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[DAWN OF WAR] Warhammer 40,000: Dawn of War III ANNOUNCED

KinderpartyKinderparty Registered User regular
edited May 2016 in Games and Technology
NEWS TO ME!

http://arstechnica.com/gaming/2016/05/warhammer-dawn-of-war-3-announcement-details-trailer/

https://www.youtube.com/watch?v=N_ZgyNoHtjw

It looks like Dawn of War 3 is a real actual thing that is happening! Details are pretty slim, and it's just one trailer with no gameplay, but c'mon!

As a guy who got involved in Dawn of War 2 very heavily this is exciting news to me. I invite anyone else to keep a close eye as development continues, and also, just maybe, play some Dawn of War 1/2?

Kinderparty on
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Posts

  • urahonkyurahonky Cynical Old Man Registered User regular
    Holy hell that trailer was good.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Mah brain be like BAM!

    Seriously though, excited and surprised.

    A Capellan's favorite sheath for any blade is your back.
  • KinderpartyKinderparty Registered User regular
    edited May 2016
    urahonky wrote: »
    Holy hell that trailer was good.

    right????

    The journey from Dawn of War 1 -> Company of Heroes -> Dawn of War 2 was amazing, but it sounds like they're really gonna be pushing scale in this game.

    i'm pumped. i'm 1000 times pumped.

    paging @TychoCelchuuu

    Kinderparty on
  • canuckontcanuckont Registered User regular
    Base building is back.... not happy or sad

    I really didn't enjoy the squad tactics in the second one. It's been soooooo long since the first I can't remember if I liked it or not.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • MatriasMatrias Registered User regular
    3DS/Pokemon Friend Code - 2122-5878-9273 - Kyle
  • DrovekDrovek Registered User regular
    Waaaargh!
    Matrias wrote: »

    Holy hell, those screenshots.

    steam_sig.png( < . . .
  • honoverehonovere Registered User regular
    The more I think about it the more I bummed out about base building. From a narrative point of view it doesn't make much sense and building the same buildings again and agian every mission is just boring.

    On the other hand if there was a campaign system were you build and upgrad a single main base over the course of the story that would be something different.

  • GONG-00GONG-00 Registered User regular
    Has there been a 40K game where Chaos hasn't been the "surprise" faction? I'll just assume they will be in there too.

    “Those who cannot remember the past are condemned to repeat it.”
    Law and Order ≠ Justice
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  • CenoCeno pizza time Registered User regular
    GIVE ME SPACE MARINE 2

    PLEASE PLEASE

  • KinderpartyKinderparty Registered User regular
    coming from the company of heroes/dawn of war 2/battle for middle earth background, i liked the lack of base building. it gave me more time to focus on what i thought was most fun, which was the map.

    that said i get why it's a thing so i'm excited to see where it goes.

  • DrovekDrovek Registered User regular
    Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.

    Ehh, kinda slightly disappointed for this one. I loved the organic, destructible, direction-dependant cover around the battlefield. Let's see how it plays, but I'm just hoping they don't oversimplify things.

    steam_sig.png( < . . .
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Chainsword charge ineffective.

    Obviously, they did not have enough faith in the Emprah.

  • honoverehonovere Registered User regular
    DoW2 still had too much base building.

  • BasilBasil Registered User regular
    I am endlessly amused that the units are painted tabletop style. With those bold colors you can pick em out from a distance.

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  • drunkenpandarendrunkenpandaren Slapping all the goblin ham In the top laneRegistered User regular
    They were channeling Zdzislaw Beksinski pretty freaking hard in that trailer. I love it.

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  • DrovekDrovek Registered User regular
    A NEW DAWN ONLINE
    Your army will wreak havoc in online co-operative mode. Join the multiplayer community and forge new alliances - then turn the tables on your new 'friends' as they become foes in explosive, chaotic and competitive maps.

    This sounds potentially cool. I wonder what they have in store this time for multi.

    steam_sig.png( < . . .
  • BurnageBurnage Registered User regular
    GONG-00 wrote: »
    Has there been a 40K game where Chaos hasn't been the "surprise" faction? I'll just assume they will be in there too.

    Dawn of War 2 released without them, didn't it?

  • KinderpartyKinderparty Registered User regular
    Burnage wrote: »
    GONG-00 wrote: »
    Has there been a 40K game where Chaos hasn't been the "surprise" faction? I'll just assume they will be in there too.

    Dawn of War 2 released without them, didn't it?

    Chaos were not added until the first expansion, correct

    also they were kind of silly.

  • canuckontcanuckont Registered User regular
    Drovek wrote: »
    Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.

    Ehh, kinda slightly disappointed for this one. I loved the organic, destructible, direction-dependant cover around the battlefield. Let's see how it plays, but I'm just hoping they don't oversimplify things.

    Yea, nothing better then setting up a MG position to lock down a choke point. I love that about COH and DOW2 but I hope there is some of that left.

    One thing about bigger battles thay think they area trying to address is the situational awareness as to what's unfolding.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    HHHHHHNNNNNNGGGGGGGGGGGGGGG

    that is all

  • BloodySlothBloodySloth Registered User regular
    edited May 2016
    They were channeling Zdzislaw Beksinski pretty freaking hard in that trailer. I love it.

    I was hoping to see that influence carry over into the look of the game itself, but it doesn't look like that's true, at least right now. It's a shame. I especially think that using that Beksinski-style texturing for the Eldar's wraithbone is a super clever and cool looking take.

    BloodySloth on
  • BurnageBurnage Registered User regular
    Thinking about it, two things might hint at a fourth race;
    The quote from the trailer is from a Necron codex, and the surprise recent DLC for DoW2 was a Necron Lord.

  • AstharielAsthariel The Book Eater Registered User regular
    MY WALLET IS READY

    I thought that we will never get another Dawn of War again. Im happy now.

  • DrovekDrovek Registered User regular
    Burnage wrote: »
    Thinking about it, two things might hint at a fourth race;
    The quote from the trailer is from a Necron codex, and the surprise recent DLC for DoW2 was a Necron Lord.
    I do wonder if they're not just going to use them as unplayable enemy race for this "variable alliances" multiplayer. Maybe they act as a map "hazard."

    steam_sig.png( < . . .
  • BloodySlothBloodySloth Registered User regular
    Having Necrons present on release would be a pleasant surprise for me, simply for being a race that isn't one of the four or five warhammer armies that get included in everything. I've been a Warhammer fan long enough to see Orks transition from a sort-of forgotten army with an ancient rulebook and very few actual models to one of the main draws of the franchise, and I personally rest a lot of that on Relic's focus on them in their games. It would be nice to see them "uplift" another less commonly appreciated race.

  • AstnsAstns Registered User regular
    Oh my, here we go again....

    Also those (what I assumed to be) wraithlords looked awfully big, I wonder if we'll see titans.

  • RainfallRainfall Registered User regular
    HOOOOO.

    That trailer, wow. Chills.

    I didn't enjoy DoW2 at all, but I'm tentatively very excited for this, I love Relic's output as a rule.

  • honoverehonovere Registered User regular
    Astns wrote: »
    Oh my, here we go again....

    Also those (what I assumed to be) wraithlords looked awfully big, I wonder if we'll see titans.

    Those are Wraithknights which are quite a bit larger than the Lords. As the name suggests they are in the same categor as the imperial Knights. So still a bit smaller than actual Titans.

  • RamiRami Registered User regular
    I much preferred the style of 2, with a few character driven squads and a heavy dose of RPG levelling and equipment choices. Pretty disappointed with a return to traditional RTS style.

  • GaryOGaryO Registered User regular
    all that would make it perfect for me is the ability to colour my units in the campaign, so I don't have to play Blood Ravens, or bright green eldar but whatever colours I like

  • BloodySlothBloodySloth Registered User regular
    Rami wrote: »
    I much preferred the style of 2, with a few character driven squads and a heavy dose of RPG levelling and equipment choices. Pretty disappointed with a return to traditional RTS style.

    In general I enjoyed playing 2 more than 1, but I often found myself disappointed in the low numbers of individual dudes in the horde type armies like Orks and Imperial Guard and Tyranids, and the gameplay often felt less like I was waging a war and more like I was playing some sort of blood sport. If there's some way to keep the feel of controlling squads from DoW2 but reintroduce some greater sense of scale for the armies that need it, I'd want that. I understand that's a tough prospect.

  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    As someone who absolutely LOVED the first two games, I did not enjoy that intro trailer. Felt too sombre and Dark Souls, I liked the DoW1 intro best. Times change and all that so whatever I guess. I just hope the personality is more like the first two than that trailer. I want my Orks to say silly orky things, my marines zealous, my Chaos insane and abit silly! That's the 40k I fell in love with from the first two games.

    Looking at gameplay, I'm feeling neutral. On the one hand I loved DoW2's gameplay because I am a big Company of Heroes fan. Cover, firing arcs, weapon teams, AT weapons, tanks and mechs being impervious to small arms fire. All that stuff is what I want in an RTS, absolutely love it! On the other I also really enjoyed the first game's scale and kind of miss classic base building. It was also kind of even more silly than DoW2 was, which is something I liked. However I am not particularly a fond of StarCraft 2's focus on economy, building, pacing, and binary, fast battles so I will be disappointed if it ends up more like that than it's predecessors. I don't think it will though. Sounds like a mix of dow1 and 2 gameplay with even bigger scale.

    In the end I'll have to play it to find out if I will like this.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • DrovekDrovek Registered User regular
    Rami wrote: »
    I much preferred the style of 2, with a few character driven squads and a heavy dose of RPG levelling and equipment choices. Pretty disappointed with a return to traditional RTS style.

    In general I enjoyed playing 2 more than 1, but I often found myself disappointed in the low numbers of individual dudes in the horde type armies like Orks and Imperial Guard and Tyranids, and the gameplay often felt less like I was waging a war and more like I was playing some sort of blood sport. If there's some way to keep the feel of controlling squads from DoW2 but reintroduce some greater sense of scale for the armies that need it, I'd want that. I understand that's a tough prospect.

    I don't mind battles being smaller/more strategic, but for some reason the flow and back and forth of DoW1 felt much better than DoW2. Much more room for surprises and fast-teching.

    steam_sig.png( < . . .
  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Drovek wrote: »
    Rami wrote: »
    I much preferred the style of 2, with a few character driven squads and a heavy dose of RPG levelling and equipment choices. Pretty disappointed with a return to traditional RTS style.

    In general I enjoyed playing 2 more than 1, but I often found myself disappointed in the low numbers of individual dudes in the horde type armies like Orks and Imperial Guard and Tyranids, and the gameplay often felt less like I was waging a war and more like I was playing some sort of blood sport. If there's some way to keep the feel of controlling squads from DoW2 but reintroduce some greater sense of scale for the armies that need it, I'd want that. I understand that's a tough prospect.

    I don't mind battles being smaller/more strategic, but for some reason the flow and back and forth of DoW1 felt much better than DoW2. Much more room for surprises and fast-teching.

    Yeah, I have to agree with you there. DoW2's tech tree and overall game pacing felt pretty linear to me.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • nonoffensivenonoffensive Registered User regular
    As long as my units walk to where I click this time and don't do a 180 into the log behind them, I'll be pretty happy. DOW1 was way better imo, so bases and larger units coming back is all good in my book.

  • DonnictonDonnicton Registered User regular
    Give me The Last Stand 2, let's go.

  • AstnsAstns Registered User regular
    honovere wrote: »
    Astns wrote: »
    Oh my, here we go again....

    Also those (what I assumed to be) wraithlords looked awfully big, I wonder if we'll see titans.

    Those are Wraithknights which are quite a bit larger than the Lords. As the name suggests they are in the same categor as the imperial Knights. So still a bit smaller than actual Titans.

    Awesome regardless. The hype is strong.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2016
    I hope it's like 1 and not like 2. I did not enjoy a switch from massive armies smashing against a front line to like ten guys dancing around each other

    Plus I just sort of hate that level of micromanagement. It's fine for a campaign, but it sucks for skirmish play--I always feel like whereever I am, I'm not where I should be at any given moment

    Besides, I want to direct an army! Not a handful of little baby squads!

    Olivaw on
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  • DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Olivaw wrote: »
    I hope it's like 1 and not like 2. I did not enjoy a switch from massive armies smashing against a front line to like ten guys dancing around each other

    Plus I just sort of hate that level of micromanagement. It's fine for a campaign, but it sucks for skirmish play--I always feel like whereever I am, I'm not where I should be at any given moment

    Besides, I want to direct an army! Not a handful of little baby squads!

    Eh, I guess. Without alot of micro I get completely bored of RTS games as it's just numbers vs numbers. I don't want to just attack move my army and watch.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
  • subediisubedii Registered User regular
    First time visiting this place in months.

    As far as I'm concerned, with DoW, Penny Arcade forums are my home. :)

    - I like that they're going for a much 'cleaner' visual look judging by the screenshots. DoW 2 had an issue with readability of units, between the similarity of the designs between different varieties of spesss mehrines and the fact that they'd often be engaged in close melee. It's why icons above each unit were so necessary. This looks like they're actively going going for a visual style that will make thing's clearer to view.

    - Base building I could take or leave. It depends on implementation. Wasn't a huge fan of it in DoW1, but those days were a LONG time ago, and Relic's learned a lot since then.

    - It looks like player selectable Elite units will likely be replacing the on-field commanders at a guess. Sounds cool, as long as they don't bog it down in DLC-shenanigans. If at all possible I'd prefer them to stick to the previous model of full expansions for each race, and bonus additions to everyone else as time goes on. Cosmetic DLC like in DoW2 I could live with.

    - The HUGER scale ought to be good. DoW 2 hewed closer to the tabletop and smaller squads, but one of the issues it had was that it was limited in how well it could scale things as a result. Units were heavily detailed (for the hardware available at the time), but the game wasn't designed to accommodate mega-large units on the same maps as infantry. It was evident enough when you started seeing things like Baneblades in Retribution, they looked kind of awkward trundling around maps and up stairs, and I'm not convinced the scaling worked.


    But in general, hoping to get me Warp Spider on again.

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