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[Storm March - Interlude] The Unusual Appearance of Baron Von Ruckhauser

NipsNips Luxuriating in existential crisis.Registered User regular
Hey all! But especially y'all from the Storm March PbP games!

@joshgotro
@Elvenshae
@Mahnmut
@ironsizide
@Cheeseliker

With @Endless_Serpents off saving the world (probably literally? Guess we'll find out later!), his two Storm March games have come to a temporary hiatus. I, however, am having too much fun playing these games and want to see the Fun Train keep chuggin' down the line.

GM'ing is like playing, right? ;D

So I'm soliciting you folk, and anyone else on the forum here, who might be interested in playing a pick-up Interlude game I'll run while Endless is away. Here's a teaser to whet your appetite:
The nation states of Osnier, Mysia, and Sabaan are by far the largest and most affluent of those existing on the "civilized" side of the Tempest Wall, but they're certainly not the only ones. Smaller single-island states dot the airscape of the world, each trying to get by and pursuing their own ends.

One of these island-states was, in antiquity, the Barony of Gelt. Led and owned by the Baron Christopher Beltrigar Von Ruckhauser, Gelt was a peculiarity among the smaller nation-states that orbit the Great Three: it managed to keep its autonomy through a series of strategic partnerships, and boasted a remarkable scientific acumen that in its time the Great Three would have difficulty matching.

At least, until the Barony and its entire sky-island vanished.

It was said that the Barony's scientific edge was a direct result of its Baron's genius, and Von Ruckhauser was said to have been leaps and bounds ahead in the thinking surrounding the Tempest Wall. It was also rumored he was a bit of a madman, intent on breaching the Tempest Wall well before the Great Three combined their resources for the current isleship expedition.

Now, on the far side of the Tempest Wall, farseers have reported an unknown isleship resembling the old barony in the distance, and the leadership wants it scouted and claimed for the good of their joint venture here in the wilds.

As a reminder, here's some of the principles behind the Storm March games:
Persistent World
The adventures you undertake are in your hands. There’s no pre-planned story. In its place is a living, breathing world that moves with and without you. You affect it, and it pushes back. A danger left to linger will grow, people will go about their schemes while you are away, changes you make will persist, and marks of your passing will be found by other adventuring parties.

Changing Alliances
There are no set parties in Storm March. Instead you team up with other adventurers interested in taking the same quest, or convinced to pursue your personal expedition. Adventurers can switch parties after every jaunt into the Storm March.

Pulp Serials
Every quest is self contained. You venture into the unknown, land on a new island, find or are found by adventure, and return home to the Steading by its natural end.

Every session (after forming a party at the Steading) begins just before landing at your destination, or in the thick of action after landing. There is no time to waste in the Storm March.

The Steading
Consisting of three very different locales, every session begins with a quick scene at the Steading. After a quest is completed the current party will carouse together, then part ways. The Steading is safe, and is a place for trade and discussion for those not currently in a party. The Steading will grow over time, as of the initial sessions it is still recovering from the journey through the Tempest Wall.

A quest or two may take place in the Steading if a few players suggest it, but to begin with these are tales of exploration, mystery and daring, rather than intrigue.

The Skies Beyond
Choose your own reason you don’t want to go back to where you came from, for otherwise it makes little sense for you to be here. Should you wish to retire a character, or you can no longer play, it’s assumed that adventurer has ‘gone back to the farm’ until further notice.

For existing player characters, I'd love if you'd continue to play the characters you've got, but if the bug strikes you I'm open to completely new characters.

Please post and let me know if you're interested! If we get a critical mass (say, two or three players), we'll kick this off proper early next week.

Thanks to Endless_Serpents for kicking off these stories in the first place, and giving me the prompt and opportunity to play another fun game on the internet with you folks!

JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
ElvenshaeMahnmut

Posts

  • ElvenshaeElvenshae Registered User regular
    Sign-up!

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    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    Nips
  • MahnmutMahnmut Registered User regular
  • NipsNips Luxuriating in existential crisis.Registered User regular
    Last call for anyone that's interested in playing! I'm planning on kicking this adventure off later today, but I'm happy to take on another player or two!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NipsNips Luxuriating in existential crisis.Registered User regular
    Time to launch this rocket!



    It is a cool, lazy evening on the far side of the Tempest Wall, several days removed from your last adventures out into the open skies. The late meal, however you take it, is as fantastic as ever. As you are whittling away the time with hobby or a prayer though, a courier arrives with a terse letter intended for you.

    "Meet me on the Maykupuni at Doruthan's quarters in an hour. -T"

    Intrigued by the mysterious note, or curious why someone would summon you on the off hours, you make your way to your mountainous companion's abode. The door is cracked slightly, and a dim candlelight issues into the dusk outside.

    "Get in here, we don't have a lot of time."

    The face of the Senior Augur Toth Menassus greets you sternly from behind the door.

    5a7fcde389f6da4e9b907b5d21af2570.jpg

    "I'll be blunt and brief: As you have undoubtedly heard, the Barony of Gelt was spotted by farseers this morning a substantial distance due east of Lucky Island. Here's the problem, though; it wasn't there yesterday. The leadership council is debating how to handle this, but I can guarantee you if the Barony is here now it will only cause problems the longer the debate goes on. Most of the advance scouts are already tied up following leads to the north, and we need to act immediately to ensure the the lost island doesn't interfere with our mission here. I've begun several simple scrying spells, but most of what I've already tried has failed."

    Her face contorts for a moment.

    "My spells do not fail. Not without outside interference. So we'll need to get eyes on the island ourselves. If I've not scared you off at this point, go back to your quarters and get a night's rest. Meet me with your mounts in the sky above Maykupuni just before dawn."


    You have a short amount of time to ask Toth questions before she ushers you out.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    ElvenshaeMahnmut
  • ElvenshaeElvenshae Registered User regular
    edited August 10
    [OOC: Man, work sucks this week.]

    "Do not worry; you have not scared me off of helping you with this. It would take much to stop me from helping a friend of Doruthan!" Exilis thinks for a moment. "I have heard some rumors about this disappearing Barony - their arcane might, their control of the wind, that they made gold and steel appear from thin air - but little that is not shrouded in myth and supposition, and those fly far and fast away from truth. What is the truth that you know, that is not the embellished tales of children around the nightfires?"

    Elvenshae on
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    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • NipsNips Luxuriating in existential crisis.Registered User regular
    edited August 10
    Toth chuckles, a faint smile cracking her cool demeanor. "Arcane might, yes. Control of the wind? Simple by relative measures. Gold and steel from thin air...now there's where the legends diverge from the truth. At least in part." Her smile drops, her businesslike facade back in place.

    "The Barony of Gelt was known for two things, if nothing else: the Baron himself and the barony's astonishing wealth for a sovereignty its size. The latter, of course, a direct result of the former. The Baron was not only an accomplished arcanist and practitioner of the thaumaturgical arts, he was also an unparalleled alchemist. The transmutation of lesser elements into valuable ones, for anyone outside of Gelt, is near to impossible. But for Von Ruckhauser that sort of feat was as simple as a morning's constitutional. And his skills did not end there as the Fullbright Consortium routinely consulted with him on a variety of alchemically-driven arcane and mechanical apparatuses over the years. At least until Gelt disappeared, and his brilliance along with it."

    Toth sighs and circumscribes a pattern of light in the air, which moments later fizzles and pops in a small but dazzling display of sparks.

    "Brilliant, but infuriating."

    Nips on
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  • ElvenshaeElvenshae Registered User regular
    "Thank you, Toth - your clarity is welcome. Is it too much to hope that Gelt focused his efforts on ... say, weaving machines and planting apparatuses? Or, as I suspect, was he making machines for war?"

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
  • NipsNips Luxuriating in existential crisis.Registered User regular
    Toth's brow furrows a bit as another of her minor incantations fails, guttering sparks into the air once more.

    "The Baron was contracted and consulted on many devices during his tenure, but the Consortium was principally interested in arcanomechanics bent toward commerce and travel: airships of all sizes, wind-screamers, tug-barges for transporting goods, etcetera. It was rumored that Von Ruckhauser himself manufactured an army of automatic soldiers, but no one outside of Gelt ever saw evidence of this. The exception that seemed to prove the truth, though, was the Baron's honor-guard of automatic knights that would frequently accompany him on diplomatic visits to the other nations.

    A third, and seemingly final, arc of glowing lines and concentric circles bursts into glittering dust just above a nearby desk, and the Senior Augur rubs her brow with one hand.

    "My divinations can no longer penetrate the distance and interference toward the barony from this location. For now, let us rest and regroup before the rooster's song, then we'll make haste to the isle for further study."

    You are ushered out the door with little pomp.



    Early the next morn, with the sun barely peeking its rays over the horizon, you find in the air the diviner herself. She stands still in the air astride the back of a comparatively massive clockwork dragonfly, its wings beating at a frequency your eyes can barely discern.

    fd6d26c19ed7c216f99c370beb81fa18_resize.jpg

    At her side, another adventurer of the isleships has already joined her in the air. (The Senior Augur is pointed about embarking on the journey immediately, but feel free to engage in pleasantries as you go!)

    @Elvenshae @Mahnmut @ironsizide

    You will be undertaking a perilous journey! In the handful of hours since the meeting last night, the sky between the isleships and the barony has become filled with a mysterious, treacherous fog. Though you know the direction and rough distance to the barony itself, you will have to plow through this bank of mist to arrive at your destination. Attempts at an approach from alternate routes are met with similar cloud banks.

    0099_FantasyClouds2_Prv_00000.jpg
    Undertake a Perilous Journey
    When you travel through hostile territory, choose one member of the party to act as trailblazer, one to scout ahead, and one to be quartermaster. Each character with a job to do rolls+WIS. • On a 10+:
    • the quartermaster reduces the number of rations required by one
    • the trailblazer reduces the amount of time it takes to reach your destination (the GM will say by how much)
    • the scout will spot any trouble quick enough to let you get the drop on it
    On a 7–9, each role performs their job as expected: the normal number of rations are consumed, the journey takes about as long as expected, no one gets the drop on you but you don’t get the drop on them either.

    As a bonus for having the isleships' most preeminent diviner in your group, once you have each taken a role, take +1 Forward to your move roll to represent Toth's auguries assisting you in your task.

    [Welcome @ironsizide to the group! He's chosen to play with us! Yay!]

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    Elvenshae
  • ironsizideironsizide You must whip it Registered User regular
    "I'm former air cav with the Osnier forces." Otto points to the back of his weather riding leathers back with his thumb. Painted there is the heraldry of his old unit. The painted image depicts a stylized diving screamwing over a red circle on a yellow background. Above the bat is an arcing scroll with "Hunters From The Sky" in calligraphic letters written on it. "I'm probably best suited to find the best route through this pea soup to iffin no one pays mind."

    [OOC, I'll pick the Trailblazing if no one objects]

    Geth roll 2d6+2 for Perilous Journeyin'

    Perilous Journeyin':
    2d6+2 8 [2d6=4, 2]

    |_
    Oo\ Ironsizide
    camo_sig2.png
    NipsElvenshae
  • MahnmutMahnmut Registered User regular
    Hawthorne frowns at the fog while exchanging a complex "handshake" with Jenna, his grey-lavender rock krake. "Well, friends, I'll take lookout this trip. Let's hope Sister Moon can see into that mess ahead of us."

    Geth, roll 2d6+2 for Scouting

    Scouting:
    2d6+2 13 [2d6=5, 6]

    Steam/LoL: Jericho89
    Nips
  • ElvenshaeElvenshae Registered User regular
    edited August 19
    Exilis moves in to grip arms with Otto. His unit's insignia is not immediately familiar to the Aquilaean, but that's not unusual: the Osnier Republic is huge, comparatively speaking, and forces from one end might never encounter those from the other. And Exilis was always more of an auxiliary, anyway. "Exilis; the larger eagle is Iugo; the smaller, Peregrinus. He has been known to claim trinkets from new friends, and it is challenging to get him to give them back."

    He turns to Hawthorne, and smiles broadly. "It is good to see you again, friend. How has the time passed for you?"

    Exilis is happy to help arrange the supplies for their long trek. As a former scout for the Osnier Republic's armies, he has had many opportunities to make long trips far away from "civilization" and is quite proficient at it. (Aquilaean Ranger: When you undertake a perilous journey through wilderness whatever job you take you succeed as if you rolled a 10+.)

    Elvenshae on
    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    NipsMahnmutironsizide
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