Did Oblivion GOTY ever hit console? I'm looking at the Xbox store and all I see is the base game.
Yes. It's probably the goty version if you get it off the store? I know if you put the original vanilla Morrowind disc in an Xbox One it downloads the goty version with the expansions.
Starting up a new Skyrim playthrough. Head out to join the Companions, and got a radiant quest to clear out Dimhollow Crypt.
But... wait, hang on, Dimhollow Crypt is the dungeon that starts the Dawnguard questline. You can't enter that before starting Dawnguard. I know. I've checked. Both the entrance and the exit are blocked off. So now I need to start the Dawnguard quest if I want to continue with the Companions. And that's assuming the game's not gonna freak out about these two different quests happening in the same dungeon. And I'm not even at the level I need to be to start Dawnguard in the fist place.
* this game is still very good damn it
* the mishmash of physics + skill checks is still really weird and funny. I think there's a certain distance after which the game stops bothering to check your Marksmanship skill and just checks the projectile arc, which means that at a certain distance I can arc-shot snipe most open world mobs no problem, but the second they get within 30 ft or so I'm like MISS MISS MISS MISS MISS
* even if you go for a Crusader-y class (I named it Paladin & swapped out a couple skills) you WILL need sneak. There is no way around it if you don't want to piss massive amounts of people off (I don't, especially since this playthrough is for me to review dialog)
* Open MW is a huge pita to mod because there's no automatic tools like ModOrganizer yet, you gotta do that shit by hand.
* oh god I have too many quests in my journal and the journal is not particularly well organized /internal screaming
Now if only there was a Skyrim Special Edition Mod That Actually Supports Widescreen Monitors instead of the ones that just cause the game to crash immediately.
Thought I'd take a crack at updating to 1.6.6~ along with the mods.
I'd been following wiki on the status of the updates. Unfortunately while checking the main body, I neglected to see that Dynamic Animation Replacer, a framework for...dynamic animations...wasn't listed on the tables but had its own mention in the preface. DAR may become this update cycle's Net Framework unfortunately. I'm glad I had the foresight to back up everything (the entire installation directory, and even MO2 for good measure) and just drop everything back on top after re-disabling the updates on Steam.
It's an eleven year old game; it wouldn't be much of a disappointment if I never updated it again. Starfield is an entirely new can of worms, never mind the next Elder Scrolls game.
Yeah, DAR is kinda the last remaining major piece.
I think I heard talk someone was trying to reverse engineer it.
For a couple months now. It may still happen (we've had outside replacements for FNIS, Immersive First Person, etc.), but for frameworks...I can't remember the last time an abandoned (seems an apt term here) mod serving as a community framework was actually taken over by another person successfully. There's probably a case out there somewhere. Guess we'll see.
I booted up Morrowind from Game Pass and decided I at least need widescreen.
I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?
I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.
I booted up Morrowind from Game Pass and decided I at least need widescreen.
I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?
I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.
I did wabbajack recently and it worked great! I went with the You Are Just an N'Wah pack. It definitely leans overhaul though, and last I checked requires the steam version of Morrowind.
I turned some of the stuff off but it's largely really good and that was mostly personal preference. I posted some screenshots of it a page or so back -- I thought it looked really good!
I booted up Morrowind from Game Pass and decided I at least need widescreen.
I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?
I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.
tbh if you're just looking for widescreen and a resolution boost, and *maybe* a few graphical fidelity mods, I'd go with OpenMW. It has (iirc?) native widescreen compatibility. For mods, I'd go for this modlist here: https://modding-openmw.com/lists/i-heart-vanilla/ . which is basically just gentle graphics tweaks & a few QoL things (plants auto harvesting for instance)
augustwhere you come from is goneRegistered Userregular
@Justice Controller support for both vanilla and OpenMW is bad. I don't think vanilla supports it at all. OpenMW supports it fine for moving around the game world, but navigating the pc menus with a joystick is a tiresome nightmare. Implementing proper console menus for OpenMW has been an open issue for several years and none of the developers seem interested and/or able to make it happen. Just warning you before you get started.
Posts
Yes. It's probably the goty version if you get it off the store? I know if you put the original vanilla Morrowind disc in an Xbox One it downloads the goty version with the expansions.
But... wait, hang on, Dimhollow Crypt is the dungeon that starts the Dawnguard questline. You can't enter that before starting Dawnguard. I know. I've checked. Both the entrance and the exit are blocked off. So now I need to start the Dawnguard quest if I want to continue with the Companions. And that's assuming the game's not gonna freak out about these two different quests happening in the same dungeon. And I'm not even at the level I need to be to start Dawnguard in the fist place.
Ah, Skyrim.
* this game is still very good damn it
* the mishmash of physics + skill checks is still really weird and funny. I think there's a certain distance after which the game stops bothering to check your Marksmanship skill and just checks the projectile arc, which means that at a certain distance I can arc-shot snipe most open world mobs no problem, but the second they get within 30 ft or so I'm like MISS MISS MISS MISS MISS
* even if you go for a Crusader-y class (I named it Paladin & swapped out a couple skills) you WILL need sneak. There is no way around it if you don't want to piss massive amounts of people off (I don't, especially since this playthrough is for me to review dialog)
* Open MW is a huge pita to mod because there's no automatic tools like ModOrganizer yet, you gotta do that shit by hand.
* oh god I have too many quests in my journal and the journal is not particularly well organized /internal screaming
https://podcast.tidalwavegames.com/
Steam: MightyPotatoKing
Forgot to mention it was released
Now if only there was a Skyrim Special Edition Mod That Actually Supports Widescreen Monitors instead of the ones that just cause the game to crash immediately.
I'd been following wiki on the status of the updates. Unfortunately while checking the main body, I neglected to see that Dynamic Animation Replacer, a framework for...dynamic animations...wasn't listed on the tables but had its own mention in the preface. DAR may become this update cycle's Net Framework unfortunately. I'm glad I had the foresight to back up everything (the entire installation directory, and even MO2 for good measure) and just drop everything back on top after re-disabling the updates on Steam.
It's an eleven year old game; it wouldn't be much of a disappointment if I never updated it again. Starfield is an entirely new can of worms, never mind the next Elder Scrolls game.
I think I heard talk someone was trying to reverse engineer it.
For a couple months now. It may still happen (we've had outside replacements for FNIS, Immersive First Person, etc.), but for frameworks...I can't remember the last time an abandoned (seems an apt term here) mod serving as a community framework was actually taken over by another person successfully. There's probably a case out there somewhere. Guess we'll see.
Steam: MightyPotatoKing
DAR has updated, btw.
And most recently Custom Skills Framework.
I think we're down to grass cache being the only thing left.
In other news, here's a video showcasing a DLSS-supporting ENB.
I started looking at current best methods to get a widescreen MW with maybe a graphics boost and got kind of bogged down. Would you guys go with OpenMW and a couple choice OMW specific mods, or vanilla with Wabbajack, assuming it still works?
I'm not looking for an overhaul, just enough --- widescreen and maybe a resolution boost --- so my giant TV isn't completely wasted on it. I'd be connecting my laptop through an HDMI cable and using an XSX controller through Bluetooth.
I did wabbajack recently and it worked great! I went with the You Are Just an N'Wah pack. It definitely leans overhaul though, and last I checked requires the steam version of Morrowind.
I turned some of the stuff off but it's largely really good and that was mostly personal preference. I posted some screenshots of it a page or so back -- I thought it looked really good!
tbh if you're just looking for widescreen and a resolution boost, and *maybe* a few graphical fidelity mods, I'd go with OpenMW. It has (iirc?) native widescreen compatibility. For mods, I'd go for this modlist here: https://modding-openmw.com/lists/i-heart-vanilla/ . which is basically just gentle graphics tweaks & a few QoL things (plants auto harvesting for instance)
https://podcast.tidalwavegames.com/