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[Magic: the Gathering] Uguu~~ The Spiwit Dwagon
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My rares: Two of that shitty counterspell (5 blue creatures, cheapest costing U3), two Always Watching, Tamiyo's Journal, and something I don't recall.
Pool only really had depth in white and green, sorta in black, but the creatures there were much weaker than GW. My sole piece of removal (other than the promo) was Throttle.
Ended up building a fairly solid GW deck with a vague humans/werewolves/spirits tribal theme, hoping to stack Howlpack Resurgence, the Always Watchings, and the double-faced equipment. No real bombs, but it curved out well and hit people in the face. Ended up in 9th place.
My friend's promo was a Relentless Dead. Then he opened another one. Then he opened Avacyn. *shakes fist*
Fun day, though.
3DS FCode: 1993-7512-8991
Deck: Doge Pile
//Main
4 Breakneck Rider
2 Hermit of the Natterknolls
4 Geier Reach Bandit
4 Gatstaf Arsonists
4 Rush of Adrenaline
4 Uncaged Fury
2 Might Beyond Reason
2 Rabid Bite
2 Howlpack Resurgence
2 Silverfur Partisan
4 Game Trail
8 Forest
12 Mountain
2 Duskwatch Recruiter
2 Solitary Hunter
2 Village Messenger
Display deck statistics[/url][/b]
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
There isn't a werewolf legend (yet — Eldritch Moon will probably correct this?), but the real problem there is that a lot of werewolves are bulk limited commons.
Bear in mind that they're ALWAYS going to be on their human face, too. Almost always. 99% of the time.
3DS FCode: 1993-7512-8991
Unless you are really good at finding Immerwolf and keeping it alive. Good luck with that.
3DS FCode: 1993-7512-8991
OK, so... let's talk about Moonmist for a second, because some friends and I have had a couple of amusing revelations about it.
Due to the wording of the card and how the rules work, Moonmist — a common green "Fog" effect — actually straight-up kills four of the five Origins planeswalkers. There's a reason these guys transform by entering exile and then returning: the rules say that loyalty counters are only placed on a PW when it enters the battlefield. If they transform without changing zones, like Moonmist forces them to do, they don't get that benefit and thus have 0 loyalty counters after transforming, meaning a one-way trip to the graveyard. Only Nissa escapes this due to being an Elf and not a Human. Not, amusingly, because she is also green although that can probably work to your advantage if you wanted it to.
The other neat trick Moonmist can do involves the new card Avacynian Missionaries; they Transform into Lunarch Inquisitors when equipped (at EOT) and exile a creature when they do so. Like a lot of white transform creatures, they are human on both sides, so Moonmist actually causes them to revert to their normal side. The bad news is that this does not keep the "banished" creature in exile forever; whenever a card refers to itself by name, it really means "this card" even if it has two different names. Also, the duration "until this leaves the battlefield" is set by the original exiling effect so it doesn't matter if the creature no longer actually has the ability when it finally leaves play. The good news is that they're probably still equipped so at EOT they will transform right back and you can exile a second creature. You can keep doing this every time you cast Moonmist.
Planeswalkers don't have a creature type though.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
No, the human original sides. They flip, but are now planeswalkers with 0 loyalty and go poof.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yes. yes. Yeeeeeeeeeessssss!
okay yeah, probably not a new idea but I just noticed that nice piece of interaction. Clue deck anyone?
1) How awesome/much of a cluster is this going to be: an intro deck draft? What I mean by that is everyone involved buys an intro deck of choice, uses its contents then we do a regular draft to make the intro decks even better.
2) Have any of you hosted a draft before? I'd there a good program for my tablet to help me keep track of the standings? There anything else I need to make the transition/process easier?
YEAH OKAY.
Would you be drafting the two boosters that come with each players intro pack? 40 card decks or 60 card decks? I've never hosted a draft but that sounds fun to me anyway. I've always wanted to try alternative limited formats.
I once had an idea for a constructed/sealed/draft format where everyone brings 15 cards of their choice to build a deck around, is given four packs and you are allowed to keep two and draft two but you can open the pack before deciding to keep it or draft it. Then with the 15 cards and four packs make a 50 card deck. Probably not as cool as I'm thinking in my head but if limits on number of rares/mythics in the 15 card pool could be a good intro format where you have a little more control than straight draft but much lower cost of entry than constructed.
Whatever comes in the intro deck is yours to use, but we draft as normal but are looking for stuff for the intro deck. Or draft hating. Should be a good time.
ineedmayo.com Eidolon Journal Updated
ineedmayo.com Eidolon Journal Updated
It's hard to jump back into this game after a huge break
Honestly just Pia and Kiran Nalaar. Although while you're in Origins for its final 6 months you might look at Whirler Rogue and/or Ghirapur Aether Grid too.
The problem there is that two of those three cards are red and red does not investigate.
Clues were surprisingly good in draft at least.
Also, I opened Sorin and Descend upon the Sinful and used both in a W/U flyers deck with black splash with great success. Didn't win though, and we were playing for first pick of rares so I went home without either card
Okay, cool. Thanks for those.
I like the idea of investigate but it seems like the biggest issue is the cards get so expensive when they throw on the investigate.
Look into Tireless Tracker as a starting point at least. It's showing up in some decks at the Open this weekend
Also in trying to find a way to get Journal Patrol off faster I came to the sad realization that Standard has no 1cc mana dorks. Where my elves at?!
God I hate when shops do that because they don't want to offer prize support. If you can, I'd suggest drafting at another shop because the rare redrafting is far from the norm and really hurts less experienced players
So I read this sometime this morning when I randomly woke up and immediately fell back asleep after reading that a store would a rare redraft like that. I honestly thought that it happened in my dream and not real life.
I bought a booster box of Innistrad and I will probably buy another today even though it is a very stupid financial decision but the box I got was pretty solid. Got the werewolf planeswalker and the red/white planeswalker with some other decent draws for my brothers R/B/G EDH deck. Did not get much that I could use. Really no good reason to buy another booster box but I just want to open packs and see what I get. I have a problem here.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Id use it to build practice sealed pools and then use those sealed decks to teach my GF how to play magic.
But Lantern comes first.
It doesn't seem like jamming the combo really hurt his prison game plan much. Stupid bridge.
Wasn't at a shop, just a few friends who had bought a fat pack.
Ok well, that's different hah
Meanwhile, the guy with Ormendahl in his deck lost three out of three matches.
There's a difference between not wanting to offer prize support and wanting to lower the price barrier to entry. Although sometimes they can overlap when supplies are constrained.
(I know this particular draft wasn't store-run, but the point still stands.)
Sees Loam Dryad lurking in the corner. No, you don't count. Go away and take your Springleaf Drum with you.
They are moving away from 1cc mana dudes. (source)
Turns out when you get 3 reduce to ashes, 2 puncturing lights and a humble the brute, you can generally still win with no good creatures.
Though I did learn that delirium isn't a thing that will just happen if a game goes long enough, you have to have some kind of sacrifice or discard mechanic to get it regularly.
I think it was something to do with getting Neglected Heirloom out on turn one, five games in a row. My sixth game didn't, but I got it in the seventh. 2-1, 2-0, 2-0.
Nearheath Chaplain and Dauntless Cathar MVP. Had some good removal too, and Declaration in Stone ended up being worth about $10, so.
3DS FCode: 1993-7512-8991
What packs did you draft with yours? 3 Innistrad? If mixing in older intro packs might make an intetesting draft to do New set/1 Intro Booster/New set to mix around more of the different sets. Replace the drafted booster with a sealed booster from a recent set if you want them to still have five boosters do modify their intro deck with.
I have an expedition Twilight Mire I'd like to turn into cash.