »
      The main goal there is to fix the perceived problem of excessively powerful defense in the game. (Don't fixate too much on the exact amount of shield consumed. Variables are variables.) It is certainly possible to reliably punish rolls and air-dodges in this game. In actual practice, the ratio between invulnerable frames and recovery frames is extremely high, to the extent that an intermediate player, particularly with the lag introduced by online play, typically finds that attacking an aware opponent is a losing proposition. Furthermore, since your shield is regenerating during dodge rolls and so on, a strong player can interleave full shields and dodges such that getting hit is really only ever their own fault. By attaching a cost to dodges, you remove the efficacy of long-term defense because no matter whether you shield or dodge, you will eventually run out of defense points and eat an attack.

      ... it's kind of frustrating having the developers so distant. It's a mechanic that could easily be patched in (or, to be less presumptuous, implemented quickly in a test build and evaluated for viability), but how the hell would one get it to Sakurai's ears?

      Have you tried talking to his ravens, Hugin and Munin?

      They fly around the world collecting ideas for the new Smash.

    This discussion has been closed.