The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
X-wing is a tense, fast-paced game of tactical skirmishes which plays in ~90 minutes.
With elements of squadron building, chance, & hidden information X-wing is easy to learn but difficult to master.
In a nutshell, X-wing is played over a series of turns.
You will begin each turn by secretly assigning a maneuver to each of your ships.
Once all ships have been assigned a maneuver for the turn, those maneuvers are resolved one by one.
The order in which maneuvers are resolved is determined on a ship-by-ship basis, according to Pilot Skill.
Less-skilled pilots such as the humble Academy TIE Fighter pilot perform their maneuvers early in the turn.
Pilots of greater skill such as Han Solo, Luke Skywalker, or Darth Vader perform their maneuvers later in the turn.
Immediately after a ship has maneuvered, it may perform an action. These actions take many forms, but generally provide some additional maneuvering capacity or some offensive/defensive benefits.
Once all ships have maneuvered and taken actions, the combat phase begins and ships exchange fire!
The order in which ships shoot is determined by Pilot Skill, with more skilled pilots shooting before less-skilled pilots.
For more information, I suggest watching one of the following:
Looks fun! How do I get started?
For starters you'll need an X-wing Miniatures Game Core Set, or an X-wing Miniatures Game: The Force Awakens Core Set.
These each contain one Rebel starfighter, two Imperial starfighters, some pilot & upgrade options for each of those starfighters, a set of maneuver templates, a damage deck, tokens, dice, and the various other things you'll need for your first game or two. While not strictly necessary for your first game, it is a good idea for each player to have their own Core.
Chances are excellent that you'll want to expand your fleet almost immediately.
While X-wing is highly adaptable to various squadron point limits, standard dogfights give you 100 squadron points to build with - and you'll have to purchase additional ships to reach this.
Popular bang-for-your-buck choices include the Rebel Aces expansion and the TIE Interceptor expansion - but you can pick up anything that looks cool.
What is this?
This is an online X-Wing miniatures league for PA forum members. The goal is to have fun and play more games!
1-50) Don't be a dick.
51) Breaking rules 1-50 is a Bad Idea(tm)
52) Any issues or rules disputes come through me. I'll do my best to investigate and work out the issue with involved players. (If I'm part of the dispute, someone else will have to do it)
Games will be played in Vassal (if you can somehow play in meatspace, more power to you).
Games will be 100 points.
If you sign up you will be expected to play 1 game per week. Work with your opponent to figure out a time that you both can play. Exception: holiday weeks will be extended to 2-3 weeks
Please setup Vassal prior to your first game to get familiar with it (see Setup below).
Please setup your squad in Vassal prior to game start each week. This can be done by creating the squad, begin logging (File menu), select the whole squad and choosing "copy", then save the log.
When you are ready to bring your squad into the game, replay the log and it should pop right in
Since this is played online, it can take a little longer. Please try to allow at least 2 hours for your game each week (or play very aggressively )
At the end of the week, post the results to the thread so we can keep track of standings and the campaign at large. Try to @ me in the post so I can track it more easily
Feel free to post exciting moments/screenshots in the thread!
Games will be played using FFG's dogfight tournament rules (here) with the following exceptions:
Games will not be timed (Exception: you and your opponent both agree on a timed game; if time expires, the winner is the player who has destroyed more points than his opponent then receives a Match win)
Because games will not be timed, scoring will be as follows:
Match win: 3 points
Draw: 1 point
Match loss: 0 points
You don't have to stick to the same squad/faction each week (or submit your squads to me; I will be playing as well)
You will have to tell your opponent your squad before you begin (before obstacles are placed)
Ships and cards are not permitted until they are officially released (Wave 7 and FA Core are legal!)
You must legitimately own physical versions of any ships or cards you use, as per Fantasy Flight's rules concerning the ongoing use of Vassal to play their games
!!!! IMPORTANT: READ THIS !!!! Major changes from last season (Game rules/FAQ)
Wave 7 and Force Awakens Core are legal!
Either damage deck may be used! Each player gets to choose when building their squad.
Tournament rules state that each player comes to the table with 3 unique obstacle tokens (Asteroids and/or Debris clouds; can use obstacles from FA Core)
Both sets of 3 are added to a "pool" and those are the 6 obstacles placed in the game
Range rules for obstacle placement remain the same
TIE Phantoms no longer decloak immediately before revealing their maneuver dial.
They decloak at the beginning of the Activation Phase (after all other "beginning of Activation Phase" abilities)
Free actions can be performed while on an obstacle.
I highly encourage you to read the FAQ for other changes.
Setting up Vassal and the module - Follow the steps here: http://s93768914.onlinehome.us/xwing/
Keep in mind that no cards have text, so you will need your own card text available to you (see 5 above).