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[The Elder Scrolls] Stolen? No! This one found this thread by the side of the road.
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Or get Wearable Lanterns by Chesko and have the light on your side and the two handed weapons in your hands.
This is me in every Bethesda game.
Sometimes the bows use gunpowder.
The only other playthrough I have done and not had problems with is a necromancer/dark brotherhood/vampire lord run. Get the necromancer stone thingy to mass rez people, keep vampire servant going, raise dead spells, and summon the dark brotherhood spirit thing and you got an army that grows and grows as you go deeper and deeper into the dungeon. Grab heavy armor and put magikia increasing enchantments on it and you'll walk through most dungeons without sweating. Open world combat gets tricky and so do dragon attacks (and the Valhalla battle near the end) but after the first two or three people die you are pretty much going to win any fight.
I was a sneaky illusionist/conjurer.
It'll be heavy armour board-and-sword and restoration if I start again (when they put growable beards back in)
That was my first guy-- Redguard, of course-- got the Dawnblade and did 90% of the quests in the top of the map, quickly out-leveling the main storyline.
One thing I noticed today: either I've forgotten how hotkeys work or they're not working as they should. I should be able to highlight something in the Favourites menu and then press a number key, right? That doesn't seem to be working - or am I simply being really stupid about this?
Edit: Ah, now I get it. I can't just go to the Favorites menu in my inventory - I have to be outside the inventory, press the Favorites button, and then the list allows me to assign hotkeys. Not exactly intuitive, but at least now I know what to do.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
That said, it turned out to be kinda useful, since it allows me to have favorites that are easier to access from the quick menu without actually needing to assign them to a hotkey. Then SkyUI came along and turned it into an actual PC interface, and things got pretty great.
I really hope someone manages to re-create SkyUI once SKSE64 comes out.
Honestly SKSE/OBSE/FOSE is so essential anymore to modded Bethesda experience i'm honestly surprised they didnt give the SKSE guys a heads up to get some early work in before the game dropped.
And the one thing that really gets me about Skyrim's handling of the Favorites list and the hotkeys is that it essentially has two Favorites lists (the one in the inventory and the one that appears when you press Q), and assigning hotkeys works in one but not the other. That's not due to consoles, that's due to Bethesda stupidity.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
PSN:Furlion
As impressive as it is, for a free mod, the constant translation and spelling errors kind of bug me. Some of the subtitles are still in German, even in the English version, and often don't match what the voice actor(s) are actually saying. They'll spell a word incorrectly in one sentence and then get it right in the next. It's a minor thing, but...
It does run a lot better actually, because it's a 64-bit application and can make use of all the RAM newer computers tend to have (as in, more than 3-4GB). I found it pretty stable when I played it, and while the graphic improvements aren't mind-blowing, they are definitely noticeable. You will still have to deal with the usual Bethesda bugs, however, so be prepared for that. Nothing is ever going to change that.
Iirc they were writing that quest, but they ran outta time to do such a big line so it was scrapped
To which I thought, well, what better time to include a big plotline a bunch of people care about than in the remaster you're doing that you can now also claim comes with fresh content!
I think you're not alone there, considering how many people *still* make and play mods for it.
Shame, because Im not going to play Special Edition without it, and mods that require it's presence.
I'd like to play Skyrim again, but if they don't want me to, then so be it! I'll play Oblivion and Morrowind instead. That'll show 'em!
Oh, by the way, is there any mods to skip the main quest line in Oblivion? I hate Oblivion gates and completed the main quest but my game is broken and would like to start tackling the side quests...
Or maybe I just play that broken save game and infinite level up... I had so much good things going on there too.
I still think that going inside that painting is one of the best quests in the series.
Seems so, last update indicated a release of a beta around this time.
but apparently they've gone 100% radio silent. No updates, not even any indication that the project is still being worked on.
If the later proves to be true, I'd be disappointed.. but its guys doing it in their free time, so its their choice to make.
Just wish they'd give us some hint that they're still alive.
This is the last update we have got.
Figures they'd do an update the day after i looked for one.
To be fair, I would say SKSE is more than just a mod...it opens up a whole new realm of possibility thats its more like a codebase expansion pack.
EDIT: REDEEMED
If you use it please post so others know.
(I'd never seen that note before because I basically never use shouts, was using whirlwind sprint there to try and get off a piece of geometry)
Redeemed! Thanks a bunch!
Edit: His default name was a rather silly "Nightfur" so I renamed him to "Sirius" because hell yeah Harry Potter references are cool, right?
No worries, hope you enjoy it.
It's just a reward from the dark brotherhood expansion of TES:L that came out today.
Skyrim SE remains almost completely un-played by me, because (as was said above) I just have no desire to play without all those delicious SKSE-requiring mods.
This one is a simple house mod that's based off of one I used years ago where the house is inside the shell of a silt strider. The original mod isn't available anymore so I'm making my own, and holy shit is it both easier and more complicated than I expected. It's gonna be rad, all tiny and cozy and a little dark inside with blue and green lights. It'll feel similar to an ashlander tent crossed with Telvanni stuff when I'm done I think, also with lots of tapestries and rugs everywhere. I'm pretty excited!
Is it worth putting down Mass Effect for a while?
I've never been super great at those kinds of mmorpg type dealios but I like the ES already so I figured hey, I'll give it a shot.
We have a dedicated thread in the MMO subforum though I think the rest of us playing are on PC. Still, questions on mechanics shouldn't diverge too much as long as they don't require add ons.
ESO falls somewhere between a mainline ES game and an MMO. Most stuff does not require a group, you still get credit for group activities like world bosses if you contribute to the fight even if not in a group proper, and your base stats are scaled up to the level of the area you're in (which is constant now) so you have a fighting chance against anything outside of instanced content and world bosses if you choose to putter off alone in any given area.
The world is less interactive than a mainline ES game with no object physics and some weird physics for jumping and barriers to it but you can click on and loot almost any container in the game, get into fights with most npcs (quest givers, merchants, and other npcs other players may need are immune to this), acquire and decorate houses (your first apartment is free), engage in burglary, and loot the body parts off of insects in flight.
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