I think they might 'end the war' from a narrative standpoint, because it increasingly just doesn't make sense; like from a story standpoint thrall (ugh) et al will lead the horde races and be friendly with the alliance.
mechanically though I feel like too many systems rely on there being two factions, and an outright merger of gilneans/night elves/undead onto one 'side' is a bridge too far narratively
letting cross-faction groups form for such as flex raids and m+ I think should've happened long ago anyway
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
As much as I'd love to blow up the faction divide, that shit ain't happenin', Blizzard don't have the stones to try.
Now, giving the player the ability to give the faction war the double middle fingers and allow you to communicate, guilds, party and raid with the other side, that I could see. If you pvp together, it'll just do what it does already with the mercenary system and make non-faction-appropriate players appear faction appropriate.
Yeah, whatever form it would take, it won't be a clean break. It'll be some kind of kludgy work-around solution that has the net effect of ending the faction divide for social & PVE gameplay (especially in new expac areas), but doesn't require them to nuke all of the old content and game mechanics built around there being a Horde and an Alliance.
Rift ended the faction split by just inventing PvP-only factions. So out in the game world it doesn’t matter unless you flag yourself or whatever.
If WoW tightened up the leveling using my aforementioned New Leveling Zone method, then you can bypass all the messy faction stuff. You can even keep the Horde and Alliance flags for players, but it only applies to pre-9.0 zones. Just handwave it was traveling to the past before the factions united.
Like seriously, BFA has to do SOMETHING to make this trainwreck at least somewhat worth it.
Fairly certain they had a mechanism in the past where Horde and Alliance players were in the same faction.
Granted, it was during the zombie plague in the lead-up to Wrath. Horde and Alliance players who went zombie were moved to a third faction where they could trade items back and forth, talk to each other, and join parties. I'm not sure the status of that code given how long it's been and how many expansions they've dropped.
+1
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reVerseAttack and Dethrone GodRegistered Userregular
Fairly certain they had a mechanism in the past where Horde and Alliance players were in the same faction.
Granted, it was during the zombie plague in the lead-up to Wrath. Horde and Alliance players who went zombie were moved to a third faction where they could trade items back and forth, talk to each other, and join parties. I'm not sure the status of that code given how long it's been and how many expansions they've dropped.
Pandaren start out neutral, so it's definitely something the engine is capable of.
Fairly certain they had a mechanism in the past where Horde and Alliance players were in the same faction.
Granted, it was during the zombie plague in the lead-up to Wrath. Horde and Alliance players who went zombie were moved to a third faction where they could trade items back and forth, talk to each other, and join parties. I'm not sure the status of that code given how long it's been and how many expansions they've dropped.
Pandaren start out neutral, so it's definitely something the engine is capable of.
Ok I cannot find it right now as my screenshot folder is years of screenshots so a needle in a haystack
I made my panda warrior alliance on a coin flip but while she was in her storybook land she could use the horde flagged toys
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
essences are just glyphs but less convenient change my mind
"due to popular interest in wow classic, we're bringing back soul shard bags and ammo bags in BFA"
The authentic experience
+1
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Kai_SanCommonly known as Klineshrike!Registered Userregular
Insert guy with finger pointing then not finger pointing meme.
I mean, at least they have an extra button for one of them. But it seems like they dumbed down a bunch of them from the initial implementation. I thought their goal was to create something that FELT impactful. I know we just have green ones right now, but still.
I miss Cata glyphs. I don't care about balance. I just miss how it felt to customize shit.
It just feels like there needs to be a different interface/storage for quest items and limited-time stuff like the Murloc trading items; it’s crummy to run around Nazjatar for 30 minutes and have your bag space be totally consumed by all the random zone-specific stuff
it was the smallest on the list but
Pluto was a planet and I'll never forget
+3
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Kai_SanCommonly known as Klineshrike!Registered Userregular
If we didn't need to keep like 20+ Azerite gear pieces maybe we would have room :bzz:
Man I can't wait to get all that cloth with Strength again in Classic.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Other games have such elegant trade skill systems and actually give players the agency to feel like they are creating something meaningful.
WoW's treatment of tradeskills is basically that consumables (potions, flasks, food, glyphs) are king, and if you want to make armor that's worth a damn too bad.
essences are just glyphs but less convenient change my mind
Essences have bigger and more interesting effects.
Eh, not really. There were glyphs that gave new skills as well. Such as the warlock Dark Apotheosis form which let them tank. That is a pretty significant effect.
Other games have such elegant trade skill systems and actually give players the agency to feel like they are creating something meaningful.
WoW's treatment of tradeskills is basically that consumables (potions, flasks, food, glyphs) are king, and if you want to make armor that's worth a damn too bad.
?
In 8.1 and now 8.2, every crafting profession can make 1-2 pieces of Mythic Raid level gear.
Other games have such elegant trade skill systems and actually give players the agency to feel like they are creating something meaningful.
WoW's treatment of tradeskills is basically that consumables (potions, flasks, food, glyphs) are king, and if you want to make armor that's worth a damn too bad.
?
In 8.1 and now 8.2, every crafting profession can make 1-2 pieces of Mythic Raid level gear.
Doing that requieres a lot of Nazjatar currency grinding, if I'm correct.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Other games have such elegant trade skill systems and actually give players the agency to feel like they are creating something meaningful.
WoW's treatment of tradeskills is basically that consumables (potions, flasks, food, glyphs) are king, and if you want to make armor that's worth a damn too bad.
?
In 8.1 and now 8.2, every crafting profession can make 1-2 pieces of Mythic Raid level gear.
Doing that requieres a lot of Nazjatar currency grinding, if I'm correct.
Raid currency and Expulsom, but it's really not that bad. Also, I think it is completely reasonable and correct that getting the highest level of gear available in game should take either a lot of effort (to do Mythic raids) or a lot of time (to farm materials). It should not be trivial to get literally the best obtainable gear.
edit: And to be clear, it's not even that much time to farm mats. You could get all the Breaths of Bwonsamdi that you needed in 3-4 weeks of partial heroic BoD clears. Now you won't even need the new one for every clear, just 220 to fully upgrade the crafting bench in Naz and you're all set. Just gotta farm a fair amount of Expulsom, which comes from everywhere.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It's guaranteed from trinkets and has a high chance from epics, I haven't found getting it to be too onerous. The real issue with Expulsom is that you need it to make cauldrons.
I have honestly not looked at the 8.1 or 8.2 crafted gear. But all of the 8.0 crafted gear was bind on create, which is stupid.
Not true. All the ilvl 340 stuff, which was release Heroic Dungeon level (i.e. what you generally go into the first raid tier with) is Bind on Equip. The stuff that's Mythic raid equivalent is Bind on Pickup but I think that's fair, especially since folks who just want to buy gear can grab from the AH the raid Bind on Equip pieces that are random zone drops.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited July 2019
Also you can farm all the Benthic pieces as a solo player, which puts you at normal Battle of Dazar'alor item level, and farm more Prismatic Manapearls to upgrade them to just below Heroic Eternal Palace IIRC.
The rate you get mana pearls after you finish all the quests is pretty abysmal though. It will take probably a month of doing dailies and world quests to get enough of them to upgrade one piece to max.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I'm assuming the rate will increase as more stuff opens and the storyline progresses.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited July 2019
A freshly leveled 120 is really going to struggle in that first batch of quests, altho the 370 weapon helps. It does not take long to farm up 30 Manapearls, however, and that gets you to 370-ish item level.
It's guaranteed from trinkets and has a high chance from epics, I haven't found getting it to be too onerous. The real issue with Expulsom is that you need it to make cauldrons.
I have honestly not looked at the 8.1 or 8.2 crafted gear. But all of the 8.0 crafted gear was bind on create, which is stupid.
Not true. All the ilvl 340 stuff, which was release Heroic Dungeon level (i.e. what you generally go into the first raid tier with) is Bind on Equip. The stuff that's Mythic raid equivalent is Bind on Pickup but I think that's fair, especially since folks who just want to buy gear can grab from the AH the raid Bind on Equip pieces that are random zone drops.
It was actually bop early on but the changed it quickly due to the outcry about it I think.
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mechanically though I feel like too many systems rely on there being two factions, and an outright merger of gilneans/night elves/undead onto one 'side' is a bridge too far narratively
letting cross-faction groups form for such as flex raids and m+ I think should've happened long ago anyway
Pluto was a planet and I'll never forget
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Yeah, whatever form it would take, it won't be a clean break. It'll be some kind of kludgy work-around solution that has the net effect of ending the faction divide for social & PVE gameplay (especially in new expac areas), but doesn't require them to nuke all of the old content and game mechanics built around there being a Horde and an Alliance.
If WoW tightened up the leveling using my aforementioned New Leveling Zone method, then you can bypass all the messy faction stuff. You can even keep the Horde and Alliance flags for players, but it only applies to pre-9.0 zones. Just handwave it was traveling to the past before the factions united.
Like seriously, BFA has to do SOMETHING to make this trainwreck at least somewhat worth it.
Granted, it was during the zombie plague in the lead-up to Wrath. Horde and Alliance players who went zombie were moved to a third faction where they could trade items back and forth, talk to each other, and join parties. I'm not sure the status of that code given how long it's been and how many expansions they've dropped.
Pandaren start out neutral, so it's definitely something the engine is capable of.
Ok I cannot find it right now as my screenshot folder is years of screenshots so a needle in a haystack
I made my panda warrior alliance on a coin flip but while she was in her storybook land she could use the horde flagged toys
The authentic experience
I mean, at least they have an extra button for one of them. But it seems like they dumbed down a bunch of them from the initial implementation. I thought their goal was to create something that FELT impactful. I know we just have green ones right now, but still.
I miss Cata glyphs. I don't care about balance. I just miss how it felt to customize shit.
Pluto was a planet and I'll never forget
Steam: https://steamcommunity.com/profiles/76561198004484595
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Steam: https://steamcommunity.com/profiles/76561198004484595
Don't forget your handguards!
Essences have bigger and more interesting effects.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Other games have such elegant trade skill systems and actually give players the agency to feel like they are creating something meaningful.
WoW's treatment of tradeskills is basically that consumables (potions, flasks, food, glyphs) are king, and if you want to make armor that's worth a damn too bad.
Eh, not really. There were glyphs that gave new skills as well. Such as the warlock Dark Apotheosis form which let them tank. That is a pretty significant effect.
Steam: https://steamcommunity.com/profiles/76561198004484595
?
In 8.1 and now 8.2, every crafting profession can make 1-2 pieces of Mythic Raid level gear.
Doing that requieres a lot of Nazjatar currency grinding, if I'm correct.
Raid currency and Expulsom, but it's really not that bad. Also, I think it is completely reasonable and correct that getting the highest level of gear available in game should take either a lot of effort (to do Mythic raids) or a lot of time (to farm materials). It should not be trivial to get literally the best obtainable gear.
edit: And to be clear, it's not even that much time to farm mats. You could get all the Breaths of Bwonsamdi that you needed in 3-4 weeks of partial heroic BoD clears. Now you won't even need the new one for every clear, just 220 to fully upgrade the crafting bench in Naz and you're all set. Just gotta farm a fair amount of Expulsom, which comes from everywhere.
Not true. All the ilvl 340 stuff, which was release Heroic Dungeon level (i.e. what you generally go into the first raid tier with) is Bind on Equip. The stuff that's Mythic raid equivalent is Bind on Pickup but I think that's fair, especially since folks who just want to buy gear can grab from the AH the raid Bind on Equip pieces that are random zone drops.
Steam: https://steamcommunity.com/profiles/76561198004484595
I made a big ol Kul Tiran shaman and grandpappy is healing people as he travels this wide world
It was actually bop early on but the changed it quickly due to the outcry about it I think.