Kvothe fucks up all the time and fails all the time and isn't actually the best at most things at the University. His natural talents almost always lead to painful hubris. I see where it comes from, but I think the Mary Sue/wish fulfillment critique is shallow and cherry-picked and kind of ignores the very premise of the story framework.
We tease because we love.
Edit: I devoured those first two books- they're great! But there are some eye-roll-y bits.
Great review scored for horizon zero dawn coming in
Great combat and graphics but underwhelming writing and shallow world-building, is what I've gleaned from the three I've read today.
that's a shame, because it was one of those games that could make super interested in the world with just ten seconds of showing it to me, which is rare
0
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TraceGNU Terry Pratchett; GNU Gus; GNU Carrie Fisher; GNU Adam WeRegistered Userregular
Kvothe fucks up all the time and fails all the time and isn't actually the best at most things at the University. His natural talents almost always lead to painful hubris. I see where it comes from, but I think the Mary Sue/wish fulfillment critique is shallow and cherry-picked and kind of ignores the very premise of the story framework.
I only read/listened to the first book but it's a very well written book/series from what I can see. There's a little bit of wish fulfillment but it doesn't go outside the bounds of the structure of the story (even if it's a bit on the nose in a few cases) and actually tends to follow the old rule of "be careful what you wish for" cause it almost always turns out badly in the long run.
It's got fantastic prose, I love it's pacing and I love the style of writing. Even the cringey bits can't be claimed to be badly written.
he fucks up by challenging bad men who are more powerful than himself, always unjustly, and then gets his face pushed in, but only in ways that win him the respect of his peers and recognition of wise elders
this is the same category of "flaw" as being clumsy and indecisive about suitors is for a YA fantasy targeted at girls
+2
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YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
I am a man who got 1000/1000 in Dark Souls achievements and who found every blood diamond in Far Cry 2. I ground out multiplayer achievements in Stranglehold.
No achievement was too tedious or too difficult to unlock.
I think I was always that kind of person, but achievements made it far worse. I did more than one run through of FFVII to FFXII following the guide and getting every materia/card/bounty/etc even when the rewards were essentially zip. I like seeing everything a game has to offer, and completism pushes me to catch 'em all, whether they were flags, diamonds or eco cannisters. Never Pokemon, though. They should roam free.
Requirements
FF9 Excalibur II
Excalibur II's location in Memoria.
Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword. A message is left near the sword for Gilgamesh, written by Enkido, which reads:
To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor.
—Enkido
This... this is might be the dumbest thing I have ever encountered in Final Fantasy
Basically every final weapon in FFX was harder to get
Not all of them. The lightning one was more annoying than anything. (Those were the final weapons, right?)
Blitzball was just a grind.
But hey, I just got to remember the Chocobo race this morning! So now my day is ruined.
The lightning one was awful. How many strikes did you have to avoid? 100? 1000?
And didn't you have to do three absurd challenges for each weapon?
It's been so long that I don't really remember, honestly. I just remember whatever the final thing was for a few of them.
I don't remember how many but I think but you could just kind of zone out and get it once you got the pattern down.
The chocobo race I remember being just absurdly finicky and arbitrary.
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
YamiNoSenshi on
+1
Options
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
I am a man who got 1000/1000 in Dark Souls achievements and who found every blood diamond in Far Cry 2. I ground out multiplayer achievements in Stranglehold.
No achievement was too tedious or too difficult to unlock.
I think I was always that kind of person, but achievements made it far worse. I did more than one run through of FFVII to FFXII following the guide and getting every materia/card/bounty/etc even when the rewards were essentially zip. I like seeing everything a game has to offer, and completism pushes me to catch 'em all, whether they were flags, diamonds or eco cannisters. Never Pokemon, though. They should roam free.
Requirements
FF9 Excalibur II
Excalibur II's location in Memoria.
Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword. A message is left near the sword for Gilgamesh, written by Enkido, which reads:
To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor.
—Enkido
This... this is might be the dumbest thing I have ever encountered in Final Fantasy
Basically every final weapon in FFX was harder to get
Not all of them. The lightning one was more annoying than anything. (Those were the final weapons, right?)
Blitzball was just a grind.
But hey, I just got to remember the Chocobo race this morning! So now my day is ruined.
The lightning one was awful. How many strikes did you have to avoid? 100? 1000?
And didn't you have to do three absurd challenges for each weapon?
It's been so long that I don't really remember, honestly. I just remember whatever the final thing was for a few of them.
I don't remember how many but I think but you could just kind of zone out and get it once you got the pattern down.
The chocobo race I remember being just absurdly finicky and arbitrary.
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
I said the other day about thinking that the FF writing team could make something quite decent with enough flogging to keep them in line
I see it applies even more so to the game designers
I mean like, somebody ought to lose a hand for each of these
0
Options
YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
I only had to look up Auron's. I wish my brain could be better about storing useful information.
Great review scored for horizon zero dawn coming in
Great combat and graphics but underwhelming writing and shallow world-building, is what I've gleaned from the three I've read today.
that's a shame, because it was one of those games that could make super interested in the world with just ten seconds of showing it to me, which is rare
Those reviews might be over-egging it or unrepresentative (Guardian, Polygon and Eurogamer), though, I'm not saying it's the final word of judgement or anything. Most review outlets seem more complimentary, judging from MetaCritic, and Polygon's was almost entirely positive.
FFXIV: Heavensward has a really great main story. Great improvement in storytelling over the vanilla game's story.
Though it's kind of silly how the Garlean Empire, the big bad in ARR, is pretty much entirely ignored in HW apart from some token appearances to remind us that they still exist.
Great review scored for horizon zero dawn coming in
Great combat and graphics but underwhelming writing and shallow world-building, is what I've gleaned from the three I've read today.
that's a shame, because it was one of those games that could make super interested in the world with just ten seconds of showing it to me, which is rare
Those reviews might be over-egging it or unrepresentative (Guardian, Polygon and Eurogamer), though, I'm not saying it's the final word of judgement or anything. Most review outlets seem more complimentary, judging from MetaCritic, and Polygon's was almost entirely positive.
yeah but most reviewers are terrible
0
Options
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
I am a man who got 1000/1000 in Dark Souls achievements and who found every blood diamond in Far Cry 2. I ground out multiplayer achievements in Stranglehold.
No achievement was too tedious or too difficult to unlock.
I think I was always that kind of person, but achievements made it far worse. I did more than one run through of FFVII to FFXII following the guide and getting every materia/card/bounty/etc even when the rewards were essentially zip. I like seeing everything a game has to offer, and completism pushes me to catch 'em all, whether they were flags, diamonds or eco cannisters. Never Pokemon, though. They should roam free.
Requirements
FF9 Excalibur II
Excalibur II's location in Memoria.
Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword. A message is left near the sword for Gilgamesh, written by Enkido, which reads:
To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor.
—Enkido
This... this is might be the dumbest thing I have ever encountered in Final Fantasy
Basically every final weapon in FFX was harder to get
Not all of them. The lightning one was more annoying than anything. (Those were the final weapons, right?)
Blitzball was just a grind.
But hey, I just got to remember the Chocobo race this morning! So now my day is ruined.
The lightning one was awful. How many strikes did you have to avoid? 100? 1000?
And didn't you have to do three absurd challenges for each weapon?
It's been so long that I don't really remember, honestly. I just remember whatever the final thing was for a few of them.
I don't remember how many but I think but you could just kind of zone out and get it once you got the pattern down.
The chocobo race I remember being just absurdly finicky and arbitrary.
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
I said the other day about thinking that the FF writing team could make something quite decent with enough flogging to keep them in line
I see it applies even more so to the game designers
I mean like, somebody ought to lose a hand for each of these
I think some of them make sense because they're the logical conclusion to one aspect of the game. Beating Blitzball? That makes sense-take that part of the game and go as far as you can with it.
Capturing lots of different enemies? Makes sense. You want this weapon, go explore everywhere and catch every enemy.
The chocobo race was dumb. Even if you were really good at it, the race was so arbitrary that it was basically luck.
Dodging 200 lightning bolts was just dumb. There's no point to getting good at that other than for the weapon.
read the eurogamer review - I like their reviews, I feel they're often written in a way where I get a decent sense of what the game is like, not just what one person thought of it
it's enough for me to want this game
I mean honestly the only critique that could have dissuaded me is "the teaser trailer is a lie this game is frustrating hollow shambling mess that somebody should go to prison for"
skimming metacritic reviews, it seems everyone agrees that there's not that much to the story or the writing (with that having greatly varying impacts on the score, since of course some people don't care while for others it makes everything else fall flat)
shame, because I knew right away that I could very easily be interested in learning about that world, but as far as I can see, not a single reviewer thinks it plays badly
I am a man who got 1000/1000 in Dark Souls achievements and who found every blood diamond in Far Cry 2. I ground out multiplayer achievements in Stranglehold.
No achievement was too tedious or too difficult to unlock.
I think I was always that kind of person, but achievements made it far worse. I did more than one run through of FFVII to FFXII following the guide and getting every materia/card/bounty/etc even when the rewards were essentially zip. I like seeing everything a game has to offer, and completism pushes me to catch 'em all, whether they were flags, diamonds or eco cannisters. Never Pokemon, though. They should roam free.
Requirements
FF9 Excalibur II
Excalibur II's location in Memoria.
Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword. A message is left near the sword for Gilgamesh, written by Enkido, which reads:
To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor.
—Enkido
This... this is might be the dumbest thing I have ever encountered in Final Fantasy
Basically every final weapon in FFX was harder to get
Not all of them. The lightning one was more annoying than anything. (Those were the final weapons, right?)
Blitzball was just a grind.
But hey, I just got to remember the Chocobo race this morning! So now my day is ruined.
The lightning one was awful. How many strikes did you have to avoid? 100? 1000?
And didn't you have to do three absurd challenges for each weapon?
It's been so long that I don't really remember, honestly. I just remember whatever the final thing was for a few of them.
I don't remember how many but I think but you could just kind of zone out and get it once you got the pattern down.
The chocobo race I remember being just absurdly finicky and arbitrary.
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
I said the other day about thinking that the FF writing team could make something quite decent with enough flogging to keep them in line
I see it applies even more so to the game designers
I mean like, somebody ought to lose a hand for each of these
I think some of them make sense because they're the logical conclusion to one aspect of the game. Beating Blitzball? That makes sense-take that part of the game and go as far as you can with it.
Capturing lots of different enemies? Makes sense. You want this weapon, go explore everywhere and catch every enemy.
The chocobo race was dumb. Even if you were really good at it, the race was so arbitrary that it was basically luck.
Dodging 200 lightning bolts was just dumb. There's no point to getting good at that other than for the weapon.
Okay
Someone explain to me the draw of the later final fantasy games because I don't get it
Is the world just divided into Squeenix People and Non-Squeenix People
I am a man who got 1000/1000 in Dark Souls achievements and who found every blood diamond in Far Cry 2. I ground out multiplayer achievements in Stranglehold.
No achievement was too tedious or too difficult to unlock.
I think I was always that kind of person, but achievements made it far worse. I did more than one run through of FFVII to FFXII following the guide and getting every materia/card/bounty/etc even when the rewards were essentially zip. I like seeing everything a game has to offer, and completism pushes me to catch 'em all, whether they were flags, diamonds or eco cannisters. Never Pokemon, though. They should roam free.
Requirements
FF9 Excalibur II
Excalibur II's location in Memoria.
Excalibur II is one of the hardest weapons to obtain in the entire Final Fantasy series, as it cannot be bought from a shop or dropped or stolen from any monster. The only way the player can obtain the Excalibur II is to make it to the final dungeon, Memoria, into the room Gate to Space (where the party fights Lich) without exceeding 12 hours of playtime. Once Lich is defeated, the player must search the pillar on the right of the room to receive the sword. A message is left near the sword for Gilgamesh, written by Enkido, which reads:
To Brother Gil - Bro, I found the sword, like you told me. But there were two. One of 'em had a lame name, Something II. It was a dingy, old thing with flashy decorations, something you'd probably like. So I went with Excalipur. I'll be back after I find the Tin Armor.
—Enkido
This... this is might be the dumbest thing I have ever encountered in Final Fantasy
Basically every final weapon in FFX was harder to get
Not all of them. The lightning one was more annoying than anything. (Those were the final weapons, right?)
Blitzball was just a grind.
But hey, I just got to remember the Chocobo race this morning! So now my day is ruined.
The lightning one was awful. How many strikes did you have to avoid? 100? 1000?
And didn't you have to do three absurd challenges for each weapon?
It's been so long that I don't really remember, honestly. I just remember whatever the final thing was for a few of them.
I don't remember how many but I think but you could just kind of zone out and get it once you got the pattern down.
The chocobo race I remember being just absurdly finicky and arbitrary.
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
I said the other day about thinking that the FF writing team could make something quite decent with enough flogging to keep them in line
I see it applies even more so to the game designers
I mean like, somebody ought to lose a hand for each of these
I think some of them make sense because they're the logical conclusion to one aspect of the game. Beating Blitzball? That makes sense-take that part of the game and go as far as you can with it.
Capturing lots of different enemies? Makes sense. You want this weapon, go explore everywhere and catch every enemy.
The chocobo race was dumb. Even if you were really good at it, the race was so arbitrary that it was basically luck.
Dodging 200 lightning bolts was just dumb. There's no point to getting good at that other than for the weapon.
Okay
Someone explain to me the draw of the later final fantasy games because I don't get it
Is the world just divided into Squeenix People and Non-Squeenix People
They are JRPG's people like them, that's all there is to it.
I've never played that game and all I know about it is "lightning bolts" that everyone mentions grinding out the hundreds of dodges for even though it was optional
the reviews I'm reading now range from "great combat, fantastic visuals, could be more to the story and characters but whatever, 100/100" to "combat and graphics are good, but with story and writing being sorta weak I'm not given any reason to care so it falls flat 50/100"
oh and that the gameplay is also going to be very familiar to anyone who has played one of the one billion ubisoft-style sandboxes that's come out in the past few years, in either a good or bad way, depending on the person
Someone explain to me the draw of the later final fantasy games because I don't get it
Is the world just divided into Squeenix People and Non-Squeenix People
The draw of every Final Fantasy game is the good times you remember having with whatever FF game was out when you were younger.
Also all that ultimate weapon nonsense is only ever of interest to completists. You don't need to collect them and can just ignore all the grindy rubbish and barrel through the story to the end. Mostly, anyway. Some games probably require a bit of grinding, but since I'm a completist I am usually over-levelled by the time I get to the end.
Also they're usually beautiful to look at and really, really long.
News:
Reasoner:
Temporal inference control by event bag.
Improved Anticipation handling as mostly discussed.
Fixed and improved query variable question handling.
Fixed some inference bugs.
Concepts using precondition / consequence info for potential faster decisions when a goal enters.
"Macroscopic Scale" News:
Ability to find useful patterns in masses of events.
Ability to learn and use procedural knowledge much more effectively.
Faster max. inference speed compared to v1.6.4.
GUI:
Lense-inspired additions, like filtering concept graph and output.
Consistent Red/Blue (Pos/Neg evidence) color-coding.
Concept window (opened by clicking on a sentence in output log) for showing and filtering tasklinks etc.
Programmed Examples:
Pong, Microworld, Test Chamber, and the new NLP GUI.
Source-Code:
Removed unnecessary stuff from nars_core, it is nearly concise as the 1.5.x code now again.
Posts
We tease because we love.
Edit: I devoured those first two books- they're great! But there are some eye-roll-y bits.
okej.
...
I don't know swedish so I just bought 50 bottles of ketchup.
Check out my site, the Bismuth Heart | My Twitter
that's a shame, because it was one of those games that could make super interested in the world with just ten seconds of showing it to me, which is rare
I only read/listened to the first book but it's a very well written book/series from what I can see. There's a little bit of wish fulfillment but it doesn't go outside the bounds of the structure of the story (even if it's a bit on the nose in a few cases) and actually tends to follow the old rule of "be careful what you wish for" cause it almost always turns out badly in the long run.
It's got fantastic prose, I love it's pacing and I love the style of writing. Even the cringey bits can't be claimed to be badly written.
this is the same category of "flaw" as being clumsy and indecisive about suitors is for a YA fantasy targeted at girls
Tidus: Beat the chocobo race in UNDER 0:0
Wakka: Bliztball until it's the tournament prize.
Yuna: Beat the summon fights at the ruined temple.
Kilmarhi: Butterfly race, because sure why not.
Auron: Capture one of each enemy from 10 different areas.
Lulu: Dodge lightening 200 times.
Rikku: Cactuar minigame in the desert.
I said the other day about thinking that the FF writing team could make something quite decent with enough flogging to keep them in line
I see it applies even more so to the game designers
I mean like, somebody ought to lose a hand for each of these
I've got it! "Quoth" is really Bella Swan after having some LSD.
Those reviews might be over-egging it or unrepresentative (Guardian, Polygon and Eurogamer), though, I'm not saying it's the final word of judgement or anything. Most review outlets seem more complimentary, judging from MetaCritic, and Polygon's was almost entirely positive.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Though it's kind of silly how the Garlean Empire, the big bad in ARR, is pretty much entirely ignored in HW apart from some token appearances to remind us that they still exist.
yeah but most reviewers are terrible
I think some of them make sense because they're the logical conclusion to one aspect of the game. Beating Blitzball? That makes sense-take that part of the game and go as far as you can with it.
Capturing lots of different enemies? Makes sense. You want this weapon, go explore everywhere and catch every enemy.
The chocobo race was dumb. Even if you were really good at it, the race was so arbitrary that it was basically luck.
Dodging 200 lightning bolts was just dumb. There's no point to getting good at that other than for the weapon.
*cuts off hands as preventive measure*
but what if you bought an addams family themed pet mtx
what then
Its Family Day here in Ontario.
You can cut off your hands, but you can never cut out the sick heart that considered such filth.
Not with that attitude, you can't.
i feel like my mouth woulda been easier but whatever you're into docs
I mean, both seem miles ahead of sticking it up your ass and going the long way around
Typical millennial, taking the easy way out.
He can, but only once.
it's enough for me to want this game
I mean honestly the only critique that could have dissuaded me is "the teaser trailer is a lie this game is frustrating hollow shambling mess that somebody should go to prison for"
skimming metacritic reviews, it seems everyone agrees that there's not that much to the story or the writing (with that having greatly varying impacts on the score, since of course some people don't care while for others it makes everything else fall flat)
shame, because I knew right away that I could very easily be interested in learning about that world, but as far as I can see, not a single reviewer thinks it plays badly
I ask them to go in through my pupils.
Okay
Someone explain to me the draw of the later final fantasy games because I don't get it
Is the world just divided into Squeenix People and Non-Squeenix People
I wish it were more Star Trek: Picard than Star Trek: Whatever the fuck Modern Movie Shit
and the gengars who are guiding me" -- W.S. Merwin
They are JRPG's people like them, that's all there is to it.
oh and that the gameplay is also going to be very familiar to anyone who has played one of the one billion ubisoft-style sandboxes that's come out in the past few years, in either a good or bad way, depending on the person
It was pretty disappointing, much like FF VII. And I'm a big fan of RPGs.
I took one look at those ultimate weapon requirements and decided screw the sidequests I'm just going to finish the story.
The draw of every Final Fantasy game is the good times you remember having with whatever FF game was out when you were younger.
Also all that ultimate weapon nonsense is only ever of interest to completists. You don't need to collect them and can just ignore all the grindy rubbish and barrel through the story to the end. Mostly, anyway. Some games probably require a bit of grinding, but since I'm a completist I am usually over-levelled by the time I get to the end.
Also they're usually beautiful to look at and really, really long.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Wait what RPG's do you like then?
1.6.5 has been released, improved with lessons learned in our 2.0.1 version/diversion.
You should all try it out.