We did that scenario a while back. It was pretty average difficulty for our party of four. It's another scenario that doesn't scale correctly with number of players, again due to enemy limits. We cleaned out all the non-replicating enemies very quickly, and then it was just a matter of correctly handling what was left. But for a party of two or three, getting to component limit on an enemy type would have been crippling. Hopefully that's fixed for Frosthaven. Maybe institute a scaling component limit for those types of enemies. Imagine if there was a rule that said Living Bones or Oozes are limited to 4/6/8/10 for 1/2/3/4 players, instead of limit 10 for everybody.
+1
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
We did that scenario a while back. It was pretty average difficulty for our party of four. It's another scenario that doesn't scale correctly with number of players, again due to enemy limits. We cleaned out all the non-replicating enemies very quickly, and then it was just a matter of correctly handling what was left. But for a party of two or three, getting to component limit on an enemy type would have been crippling. Hopefully that's fixed for Frosthaven. Maybe institute a scaling component limit for those types of enemies. Imagine if there was a rule that said Living Bones or Oozes are limited to 4/6/8/10 for 1/2/3/4 players, instead of limit 10 for everybody.
Yeah, it was very doable once we fully appreciated what we'd gotten ourselves into. I don't mind the fight-at-the-front setup for some scenarios as much as the respawns.
Middara has component-limited monsters and ones that drop loot for the pack, not individually. Both things it does right, as opposed to the several others it does less well.
Can I stick a Doom on things other than monsters? The card text says "place your character token on any one enemy." I can't locate a definition of "enemy" in the rulebook. Some scenarios have targets that need to be slain that aren't monsters, such as the next scenario we are doing, scenario number
42
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Can I stick a Doom on things other than monsters? The card text says "place your character token on any one enemy." I can't locate a definition of "enemy" in the rulebook. Some scenarios have targets that need to be slain that aren't monsters, such as the next scenario we are doing, scenario number
42
I no longer remember if I had a Word of Isaac reason for it but when I was Doom-ing I always assumed you could only Doom monsters, not objects. Bosses, however, are fair game if I remember what's in the scenario you mentioned.
Can I stick a Doom on things other than monsters? The card text says "place your character token on any one enemy." I can't locate a definition of "enemy" in the rulebook. Some scenarios have targets that need to be slain that aren't monsters, such as the next scenario we are doing, scenario number
42
I no longer remember if I had a Word of Isaac reason for it but when I was Doom-ing I always assumed you could only Doom monsters, not objects. Bosses, however, are fair game if I remember what's in the scenario you mentioned.
Just remember: Bosses are neither normal nor elite.
Can I stick a Doom on things other than monsters? The card text says "place your character token on any one enemy." I can't locate a definition of "enemy" in the rulebook. Some scenarios have targets that need to be slain that aren't monsters, such as the next scenario we are doing, scenario number
42
Paraphrased from the official FAQ thread on BGG (I think it's spoiler free?) : Obstacles (even obstacles with hit points) are not monsters, and cannot be afflicted with negative conditions, force-moved, or
Can I stick a Doom on things other than monsters? The card text says "place your character token on any one enemy." I can't locate a definition of "enemy" in the rulebook. Some scenarios have targets that need to be slain that aren't monsters, such as the next scenario we are doing, scenario number
42
Paraphrased from the official FAQ thread on BGG (I think it's spoiler free?) : Obstacles (even obstacles with hit points) are not monsters, and cannot be afflicted with negative conditions, force-moved, or
Doomed
Ah ok, that linked FAQ has a note on the scenario in question, which clears it up for me. That note was not in the other versions of the "official" FAQ I was looking at. :X
That version of the FAQ says that the things in the scenario count as obstacles, and the Angry Face notes in that FAQ version say that obstacles can't be doomed.
If you are a fan of looking ahead you should check out the level 8 cards for Angry Face. There is one that I think you will find particularly interesting. I got a lot of dirty looks the first map I used it on.
Yup. I tried not to be too bad with it, but my personal quest required a lot of gold. So once I was ready to move on from my character I made sure the rest of the team was ready for Angry Face to move on as well.
And I strongly recommend that, if you draw that PQ, just re-roll. The contents of the envelope is the worst bullshit.
X spoilers (which I wish I had read before opening the envelope):
It's a riddle that, via both an augmented reality puzzle and looking at every single picture in the entire game to find clues with no indication that either is what you have to do, leads you to a website that will allow you to buy (except they're sold out) a new character class.
You can download the PDF of the cards and stuff, so have fun trying to get that printed to an acceptable quality.
[Expletive deleted] on
Sic transit gloria mundi.
0
gavindelThe reason all your softwareis brokenRegistered Userregular
We just finished the X personal quest today. Scenario 60.
Two attempts. First attempt ended in a near-instant wipe when we opened the door to the first room and saw 10 snakes. The snakes proceeded to do their jump to swarm out of the room and their "+2 if you have another snake near" to drop the Two Mini bear and the Brute below scenario viability in two rounds.
We restarted and went for the long rooms first. The scenario heavily rewards jump in order to get past the inevitable glut of monsters in each doorway. A scenario-wide damage starts on round 7.
One character went off on his own into the ooze room. The oozes spawned instantly. HIm and 10 oozes in a room. We all figure we're completely screwed because this is one of the "any exhaust fails you" scenarios.
The oozes then spawned 3 more times in a row, and the scenario fire damage finished them off.
We abused the Two Mini "swap two figures" ability for the last room and won with about 10 collective health and one turn to go. I feel like a group with the Eclipse/Daggers/Mindthief would have absolutely laughed at this one. This scenario only reinforces my belief that every class needs an easy jump card, even if it costs enhancements.
As far as envelope X...
Hahaha, no.
Seriously, no.
Just don't bother. Go look up the class and be done with it.
Dooms say "any one enemy". Does this require Line of Sight, or not? LOS rules mention that anything that has a range requires LOS, does "any one enemy" count as a range?
Dooms say "any one enemy". Does this require Line of Sight, or not? LOS rules mention that anything that has a range requires LOS, does "any one enemy" count as a range?
Anyone means any one. No range, LOS, or other requirements. Just has to be an enemy (no destructible pillars or what have you).
It's not even bullshit in the form of a bullshit scenario
it's just straight puzzle bullshit out of one of those shitty point and click adventure games. Not the good ones, but the bullshit ones where you have to mash everything against everything else because how you get from A to B makes no logical sense
So uh, enjoy it when you get to it I guess
X:
It's also literally the only thing in the game that's not accomplished purely through scenarios and/or town/city events.
And doesn't tell you that.
[Expletive deleted] on
Sic transit gloria mundi.
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Yeah, we opened X and promptly forgot about it due to a hiatus, then got to have our own discussion about how silly it is a week ago when someone asked if we had it and I went "Yep, we opened it like a year ago."
It's a neat idea with really, really poor execution.
And I strongly recommend that, if you draw that PQ, just re-roll. The contents of the envelope is the worst bullshit.
X spoilers (which I wish I had read before opening the envelope):
It's a riddle that, via both an augmented reality puzzle and looking at every single picture in the entire game to find clues with no indication that either is what you have to do, leads you to a website that will allow you to buy (except they're sold out) a new character class.
You can download the PDF of the cards and stuff, so have fun trying to get that printed to an acceptable quality.
Regarding the reward from Envelope X
Frosthaven backers can order a copy of the reward as an addon, for whatever that's worth, which is apparently $15
And I strongly recommend that, if you draw that PQ, just re-roll. The contents of the envelope is the worst bullshit.
X spoilers (which I wish I had read before opening the envelope):
It's a riddle that, via both an augmented reality puzzle and looking at every single picture in the entire game to find clues with no indication that either is what you have to do, leads you to a website that will allow you to buy (except they're sold out) a new character class.
You can download the PDF of the cards and stuff, so have fun trying to get that printed to an acceptable quality.
Regarding the reward from Envelope X
Frosthaven backers can order a copy of the reward as an addon, for whatever that's worth, which is apparently $15
Is there a mini? I'd mostly want a mini. Please note: I haven't opened X yet and don't know what it is other than a class that requires jumping through some BS treasure hunt hoops.
Envelope X reward spoilers
I don't know if there's a definitive answer to your question - he said yes to standees for the summons, but I don't think he's said one way or another about the mini, so I'd guess probably not
The game owner apparently has a physical object that has a key for decoding the runes, but I don't see that on the list of components. Is that something we're supposed to have (already)? Where did it come from?
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
The game owner apparently has a physical object that has a key for decoding the runes, but I don't see that on the list of components. Is that something we're supposed to have (already)? Where did it come from?
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
The game owner apparently has a physical object that has a key for decoding the runes, but I don't see that on the list of components. Is that something we're supposed to have (already)? Where did it come from?
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
It was a Kickstarter reward.
I have a decoder, and it came with my non-KS 2nd ed of the game.
The game owner apparently has a physical object that has a key for decoding the runes, but I don't see that on the list of components. Is that something we're supposed to have (already)? Where did it come from?
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
It was a Kickstarter reward.
I have a decoder, and it came with my non-KS 2nd ed of the game.
The game owner apparently has a physical object that has a key for decoding the runes, but I don't see that on the list of components. Is that something we're supposed to have (already)? Where did it come from?
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
It was a Kickstarter reward.
I have a decoder, and it came with my non-KS 2nd ed of the game.
Decoded code stuff:
It's for the x envelope and thus bullshit.
Oh good deal, glad they added it in
It's just a piece of paper with runes-to-latin, so I'm sure it's floating around online somewhere, too.
Our Triforce should be retiring next time. I am eager for that character to go away.
It just seems way too strong. Kill all regular enemies in a triangle is just nutso, even with four players where most of the enemies are elites. That attack typically gets to delete two targets, 2 or 3 times per scenario, which can be worth 20+ damage. And most of its other turns are worth 10+ damage. Just seems way more than what most of the other characters can do.
Our Triforce should be retiring next time. I am eager for that character to go away.
It just seems way too strong. Kill all regular enemies in a triangle is just nutso, even with four players where most of the enemies are elites. That attack typically gets to delete two targets, 2 or 3 times per scenario, which can be worth 20+ damage. And most of its other turns are worth 10+ damage. Just seems way more than what most of the other characters can do.
Have you played with Eclipse, as I find them to have similar strengths? Just wondering you found the same challenges?
Ok, our Triforce retired, and will be playing a Lightning Bolt next. That character looks pretty interesting, we'll see how it plays.
I got a cool item out of a treasure chest, that makes me want to pivot my entire Angry Face build. Unfortunately, the key card for the new build was skipped at a previous level, and I don't really want to pick down level cards as I'm just getting into the ridiculous cards for my chosen build. Oh well
In tonight's scenario, I drew my "no damage" card at the absolute worst time.
Angry Face character, some Prosperity 4-ish items:
I had my my combo ready: next three times a Doomed enemy died, the doom would move to an enemy within 2; the Doom in question was "I get +2 attack against this target"; my bottom action was "+3 attack vs Doomed enemies", and I was attacking with Rain of Arrows (Attack 3 vs all enemies within 3) with Hawk Helm and Major Power Potion on. So attack 5 against everything within range 4 of me, and an additional +5 for the target being doomed, and the dooms were going to move around. And I drew the miss on the first attack, so the doom just sat there not doing anything
Fortunately, Attack 5 on a bunch of enemies is Still Real Good, and it helped clear out a messy situation. But it could have been complete devastation.
Ok, our Triforce retired, and will be playing a Lightning Bolt next. That character looks pretty interesting, we'll see how it plays.
I got a cool item out of a treasure chest, that makes me want to pivot my entire Angry Face build. Unfortunately, the key card for the new build was skipped at a previous level, and I don't really want to pick down level cards as I'm just getting into the ridiculous cards for my chosen build. Oh well
This is why we use the house rule that you can re-spec.
I'm not convinced the other build is actually good anyway, even with the rare item to support it. I rejiggered my level 1 and X cards to try the baby version of the build, and it was...not great. There's probably a way to make it work, but it probably requires a certain type of party composition, and may require a certain party size.
edit: I miss the days when I was the only one in the party paying attention to loot. Now there are two other party members making use of Loot 1s, and it's affecting my bottom line
Our Cragheart is hating life right now. He had mentioned on a previous night that he felt like the character wasn't very good. He didn't say anything last night, but I think I could hear a mixture of pain and boredom in his voice. As Angry Face, I can think of three ridiculous turns I had. The Lightning Bolt had two or three fairly ridiculous turns. Music Note did very consistently good Music Note stuff. Cragheart was just kind of...there? Dropping three rocks at range is ok at throwing down non-attack damage, but it's tricky to set up, especially in 4p games where every room is constantly jam-packed full of enemies (or loot tokens, if the rest of us went first and killed them already). The rest of Cragheart's cards seem to require jumping through even more hoops than that, to get an attack that's "sort of ok". And to top it off, Cragheart's initiatives seem to be uniformly slow, so even if the enemies are lined up for him to make a good move, by the time his turn rolls around the rest of the party and/or the monsters themselves have ruined it.
Anyone have especially good experiences with ol' Craggy? Trying to figure out if there's anything to be done. Considering recommending the shoes that let you tweak initiative, that seems like that might help a little.
Our Cragheart is hating life right now. He had mentioned on a previous night that he felt like the character wasn't very good. He didn't say anything last night, but I think I could hear a mixture of pain and boredom in his voice. As Angry Face, I can think of three ridiculous turns I had. The Lightning Bolt had two or three fairly ridiculous turns. Music Note did very consistently good Music Note stuff. Cragheart was just kind of...there? Meteor is ok at throwing down non-attack damage, but it's tricky to set up, especially in 4p games where every room is constantly jam-packed full of enemies (or loot tokens, if the rest of us went first and killed them already). The rest of Cragheart's cards seem to require jumping through even more hoops than that, to get an attack that's "sort of ok". And to top it off, Cragheart's initiatives seem to be uniformly slow, so even if the enemies are lined up for him to make a good move, by the time his turn rolls around the rest of the party and/or the monsters themselves have ruined it.
Anyone have especially good experiences with ol' Craggy? Trying to figure out if there's anything to be done. Considering recommending the shoes that let you tweak initiative, that seems like that might help a little.
I started with Cragheart and had similar experiences early on. I found focusing on creating and destroying rocks (and the awesome Dirtnado) to be the way to go.
+1
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Our Cragheart is hating life right now. He had mentioned on a previous night that he felt like the character wasn't very good. He didn't say anything last night, but I think I could hear a mixture of pain and boredom in his voice. As Angry Face, I can think of three ridiculous turns I had. The Lightning Bolt had two or three fairly ridiculous turns. Music Note did very consistently good Music Note stuff. Cragheart was just kind of...there? Meteor is ok at throwing down non-attack damage, but it's tricky to set up, especially in 4p games where every room is constantly jam-packed full of enemies (or loot tokens, if the rest of us went first and killed them already). The rest of Cragheart's cards seem to require jumping through even more hoops than that, to get an attack that's "sort of ok". And to top it off, Cragheart's initiatives seem to be uniformly slow, so even if the enemies are lined up for him to make a good move, by the time his turn rolls around the rest of the party and/or the monsters themselves have ruined it.
Anyone have especially good experiences with ol' Craggy? Trying to figure out if there's anything to be done. Considering recommending the shoes that let you tweak initiative, that seems like that might help a little.
I started with Cragheart and had similar experiences early on. I found focusing on creating and destroying rocks (and the awesome Dirtnado) to be the way to go.
Our Cragheart player made it his job to shove enemies through as many obstacles as possible. There's one early scenario with a winding path through bookcases that was made SIGNIFICANTLY easier by the Cragheart plowing a more direct shortcut.
Backup Ammunition is the key card for not hating Cragheart, but obstacle control is clutch as well.
Our Cragheart is hating life right now. He had mentioned on a previous night that he felt like the character wasn't very good. He didn't say anything last night, but I think I could hear a mixture of pain and boredom in his voice. As Angry Face, I can think of three ridiculous turns I had. The Lightning Bolt had two or three fairly ridiculous turns. Music Note did very consistently good Music Note stuff. Cragheart was just kind of...there? Meteor is ok at throwing down non-attack damage, but it's tricky to set up, especially in 4p games where every room is constantly jam-packed full of enemies (or loot tokens, if the rest of us went first and killed them already). The rest of Cragheart's cards seem to require jumping through even more hoops than that, to get an attack that's "sort of ok". And to top it off, Cragheart's initiatives seem to be uniformly slow, so even if the enemies are lined up for him to make a good move, by the time his turn rolls around the rest of the party and/or the monsters themselves have ruined it.
Anyone have especially good experiences with ol' Craggy? Trying to figure out if there's anything to be done. Considering recommending the shoes that let you tweak initiative, that seems like that might help a little.
I started with Cragheart and had similar experiences early on. I found focusing on creating and destroying rocks (and the awesome Dirtnado) to be the way to go.
Our Cragheart player made it his job to shove enemies through as many obstacles as possible. There's one early scenario with a winding path through bookcases that was made SIGNIFICANTLY easier by the Cragheart plowing a more direct shortcut.
Backup Ammunition is the key card for not hating Cragheart, but obstacle control is clutch as well.
Posts
Yeah, it was very doable once we fully appreciated what we'd gotten ourselves into. I don't mind the fight-at-the-front setup for some scenarios as much as the respawns.
Middara has component-limited monsters and ones that drop loot for the pack, not individually. Both things it does right, as opposed to the several others it does less well.
Paraphrased from the official FAQ thread on BGG (I think it's spoiler free?) : Obstacles (even obstacles with hit points) are not monsters, and cannot be afflicted with negative conditions, force-moved, or
Ah ok, that linked FAQ has a note on the scenario in question, which clears it up for me. That note was not in the other versions of the "official" FAQ I was looking at. :X
X spoilers (which I wish I had read before opening the envelope):
You can download the PDF of the cards and stuff, so have fun trying to get that printed to an acceptable quality.
We restarted and went for the long rooms first. The scenario heavily rewards jump in order to get past the inevitable glut of monsters in each doorway. A scenario-wide damage starts on round 7.
One character went off on his own into the ooze room. The oozes spawned instantly. HIm and 10 oozes in a room. We all figure we're completely screwed because this is one of the "any exhaust fails you" scenarios.
The oozes then spawned 3 more times in a row, and the scenario fire damage finished them off.
We abused the Two Mini "swap two figures" ability for the last room and won with about 10 collective health and one turn to go. I feel like a group with the Eclipse/Daggers/Mindthief would have absolutely laughed at this one. This scenario only reinforces my belief that every class needs an easy jump card, even if it costs enhancements.
As far as envelope X...
Seriously, no.
Just don't bother. Go look up the class and be done with it.
X:
And doesn't tell you that.
It's a neat idea with really, really poor execution.
Regarding the reward from Envelope X
Envelope X reward spoilers
Regardless, I spent like half an hour this afternoon cracking the code on my own, so not a big deal, mostly just curious whether I wasted my time or not.
It was a Kickstarter reward.
I have a decoder, and it came with my non-KS 2nd ed of the game.
Decoded code stuff:
Oh good deal, glad they added it in
It's just a piece of paper with runes-to-latin, so I'm sure it's floating around online somewhere, too.
Have you played with Eclipse, as I find them to have similar strengths? Just wondering you found the same challenges?
I got a cool item out of a treasure chest, that makes me want to pivot my entire Angry Face build. Unfortunately, the key card for the new build was skipped at a previous level, and I don't really want to pick down level cards as I'm just getting into the ridiculous cards for my chosen build. Oh well
Angry Face character, some Prosperity 4-ish items:
Fortunately, Attack 5 on a bunch of enemies is Still Real Good, and it helped clear out a messy situation. But it could have been complete devastation.
This is why we use the house rule that you can re-spec.
edit: I miss the days when I was the only one in the party paying attention to loot. Now there are two other party members making use of Loot 1s, and it's affecting my bottom line
Anyone have especially good experiences with ol' Craggy? Trying to figure out if there's anything to be done. Considering recommending the shoes that let you tweak initiative, that seems like that might help a little.
I started with Cragheart and had similar experiences early on. I found focusing on creating and destroying rocks (and the awesome Dirtnado) to be the way to go.
Backup Ammunition is the key card for not hating Cragheart, but obstacle control is clutch as well.
Auto-damage is the best damage