Hunters bone is mega baller for duels and boss fights, the executioners gloves can be great for all kinds of stuff the lock on and tracking of the projectiles is relentless
I want to know at what point the dudes in the mobs start lynching you. Judging by the corpses in central Yharnam, any regular looking Yharnamites got the axe and straight up werewolves get strung up obviously, but some of the mob members are pretty gnarly looking.
I think anyone who doesn't look like Lon Chaney and/or isn't wearing pants gets killed
if they knew you before, they'd probably consider you "part of the pack" and let you live
that's why the older gentlemen in the wheelchairs, who seem uninfected, get spared
well, i'm not getting a ps4 any time soon and the patsworth LP is taking forever
tell me stories about ~the lore~, guys
I wish there was a YouTube clip of that Futurama episode where Bender is cursed by the were-car, and the trio is walking through the old-timey village.
Villagers: "Cursseee, you are currrrsed!"
Leela: "Yeah yeah, cursed."
Bender: "Whatever".
I would use that to describe Bloodborne in a nutshell.
Need to see the third ending for plat, but I'll probably play through once more to use the burial blade and face some story dudes in Ng+.
Blade of mercy is a cool as heck weapon, but it's more of a stamina sub than an arcane sub. Will go 50/40/50 vit end skl, then maybe 15 arcane for beast roar.
Also I'm just starting to understand the power of dodging forward while locked on, getting a hit or two, and dodging back. It changes the way you play the game quite a bit, and it feels very different from the Souls games.
Finally got back to this game after a busy work schedule. Found Father Gazza, and he seemed like a total chumplord for a second there, and then
that wasn't even his final form! Now he's just fucking relentless. Got him to like 10% health so he's going to die, but damn that fight goes from 0 to 60 in no time
Why would most people never touch the burial blade? I wouldn't expect most people to choose the accept ending, and Souls games are not games that most fans play and then don't NG+. Especially not Bloodborne, which IMO is kind of designed for you to do the hardest chalice dungeons after you've played NG+ and really filled out your build, gotten 50 VIT, etc.
It's kind of obvious in hindsight, but bold hunter marks reset your invasion cooldown, and the faster load times make it even better. No more resetting the game after every fight!
Also, while Souls games most definitely have more choices in weapons and armor, it's not like Bloodborne is super limited in choices. Especially not when you consider that the movesets on Bloodborne weapons are insanely more diverse than Souls weapons. Every weapon having trick form, in addition to also having multiple running attacks and what not per weapon form(not just per weapon).
Bloodborne has a very solid selection of weapons for all build types, even if it's not as varied as Souls.
Except souls games have a lot more weapons than bloodborne
In souls you already had like 50 choices before you get the final bosses weapon instead of like 10
I think it's a fair criticism that the weapon is gated behind the final boss/buried deep in chalices. I always cite being able to acquire the zwei/winged spear/scythe/claymore et al (not to mention black knight weapons) so early as a huge mark in DS1's favour over 2 (have yet to play Scholar, I understand it mixes placements up a bit).
I was also somewhat surprised at the overall lack of weapon breadth. I was never concerned about depth - as far as I'm concerned the different weapons of the same category and size (eg. the shortsword/longsword/broadsword/sunsword in DS2) are mostly bloat and I vastly prefer Bloodborne's approach - but it is quite strange not having 'special' variants from boss souls or particular enemies.
Bloodborne has daggers, fists, mace, greatsword, greathammer, katana, axe, halberd, scythe, rapier, spear, whip and many variety of sword, all with rich movesets. There's enough there for me, but by having them all be competitive with no clear upgrades I think it loses a little of the progression that can be so meaningful.
OTOH my last playthrough took 12 hours and I was still stopping to smell the roses. Game is super brisk after you've beaten it once, much better pacing throughout than both Dark Souls games.
Why would most people never touch the burial blade? I wouldn't expect most people to choose the accept ending, and Souls games are not games that most fans play and then don't NG+. Especially not Bloodborne, which IMO is kind of designed for you to do the hardest chalice dungeons after you've played NG+ and really filled out your build, gotten 50 VIT, etc.
Most people never beat their video games, let alone do multiple play throughs or post-game content.
This is part of why endings often suck, apparently.
I am pretty disappointed in the chalice dungeons as well
They are very samey and repetitive, and you have to go through SO MUCH of the exact same rooms and spaces. Exactly the wrong way to do dungeon crawling, like a bad D&D campaign.
Problem is that Yarnam itself is so evocative that the rest of the game, even though still having mostly fantastic level design can't help but feel dull by comparison.
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited April 2015
father g hat, caped hunter coat, executioner gloves (because apparently those rivets on them make them tiny cestuses and even if you cant fight with em I think that's awesome) and yharnam hunter boots
Posts
For functionality, ehhhhhhhh
PSN: Robo_Wizard1
if they knew you before, they'd probably consider you "part of the pack" and let you live
that's why the older gentlemen in the wheelchairs, who seem uninfected, get spared
I wish there was a YouTube clip of that Futurama episode where Bender is cursed by the were-car, and the trio is walking through the old-timey village.
Villagers: "Cursseee, you are currrrsed!"
Leela: "Yeah yeah, cursed."
Bender: "Whatever".
I would use that to describe Bloodborne in a nutshell.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I just need the super secret chalice boss for platinum
Blade of mercy is a cool as heck weapon, but it's more of a stamina sub than an arcane sub. Will go 50/40/50 vit end skl, then maybe 15 arcane for beast roar.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Also I'm just starting to understand the power of dodging forward while locked on, getting a hit or two, and dodging back. It changes the way you play the game quite a bit, and it feels very different from the Souls games.
Bloodborne is a game about dodging forward and backward
For me, anyway
http://www.audioentropy.com/
This has made short work of several chalice bosses so far.
FFXII had a couple. They were incredibly irritating.
nothing looks quite as good as the main hunter coat
but then it all feels kind of samey
Choir garb, Cainhurst knight garb, Bone Ash set are probably my favourites.
https://medium.com/@alascii
Can someone help me with this
Cause I don't plan on playing it a second time, not to say anything bad about the game but I've just had my fill of it
https://medium.com/@alascii
Not guaranteeing that you get to see all the content is what makes souls souls
https://medium.com/@alascii
In souls you already had like 50 choices before you get the final bosses weapon instead of like 10
Bloodborne has a very solid selection of weapons for all build types, even if it's not as varied as Souls.
I think it's a fair criticism that the weapon is gated behind the final boss/buried deep in chalices. I always cite being able to acquire the zwei/winged spear/scythe/claymore et al (not to mention black knight weapons) so early as a huge mark in DS1's favour over 2 (have yet to play Scholar, I understand it mixes placements up a bit).
I was also somewhat surprised at the overall lack of weapon breadth. I was never concerned about depth - as far as I'm concerned the different weapons of the same category and size (eg. the shortsword/longsword/broadsword/sunsword in DS2) are mostly bloat and I vastly prefer Bloodborne's approach - but it is quite strange not having 'special' variants from boss souls or particular enemies.
Bloodborne has daggers, fists, mace, greatsword, greathammer, katana, axe, halberd, scythe, rapier, spear, whip and many variety of sword, all with rich movesets. There's enough there for me, but by having them all be competitive with no clear upgrades I think it loses a little of the progression that can be so meaningful.
OTOH my last playthrough took 12 hours and I was still stopping to smell the roses. Game is super brisk after you've beaten it once, much better pacing throughout than both Dark Souls games.
Most people never beat their video games, let alone do multiple play throughs or post-game content.
This is part of why endings often suck, apparently.
https://medium.com/@alascii
https://www.youtube.com/watch?v=njOCfyAGBZw
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
By the time I beat the game I was kind of checked out
It looked and fought like a late game heavy regular enemy, not a boss
Also, like Dark Souls 2, it failed to make me care at all about whatever vaguely implied conflict or mystery was leading to the final confrontation
So the end fight was just anticlimactic and toothless
Whereas DS1 had a great last boss lead up, and though there was still anticlimax it seemed like a deliberate thematic gesture?
They are very samey and repetitive, and you have to go through SO MUCH of the exact same rooms and spaces. Exactly the wrong way to do dungeon crawling, like a bad D&D campaign.
Plus the grind for mats
Just a bunch of terrible decisions.
I like a lot of the chalice bosses though.
And they it made me redo a dungeon for more level 5 shit
https://medium.com/@alascii
gunsword, flamethrower, and a twirly moustache
lets go to town