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[Gloomhaven] A small, quick party game

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Posts

  • FryFry Registered User regular
    edited September 4
    kp0sxfui3fa8.png

    I don't know the names of the monsters well enough to match them up with the images. I was talking about the critters that are adjacent to the trap. The one-black-two-white monster (a Flame Demon, I guess?) at the top left will go left around the damaging terrain on its way out the door. The movement of the one-black-two-white monster at the top right will depend on how fast it is - if its speed is 3+ it will go to the right around the lava tiles, if its speed is 2- it will go left around the lava tiles.

    In the current position, none of the monsters will go into either lava or the traps, since there is a path that will eventually get them out the door without having to go through lava or traps. If there were a monster directly left of the trap, then some monsters with speed=1 might be forced through the trap, or if there were a monster directly left of the row of three lava tiles, that might force some slow monsters through the lava.

    edit: actually wait I'm wrong, if the triple-white monster immediately right of the trap is speed=1, it is going to decide that it has to go through either lava or the trap to get out, so it'll choose to go through the trap. The Flame Demon at the top-right of the lava is blocking the long way around, for critters with speed=1. Monster pathing is hard :/

    Fry on
    Vyolynce
  • RiokennRiokenn Registered User regular
    edited September 4
    I'm sorry. I should probably mention the Flame Demons have fly. So the 2 white 1 yellow in the middle is hovering over a lava tile. I updated the map tile for it to make a bit more sense. Just know the a flame demon put the trap there and he is gone now.
    2c8t5g38ialu.png

    Riokenn on
  • FryFry Registered User regular
    edited September 4
    Ah, ok, if there's a lava tile under that guy, that changes things.

    - All of the Flame Demons don't care about any of the lava tiles OR the trap, since they have flying, so they will just hustle as close as they can towards the party. There can still be some weird things happen if they have very slow moves and there's a huge pileup of other enemies blocking spots they want to get to

    - assuming no jump/fly for the non-Flame Demon enemies, they are probably going to take the (very long) path around all of the lava tiles and trap. If they are only speed 1 though, that Flame Demon at the top right is "permanently" blocking the safe path around the lava. The first one of those two units to move will step on the trap; the other one will probably starting moving as if to walk through the lava, assuming some of the other critters haven't gotten out of the way.

    Fry on
  • RiokennRiokenn Registered User regular
    edited September 4
    Ok I think I am starting to get it.
    If the non demons have speed 1 as a base stat on their card and it's their turn to move first and the fire demon is blocking the safe route they have to go on the trap/lava. (Which one would they go through first?)
    But what if their ability card modifies their movement for +1? Then they would head for the safe route right?
    Say the 3 yellow monster moves up two hexes to the right of the lava tile. What happens if that monster (usually has 3 movement) draws an ability card and drops him down to 1 movement for the turn? Would he start heading back towards the trap or continue on the safe route with the flame demon blocking?

    Riokenn on
  • VyolynceVyolynce Registered User regular
    The easy solution here is to just kill/stun/immobilize the bastards before they can activate. :p

    ElvenshaeFryAuralynx
  • FryFry Registered User regular
    edited September 4
    Riokenn wrote: »
    Ok I think I am starting to get it.
    If the non demons have speed 1 as a base stat on their card and it's their turn to move first and the fire demon is blocking the safe route they have to go on the trap/lava. (Which one would they go through first?)
    But what if their ability card modifies their movement for +1? Then they would head for the safe route right?
    Say the 3 yellow monster moves up two hexes to the right of the lava tile. What happens if that monster (usually has 3 movement) draws an ability card and drops him down to 1 movement for the turn? Would he start heading back towards the trap or continue on the safe route with the flame demon blocking?

    Each turn they determine which direction they're going by their current speed (and movement mode, for enemies that only sometimes fly/jump) - they assume that they will always be moving at that speed and that all of the other enemies will remain exactly where they are (even though that's probably a bad assumption).

    I don't see anything on page 31 (Monster Interaction with Hazards and Traps) specifying whether monsters prefer to go through lava or traps, so I think that would be player's choice (assuming both get the monster equally close to their target in the least amount of movement and damage spaces).

    If triple-yellow guy has a base speed of 1, he'll go through the trap if his movement modifier is zero. If he has a +1 speed modifier, his speed for this turn is 2, and he'll see that he could eventually get there going the long way around, so he'll move up two. If he does that, and next turn none of the enemies have moved, and his speed modifier for next turn is +0, he will in fact move back down a space, since he can't complete a safe path at that speed, so he'll revert to the shortest path. The monsters aren't terribly bright!

    edit: shit, the diagram and explanation on page 31 kind of disagrees with everything I've been saying. I have no idea. *flips table*

    Fry on
  • RiokennRiokenn Registered User regular
    edited September 4
    Yeah I remember the example they give on that page saying the Archer wouldn't go backwards because it wouldn't bring it closer to the enemy. So the monster just sits there.

    So in my first example, me leaving triple white there by the trap was right.....right? I would also leave triple yellow there as well whenever he had range in his attacks that turn.

    EDIT: For the sake of the example on Page 31 I'll say that I should have had triple white move around the hazardous hexes to get in range to the left of the trap hex to attack. Though I will say if triple yellow ever moved, then triple white has a viable spot to snipe. Depending how far away he was from that hex and the hex to the left of the trap.

    Riokenn on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    There's a flowchart on BGG that helps. In the Archer example, there's a valid non-trap path (through the other enemy) and they move as far as they can along that path (even if that movement is zero). Other monsters effectively don't exist when they're figuring out a path.
    2c8t5g38ialu.png

    In that image, the monsters to the right try to go all the way around, because that's the only non-trap path. If they're movement 1, they'll have to stop at any monster who happens to be along the path. If a trap shows up on that path, then there's no non-trap route to attack, so they'll take the one with the least hexes; probably through the actual trap tile. I think it's player choice between hazards and traps.

    QPPHj1J.jpg
    Riokenn
  • VyolynceVyolynce Registered User regular
    Played a scenario tonight where I accidentally mistook Inox Guard icons for (additional) Inox Archers. We didn't catch it until we had cleared the room, by which time it was far too late to correct the error. Might have actually made things marginally harder but impossible to say since we would have made different decisions anyway. Just gonna ignore the variant and keep the win.

    In other news, those icons (and the Vermlings') are way too similar at such a small size...

    Auralynx
  • RiokennRiokenn Registered User regular
    About item 113:
    If you use Skullbane Axe for an area effect attack it only works on one enemy or all the enemies in the red hexes?

    About Cragheart pushing Flying Monsters:
    When using Heaving Swing on flying monsters and pushing them towards obstacles, do they destroy the obstacles or hover over them?

    About Ranged Monsters and Focus:
    Say there is a Monster with ranged attack and on an adjacent Hex there is a cragheart and two hexes away from the Monster there is a brute. Is the monster with range backs up and focusing the cragheart or standstill for the brute? What if it cannot move this turn? Would it focus the cragheart with disadvantage or go for the brute instead?

  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    Riokenn wrote: »
    About item 113:
    If you use Skullbane Axe for an area effect attack it only works on one enemy or all the enemies in the red hexes?

    About Cragheart pushing Flying Monsters:
    When using Heaving Swing on flying monsters and pushing them towards obstacles, do they destroy the obstacles or hover over them?

    About Ranged Monsters and Focus:
    Say there is a Monster with ranged attack and on an adjacent Hex there is a cragheart and two hexes away from the Monster there is a brute. Is the monster with range backs up and focusing the cragheart or standstill for the brute? What if it cannot move this turn? Would it focus the cragheart with disadvantage or go for the brute instead?

    Only works on one enemy, flying monsters still destroy the obstacle and take damage, and focus is determined before attack is figured out (so it'd focus on the adjacent enemy and then try to move away, if it can), respectively.

    QPPHj1J.jpg
    RiokennVyolynceSaurfang
  • SniperGuySniperGuy Also known as Dohaeris Registered User, ClubPA regular
    edited September 12
    Is it possible to order replacement blue item cards? Somehow we seem to be completely unable to find them. We used YASS to sort stuff and in the process I think they might have gotten thrown away or something because I am at a complete loss on where to find them and we didn't need them until tonight. Is there a way to order replacements?

    edit: answered my own question: http://www.cephalofair.com/contact

    SniperGuy on
    Me on Twitch!
    Dohaeris210 on PSN / SniperGuy710 on Xbone Live
    Me on Steam
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    I'm with you, SG. I foresee GLOOMHAVEN getting so much play with so many different groups that I, um...

    bought a second copy just to have spare parts. Which I've already needed to dip into.

    ElvenshaeRiokennSniperGuy
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