GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
I'm trying to remember what the default Y-axis was on Rogue Squadron. I think it was inverted, but that's fine when your flight controls are all on the left stick. I think non-inverted flight controls make more sense when the left stick is throttle or whatever and the right stick adjusts the camera, thus moving your vehicle/reticle (like in Halo).
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Pretty sure Rouge Squadron was not inverted. I played X-Wing a ton on PC and the first time I tried Rouge Squadron on a kiosk I was like, wtf is with these controls?
I don't think the math works out quite right for Iden to be Rey's mom. Ben becomes Kylo Ren about six or so years before TFA, and he's already Ren when they find Del and he gets murdered. So by that time Rey has already been on Jakku for about ten years.
I never use x axis inversion, but y axis inversion makes sense for plane stuff because I tend to imagine myself inside the actual plane/spaceship/etc so it makes a lot more sense there
what I can never wrap my brain around is using a control stick for a first person view (that isn't a flight sim thing with a joystick) because the way my brain views it is that you're pushing your character's view in a direction, rather than actively moving it around with a mouse
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
I just remember a time where I was playing a game that had both camera control styles, and I thought, "Wait, these controls aren't right!" So I went to the options menu and toggled it, only to realize, "Huh? This isn't right, either! Wait..."
I never use x axis inversion, but y axis inversion makes sense for plane stuff because I tend to imagine myself inside the actual plane/spaceship/etc so it makes a lot more sense there
what I can never wrap my brain around is using a control stick for a first person view (that isn't a flight sim thing with a joystick) because the way my brain views it is that you're pushing your character's view in a direction, rather than actively moving it around with a mouse
so yeah, no thank you to console FPSs
I used to think y axis inversion made it more like a plane and then I did some glider simulators.
Up and down on the stick puts the nose down and up like you’d explain expect.
Right and left on the stick causes the craft to rotate, not turn, right and left.
And then pressing down on the left pedal makes the plane turn right and vice versa.
It took a while to get my head around.
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
I don't think the math works out quite right for Iden to be Rey's mom. Ben becomes Kylo Ren about six or so years before TFA, and he's already Ren when they find Del and he gets murdered. So by that time Rey has already been on Jakku for about ten years.
So it's early here and I was told there would be no maths but:
Why would that mean that Iden isn't Rey's mom? Not trying to challenge you here, just looking for an explanation for my foggy pre-coffee brain
I never use x axis inversion, but y axis inversion makes sense for plane stuff because I tend to imagine myself inside the actual plane/spaceship/etc so it makes a lot more sense there
what I can never wrap my brain around is using a control stick for a first person view (that isn't a flight sim thing with a joystick) because the way my brain views it is that you're pushing your character's view in a direction, rather than actively moving it around with a mouse
so yeah, no thank you to console FPSs
I used to think y axis inversion made it more like a plane and then I did some glider simulators.
Up and down on the stick puts the nose down and up like you’d explain expect.
Right and left on the stick causes the craft to rotate, not turn, right and left.
And then pressing down on the left pedal makes the plane turn right and vice versa.
There is no "right" answer to camera controls, it's all in how you think about it and the popular conventions were established largely by chance. However it really really pays to join the mainstream here. Retrain yourself to use WASD with non-inverted controls and you'll never again have to suffer from inadequate config settings in a game.
I never use x axis inversion, but y axis inversion makes sense for plane stuff because I tend to imagine myself inside the actual plane/spaceship/etc so it makes a lot more sense there
what I can never wrap my brain around is using a control stick for a first person view (that isn't a flight sim thing with a joystick) because the way my brain views it is that you're pushing your character's view in a direction, rather than actively moving it around with a mouse
so yeah, no thank you to console FPSs
I used to think y axis inversion made it more like a plane and then I did some glider simulators.
Up and down on the stick puts the nose down and up like you’d explain expect.
Right and left on the stick causes the craft to rotate, not turn, right and left.
And then pressing down on the left pedal makes the plane turn right and vice versa.
It took a while to get my head around.
Pitch, Roll, Yaw, referring to control of elevators (up/down), ailerons (roll left/right around the long axis) and rudder (turn left/right along the short axis).
Or as our southern training instructor called it "Pitch and roll, yall"
Though in a non-flying game, just imagine there's a camera three feet behind the character's head that's always pointing at them. If you want to look right, you move the camera towards the character's left.
Really though if your game needs a mental construct to understand how the camera works you're probably being a little ridiculous.
So I can't link it because its not open to no patrons yet but SFDebris has been doing a sort of documentary/breakdown of the lead-up and production of the various Star Wars films. Here is the one for "A New Hope" if anybody is interested.
I personally found the ones he does for the OT interesting but only as a sort of interpreter and aggregator of the millions of documentaries that have come out over the years. Its sort of an attempt to parse all those contradictory accounts without spin. The prequels one which should be public sometime in December has been a revelation for me in breaking down the many odd decisions that led to the prequels existing in their current form.
Yes I know But I kinda liked the eerie silence. And I also like the sound design of Star Wars ships. *shrug*
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
In space, no one can hear your philharmonic orchestra
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
That hammerhead part is my favorite part of the movie after anything with Y-Wings and the squadron leader check in.
Just. Those guys go in and ride that Star Destroyer to hell.
If you look super close as the Destroyer parts crash into the shield gate you can see the hammerhead still there but its escape pods are gone on the bottom.
However due to what happens right afterward the likelihood of any of that crew making it away save is very slim.
Apparently all non-essential personnel already evacced. Of the crew that's left, I believe the official story is they all died. The ones that made it to pods got vaped when the DS fired. At least that's what it was last I checked.
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Holy shiiiiiiiiiit.
Hopefully they don't ever do that again
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I do, because I think of it as a camera that has to maintain focus on the character. If I want to look to the right, I have to swing to the left.
Heck my brain has enough trouble with right = right I don't need to bother with left = right
what I can never wrap my brain around is using a control stick for a first person view (that isn't a flight sim thing with a joystick) because the way my brain views it is that you're pushing your character's view in a direction, rather than actively moving it around with a mouse
so yeah, no thank you to console FPSs
I used to think y axis inversion made it more like a plane and then I did some glider simulators.
Up and down on the stick puts the nose down and up like you’d explain expect.
Right and left on the stick causes the craft to rotate, not turn, right and left.
And then pressing down on the left pedal makes the plane turn right and vice versa.
It took a while to get my head around.
So it's early here and I was told there would be no maths but:
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
I'm really digging Grievous in Clone Wars
Ailerons versus rudder, yeah.
Pitch, Roll, Yaw, referring to control of elevators (up/down), ailerons (roll left/right around the long axis) and rudder (turn left/right along the short axis).
Or as our southern training instructor called it "Pitch and roll, yall"
Though in a non-flying game, just imagine there's a camera three feet behind the character's head that's always pointing at them. If you want to look right, you move the camera towards the character's left.
Really though if your game needs a mental construct to understand how the camera works you're probably being a little ridiculous.
http://sfdebris.com/videos/special/herosjourney.php
I personally found the ones he does for the OT interesting but only as a sort of interpreter and aggregator of the millions of documentaries that have come out over the years. Its sort of an attempt to parse all those contradictory accounts without spin. The prequels one which should be public sometime in December has been a revelation for me in breaking down the many odd decisions that led to the prequels existing in their current form.
Steam ID: Obos Vent: Obos
I wasn't sure how this would work during the initial setup but the payoff is really good. Williams' score works exceptionally well for this scene.
Just. Those guys go in and ride that Star Destroyer to hell.
I feel the opening prison break is neat as they are using Clone wars era tech
The whole crew.
If you look super close as the Destroyer parts crash into the shield gate you can see the hammerhead still there but its escape pods are gone on the bottom.
However due to what happens right afterward the likelihood of any of that crew making it away save is very slim.
Steam ID: Obos Vent: Obos
It's a cool idea
It almost feels like a proof of Rogue One fitting right in? Like, if your Star Wars movie doesn't work with a John Williams score, you fucked up
Is there something in particular about it that you think doesn’t work? Is it a tone thing?
Apparently all non-essential personnel already evacced. Of the crew that's left, I believe the official story is they all died. The ones that made it to pods got vaped when the DS fired. At least that's what it was last I checked.