Most of my childhood-defining games are still good. But then, I was a Super Nintendo kid, born in 1988. Yoshi's Island or Terranigma are still super good games and I'll replay them anytime!
And that is genuinely the first time I've seen the cover for it (don't judge me for being a young pirate, I've mended my ways). I had no idea I was an angel, on the c64 I thought I was a postman with a flying sack full of letters.
Finished Mankind Divided last week. I guess I got a bad ending because I missed some secrets and didn't realize there was a timed section at the end. Whatever, I played the game to be all sneaky shooty not to be captain 100%. I might leave it installed because it has New Game +.
I figure next I'll try to finish Trails in the Sky which I'm like 70% of the way through. It's been a fine game, but I wish there was more to the combat and the amount dialog gets overwhelming sometimes. Like I think I've had sessions where I didn't even get to a battle, just ran around and clicked through dialog trying to check off side quests. It scratches the JRPG itch well enough though.
Late 80s for me was Where In The U.S. Is Carmen Sandiego, Wheel of Fortune on CGA, and 688 Hunter Killer (where I was always so impatient for the game to start that I'd inevitably torpedo my own ships).
Question: if you purchase from http://www.chrono.gg, do they provide you with Steam codes or something different? Also, can said codes be gifted?
I'm still stuck on chapter 3 of Hotline Miami. Looked up a video walkthrough and all I got from it was I suck and I'm too slow.
I find besides fucking up the controls I seem to be missing something as sometimes I throw a knife and it kills a dude, sometimes I throw and it just bounces off them and they knock out which throws my plan out the window.
Sometimes when I knock someone out and hit space it goes to do the finisher but other times I seem to hold them as a shield, so I know I must be doing something different to trigger that.
On PC in 1988, I was probably playing whatever quest games I or my friends had such as Space Quest 1 or 2, King's Quest 1 or 2, Zaxxon, Space Invaders, Wheel of Fortune and Family Feud. I don't remember where I got half those games but those are the ones I remember on the 5 1/4 floppies. Good time.
Question: if you purchase from chrono.gg, do they provide you with Steam codes or something different? Also, can said codes be gifted?
I've only bought something from them once but I seem to recall it being sent as a Steam key. I suppose there might be some regional restrictions on whatever key you receive but more likely than not, it can be redeemed by anyone.
Over a recent holiday, me and my brother played a bunch of stuff on the SNES Classic and got our asses kicked (Mostly Super Contra) Then we just reverted to the actual way we played games growing up, and that was him playing FF6 and me watching him play.
Over a recent holiday, me and my brother played a bunch of stuff on the SNES Classic and got our asses kicked (Mostly Super Contra) Then we just reverted to the actual way we played games growing up, and that was him playing FF6 and me watching him play.
Next week my roommate and his family will be here. I'm looking forward to watching the kids (age 11 & 13) play the SNES Classic again. Last time they were here, they made it to the third world in Super Mario World.
I'm still stuck on chapter 3 of Hotline Miami. Looked up a video walkthrough and all I got from it was I suck and I'm too slow.
I find besides fucking up the controls I seem to be missing something as sometimes I throw a knife and it kills a dude, sometimes I throw and it just bounces off them and they knock out which throws my plan out the window.
Sometimes when I knock someone out and hit space it goes to do the finisher but other times I seem to hold them as a shield, so I know I must be doing something different to trigger that.
Part 1: impacting point-first versus hilt-first makes a difference. Mostly random in practice.
Part 2: the hostage grab should only be happening when you have a one-handed firearm and your enemy has been knocked down.
When I got old I discovered all the games of my youth are crap. I tried breaking out Ultima1 ( the 1986 remake) a few weeks ago and what I remember of a huge world to explore turned out to be a grind of going back and forth between every shrine to max out my stats. I quit once I got to space.
The really odd thing was that I remember how tedious I thought space was in 1988! So why did I keep playing it then?? Maybe because 12 year olds have better patience for boredom, or perhaps limitless free time. (Or both.)
When I was 12 I could play Moonlander or Pac-man or those janky old Atari games endlessly. I played a ton of Raiders of the Lost Ark despite never knowing what to do and being terrible at it. I tried doing some retro gaming a couple years ago on my old PowerMac..6500? Something? It was still running OS 7.5.5 or something. Ancient computer in a really bulky but nice looking tower case. I fired up Doom and realized there was no mouse support which wouldn't have been so bad but it wasn't using WASD and it wouldn't let me remap the keys. I tried Civ2 next. That didn't go well. I tried playing Marathon which was a precursor to Halo. I loved that game back in the day but looking back now the graphics are just....ugh. And as much as I loved X-Wing and Tie-Fighter back in the day there's no way I'm going to play them now. I still remember how terrible some of those old missions are(I used to be a Rebel pilot like you until I had to scan one too many bulk freighters before they warped out).
Then I had the idea of hooking up my old Commodore 64(which lemme tell you seeing the Commodore bootup screen on a modern 19" monitor is kind of hilarious). Anyways, I tried firing up some of my old rpg games. Couldn't do it. The disk drive(which drove me nuts even when it was contemporary) was unbearably slow. I'm thinking it's time to find my C64 stuff a new home. There are plenty of emulators now if I ever want to revisit some of those games(not likely given my Steam backlog!).
Speaking of old games I was looking at the release dates for a few of my old favorites. X-Wing, Wing Commander, Star Control, and Chuck Yeager's Air Combat came out in the early 90s. I thought I was a bit younger when those came out. Now I'm trying to remember what exactly I was playing in the 80s. I guess Atari and Texas Instruments(and later NES/SNES and the C64) and the occasional trip to the arcade.
So apparently Tomb Raider 1, 2, and 3 are getting (or already got?) remastered versions coming to Steam that are free if you already own those titles.
Interesting... but seems weird to me.
I'll have to check when I get home to see if I own those. I know I have a bunch of Tomb Raider games.
They're not remastered, they're just source ports, as far as I'm aware. It's like running Ultimate Doom through GZDOOM.
@Poketpixie , have you tried playing Doom through something like GZDoom on your normal computer? Mouse support, redefineable controls so you can WASD, HD resolutions; configurable up the wazoo, as they say. The actual game itself is still a ton of fun and this way you don't have to retrain yourself to its original control scheme, you can just kick back and enjoy it.
When I got old I discovered all the games of my youth are crap. I tried breaking out Ultima1 ( the 1986 remake) a few weeks ago and what I remember of a huge world to explore turned out to be a grind of going back and forth between every shrine to max out my stats. I quit once I got to space.
The really odd thing was that I remember how tedious I thought space was in 1988! So why did I keep playing it then?? Maybe because 12 year olds have better patience for boredom, or perhaps limitless free time. (Or both.)
You had a higher tolerance for a lot of the dumb jank that video games had at the time because that's all there was at the time - that was your whole frame of reference for what good gameplay was.
While it was running, Yahtzee and Gabe's Let's Drown Out series covered some old adventure games, including a few notorious Sierra ones. The ending of Space Quest 3 (wherein the plot was hidden in an optional minigame whose message required an optional in-game item to decipher) prompted this exchange between the duo:
Gabe: Space Quest 3 is depressingly bad. 'cause now I'm going back in my head, I was like, "Aw, I love Sierra adventure games." It's like, wait, did I?
Yahtzee: Did you? Did you really?
Gabe: Or was it just because it was literally the only game I had on my PC at the time? Was it just like "Ah, I'll play game." It's my favorite 'cause it fuckin' exists.
That was basically my experience, only swap in King's Quest. KQ5 seemed amazing back in the day, and I thought it was just the coolest thing ever that it even got an NES port. By chance I avoided getting screwed by that one puzzle with the wolves and the food, where you have two options and one of them you need for later. Cut to trying again a few years later, where I wound up guessing wrong and saving myself into a dead end. Much shouting ensued and I walked away, wiser and more bitter.
Some games either did not stand the test of time, or were kinda rubbish even then but at that age I was basically "LIGHTS ON A SCREEN AND FUNNY DEATH ANIMATIONS WOOOOOOO"
(Quest for Glory is still awesome though, I'll go to my grave with fond memories of it.)
Yeah. Quest for Glory really does seem like the Sierra series that actually survives the nostalgia bloom. I did a replay a few months ago, really fun walk through memory lane, and without any of the infamous "oh look, you did the obvious thing that SHOULD work and now you're dead" from other Sierra games.
+4
Options
SteevLWhat can I do for you?Registered Userregular
New Wolfenstein II DLC is out. I fully expect it to be of the same quality as the previous two.
Some of us try slaying the beast instead of just feeding it.
Try stabbing it with steely knives.
The Tomb Raider stuff sounded exciting, but after some investigation it looks like they're just trying to release their mobile ports on Steam as mods for the currently existing TR games sold there. It's not a remaster, videogame "journalists" are just doofuses. You can already play the classic Tomb Raider games with modern resolutions thanks to mods, but since currently existing mods use the original game engine as a base you're still limited to a 30fps cap (thanks, 1996). If they release their iOS versions as mods that use the game data from the Steam version of the first 3 TR games than that would mean 60fps gameplay would be possible, which would be pretty cool. Hopefully the ports are configurable though, because the gameplay footage I saw would look really great if the lightbloom wasn't cranked up to 11.
It's nice that there are more options for playing the classic TR games, for a long time the easiest way to get Tomb Raider running on the PC with high resolutions and controller support was to emulate the PS1 version. You'd get the goofy texture warping due to the weird way the PS1's GPU handled perspective texture mapping as well as seaming issues but on the upside you'd get the console version soundtrack that the PC version lacked as well as savestates.
The classic games are available on the Google Play Store for $0.99 a piece, and although I was tempted to see how well they run I think I'd rather chew my own dick off than play classic TR with touch controls.
@Scratchy lulled me into a false sense of security with chatting about various horror games only to get me with Darkwood! Thanks dude, I hear this game is awesome.
Yeah. Quest for Glory really does seem like the Sierra series that actually survives the nostalgia bloom. I did a replay a few months ago, really fun walk through memory lane, and without any of the infamous "oh look, you did the obvious thing that SHOULD work and now you're dead" from other Sierra games.
Yeah, what I liked most, besides character importing, was how many puzzles were more skills-based than reliant on specific items. You still needed to do the usual adventure game stuff, but it felt more like an RPG, where some problems had multiple solutions based on how you'd trained your character. So many things could be solved just by chucking rocks at it, it was great.
Posts
His pupils grew three sizes that day.
https://en.m.wikipedia.org/wiki/Kokotoni_Wilf
And that is genuinely the first time I've seen the cover for it (don't judge me for being a young pirate, I've mended my ways). I had no idea I was an angel, on the c64 I thought I was a postman with a flying sack full of letters.
Also this:
http://www.mobygames.com/game/c64/gumshoe_ which was awesome because it had slides in first person.
Finally this was and still is one of my favourite games:
https://en.m.wikipedia.org/wiki/Creatures_II:_Torture_Trouble
A violent puzzle platformer where you had to figure out how to save your fluffy friends from horrible and graphic fates.
Now I'm all nostalgic!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I figure next I'll try to finish Trails in the Sky which I'm like 70% of the way through. It's been a fine game, but I wish there was more to the combat and the amount dialog gets overwhelming sometimes. Like I think I've had sessions where I didn't even get to a battle, just ran around and clicked through dialog trying to check off side quests. It scratches the JRPG itch well enough though.
Question: if you purchase from http://www.chrono.gg, do they provide you with Steam codes or something different? Also, can said codes be gifted?
I find besides fucking up the controls I seem to be missing something as sometimes I throw a knife and it kills a dude, sometimes I throw and it just bounces off them and they knock out which throws my plan out the window.
Sometimes when I knock someone out and hit space it goes to do the finisher but other times I seem to hold them as a shield, so I know I must be doing something different to trigger that.
Balancing... Backlogs? Surely there must be a rule against that
I've only bought something from them once but I seem to recall it being sent as a Steam key. I suppose there might be some regional restrictions on whatever key you receive but more likely than not, it can be redeemed by anyone.
SteamID: edgruberman GOG Galaxy: EdGruberman
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
http://www.fallout3nexus.com/downloads/file.php?id=16534
Some of us try slaying the beast instead of just feeding it.
Next week my roommate and his family will be here. I'm looking forward to watching the kids (age 11 & 13) play the SNES Classic again. Last time they were here, they made it to the third world in Super Mario World.
My Backloggery
I serve my master well and will be rewarded.
edit: Was talking about Huniepop.....huh, this type of game seems like it would go good with a hive queen trope.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Part 1: impacting point-first versus hilt-first makes a difference. Mostly random in practice.
Part 2: the hostage grab should only be happening when you have a one-handed firearm and your enemy has been knocked down.
Interesting... but seems weird to me.
I'll have to check when I get home to see if I own those. I know I have a bunch of Tomb Raider games.
They're not remastered, they're just source ports, as far as I'm aware. It's like running Ultimate Doom through GZDOOM.
Potato-potato
@Poketpixie , have you tried playing Doom through something like GZDoom on your normal computer? Mouse support, redefineable controls so you can WASD, HD resolutions; configurable up the wazoo, as they say. The actual game itself is still a ton of fun and this way you don't have to retrain yourself to its original control scheme, you can just kick back and enjoy it.
Steam | XBL
I think I have the first one. I hope that they have included controller support.
Thanks @HiT BiT for monstering up the place.
They provide keys to do with as you wish
That's like a single carpenter ant trying to take down a suburban sprawl.
FFXIV - Milliardo Beoulve/Sargatanas
While it was running, Yahtzee and Gabe's Let's Drown Out series covered some old adventure games, including a few notorious Sierra ones. The ending of Space Quest 3 (wherein the plot was hidden in an optional minigame whose message required an optional in-game item to decipher) prompted this exchange between the duo:
That was basically my experience, only swap in King's Quest. KQ5 seemed amazing back in the day, and I thought it was just the coolest thing ever that it even got an NES port. By chance I avoided getting screwed by that one puzzle with the wolves and the food, where you have two options and one of them you need for later. Cut to trying again a few years later, where I wound up guessing wrong and saving myself into a dead end. Much shouting ensued and I walked away, wiser and more bitter.
Some games either did not stand the test of time, or were kinda rubbish even then but at that age I was basically "LIGHTS ON A SCREEN AND FUNNY DEATH ANIMATIONS WOOOOOOO"
(Quest for Glory is still awesome though, I'll go to my grave with fond memories of it.)
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
My Backloggery
Try stabbing it with steely knives.
The Tomb Raider stuff sounded exciting, but after some investigation it looks like they're just trying to release their mobile ports on Steam as mods for the currently existing TR games sold there. It's not a remaster, videogame "journalists" are just doofuses. You can already play the classic Tomb Raider games with modern resolutions thanks to mods, but since currently existing mods use the original game engine as a base you're still limited to a 30fps cap (thanks, 1996). If they release their iOS versions as mods that use the game data from the Steam version of the first 3 TR games than that would mean 60fps gameplay would be possible, which would be pretty cool. Hopefully the ports are configurable though, because the gameplay footage I saw would look really great if the lightbloom wasn't cranked up to 11.
It's nice that there are more options for playing the classic TR games, for a long time the easiest way to get Tomb Raider running on the PC with high resolutions and controller support was to emulate the PS1 version. You'd get the goofy texture warping due to the weird way the PS1's GPU handled perspective texture mapping as well as seaming issues but on the upside you'd get the console version soundtrack that the PC version lacked as well as savestates.
The classic games are available on the Google Play Store for $0.99 a piece, and although I was tempted to see how well they run I think I'd rather chew my own dick off than play classic TR with touch controls.
I could do it if they didn't keep popping out of the ground!
Thanks/Bad @Spoit ! Another one on the pile of evil backloggery!
AND THEN WHILE I WAS TYPING THIS HE HIT ME WITH CUPHEAD!
Thank you!
Also, I just got back to work this week. All ya'll are in trouble soon lol
Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
I was ambushed by @Scratchy whilst playing ESO!
Thanks for Fear Effect Sedna! This looks pretty neat!
Yeah, what I liked most, besides character importing, was how many puzzles were more skills-based than reliant on specific items. You still needed to do the usual adventure game stuff, but it felt more like an RPG, where some problems had multiple solutions based on how you'd trained your character. So many things could be solved just by chucking rocks at it, it was great.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
It's free on Steam.
Should probably block out that key even if you've already redeemed it.
Yep, put another marble in the jar for Heroine's Quest. Really liked it and it's demon-possessed squirrel
I guess I can slay some spires though.
Thanks