I hope it's like 1 and not like 2. I did not enjoy a switch from massive armies smashing against a front line to like ten guys dancing around each other
Plus I just sort of hate that level of micromanagement. It's fine for a campaign, but it sucks for skirmish play--I always feel like whereever I am, I'm not where I should be at any given moment
Besides, I want to direct an army! Not a handful of little baby squads!
Eh, I guess. Without alot of micro I get completely bored of RTS games as it's just numbers vs numbers. I don't want to just attack move my army and watch.
I always want to attack move my army and watch
Or turtle up a giant base with bunch of turrets and artillery and watch the ork horde get decimated
I'm one of "those" RTS people
I just remembered - I have THE RTS for you man. Have you played Ashes of the Singularity? The game literally will not let you micro the units, the AI fights you. Just attack move and watch the admittedly very pretty battle spectacle.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
The only 'surprise' faction that comes to mind would be the Necrons from DoW1's first expansion. They were a literal surprise, appearing in the final mission as the 'boss' basically out of nowhere. It was almost like a preview of their full faction which came in the following expansion.
I can see three factions on release - if we're talking bigger than ever armies and more intensive art and coding to get them all working, balancing three is easier than four. Perhaps other factions will show up as NPCs to start with, as the Necrons first did. I really think I'd want Chaos before anything else - I know they're the obvious one, but the big four are the big four for a reason. Tyranids and Necrons are a close second - I don't really care about the others as much, though there's no faction I hate. Dark Elder and Tau all have their stylish elements.
If Imperial Knights are the Space Marines' 'big heavy,' that'll probably mean Gargants for the orks, which'll be great.
I'm betting Necrons are at launch because of the VO in the trailer, and Chaos comes later as DLC. Tau some time after that.
The short lived patch where hormagaunts were kings. Hmmmmm
what was the name of the big hero that walked around? i forget. but i remember the patch where he had the 1 cannon upgrade that would liquidate space marines in 1 hit
tyranids, man.
The Hive Tyrant. Ah yes. Could not be suppressed and with charge could totally wreck any set up weapons to stop your horde. The cannon was justifiably nerfed.
The best part of that was that his cannon was only so good because someone typed the wrong parameter, so it had 100% accuracy and fired in bursts that one hit even Space Marines.
Remember spore mine drops?
"Haha, I have an entire army ranged against you and aaah spore mines, noooooooooo"
Honesly, it was ridiculous how often an entire assault was turned around because of those three freaking balloons.
Perma-Stealthed Kommando Nob with Rokkit Launcher and remote charges.
"Witness my army and despair, for with it I wi-"
*BOOM*
"What the hell? Where did they go!?"
"They's all gone now hummie git. Set up a few boomies and they walk rights where Mork says they would."
"Even the tank!?"
"Aye, but it made a pretty light show when I's blew it to bits with a shot from me boomy gun to its backside.
Foefaller on
+2
Options
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
The only 'surprise' faction that comes to mind would be the Necrons from DoW1's first expansion. They were a literal surprise, appearing in the final mission as the 'boss' basically out of nowhere. It was almost like a preview of their full faction which came in the following expansion.
I can see three factions on release - if we're talking bigger than ever armies and more intensive art and coding to get them all working, balancing three is easier than four. Perhaps other factions will show up as NPCs to start with, as the Necrons first did. I really think I'd want Chaos before anything else - I know they're the obvious one, but the big four are the big four for a reason. Tyranids and Necrons are a close second - I don't really care about the others as much, though there's no faction I hate. Dark Elder and Tau all have their stylish elements.
If Imperial Knights are the Space Marines' 'big heavy,' that'll probably mean Gargants for the orks, which'll be great.
According to the steam page, it will be a Gorkanaut.
Oh!
I don't... know if I already knew what those were...
Well, they look amazing going by a quick google of the tabletop figure. Seems like they're an Imperial Knight-sized version of a Gargant, so that makes sense and is also great, and I think the name is even cooler. Only choice is... Gorkanaut or Morkanaut?
I kinda feel like that space marine is having a sort of prophetic warp dream? (Is that what they are called?) Seeing as how he is all over the place, perhaps what alerts the Imperium to the planet. Maybe the weapon they are after is related to the Blood Ravens? Aren't they all about ancient secrets.
hot damn it really has been a minute y'all. this game has so much rich depth to it, I really hope the 3rd iteration delivers. i've taken almost exclusively to fighting games the past 4 years or so but i would really like for this to tear me back to my roots.
ups to matrias, mecha, subedii, astns. i hope we keep seeing these names!
What was shall be, what is shall be no more!
+2
Options
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
hot damn it really has been a minute y'all. this game has so much rich depth to it, I really hope the 3rd iteration delivers. i've taken almost exclusively to fighting games the past 4 years or so but i would really like for this to tear me back to my roots.
ups to matrias, mecha, subedii, astns. i hope we keep seeing these names!
bout time you get pulled away from that high-dosage Maaaaaaahvel, dogg.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
Questioning the honor of Space Marines dying for the Emperor?
Oh, Just realized that now that they exist as an army on the tabletop maybe later on there could be the Adeptus Mechanicus as an additional faction. Pretty please.
So I am not saying this is for sure the case, but watching the trailer a couple of times and pausing it, it appears to me that Our Hero is in fact missing the cheek scar he gets while they're waiting for the Orks to come down and say hello, when he first drops into the Pit of Stuff That Failed Its Armor Save in the opening. It's even harder to say at the end, but I think there he does have it.
Not to be that guy who reads overmuch into what is almost certainly a simple continuity error but ...maybe the narrative of the trailer (and its creepy, Hell-ish vibe) is not start -> flashback -> end, but instead some kind of loop. Maybe we don't see anything of where the fighting happens beyond a colored fog because all the combatants in the trailer are in a grim, dark, Valhalla scenario.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
Space Marines are only ever as strong as the plot demands (or if they have a toilet seat on their pauldron).
I am incredibly eager to get back to proving that ORKS ARE DA BIGGEST AND DA STRONGEST AND HUMIES IZ MADE FOR SMASHING. I do hope the base building isn't a clusterfuck, I never did care for that crap in RTSs that aren't on an epic level scale. Hell, my favorite part of DoW2 is how it kicked base building completely to the curb and just focused on you going on and smashing stuff.
TOGSolid on
+2
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
Questioning the honor of Space Marines dying for the Emperor?
Heresy
It's the guards job to die for the Emperor, it's the Astartes job to kill for the Emperor.
+1
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I hope the elites allow me to have an inquisitor in the expansion where guards show up.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
That's the Guard's job!
They do what they do best
Die standing
+3
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
If they allow cosmetic changes, spring out cosmetic dlc, or try to make army building closer to the tabletop by allowing more personalization like I believe they said they would try to do in journalist interviews with Relic pre-THQ crash, I would spring for cosmetic army packs immediately. Valhallans with bonus Commisar Cain elite hero, Vostroyans, Elysians, Harakoni, Tanith 1st and Only with bonus Ibram Gaunt, Last Chancers with bonus colonel Schaeffer and Lieutenant Kage (who would look like Kurt Russel), I would buy all of that shit.
+2
Options
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
As someone who is kinda tired of space marine wankery (and not just the 40k variety).
Excited as I am for more Dawn of War, I'm being cautious. The PC gamer article in particular is concerning. For starters, the suggestion that cover is basically just a few fixed points would be a massively retrograde step. It would mean that the cover mechanic is even less developed than in DoW1 and that the terrain would play effectively no role at all. It would be going back on many of the elements that made the CoH games and DoW2 fun to play.
Excited as I am for more Dawn of War, I'm being cautious. The PC gamer article in particular is concerning. For starters, the suggestion that cover is basically just a few fixed points would be a massively retrograde step. It would mean that the cover mechanic is even less developed than in DoW1 and that the terrain would play effectively no role at all. It would be going back on many of the elements that made the CoH games and DoW2 fun to play.
I'm in wait-and-see mode on this one. Right off the bat it sounds worrying, but it sounds like part of a game-wide effort to clean up and make more distinct all the elements of the game. Not so much a simplification of the game's systems as much as a delineation of them, like highlighting all the various pieces with a different color marker.
That's the best case scenario, anyway. There just isn't enough information out there yet to see if that's true, and if it is, if it looks like it's going to be successful. It does seem like removing some of the messiness and the ambiguity of the game visually will make it look and feel less believable, which was one of the chief draws of the first two games for me, but even that's a bit of a guess.
Excited as I am for more Dawn of War, I'm being cautious. The PC gamer article in particular is concerning. For starters, the suggestion that cover is basically just a few fixed points would be a massively retrograde step. It would mean that the cover mechanic is even less developed than in DoW1 and that the terrain would play effectively no role at all. It would be going back on many of the elements that made the CoH games and DoW2 fun to play.
I'm in wait-and-see mode on this one. Right off the bat it sounds worrying, but it sounds like part of a game-wide effort to clean up and make more distinct all the elements of the game. Not so much a simplification of the game's systems as much as a delineation of them, like highlighting all the various pieces with a different color marker.
That's the best case scenario, anyway. There just isn't enough information out there yet to see if that's true, and if it is, if it looks like it's going to be successful. It does seem like removing some of the messiness and the ambiguity of the game visually will make it look and feel less believable, which was one of the chief draws of the first two games for me, but even that's a bit of a guess.
And, as always, this early in development are subject to change, specially when it comes to balancing an RTS game. On the one hand I'm not sure I like the idea that much, on the other it kinda sounds like a "soft" cap point, where you'll want to dislodge enemies in cover areas because of strategic importance, much like actual cap points, but being easier to give up.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
As someone who is kinda tired of space marine wankery (and not just the 40k variety).
Kill them all.
+11
Options
Golden YakBurnished BovineThe sunny beaches of CanadaRegistered Userregular
Just popped by Games Workshop and saw the bee-yootiful new Maw-Krusha for the 'orruks', the new fantasy incarnation of the orcs. Probably won't be seeing those beasts in a space ork army, but it did remind me of squiggs and the squiggoth super-unit from the original Dawn of War. I like the Age of Sigmar setting enough that I wouldn't be sorry to see some video games set in it - between Total Warhammer and now DoW III, the other incarnations are pretty well taken care of it looks like.
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
im just hoping somebody does an actual rpg set in the universe where instead of a good vs evil meter u have a heresy or not heresy meter and the answer is ALWAYS heresy
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
im just hoping somebody does an actual rpg set in the universe where instead of a good vs evil meter u have a heresy or not heresy meter and the answer is ALWAYS heresy
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
Granted it sounds more action-y than what you're looking for, but I'm super hopeful they nail the Inquisitor experience with the quintessential inquisitor that isn't Amberly Vail.
im just hoping somebody does an actual rpg set in the universe where instead of a good vs evil meter u have a heresy or not heresy meter and the answer is ALWAYS heresy
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
BLESSED IS THE MIND TOO SMALL FOR DOUBT
KNOW THE MUTANT; KILL THE MUTANT
This notion reminds me of Paranoia. Swap a few lines here and there and you've got a batch of junior inquisitors dying for the emprah- Only they're actually filthy heretics, as well as the usual, on account of all the cloning and Friend Computer.
Basil on
0
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
im just hoping somebody does an actual rpg set in the universe where instead of a good vs evil meter u have a heresy or not heresy meter and the answer is ALWAYS heresy
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
Granted it sounds more action-y than what you're looking for, but I'm super hopeful they nail the Inquisitor experience with the quintessential inquisitor that isn't Amberly Vail.
I fucking love Eisenhorn, but that game's combat system looks stiff and unfun and Mark Monotone Strong is a boring VA.
Edit 2:Eisenhorn deserves a game studio like CDProjekt RED, those dudes who made Shadow of Mordor, or maybe Bioware to be done right, and they should have just got some Dawn of War vets to voice the game.
Personally, I picture Eisenhorn as sounding like Stannis's actor from GoT, or I would transform him in my mind to Idris Elba but that would never happen.
Here'a an ARPG I have been following (and have a dead thread for because not much news has come out and the OP is dogshit)
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
That's the Guard's job!
They do what they do best
Die standing
I feel like fighting the Imperial Guard would be pretty terrifying for most things that are in a position to understand terror. I mean, lasguns don't seem so impressive next to gyroget rifles by themselves, but the Guardsmen don't run out of ammo and they all have them and they're all trained to at least shoot in a similar direction and there are lots of them. Then there's the artillery. The Imperial Guard like artillery.
You roll up to the Imperial front line and its just a blasted hellscape with horrible screaming apes on the far end who can hit anything they see and sometimes the apes wearing funny hats shoot the the rest in the back of their heads. No wonder the Eldar think humans suck.
I was always a fan of these games, but I really hope this one finally fixes the 2 main issues they always have:
1. Hidden stats- The feedback and math behind all the stuff is always very obscure in a DoW game. Was it 8 different damage and armor types? Delayed damage, etc. You would assume the Warboss' tier 3 klaw would do more damage than the cheaper tier 1 hammer, but they actually do exactly the same damage, plus the hammer gives an aura bonus! Lots of stuff like that I hope is sorted out this time.
2. Space marines always overpowered- Has there ever been a 40k game where this wasn't the case? I get the feeling that there's this one guy who works at Relic. The team spends years developing the game, carefully tweaking code, going over tens of thousands of testing man hours to get the balance between the races just right, then 5 minutes before release that one guy goes, "Screw that! Space marines are AWESOME!" and totally rewrites their code.
0
Options
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
That's the Guard's job!
They do what they do best
Die standing
I feel like fighting the Imperial Guard would be pretty terrifying for most things that are in a position to understand terror. I mean, lasguns don't seem so impressive next to gyroget rifles by themselves, but the Guardsmen don't run out of ammo and they all have them and they're all trained to at least shoot in a similar direction and there are lots of them. Then there's the artillery. The Imperial Guard like artillery.
You roll up to the Imperial front line and its just a blasted hellscape with horrible screaming apes on the far end who can hit anything they see and sometimes the apes wearing funny hats shoot the the rest in the back of their heads. No wonder the Eldar think humans suck.
The Eldar also orgied their way into a new chaos god that also opened a hole in space to hellspace that humans have to deal with everyday all day
Their opinion matters about as much as groxshit. Lower, even, because you can probably use groxshit on agrarian worlds for fertilizer.
Fair. If that were a classic Eldar front line they'd be breeding between the summary executions. Or during. Thanks for the chaos god, lads.
I love that their game plan going forward is to make another chaos god and hope it eats the first one, or at least that's how I understand their little soul repository thing.
I'm glad to hear they're going in a more DoW direction this time, not to mention titans!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
That's the Guard's job!
They do what they do best
Die standing
I feel like fighting the Imperial Guard would be pretty terrifying for most things that are in a position to understand terror. I mean, lasguns don't seem so impressive next to gyroget rifles by themselves, but the Guardsmen don't run out of ammo and they all have them and they're all trained to at least shoot in a similar direction and there are lots of them. Then there's the artillery. The Imperial Guard like artillery.
You roll up to the Imperial front line and its just a blasted hellscape with horrible screaming apes on the far end who can hit anything they see and sometimes the apes wearing funny hats shoot the the rest in the back of their heads. No wonder the Eldar think humans suck.
Also don't forget the ogryn able to rip most things in half if they get in range and the tank/mechanized unit for every 10 troopers.
e:
I think IG are more terrifying in the epic style format, where you actually get real armies going against one another. Space Marines excel at being elite special ops, which is what wh40k really is.
I was always a fan of these games, but I really hope this one finally fixes the 2 main issues they always have:
1. Hidden stats- The feedback and math behind all the stuff is always very obscure in a DoW game. Was it 8 different damage and armor types? Delayed damage, etc. You would assume the Warboss' tier 3 klaw would do more damage than the cheaper tier 1 hammer, but they actually do exactly the same damage, plus the hammer gives an aura bonus! Lots of stuff like that I hope is sorted out this time.
2. Space marines always overpowered- Has there ever been a 40k game where this wasn't the case? I get the feeling that there's this one guy who works at Relic. The team spends years developing the game, carefully tweaking code, going over tens of thousands of testing man hours to get the balance between the races just right, then 5 minutes before release that one guy goes, "Screw that! Space marines are AWESOME!" and totally rewrites their code.
IIRC Eldar and Chaos were the popular OP races for DoW2. Eldar FoF for Guardians and Banshees (but mostly Guardians) gave you all the freedom to choose when to fight and where, especially in 1v1s where units tend to be spread out rather than close enough for the combined arms tactics the game was mostly balanced for, which even when it didn't end with a unit wipe was a significant advantage that snowballed into a huge one when attrition from forcing retreats gave you map control. They also had Warp Spider spam, get 3 or 4 squads and you'll stread through virtually all infantry and nothing could ever truely pin them down. Chaos had Tzeentch Marines, a T2 upgrade to Chaos Marines which were basically Tact. space marines where everyone had a plasma rifle. One was okay, but after you got 3-4, everything, even terminators, most vehicles, and warp spider spam, had pretty much 0 chance of winning, unless you managed to vastly overwhelmed them in some 2 or 3v1 ambush.
im just hoping somebody does an actual rpg set in the universe where instead of a good vs evil meter u have a heresy or not heresy meter and the answer is ALWAYS heresy
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
Granted it sounds more action-y than what you're looking for, but I'm super hopeful they nail the Inquisitor experience with the quintessential inquisitor that isn't Amberly Vail.
I really wouldn't get my hopes up, total biscuit did a preview of this one and although the story appears to be copy pasted from the books the gameplay is incredibly bland.
0
Options
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
This is making me want to boot up Dark Crusade again
Posts
I just remembered - I have THE RTS for you man. Have you played Ashes of the Singularity? The game literally will not let you micro the units, the AI fights you. Just attack move and watch the admittedly very pretty battle spectacle.
I'm betting Necrons are at launch because of the VO in the trailer, and Chaos comes later as DLC. Tau some time after that.
Perma-Stealthed Kommando Nob with Rokkit Launcher and remote charges.
"Witness my army and despair, for with it I wi-"
*BOOM*
"What the hell? Where did they go!?"
"They's all gone now hummie git. Set up a few boomies and they walk rights where Mork says they would."
"Even the tank!?"
"Aye, but it made a pretty light show when I's blew it to bits with a shot from me boomy gun to its backside.
Oh!
I don't... know if I already knew what those were...
Well, they look amazing going by a quick google of the tabletop figure. Seems like they're an Imperial Knight-sized version of a Gargant, so that makes sense and is also great, and I think the name is even cooler. Only choice is... Gorkanaut or Morkanaut?
What was shall be, what is shall be no more!
bout time you get pulled away from that high-dosage Maaaaaaahvel, dogg.
I don't care about this RTS crap, give me my survival mode details!
My only grumble so far is they continued with the DoW tradition of having the space marines be rubbish in the trailer! Just once I'd like to see the Imperiums finest not dying in droves.
Questioning the honor of Space Marines dying for the Emperor?
Heresy
Not to be that guy who reads overmuch into what is almost certainly a simple continuity error but ...maybe the narrative of the trailer (and its creepy, Hell-ish vibe) is not start -> flashback -> end, but instead some kind of loop. Maybe we don't see anything of where the fighting happens beyond a colored fog because all the combatants in the trailer are in a grim, dark, Valhalla scenario.
Your Ad Here! Reasonable Rates!
Space Marines are only ever as strong as the plot demands (or if they have a toilet seat on their pauldron).
I am incredibly eager to get back to proving that ORKS ARE DA BIGGEST AND DA STRONGEST AND HUMIES IZ MADE FOR SMASHING. I do hope the base building isn't a clusterfuck, I never did care for that crap in RTSs that aren't on an epic level scale. Hell, my favorite part of DoW2 is how it kicked base building completely to the curb and just focused on you going on and smashing stuff.
That's the Guard's job!
They do what they do best
Die standing
It's the guards job to die for the Emperor, it's the Astartes job to kill for the Emperor.
As someone who is kinda tired of space marine wankery (and not just the 40k variety).
Kill them all.
Excited as I am for more Dawn of War, I'm being cautious. The PC gamer article in particular is concerning. For starters, the suggestion that cover is basically just a few fixed points would be a massively retrograde step. It would mean that the cover mechanic is even less developed than in DoW1 and that the terrain would play effectively no role at all. It would be going back on many of the elements that made the CoH games and DoW2 fun to play.
I'm in wait-and-see mode on this one. Right off the bat it sounds worrying, but it sounds like part of a game-wide effort to clean up and make more distinct all the elements of the game. Not so much a simplification of the game's systems as much as a delineation of them, like highlighting all the various pieces with a different color marker.
That's the best case scenario, anyway. There just isn't enough information out there yet to see if that's true, and if it is, if it looks like it's going to be successful. It does seem like removing some of the messiness and the ambiguity of the game visually will make it look and feel less believable, which was one of the chief draws of the first two games for me, but even that's a bit of a guess.
And, as always, this early in development are subject to change, specially when it comes to balancing an RTS game. On the one hand I'm not sure I like the idea that much, on the other it kinda sounds like a "soft" cap point, where you'll want to dislodge enemies in cover areas because of strategic importance, much like actual cap points, but being easier to give up.
u spare one peon adn he turns out to be a genestealer hybrid or chaos cultist and everybody dies and the failure screen just yells IT IS BETTER TO DIE FOR THE EMPEROR THAN TO LIVE FOR URSELF
AN OPEN MIND IS A FORTRESS WITH THE GATES UNBARRED AND UNGUARDED
BLESSED IS THE MIND TOO SMALL FOR DOUBT
KNOW THE MUTANT; KILL THE MUTANT
http://store.steampowered.com/app/373920/ ?
Granted it sounds more action-y than what you're looking for, but I'm super hopeful they nail the Inquisitor experience with the quintessential inquisitor that isn't Amberly Vail.
This notion reminds me of Paranoia. Swap a few lines here and there and you've got a batch of junior inquisitors dying for the emprah- Only they're actually filthy heretics, as well as the usual, on account of all the cloning and Friend Computer.
Edit 2:Eisenhorn deserves a game studio like CDProjekt RED, those dudes who made Shadow of Mordor, or maybe Bioware to be done right, and they should have just got some Dawn of War vets to voice the game.
Personally, I picture Eisenhorn as sounding like Stannis's actor from GoT, or I would transform him in my mind to Idris Elba but that would never happen.
Here'a an ARPG I have been following (and have a dead thread for because not much news has come out and the OP is dogshit)
https://www.youtube.com/watch?v=A2TvGQ6TzjQ&app=desktop
Edit: work in progress.
I feel like fighting the Imperial Guard would be pretty terrifying for most things that are in a position to understand terror. I mean, lasguns don't seem so impressive next to gyroget rifles by themselves, but the Guardsmen don't run out of ammo and they all have them and they're all trained to at least shoot in a similar direction and there are lots of them. Then there's the artillery. The Imperial Guard like artillery.
You roll up to the Imperial front line and its just a blasted hellscape with horrible screaming apes on the far end who can hit anything they see and sometimes the apes wearing funny hats shoot the the rest in the back of their heads. No wonder the Eldar think humans suck.
I was always a fan of these games, but I really hope this one finally fixes the 2 main issues they always have:
1. Hidden stats- The feedback and math behind all the stuff is always very obscure in a DoW game. Was it 8 different damage and armor types? Delayed damage, etc. You would assume the Warboss' tier 3 klaw would do more damage than the cheaper tier 1 hammer, but they actually do exactly the same damage, plus the hammer gives an aura bonus! Lots of stuff like that I hope is sorted out this time.
2. Space marines always overpowered- Has there ever been a 40k game where this wasn't the case? I get the feeling that there's this one guy who works at Relic. The team spends years developing the game, carefully tweaking code, going over tens of thousands of testing man hours to get the balance between the races just right, then 5 minutes before release that one guy goes, "Screw that! Space marines are AWESOME!" and totally rewrites their code.
The Eldar also orgied their way into a new chaos god that also opened a hole in space to hellspace that humans have to deal with everyday all day
Their opinion matters about as much as groxshit. Lower, even, because you can probably use groxshit on agrarian worlds for fertilizer.
I love that their game plan going forward is to make another chaos god and hope it eats the first one, or at least that's how I understand their little soul repository thing.
Also don't forget the ogryn able to rip most things in half if they get in range and the tank/mechanized unit for every 10 troopers.
e:
I think IG are more terrifying in the epic style format, where you actually get real armies going against one another. Space Marines excel at being elite special ops, which is what wh40k really is.
IIRC Eldar and Chaos were the popular OP races for DoW2. Eldar FoF for Guardians and Banshees (but mostly Guardians) gave you all the freedom to choose when to fight and where, especially in 1v1s where units tend to be spread out rather than close enough for the combined arms tactics the game was mostly balanced for, which even when it didn't end with a unit wipe was a significant advantage that snowballed into a huge one when attrition from forcing retreats gave you map control. They also had Warp Spider spam, get 3 or 4 squads and you'll stread through virtually all infantry and nothing could ever truely pin them down. Chaos had Tzeentch Marines, a T2 upgrade to Chaos Marines which were basically Tact. space marines where everyone had a plasma rifle. One was okay, but after you got 3-4, everything, even terminators, most vehicles, and warp spider spam, had pretty much 0 chance of winning, unless you managed to vastly overwhelmed them in some 2 or 3v1 ambush.
I really wouldn't get my hopes up, total biscuit did a preview of this one and although the story appears to be copy pasted from the books the gameplay is incredibly bland.
The Tau were my favorite
Tau is love, Tau is life
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET