(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
Public
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP CreussLetnevL1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-NarLetnev
I- Erect a Monument - Spend 8 resources. 1 VP LetnevJol-Nar
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Technologies Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color) Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney**Speaker**
7 action cards
3 secret objectives Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
5 action cards
2 secret objectives Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player. L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
7 action cards
2 secret objectives Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player. Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
6 action cards
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point. Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
7 action cards
0 secret objectives
1 claimed secret objective Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
3 action cards
3 secret objectives Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
Activate the L1z1x Home System. (TP 2 --> 1)
Exhaust [0.0.0] (5R) and Bereg (5R) to build 1 Dreadnought (4R), 2 Cruisers (4R), 2 Fighters (1R), and 2 Infantry (1R) at [0.0.0]. (Forego Sarween Tools bonus) (TP/FP/SP: 1/4/2)
Gotta get that homeland defense checked out. Hey Preda, you want to be friends since we're both in last place? Crashing our fleets into each other seems counterproductive.
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
Activate Lazar/sakluag
Move the two infantry on sakluag to lazar
Exhaust Sakulag (3R)
Build 2 infantry(1)
Build 4 fighters (2)
Build one destroyer (free from saween tools)
@Elvenshae you've got a PDS shot from Arnor if you want to take it
Activate the L1z1x Home System. (TP 2 --> 1)
Exhaust [0.0.0] (5R) and Bereg (5R) to build 1 Dreadnought (4R), 2 Cruisers (4R), 2 Fighters (1R), and 2 Infantry (1R) at [0.0.0]. (Forego Sarween Tools bonus) (TP/FP/SP: 1/4/2)
Gotta get that homeland defense checked out. Hey Preda, you want to be friends since we're both in last place? Crashing our fleets into each other seems counterproductive.
Play "Disable- Play at the start of an invasion in which your opponent has a PDS unit. Your opponent loses planetary shield and space cannon abilities for that invasion. "
BrodyThe WatchThe First ShoreRegistered Userregular
@Elvenshae the Learn to Play is more concerned with broad strokes rules, and getting you through a turn the first time, rather than the the variety of corner cases that come up when you get into complicated tactical concerns.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
BrodyThe WatchThe First ShoreRegistered Userregular
edited December 2017
You're right, it would have been more accurate to say that "Ships can not end movement outside the system with a command token if they start their movement in the system with that command token". But that is wordy, a little confusing, and pointless if you don't yet realize why you might want to move out of and back into a system. I actually read the Rules Reference before we started playing, and there were a lot of rules like that which just did not make sense at the time.
Edit: Not saying other people didn't read the reference, just using it as anecdotal evidence that confusing rules are confusing until you see why they exist.
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
In light of our long-standing cooperation and mutual friendship and the fact that you stabbed me in the back, bro, how about you provide this one to me for free.
Posts
I'm counting 20 on the last update.
You spent 6 building units in your home system, then 8 on the objective, leaving you with 6. Then Winnu gave you 3, putting you up to 9.
The Diplomacy card will put you up to 12.
Map
full map
(unit visual reference)
(max component restrictions per player: 8 destroyers, 8 cruisers, 4 carriers, 5 dreadnoughts, 2 war suns, 5 PDS, 3 space docks)
Objectives
I - Lead from the Front - Spend a total of 3 tokens from your strategy and/or tactics pool. 1 VP Jol-Nar
I - Diversify Research - Own 2 technologies in each of 2 colors. 1 VP
I- Develop Weaponry - Own 2 unit upgrade technologies. 1 VP Creuss Letnev L1z1x
I- Negotiate Trade Routes - Spend 5 trade goods. 1 VP Jol-Nar Letnev
I- Erect a Monument - Spend 8 resources. 1 VP Letnev Jol-Nar
II- Manipulate Galactic Law- Spend 16 influence. 2 VP
II- ???
II- ???
II- ???
II - ???
Secret
Letnev Spark a rebellion - Win a combat against a player who has the most victory points. 1 VP
Victory Track
Elvenshae - 3
Mojo - 3
Hedgethorn - 2
Brody - 4
Preda - 1
Promissory notes (any player may give these to another. "Black player" is just the example; insert your own color)
Race specific promissory notes (only the stated race may give these)
Player mats
MrBlarney **Speaker**
3 secret objectives
Creuss promissory: Cease Fire- After the Creuss player activates a system containing your units: The Creuss player cannot move units into that system. Then, return this note to the Creuss player
Elvenshae
2 secret objectives
Letnev promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Letnev's units, lose 1 victory point and return this card to the Letnev player.
L1z1x promissory: Cease Fire- After the L1z1x player activates a system containing your units: The L1z1x player cannot move units into that system. Then, return this note to the L1z1x player
Jol-Naw promissory: Research agreement- After the Jol-Nar player researches a technology, you may research the same technology. Then, return this note to the Jol-Nar player
Mojo
2 secret objectives
Arborec promissory: Cease Fire- After the Arborec player activates a system containing your units: The Arborec player cannot move units into that system. Then, return this note to the Arborec player
Arborec promissory note: Trade Agreement- When the Arborec player replenishes commodities: the Arborec player gives you all of his commodities. Then return this card to the Arborec player.
Letnev promissory note: Political Secret- When an agenda is revealed: The Letnev player cannot vote, use action cards, or use faction abilities until after the agenda has been resolved. Then return this card to the Letnev player.
Hedgethorn
3 secret objectives
Crown of Emphidia - Law - A player gains this card and 1 victory point if they capture a planet in the owner's home system. Then the previous owner loses 1 victory point.
Winnu promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Winnu's units, lose 1 victory point and return this card to the Winnu player.
Brody
0 secret objectives
1 claimed secret objective
Winnu promissory: Cease Fire- After the Winnu player activates a system containing your units: The Winnu player cannot move units into that system. Then, return this note to the Winnu player
L1z1x promissory note: Trade Agreement- When the L1z1x player replenishes commodities: the L1z1x player gives you all of his commodities. Then return this card to the L1z1x player.
Preda
3 secret objectives
Letnev promissory: Cease Fire- After the Letnev player activates a system containing your units: The Letnev player cannot move units into that system. Then, return this note to the Letnev player
Arborec promissory note: Support from the throne. Gain 1 victory point. If you activate a system containing Arborec's units, lose 1 victory point and return this card to the Arborec player.
MrBlarney Leadership 1
Mojo Diplomacy 2
Preda Politics 3
Brody Trade 5
Elvenshae Technology 7
Hedgethorn Imperial 8
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Activate the L1z1x Home System. (TP 2 --> 1)
Exhaust [0.0.0] (5R) and Bereg (5R) to build 1 Dreadnought (4R), 2 Cruisers (4R), 2 Fighters (1R), and 2 Infantry (1R) at [0.0.0]. (Forego Sarween Tools bonus) (TP/FP/SP: 1/4/2)
Gotta get that homeland defense checked out. Hey Preda, you want to be friends since we're both in last place? Crashing our fleets into each other seems counterproductive.
@Mojo_Jojo has the next action.
Move the two infantry on sakluag to lazar
Exhaust Sakulag (3R)
Build 2 infantry(1)
Build 4 fighters (2)
Build one destroyer (free from saween tools)
@Elvenshae you've got a PDS shot from Arnor if you want to take it
@Preda 's action
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I've already shifty interdimensional pest to squat this turn. More than willing to not dish out with you too!
That said, Activate Winnu. The three dreadnought go out and pick up A GF from Mellon and a Fighter and a GF from Torkan than double back.
@Elvenshae for PDS fire, than I'll play an action card before Invasion.
I don’t think you can do that. Ships in an activated system can’t leave.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
if its move value is high enough."
Page 16 of the reference.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I was searching for it too, remebering to have read it before, but Brody beat me to it... @Elvenshae
That's a big freakin' miss. Cripes, this game's rules, sometimes.
Geth, roll 1d10t6 for PDS
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
@Elvenshae @Brody @MrBlarney @Mojo_Jojo @Hedgethorn for sabotages.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Edit: Not saying other people didn't read the reference, just using it as anecdotal evidence that confusing rules are confusing until you see why they exist.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Done! Simple! Accurate!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
No sabotage.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Was the movement rule the same in 3e? I would have just assumed it fell under entering an activated system
No Sab.
@Mojo_Jojo No idea, never played 3e.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Geth, roll 3d10t5 for Obliterating puny Invaders!
Nup.
You can move ships through a system with a token on it, even if you can't move anything additional out of it.
In any case, I went looking for the mentioned rule because not being able to move activated ships made no sense
Unless @Elvenshae has any card to play, @Brody is next.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Refresh @MrBlarney 's commodities, cashing in the L1Z1X trade promissory note.
@Mojo_Jojo @Preda @Elvenshae @Hedgethorn , 2 TG/Commodities if you want me to trigger your refresh, or to buy the secondary via Command Tokens.
Also, if anyone wants to do a little trading, I have now commodities to do so with.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
In light of our long-standing cooperation and mutual friendship and the fact that you stabbed me in the back, bro, how about you provide this one to me for free.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]