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[DAWN OF WAR] Warhammer 40,000: Dawn of War III ANNOUNCED
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Seriously though, excited and surprised.
right????
The journey from Dawn of War 1 -> Company of Heroes -> Dawn of War 2 was amazing, but it sounds like they're really gonna be pushing scale in this game.
i'm pumped. i'm 1000 times pumped.
paging @TychoCelchuuu
I really didn't enjoy the squad tactics in the second one. It's been soooooo long since the first I can't remember if I liked it or not.
Holy hell, those screenshots.
On the other hand if there was a campaign system were you build and upgrad a single main base over the course of the story that would be something different.
Law and Order ≠ Justice
PLEASE PLEASE
that said i get why it's a thing so i'm excited to see where it goes.
Ehh, kinda slightly disappointed for this one. I loved the organic, destructible, direction-dependant cover around the battlefield. Let's see how it plays, but I'm just hoping they don't oversimplify things.
Obviously, they did not have enough faith in the Emprah.
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This sounds potentially cool. I wonder what they have in store this time for multi.
Dawn of War 2 released without them, didn't it?
Chaos were not added until the first expansion, correct
also they were kind of silly.
Yea, nothing better then setting up a MG position to lock down a choke point. I love that about COH and DOW2 but I hope there is some of that left.
One thing about bigger battles thay think they area trying to address is the situational awareness as to what's unfolding.
that is all
I was hoping to see that influence carry over into the look of the game itself, but it doesn't look like that's true, at least right now. It's a shame. I especially think that using that Beksinski-style texturing for the Eldar's wraithbone is a super clever and cool looking take.
I thought that we will never get another Dawn of War again. Im happy now.
Also those (what I assumed to be) wraithlords looked awfully big, I wonder if we'll see titans.
That trailer, wow. Chills.
I didn't enjoy DoW2 at all, but I'm tentatively very excited for this, I love Relic's output as a rule.
Those are Wraithknights which are quite a bit larger than the Lords. As the name suggests they are in the same categor as the imperial Knights. So still a bit smaller than actual Titans.
In general I enjoyed playing 2 more than 1, but I often found myself disappointed in the low numbers of individual dudes in the horde type armies like Orks and Imperial Guard and Tyranids, and the gameplay often felt less like I was waging a war and more like I was playing some sort of blood sport. If there's some way to keep the feel of controlling squads from DoW2 but reintroduce some greater sense of scale for the armies that need it, I'd want that. I understand that's a tough prospect.
Looking at gameplay, I'm feeling neutral. On the one hand I loved DoW2's gameplay because I am a big Company of Heroes fan. Cover, firing arcs, weapon teams, AT weapons, tanks and mechs being impervious to small arms fire. All that stuff is what I want in an RTS, absolutely love it! On the other I also really enjoyed the first game's scale and kind of miss classic base building. It was also kind of even more silly than DoW2 was, which is something I liked. However I am not particularly a fond of StarCraft 2's focus on economy, building, pacing, and binary, fast battles so I will be disappointed if it ends up more like that than it's predecessors. I don't think it will though. Sounds like a mix of dow1 and 2 gameplay with even bigger scale.
In the end I'll have to play it to find out if I will like this.
I don't mind battles being smaller/more strategic, but for some reason the flow and back and forth of DoW1 felt much better than DoW2. Much more room for surprises and fast-teching.
Yeah, I have to agree with you there. DoW2's tech tree and overall game pacing felt pretty linear to me.
Awesome regardless. The hype is strong.
Plus I just sort of hate that level of micromanagement. It's fine for a campaign, but it sucks for skirmish play--I always feel like whereever I am, I'm not where I should be at any given moment
Besides, I want to direct an army! Not a handful of little baby squads!
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Eh, I guess. Without alot of micro I get completely bored of RTS games as it's just numbers vs numbers. I don't want to just attack move my army and watch.
As far as I'm concerned, with DoW, Penny Arcade forums are my home.
- I like that they're going for a much 'cleaner' visual look judging by the screenshots. DoW 2 had an issue with readability of units, between the similarity of the designs between different varieties of spesss mehrines and the fact that they'd often be engaged in close melee. It's why icons above each unit were so necessary. This looks like they're actively going going for a visual style that will make thing's clearer to view.
- Base building I could take or leave. It depends on implementation. Wasn't a huge fan of it in DoW1, but those days were a LONG time ago, and Relic's learned a lot since then.
- It looks like player selectable Elite units will likely be replacing the on-field commanders at a guess. Sounds cool, as long as they don't bog it down in DLC-shenanigans. If at all possible I'd prefer them to stick to the previous model of full expansions for each race, and bonus additions to everyone else as time goes on. Cosmetic DLC like in DoW2 I could live with.
- The HUGER scale ought to be good. DoW 2 hewed closer to the tabletop and smaller squads, but one of the issues it had was that it was limited in how well it could scale things as a result. Units were heavily detailed (for the hardware available at the time), but the game wasn't designed to accommodate mega-large units on the same maps as infantry. It was evident enough when you started seeing things like Baneblades in Retribution, they looked kind of awkward trundling around maps and up stairs, and I'm not convinced the scaling worked.
But in general, hoping to get me Warp Spider on again.