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[No Man's Sky] this is now the old thread!

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    bsjezzbsjezz Registered User regular
    Aistan wrote: »
    I never had the sense of isolation or exploring the unknown because no matter where I go there are always ships roaring overhead and trading posts filled with npcs.

    All I am is a complete stranger inside this well-established and widely-settled galaxy.

    kind of related - in 1.2 i felt like there were a lot of no-atmosphere planets without any habitation and a lot of thaumium-9 flowers in case you're dumb enough to get out. are they still around? i haven't encountered any but maybe it's because i haven't gotten far out of the newbie rim in my current run

    sC4Q4nq.jpg
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    bsjezz wrote: »
    Aistan wrote: »
    I never had the sense of isolation or exploring the unknown because no matter where I go there are always ships roaring overhead and trading posts filled with npcs.

    All I am is a complete stranger inside this well-established and widely-settled galaxy.

    kind of related - in 1.2 i felt like there were a lot of no-atmosphere planets without any habitation and a lot of thaumium-9 flowers in case you're dumb enough to get out. are they still around? i haven't encountered any but maybe it's because i haven't gotten far out of the newbie rim in my current run

    Definitely still around, I've ran into a few since 1.3, though maybe not quite as frequently?

    I realized last night my normal save ship doesn't have the missile launcher and I have no idea how to get it. It isn't in my BP list and I've never seen it at a station. It comes on the starter ship in a new game now, but I'm not finding a way to make one now.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    DecomposeyDecomposey Registered User regular
    edited September 2017
    You can buy the recipe from one of the space station nanite traders. Vykeen I think, as they are weapon people. That's how I got the recipe. But it won't be at every one, you have to keep checking until it shows up.

    Decomposey on
    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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    AistanAistan Tiny Bat Registered User regular
    Installed that Space Dream mod compilation, black space edition since the human eye can't see nebulae. It's so much nicer now without all those crazy colors everywhere.

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    Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    I spent several hours stockpiling zinc in preparation for grinding out some milestones for hanging out on an Extreme planet.

    Then I accidentally discovered that planets with aggressive sentinels count as Extreme for this purpose. And they drop zinc when destroyed.

    I have so much zinc

    [Muffled sounds of gorilla violence]
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    So in my continuing quest to complete all the base specialist stuff, I landed on a hot planet to grab some solanium. It was, of course, extremely hot, with storms that kicked it up to being even more extremely hot, and nights that cooled down to a breezy extremely hot.

    It looked nice, though.

    af82afupc9b1.jpg

    But it was starting to chew through my zinc reserves. Luckily, I had a dynamic resonator since I was preparing for the next stage of the vehicle guy's quests, so I scuttled around frantically vacuuming up all the cave marrow I could find. And then!

    b2ditbmmtghf.jpg

    I FEAR NO ELEMENTS! TREMBLE BEFORE ME AS I TRUNDLE ALONG AT A SEDATE PACE!

    2it3ixy9f7w1.jpg

    Eventually, I got back home from conquering distant worlds and set about collecting a bunch of poop. I believe I have every specialist now, finally.

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    AistanAistan Tiny Bat Registered User regular
    Do you ever get a landing pad or one of those red beacon things you can build at your base to land your ship on/at? I have more plutonium than I ever need at all times but it still annoys me seeing the liftoff launch feet engines get drained every takeoff.

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    Big ClassyBig Classy Registered User regular
    I believe you can get the blueprint for a landing pad for your base. Atleast, I have seen some screenshots of peoples games where they have pads at their bases.

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    DarkPrimusDarkPrimus Registered User regular
    I need to find a good planet for a base.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited September 2017
    DarkPrimus wrote: »
    I need to find a good planet for a base.
    You get all your stored stuff (and a chunk of the building materials) back when you "move," so I'd say just pick some planet that won't kill you super quickly and put something down just to start getting through the questlines (if you haven't already). I expect that I'll finish all the questlines before I find a really nice planet, so when I do I'll be able to just start from scratch without needing to provide quarters for all these moochers.
    Big Classy wrote: »
    I believe you can get the blueprint for a landing pad for your base. Atleast, I have seen some screenshots of peoples games where they have pads at their bases.
    Yeah, I believe you can eventually get a blueprint for a landing pad, since I think one of my saves has it, but I have no idea how you currently get it.

    Surfpossum on
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    Big ClassyBig Classy Registered User regular
    It's likely found from a Gek system space station as they're the trading and economy race. If it isn't at the creepy trader located your base, that is.

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    DarkPrimusDarkPrimus Registered User regular
    Surfpossum wrote: »
    DarkPrimus wrote: »
    I need to find a good planet for a base.
    You get all your stored stuff (and a chunk of the building materials) back when you "move," so I'd say just pick some planet that won't kill you super quickly and put something down just to start getting through the questlines (if you haven't already). I expect that I'll finish all the questlines before I find a really nice planet, so when I do I'll be able to just start from scratch without needing to provide quarters for all these moochers..

    Unfortunately, I turned the dude who shows up to offer you a base, because I was afraid it would be in the system I was currently in, which was a bunch of shitty planets and a couple of mediocre ones. I literally have not found a base since.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited September 2017
    DarkPrimus wrote: »
    Surfpossum wrote: »
    DarkPrimus wrote: »
    I need to find a good planet for a base.
    You get all your stored stuff (and a chunk of the building materials) back when you "move," so I'd say just pick some planet that won't kill you super quickly and put something down just to start getting through the questlines (if you haven't already). I expect that I'll finish all the questlines before I find a really nice planet, so when I do I'll be able to just start from scratch without needing to provide quarters for all these moochers..

    Unfortunately, I turned the dude who shows up to offer you a base, because I was afraid it would be in the system I was currently in, which was a bunch of shitty planets and a couple of mediocre ones. I literally have not found a base since.
    Oh, hrm. I know with a signal booster you can search for habitable bases, but... you learn how to build that from the guys in your base.

    Maybe you can find another construction gek at the space stations to re-trigger the base building quest and give you a marker for one?
    never mind, I was probably misremembering the quest where you build one; you probably can build one from the start.

    Surfpossum on
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    bsjezzbsjezz Registered User regular
    edited September 2017
    DarkPrimus wrote: »
    Surfpossum wrote: »
    DarkPrimus wrote: »
    I need to find a good planet for a base.
    You get all your stored stuff (and a chunk of the building materials) back when you "move," so I'd say just pick some planet that won't kill you super quickly and put something down just to start getting through the questlines (if you haven't already). I expect that I'll finish all the questlines before I find a really nice planet, so when I do I'll be able to just start from scratch without needing to provide quarters for all these moochers..

    Unfortunately, I turned the dude who shows up to offer you a base, because I was afraid it would be in the system I was currently in, which was a bunch of shitty planets and a couple of mediocre ones. I literally have not found a base since.

    you can d-pad up anywhere planetside to craft a 'signal booster', which lets you locate a local base. note: invariably it will be a 30 second walk away, blowing your fragile mind

    edit: as far as i know there are no special prerequisites for a signal booster - you can always craft one if you have the resources, along with save points and communications beacons

    bsjezz on
    sC4Q4nq.jpg
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    DarkPrimusDarkPrimus Registered User regular
    Cool, the next time I find a planet that doesn't have some bullshit hazard going on all the time - and that's a real big caveat for me lately - I'll set a signal booster down.

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    MahnmutMahnmut Registered User regular
    DarkPrimus wrote: »
    Cool, the next time I find a planet that doesn't have some bullshit hazard going on all the time - and that's a real big caveat for me lately - I'll set a signal booster down.

    My base is on a beautiful, lush, Tropical planet... whose weather is torrential freezing downpours. D: Just slowly making my way towards building an Exocraft for the first time.

    Steam/LoL: Jericho89
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    MuddBuddMuddBudd Registered User regular
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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    DerrickDerrick Registered User regular
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.

    Steam and CFN: Enexemander
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Derrick wrote: »
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.
    I believe it also attracts random ships like any other landing pad, but more importantly it removes the (occasionally very annoying) plutonium cost.

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    DerrickDerrick Registered User regular
    Surfpossum wrote: »
    Derrick wrote: »
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.
    I believe it also attracts random ships like any other landing pad, but more importantly it removes the (occasionally very annoying) plutonium cost.

    Oh, that makes sense.

    Steam and CFN: Enexemander
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited September 2017
    Related to nothing, I just wanted to say how thoroughly impressed I've been with Hello Games, and No Mans Sky, particularly this past month.

    They released a major update to their game, the third, a year after a launch that was so notorious that they could have easily just walked away and said "fuck it".

    But instead they fixed their game and, as I'm not the first to say, the game now is pretty much exactly what was promised in the first place. More, in fact, with base building and terrain editing. But all the things people complained about the game promising and missing at launch, it is all there.

    And in the past month every week has gotten a new patch fixing virtually every major complaint and bug that cropped up with 1.3, and some even older and added an unexpected amount of quality of life improvements.

    I was playing this past weekend and as I was browsing my storage containers I realized all the major UI lag that 1.3 introduced was gone. Almost all of the performance problems (PS4) that 1.3 introduced were gone (I still sometimes randomly get shot back up into space when I try to hover near an alien building on a planet). The game runs silky smooth at almost all times, the UI is far snappier and responsive than before. I can now browse submenus with the directional keys and holy fucking shit it makes all the difference in the world. Crafting multiple items, something so simple but so useful (though I'd love for them to reverse the stupid powering of farming units).

    They've done an astounding thing, really. A disappointing game launch isn't unusual these days. NMS maybe went above and beyond in its disappointments for some, to be fair. But good lord it is heartening to have them never stop working on it, providing players with all their promises, and more, with indications that there is even more to come. And not charging a single dime for it, not charging a single dime in any microtransactions anywhere, not trying to DLC people to death. Just taking their medicine and doing the right thing. It stands in such absurdly stark contrast to where most of the rest of the industry is going right now.

    I almost wish there was something I could buy, because it feels like for all the money I've thrown at MMO's for mounts and other shit, the least I could do is find a way to show support to Hello Games for their dignity and honor they've shown with this game. Maybe I'll pick up the Steam version at some point as a show of thanks. But whatever they release next; sequel, dlc, new game...they've got a customer who won't even care, really, what it is.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Um, excuse me, I think you'll find that there are still no real rivers.

    I disagree only in that, personally, I've thoroughly enjoyed the game since launch and have always been very convinced that for whatever flaws it has/had, Hello Games is deeply invested in NMS. This isn't some cash grab looking to capitalize on Minecraft or something, it is a passion project.

    I'm glad that they're apparently able to keep working on it, though. I've put like 170 hours in and have yet to really start any of the new stuff, so they're literally producing content faster than I'm consuming it.

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Surfpossum wrote: »
    Um, excuse me, I think you'll find that there are still no real rivers.

    I disagree only in that, personally, I've thoroughly enjoyed the game since launch and have always been very convinced that for whatever flaws it has/had, Hello Games is deeply invested in NMS. This isn't some cash grab looking to capitalize on Minecraft or something, it is a passion project.

    I'm glad that they're apparently able to keep working on it, though. I've put like 170 hours in and have yet to really start any of the new stuff, so they're literally producing content faster than I'm consuming it.

    I too enjoyed it out of the gate, though without having any idea they would stick with it. Once they announced the foundation updates though it became clear that they were in it for the long haul.

    And yes, actual rivers (or coasts) would be fantastic.

    My hope is that if there is another major update (which it only seems likely, even 1.3 has a lot of building blocks for more features later) it comes with actual customization of your ships, multitools, maybe even freighters. Station ownership, making money from NPC's passively would be cool, etc. Sort of a just major customization update would be rad.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Yeah, I'd really love to be able to craft my own ships, multitools, and freighters. Hell, I'd like a new station in a base (and thus also craftable in freighters) that would let you switch between multiple multitools. Planning on scanning? Explorer multitool. Got to go shoot shit? Blaster Multitool. Need to gather? Mining multitool.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    Big ClassyBig Classy Registered User regular
    A multi-tool rack at your base would be great. That seems like something they would definitely get around to doing. ALso being able to take your vehicles with you on your ship, insteado f having to build the pads.

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    If I could scan crashed ships to add some of their parts to a ship configurator... well, finding new crashed ships would be tremendously exciting again.

    As it is, I've not seen anything worth junking my class A hauler, the first ship I found.

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    DarkPrimusDarkPrimus Registered User regular
    Related to nothing, I just wanted to say how thoroughly impressed I've been with Hello Games, and No Mans Sky, particularly this past month.

    They released a major update to their game, the third, a year after a launch that was so notorious that they could have easily just walked away and said "fuck it".

    But instead they fixed their game and, as I'm not the first to say, the game now is pretty much exactly what was promised in the first place. More, in fact, with base building and terrain editing. But all the things people complained about the game promising and missing at launch, it is all there.

    And in the past month every week has gotten a new patch fixing virtually every major complaint and bug that cropped up with 1.3, and some even older and added an unexpected amount of quality of life improvements.

    I was playing this past weekend and as I was browsing my storage containers I realized all the major UI lag that 1.3 introduced was gone. Almost all of the performance problems (PS4) that 1.3 introduced were gone (I still sometimes randomly get shot back up into space when I try to hover near an alien building on a planet). The game runs silky smooth at almost all times, the UI is far snappier and responsive than before. I can now browse submenus with the directional keys and holy fucking shit it makes all the difference in the world. Crafting multiple items, something so simple but so useful (though I'd love for them to reverse the stupid powering of farming units).

    They've done an astounding thing, really. A disappointing game launch isn't unusual these days. NMS maybe went above and beyond in its disappointments for some, to be fair. But good lord it is heartening to have them never stop working on it, providing players with all their promises, and more, with indications that there is even more to come. And not charging a single dime for it, not charging a single dime in any microtransactions anywhere, not trying to DLC people to death. Just taking their medicine and doing the right thing. It stands in such absurdly stark contrast to where most of the rest of the industry is going right now.

    I almost wish there was something I could buy, because it feels like for all the money I've thrown at MMO's for mounts and other shit, the least I could do is find a way to show support to Hello Games for their dignity and honor they've shown with this game. Maybe I'll pick up the Steam version at some point as a show of thanks. But whatever they release next; sequel, dlc, new game...they've got a customer who won't even care, really, what it is.

    Just to add to this: A year ago, everyone thought that No Man's Sky would be a lesson in video game development that everyone would remember for a long time.

    And I think that's still true... but there's more than one reason for that, now.

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    DarkPrimusDarkPrimus Registered User regular
    Hey, how do you figure out what the glyphs for a planet's portal code are?

    Because I found a desert planet with floating rings all over it, and there's also a portal on it. But fuck if I know how portals work.

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    Big ClassyBig Classy Registered User regular
    Finding a travelers grave, apparently. Never found one myself.

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    bsjezzbsjezz Registered User regular
    Derrick wrote: »
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.

    it's a really big deal on the harder difficulty modes, where it costs 200 plutonium every time you use the launch thrusters

    sC4Q4nq.jpg
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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    DarkPrimus wrote: »
    Hey, how do you figure out what the glyphs for a planet's portal code are?

    Because I found a desert planet with floating rings all over it, and there's also a portal on it. But fuck if I know how portals work.

    I'm not 100% sure for normal portals, but a bit of 1.3 main story spoiler:
    you're sent through a portal and a bit later in the quest line you have to go and "power" each glyph at the portal interface (like you do with the farming boxes now) and then it gives you the planets code. You don't actually unlock any glyphs during the story though, it seems more like a lore driven "tutorial" for the portals.

    I'm not sure if that's true for normal portals. I haven't taken the time to look for one.

    But yeah, travelers graves give you glyphs, though from what I understand the 16th is bugged? Or intentionally not unlockable? No one is really sure; though you can use the portals without them anyway.

    I guess you could theoretically come across a grave in the wild on accident, but realistically you're going to just have to find the relatively rare traveler npc at a trading post or whatnot and give them some nanites to give you a waypoint.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    DarkPrimusDarkPrimus Registered User regular
    Anyway yeah this planet is pretty and weird and if it weren't so darn hot and devoid of useful minerals I'd want to make a base there.
    ?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1152&composite-to%3D%2A%2C%2A%7C2048%3A1152&background-color=black

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited September 2017
    Surfpossum wrote: »
    If I could scan crashed ships to add some of their parts to a ship configurator... well, finding new crashed ships would be tremendously exciting again.

    As it is, I've not seen anything worth junking my class A hauler, the first ship I found.

    They are useful, if you have a freighter, to use for trade-ins for other ships. The more slots you fix the more valuable they are; but it isn't uncommon to come across high slot ships crashed, with most broken. You can call in your freighter (and put down a beacon so you don't get lost), head on up, wait for a super cheap NPC ship to land, buy it (cheapest I've seen is like 800k or so, be sure to buy it outright and not trade-in; it is an option that afaik is only there on your freighter), take it back down, trade it for the crashed ship, fix its pulse/launch and go park it in your freighter, to be used for a tradein of some other NPC ship.

    Alternatively, since your extra ships stay on your freighter and you can access the freighters inventory from anywhere on the freighter now, you can completely viably use extra ships as more, and portable, storage space. You could, as an example, have a super powerful S-Class Exotic or Fighter, with low slots, that you use for getting from one place to another and hunting pirates, and 5 48 slot haulers you keep parked on your freighter for an extra 220 or so (if you subtract the unremovable tech) extra storage slots you can summon at will.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    bsjezz wrote: »
    Derrick wrote: »
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.

    it's a really big deal on the harder difficulty modes, where it costs 200 plutonium every time you use the launch thrusters

    Which makes it particularly irritating that when you portal back to your base from a station, even if you have a landing pad, your ship isn't on it. You can summon it if you remember, but I don't recall if your own base requires a bypass chip or not for that.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    Surfpossum wrote: »
    If I could scan crashed ships to add some of their parts to a ship configurator... well, finding new crashed ships would be tremendously exciting again.

    As it is, I've not seen anything worth junking my class A hauler, the first ship I found.

    They are useful, if you have a freighter, to use for trade-ins for other ships. The more slots you fix the more valuable they are; but it isn't uncommon to come across high slot ships crashed, with most broken. You can call in your freighter (and put down a beacon so you don't get lost), head on up, wait for a super cheap NPC ship to land, buy it (cheapest I've seen is like 800k or so, be sure to buy it outright and not trade-in; it is an option that afaik is only there on your freighter), take it back down, trade it for the crashed ship, fix its pulse/launch and go park it in your freighter, to be used for a tradein of some other NPC ship.

    Alternatively, since your extra ships stay on your freighter and you can access the freighters inventory from anywhere on the freighter now, you can completely viably use extra ships as more, and portable, storage space. You could, as an example, have a super powerful S-Class Exotic or Fighter, with low slots, that you use for getting from one place to another and hunting pirates, and 5 48 slot haulers you keep parked on your freighter for an extra 220 or so (if you subtract the unremovable tech) extra storage slots you can summon at will.
    While this is super neat, I don't think I've even broken 800k on my current save yet.

    Got to 700k, and then spent it all down to a couple of thousand on... something.

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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    bsjezz wrote: »
    Derrick wrote: »
    MuddBudd wrote: »
    Landing pad blueprint is a reward near the end of the Gek Builder chain.

    Is that useful at all? I mean, I don't have a problem just landing on the ground.

    it's a really big deal on the harder difficulty modes, where it costs 200 plutonium every time you use the launch thrusters

    Which makes it particularly irritating that when you portal back to your base from a station, even if you have a landing pad, your ship isn't on it. You can summon it if you remember, but I don't recall if your own base requires a bypass chip or not for that.

    It does indeed require a Bypass Chip, which I think is bullshit.

    Also, the traveler graves that you get glyphs from come up on the scanner using (if I remember right from the singular one I've found) the same icon as the language stones. They are sort of a diamond in shape, and hover just slightly off the ground.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    The one glyph I found was in a ridge.

    And when I say in I mean in: it was at the bottom of what was basically a ~25m well.

    I like to imagine they fell from the sky and the hole is the result of a massive impact.

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    The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Surfpossum wrote: »
    Surfpossum wrote: »
    If I could scan crashed ships to add some of their parts to a ship configurator... well, finding new crashed ships would be tremendously exciting again.

    As it is, I've not seen anything worth junking my class A hauler, the first ship I found.

    They are useful, if you have a freighter, to use for trade-ins for other ships. The more slots you fix the more valuable they are; but it isn't uncommon to come across high slot ships crashed, with most broken. You can call in your freighter (and put down a beacon so you don't get lost), head on up, wait for a super cheap NPC ship to land, buy it (cheapest I've seen is like 800k or so, be sure to buy it outright and not trade-in; it is an option that afaik is only there on your freighter), take it back down, trade it for the crashed ship, fix its pulse/launch and go park it in your freighter, to be used for a tradein of some other NPC ship.

    Alternatively, since your extra ships stay on your freighter and you can access the freighters inventory from anywhere on the freighter now, you can completely viably use extra ships as more, and portable, storage space. You could, as an example, have a super powerful S-Class Exotic or Fighter, with low slots, that you use for getting from one place to another and hunting pirates, and 5 48 slot haulers you keep parked on your freighter for an extra 220 or so (if you subtract the unremovable tech) extra storage slots you can summon at will.
    While this is super neat, I don't think I've even broken 800k on my current save yet.

    Got to 700k, and then spent it all down to a couple of thousand on... something.

    That early in the game, your best bet is to farm up some materials for warp cores, and jump to korvax systems until you get a station that sells the fauna/flora analyzers and get them installed as soon as possible. I believe you can only get the sigma and taus from the vendor, and the thetas come from higher rank mission rewards (that's how I got mine anyway). With all 3 fauna's on my multitool I get 115k-250k per initial creature scan. I only have the flora Tau (+2) and I get 10-20k for most plant scans (minerals tend to just be 200-500, so look for plants specifically).

    It adds up really fast. Just aim for systems with as many planets as you can find, to maximize warp core usage when you're still pretty poor.

    And take missions whenever you can. The only two types of missions I would advise abandoning are the "repair an item" which sometimes requires ludicrous components, and "obtain an item" that needs an economy specific item. For the latter there are two types of item missions, ones that just have you get like 250 of an element, and one that has you get 1 thing from specific systems. The latter isn't worth doing unless you know you've seen the item in a system you can easily access. Otherwise, what has happened to me with them, is I'm jumping systems trying to find the item (I have yet to find an economy scanner) and after too many systems, even if I find the item, the game can no longer find the system I have to return the item to, either on the galactic map, or via teleporting. A bug, I'm sure, but yeah, not worth the time.

    Early rank missions tend to only give like 50k or a few items worth 10-20k each; but once you hit rank 5 or so and above you start getting access to a lot better blueprints, missions with several hundred thousand unit rewards, and eventually missions that reward a few 500k-2mil unit items each. Most missions can be done under normal exploring anyway, so always stop at a station first thing when you enter a system and grab what you can, and get those ranks up.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

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    Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    Grrr. Wish I could find a settings in my AMD that would make this game more stable. That or Hello Games would find whatever driver confict is causing the random crash/freeze out bug. Other than that, enjoying the new patch.

    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
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    DarkPrimusDarkPrimus Registered User regular
    Hey, they really do exist!

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