Hey all! But especially y'all from the Storm March PbP games!@joshgotro@Elvenshae@Mahnmut@ironsizide@Cheeseliker
off saving the world (probably literally? Guess we'll find out later!), his two Storm March games have come to a temporary hiatus. I, however, am having too much fun playing these games and want to see the Fun Train keep chuggin' down the line.
GM'ing is like
playing, right? ;D
So I'm soliciting you folk, and anyone else on the forum here, who might be interested in playing a pick-up Interlude game I'll run while Endless is away. Here's a teaser to whet your appetite:
The nation states of Osnier, Mysia, and Sabaan are by far the largest and most affluent of those existing on the "civilized" side of the Tempest Wall, but they're certainly not the only ones. Smaller single-island states dot the airscape of the world, each trying to get by and pursuing their own ends.
One of these island-states was, in antiquity, the Barony of Gelt. Led and owned by the Baron Christopher Beltrigar Von Ruckhauser, Gelt was a peculiarity among the smaller nation-states that orbit the Great Three: it managed to keep its autonomy through a series of strategic partnerships, and boasted a remarkable scientific acumen that in its time the Great Three would have difficulty matching.
At least, until the Barony and its entire sky-island vanished.
It was said that the Barony's scientific edge was a direct result of its Baron's genius, and Von Ruckhauser was said to have been leaps and bounds ahead in the thinking surrounding the Tempest Wall. It was also rumored he was a bit of a madman, intent on breaching the Tempest Wall well before the Great Three combined their resources for the current isleship expedition.
Now, on the far side of the Tempest Wall, farseers have reported an unknown isleship resembling the old barony in the distance, and the leadership wants it scouted and claimed for the good of their joint venture here in the wilds.
As a reminder, here's some of the principles behind the Storm March games:
The adventures you undertake are in your hands. There’s no pre-planned story. In its place is a living, breathing world that moves with and without you. You affect it, and it pushes back. A danger left to linger will grow, people will go about their schemes while you are away, changes you make will persist, and marks of your passing will be found by other adventuring parties.
There are no set parties in Storm March. Instead you team up with other adventurers interested in taking the same quest, or convinced to pursue your personal expedition. Adventurers can switch parties after every jaunt into the Storm March.
Every quest is self contained. You venture into the unknown, land on a new island, find or are found by adventure, and return home to the Steading by its natural end.
Every session (after forming a party at the Steading) begins just before landing at your destination, or in the thick of action after landing. There is no time to waste in the Storm March.
Consisting of three very different locales, every session begins with a quick scene at the Steading. After a quest is completed the current party will carouse together, then part ways. The Steading is safe, and is a place for trade and discussion for those not currently in a party. The Steading will grow over time, as of the initial sessions it is still recovering from the journey through the Tempest Wall.
A quest or two may take place in the Steading if a few players suggest it, but to begin with these are tales of exploration, mystery and daring, rather than intrigue.
The Skies Beyond
Choose your own reason you don’t want to go back to where you came from, for otherwise it makes little sense for you to be here. Should you wish to retire a character, or you can no longer play, it’s assumed that adventurer has ‘gone back to the farm’ until further notice.
For existing player characters, I'd love if you'd continue to play the characters you've got, but if the bug strikes you I'm open to completely new characters.
Please post and let me know if you're interested! If we get a critical mass (say, two or three players), we'll kick this off proper early next week.
Thanks to Endless_Serpents for kicking off these stories in the first place, and giving me the prompt and opportunity to play another fun game on the internet with you folks!