I don't understand how it wouldn't be easier and cheaper to produce the same collector's edition worldwide? So dumb to have these regional differences.
It never ceases to amaze me that they are able to watch a 3 minute clip, pull out all the details, put them together into a video, and publish that video in less than 3 hours.
It never ceases to amaze me that they are able to watch a 3 minute clip, pull out all the details, put them together into a video, and publish that video in less than 3 hours.
Potentially going backwards from Calamity Ganon to Ganondorf. Calamity Ganon was, essentially, a force of nature. He didn't have any kind of personality, but was rather just there in the background as a corrupting force.
Having an actual character, with goals and ambitions, as a villain would be cool. Would he want to become Calamity Ganon again? Does he have a different end goal/motive beyond corrupting everything?
I mean, from what I gather in the series, Ganon tends to be Ganondorf with his humanity stripped away. He's the manifestation of Ganondorf's hate and avarice and he always succumbs to it, turning beastial and terrible in the process. But going backwards opens up different storytelling avenues because Ganondorf as a person/zombie/lich has already been defeated in his ultimate form. What's left for him now?
It has the potential to be pretty cool, and different than the normal formula.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Whoever came up with the idea to give the already ridiculously super cute Zelda short hair making her extra ridiculously super cute deserves a raise.
What are you bringing to the table Link? Nothing! Nothing but dreamy eyes I could stare in to all day while pondering what it'd be like to open a BnB in New England together, that's all! Up your game!.
A Capellan's favorite sheath for any blade is your back.
+5
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
People are apparently hoping they eliminate or increase weapon durability. Were these people not swimming in weapons after a few hours? The only time I felt I wasn't flush with weapons was the plateau and shortly thereafter.
People are apparently hoping they eliminate or increase weapon durability. Were these people not swimming in weapons after a few hours? The only time I felt I wasn't flush with weapons was the plateau and shortly thereafter.
I want them to get rid of it because it's a literal chore. Not a difficult chore, but a chore none the less. That said, aside from that, I just want them to add a recipe book/queued cooking.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I've no problem with weapon durability, but in BotW shit broke way to damn fast. I hate interrupting combat every 30 seconds to switch to a new weapon.
I'd rather it be that you can use a weapon for a good while before it breaks and that you can repair it if you have a certain consumable item.
A Capellan's favorite sheath for any blade is your back.
+5
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
It didn't feel like a chore to me ever. You fight a group of enemies, and hey one or two of them are carrying either replacements or upgrades.
Are the EU and NA art books the same or different? Going digital-only means I'll have to get it from other means.
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0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited June 2019
I really liked scrambling for weapons early on, or having to choose when to use them tactically, and then having to throw your tactics out the window because you encountered something tougher than you expected and you need to use that really good weapon you were saving. I liked having to use different types because even though I don't normally like two handed weapons well this one deals a fuckton of damage and I'm not going to look a gift horse in the mouth. It made shit weapons viable later because you might run into some weak moblins and I'm not wasting anything good on them. Or saving your weak bows to use on puzzles. It made me want to hunt down korok seeds because I need the space! Normally I skip that pointless collectathon crap.
To me, its like saying there should be unlimited arrows. There's just so much depth. I was initially skeptical but it's great!
People are apparently hoping they eliminate or increase weapon durability. Were these people not swimming in weapons after a few hours? The only time I felt I wasn't flush with weapons was the plateau and shortly thereafter.
I was swimming in weapons, but it was still an annoying system and I hope it's excised going forward.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
If durability wasn't a thing I'd never have stopped using spears and thus would not have discovered how to use boomerangs and two-handers properly, so I considered it a net positive.
It's like that thing hbomb talked up about how Bloodborne forced people to learn to play Dark Souls the "right" way by taking away the shield. You need a way to combat complacency; having a "safe" option you can always default back to will prey on a lot of people's lizard brains and lead them down a boring path.
Starting with the Master Sword and removing its use timer would go a long way. Next make the other weapon types more powerful against certain enemies and you could still have a lot of weapon changing while always having a solid all rounder to fall back on.
Starting with the Master Sword and removing its use timer would go a long way. Next make the other weapon types more powerful against certain enemies and you could still have a lot of weapon changing while always having a solid all rounder to fall back on.
I don't think I'd get rid of the timer, but I would like consumables that could shorten its duration.
Starting with the Master Sword and removing its use timer would go a long way. Next make the other weapon types more powerful against certain enemies and you could still have a lot of weapon changing while always having a solid all rounder to fall back on.
I don't think I'd get rid of the timer, but I would like consumables that could shorten its duration.
I'd like the timer to kick in after each swing, not after dura reaches 0. Early after getting it, i took several swings, it turned "warning red", so i stopped using it to let it recharge. Hours later I'm googling "why won't my master sword recharge"
+2
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Starting with the Master Sword and removing its use timer would go a long way. Next make the other weapon types more powerful against certain enemies and you could still have a lot of weapon changing while always having a solid all rounder to fall back on.
I don't think I'd get rid of the timer, but I would like consumables that could shorten its duration.
I would also accept going old school and needing full health to use its fancy magic.
A Capellan's favorite sheath for any blade is your back.
+3
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm still convinced that there are optimal weapon types vs enemy types by the way. They don't do more damage, but they take less durability damage. My only evidence for this is that iron sledgehammers and wood cutting axes have increased durability against particular environmental objects, and I'm pretty sure hammer types last longer against the big stone golem things.
Personally, I would consider the weapon system a chore if I had to stop playing every once in a while to go and farm up some weapons. That only happened once in my game: after the first lynel fight early in the game, where I had few weapons to start with, had no idea how to combat, and ended up breaking pretty much every weapon I had. Every fight thereafter ended with me either having as many weapons as I started with, or with excess weapons scattered around the ground. I never had to stop playing.
In contrast, I think that if they added in weapon repair, that would become a chore. In my experience, games with weapon degradation are balanced in such a way that you need to go back to town on a regular basis to repair your stuff. You have to stop playing to go and do a chore to make sure you can keep playing.
In the games that I've played that have weapon degradation and repair, the system is used as an attempt at simulationism (which, in my opinion, is misguided), or it's used as a resource sink (which... is maybe also misguided. I recognize the problem of a player's wallet getting too thick, and repair being an easy system for draining it, but I think it's unsatisfying and disruptive).
In BotW, weapon degradation (without repair) is used to encourage you to keep exploring.
But, that's how it worked out for me. As I said earlier, I'm bummed that not everyone had the same joyous experience with BotW that I did.
I am hype for BotW sequel! I am hype for Ganindorf! I'm hopeful we will get a more complex villain than the Bad Darkguy we have gotten before.
As for wep durability, I thought it served a very important purpose in BotW. It emphasised that Link is a scavenger in a post apacolyptic world. I wouldn't mind too much if it went away, but I'd be happy if it stayed.
+1
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I suspect they will do something with weapon durability. For a game that is pretty universally beloved weapon durability is by far the most common complaint people have.
Even just doubling the number of hits each weapon can take before breaking would probably go a long way to improving the flow of combat.
A Capellan's favorite sheath for any blade is your back.
People are apparently hoping they eliminate or increase weapon durability. Were these people not swimming in weapons after a few hours? The only time I felt I wasn't flush with weapons was the plateau and shortly thereafter.
It's possible your arm is gonna be the weapon this time
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Such bullshit. They did this with Smash Bros too. Welp, guess I'll have to either get it off Play Asia somehow or just go digital.
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And somehow the video is 5 hours long
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Oh yeah, Zelda's hair is short now!
Witty signature comment goes here...
wra
I think it's just tied up and hidden partially by her clothes, not really cut short. I'd need to take another look though.
Lemme take a stab at it.
Be... Sure... To... Drink... Your... Ovaltine?
GANON WUZ HERE
Onnnnnnnn the other hand, every new Zelda game comes with the risk of Tingle being brought back as well.
Game xplain says it's cut.
^^'
Witty signature comment goes here...
wra
Having an actual character, with goals and ambitions, as a villain would be cool. Would he want to become Calamity Ganon again? Does he have a different end goal/motive beyond corrupting everything?
I mean, from what I gather in the series, Ganon tends to be Ganondorf with his humanity stripped away. He's the manifestation of Ganondorf's hate and avarice and he always succumbs to it, turning beastial and terrible in the process. But going backwards opens up different storytelling avenues because Ganondorf as a person/zombie/lich has already been defeated in his ultimate form. What's left for him now?
It has the potential to be pretty cool, and different than the normal formula.
What are you bringing to the table Link? Nothing! Nothing but dreamy eyes I could stare in to all day while pondering what it'd be like to open a BnB in New England together, that's all! Up your game!.
I want them to get rid of it because it's a literal chore. Not a difficult chore, but a chore none the less. That said, aside from that, I just want them to add a recipe book/queued cooking.
I'd rather it be that you can use a weapon for a good while before it breaks and that you can repair it if you have a certain consumable item.
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To me, its like saying there should be unlimited arrows. There's just so much depth. I was initially skeptical but it's great!
I was swimming in weapons, but it was still an annoying system and I hope it's excised going forward.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
It's like that thing hbomb talked up about how Bloodborne forced people to learn to play Dark Souls the "right" way by taking away the shield. You need a way to combat complacency; having a "safe" option you can always default back to will prey on a lot of people's lizard brains and lead them down a boring path.
I don't think I'd get rid of the timer, but I would like consumables that could shorten its duration.
I'd like the timer to kick in after each swing, not after dura reaches 0. Early after getting it, i took several swings, it turned "warning red", so i stopped using it to let it recharge. Hours later I'm googling "why won't my master sword recharge"
I would also accept going old school and needing full health to use its fancy magic.
In contrast, I think that if they added in weapon repair, that would become a chore. In my experience, games with weapon degradation are balanced in such a way that you need to go back to town on a regular basis to repair your stuff. You have to stop playing to go and do a chore to make sure you can keep playing.
In the games that I've played that have weapon degradation and repair, the system is used as an attempt at simulationism (which, in my opinion, is misguided), or it's used as a resource sink (which... is maybe also misguided. I recognize the problem of a player's wallet getting too thick, and repair being an easy system for draining it, but I think it's unsatisfying and disruptive).
In BotW, weapon degradation (without repair) is used to encourage you to keep exploring.
But, that's how it worked out for me. As I said earlier, I'm bummed that not everyone had the same joyous experience with BotW that I did.
As for wep durability, I thought it served a very important purpose in BotW. It emphasised that Link is a scavenger in a post apacolyptic world. I wouldn't mind too much if it went away, but I'd be happy if it stayed.
Even just doubling the number of hits each weapon can take before breaking would probably go a long way to improving the flow of combat.
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PM Me if you add me!
It's possible your arm is gonna be the weapon this time