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Overwatch: Echo Live

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    ArcTangentArcTangent Registered User regular
    Zek wrote: »
    I'll admit QP doesn't have the highs of an excellent comp game where people are highly motivated but not assholes, using comms to coordinate effectively, etc. But there's just so much misery you've got to sludge through to get that, it's not nearly worth it IMO. In QP I virtually never see people obviously throwing the game or just dicking around, whereas it sounded like throwing is very common in comp from what people were saying earlier. Yes you will have people making poor team comp choices if you consider that throwing, you'll just have to deal with it because that's acceptable in QP. I've said it before and it applies to both game modes - your enjoyment of the game will rise dramatically if you don't pay attention to the mistakes your teammates are making and just focus on your own gameplay and what you can do better. You'll improve more as a player that way as well.

    On average QP has much more mature players I think because they're all people who've decided they can't tolerate competitive. If you want zero risk of toxicity at all you can disable team chat entirely since there's rarely any coordination on either chat or voice, which is the main drawback of QP admittedly.

    I very much have my doubts that there are fewer throwers in QP. If someone's throwing, you just leave and the problem is instantly someone else's. You don't have to sit there and deal with the consequences of it for the next 5-15 minutes. And I'm not talking picking bad things. I mean outright throwing, like the clips I posted a month back. Shit like pistol-only Mercy, no heal Zen, permanently stealthed Sombra, Junkrat that shoots a wall a few times and then mine-jumps into the middle of the enemy, etc.

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    ED!ED! Registered User regular
    Is Overwatch 2 going to be a separate product or an update to the base product?

    "Get the hell out of me" - [ex]girlfriend
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    ED! wrote: »
    Is Overwatch 2 going to be a separate product or an update to the base product?

    a huge upgrade that is in effect:

    1) a universal engine, multipalyer and gameplay update
    2) a separate paid-for expansion of (mainly pve) content that represents "overwatch 2"

    the playerbase isnt split for multiplayer. the new assets and stuff from old overwatch are ported over

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2020
    I think if you want the new outfits though you do have to get OW2.

    Dragkonias on
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    ChanceChance Registered User regular
    Dragkonias wrote: »
    I think if you want the new outfits though you do have to get OW2.

    And I get to keep all my digital dresses! Here's hopin' they don't all look like butt in OW2.

    'Chance, you are the best kind of whore.' -Henroid
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    ZekZek Registered User regular
    ArcTangent wrote: »
    Zek wrote: »
    I'll admit QP doesn't have the highs of an excellent comp game where people are highly motivated but not assholes, using comms to coordinate effectively, etc. But there's just so much misery you've got to sludge through to get that, it's not nearly worth it IMO. In QP I virtually never see people obviously throwing the game or just dicking around, whereas it sounded like throwing is very common in comp from what people were saying earlier. Yes you will have people making poor team comp choices if you consider that throwing, you'll just have to deal with it because that's acceptable in QP. I've said it before and it applies to both game modes - your enjoyment of the game will rise dramatically if you don't pay attention to the mistakes your teammates are making and just focus on your own gameplay and what you can do better. You'll improve more as a player that way as well.

    On average QP has much more mature players I think because they're all people who've decided they can't tolerate competitive. If you want zero risk of toxicity at all you can disable team chat entirely since there's rarely any coordination on either chat or voice, which is the main drawback of QP admittedly.

    I very much have my doubts that there are fewer throwers in QP. If someone's throwing, you just leave and the problem is instantly someone else's. You don't have to sit there and deal with the consequences of it for the next 5-15 minutes. And I'm not talking picking bad things. I mean outright throwing, like the clips I posted a month back. Shit like pistol-only Mercy, no heal Zen, permanently stealthed Sombra, Junkrat that shoots a wall a few times and then mine-jumps into the middle of the enemy, etc.

    You have it backwards. People typically throw because they want to accelerate the end of the game. In QP those people just rage quit and instantly get replaced.

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    ArcTangentArcTangent Registered User regular
    edited March 2020
    Zek wrote: »
    ArcTangent wrote: »
    Zek wrote: »
    I'll admit QP doesn't have the highs of an excellent comp game where people are highly motivated but not assholes, using comms to coordinate effectively, etc. But there's just so much misery you've got to sludge through to get that, it's not nearly worth it IMO. In QP I virtually never see people obviously throwing the game or just dicking around, whereas it sounded like throwing is very common in comp from what people were saying earlier. Yes you will have people making poor team comp choices if you consider that throwing, you'll just have to deal with it because that's acceptable in QP. I've said it before and it applies to both game modes - your enjoyment of the game will rise dramatically if you don't pay attention to the mistakes your teammates are making and just focus on your own gameplay and what you can do better. You'll improve more as a player that way as well.

    On average QP has much more mature players I think because they're all people who've decided they can't tolerate competitive. If you want zero risk of toxicity at all you can disable team chat entirely since there's rarely any coordination on either chat or voice, which is the main drawback of QP admittedly.

    I very much have my doubts that there are fewer throwers in QP. If someone's throwing, you just leave and the problem is instantly someone else's. You don't have to sit there and deal with the consequences of it for the next 5-15 minutes. And I'm not talking picking bad things. I mean outright throwing, like the clips I posted a month back. Shit like pistol-only Mercy, no heal Zen, permanently stealthed Sombra, Junkrat that shoots a wall a few times and then mine-jumps into the middle of the enemy, etc.

    You have it backwards. People typically throw because they want to accelerate the end of the game. In QP those people just rage quit and instantly get replaced.

    That logic doesn't hold for people who began throwing before the round even began. Which is pretty much all of them.

    ArcTangent on
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i have run the numbers and im the only person in the world who has fun playing overwatch

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    ChanceChance Registered User regular
    i have run the numbers and im the only person in the world who has fun playing overwatch

    And I am the only fungus!

    'Chance, you are the best kind of whore.' -Henroid
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    TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

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    ZekZek Registered User regular
    TexiKen wrote: »
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

    It happens, and sometimes it changes the outcome of the game, sure. But in comparison a lost player in comp is a disaster.

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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    Petty vindictive/stubborn me who doesn't leave multiplayer games early really wishes there was an automated system that would let you know every time you quit out early and your team went on to win without you even there.

    Nod. Get treat. PSN: Quippish
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    There have been many times where we would have a whiny DPS player ragequit cause "we all sucked" only to stomp the enemy team after they left and we got someone competent.

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    ChanceChance Registered User regular
    edited March 2020
    TexiKen wrote: »
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

    Oh come now. How many of us have backfilled a KOTH map after your team lost the first point and then just beat the shit out of that enemy team, turned the whole thing around and won? This happens on the regular.

    It can't just be me.
    Petty vindictive/stubborn me who doesn't leave multiplayer games early really wishes there was an automated system that would let you know every time you quit out early and your team went on to win without you even there.

    Oh that would be lovely. "Turns out the problem was you all along!" hah
    Zek wrote: »
    TexiKen wrote: »
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

    It happens, and sometimes it changes the outcome of the game, sure. But in comparison a lost player in comp is a disaster.

    Tru.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
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    PailryderPailryder Registered User regular
    Chance wrote: »
    i have run the numbers and im the only person in the world who has fun playing overwatch

    And I am the only fungus!

    the fungus among us?

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    ArcTangentArcTangent Registered User regular
    Chance wrote: »
    TexiKen wrote: »
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

    Oh come now. How many of us have backfilled a KOTH map after your team lost the first point and then just beat the shit out of that enemy team, turned the whole thing around and won? This happens on the regular.

    It can't just be me.

    KotH maps aren't the norm. There's a hard reset in between rounds that not only gives a pause in the action to let backfill resolve (and people possibly not even notice that they're backfilling into the middle of a round), but reset all the ult charge and the whole team back into spawn. There's no such reset or cooldown bit for any of the other maps. Inertia is maintained and makes backfilling into 2CP maps especially godawful.

    ztrEPtD.gif
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    ChanceChance Registered User regular
    Pailryder wrote: »
    Chance wrote: »
    i have run the numbers and im the only person in the world who has fun playing overwatch

    And I am the only fungus!

    the fungus among us?

    Watch me. Watch me not making a "fun guy" joke. Ahhh. Such self-control.

    ArcTangent wrote: »
    Chance wrote: »
    TexiKen wrote: »
    The get replaced but you've lost at least 30% on KOTH, usually a full capture point on 2CP, or a checkpoint on Hybrid/Escort. It can be argued you will usually get a better skill player backfilling but at some point you can't fight the momentum of the other team, and what is happening a lot more are people being backfilled, loading in, realizing they're a backfill player and just noping out right away, so you now you wait again for a backfill. And usually in that time another person on the team loses patience and leaves too.

    Oh come now. How many of us have backfilled a KOTH map after your team lost the first point and then just beat the shit out of that enemy team, turned the whole thing around and won? This happens on the regular.

    It can't just be me.

    KotH maps aren't the norm. There's a hard reset in between rounds that not only gives a pause in the action to let backfill resolve (and people possibly not even notice that they're backfilling into the middle of a round), but reset all the ult charge and the whole team back into spawn. There's no such reset or cooldown bit for any of the other maps. Inertia is maintained and makes backfilling into 2CP maps especially godawful.

    KotH maps, payloads, 2CPs idgaf. Leavers are usually the reason a team was losing, and those who replace them are nearly-always an improvement. And sometimes, sometimes, sometimes... it's me, and I ain't givin' up and these reds are gonna' have to re-assess who they're prioritizing once I hit their backline.

    Trrracerrrrr!

    I'm not sayin' the team with leavers is gonna' win - obviously - I'm just saying in QP it's a help, often, and in comp it's a guaranteed loss.

    'Chance, you are the best kind of whore.' -Henroid
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    ArcTangentArcTangent Registered User regular
    7dYPHmg.png

    Jesus fucking Christ, Blizzard. Could I do at least SOME of my placements on something besides 2CP?

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    BionicPenguinBionicPenguin Registered User regular
    The best thing about Push maps being added in OW2 is having to play less 2CP.

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    Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    i played a bunch of comp games right before the season ended, and in my last 10 games i got 2CP four different times and legit tied all of them. i hate 2CP so much!

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    miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    yeah i forget if it was last season or the season before, but i had one night with 3 2CP draws

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    jammujammu 2020 is now. Registered User regular
    The overwatch 2 storymode we need:

    https://youtu.be/LX7jjgjLxno

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    ImthebOHGODBEESImthebOHGODBEES Registered User regular
    jammu wrote: »
    The overwatch 2 storymode we need:

    https://youtu.be/LX7jjgjLxno
    I want to play that game.

    Do you, in fact, have any builds in this shop at all?
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    ZekZek Registered User regular
    I'm really curious what the ongoing development is going to look like after OW2 comes out. Obviously the release of new heroes and maps will resume, but they'll surely do new PvE content as well. I hope their mission mode has enough replayability - the character progression seemed a bit light, though maxing out all the heroes seems like a fun goal.

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    ArcTangentArcTangent Registered User regular
    The best thing about Push maps being added in OW2 is having to play less 2CP.

    I'm very curious how Push is going to work. I don't know that I like a mechanic where you have to make up the difference before you start scoring for your own team. Also, it seems like the maps would need to be super tiny or the walk back from spawn to the other base would be as bad as two CP already is. Maybe the maps will be some kind of goofy C shape or something.

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    ZekZek Registered User regular
    ArcTangent wrote: »
    The best thing about Push maps being added in OW2 is having to play less 2CP.

    I'm very curious how Push is going to work. I don't know that I like a mechanic where you have to make up the difference before you start scoring for your own team. Also, it seems like the maps would need to be super tiny or the walk back from spawn to the other base would be as bad as two CP already is. Maybe the maps will be some kind of goofy C shape or something.

    The path does loop around so the walk to any given point isn't too far: https://www.icy-veins.com/overwatch-2/push-game-mode-overview

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    Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited March 2020
    i feel like it's basically gonna play like koth but with a moving point - it'll generally just come down to who wins more straight-up teamfights. (This is basically what it boils down to in most matches, but other modes have more opportunity for stalling/sneaking caps/etc)

    Houk the Namebringer on
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    ZekZek Registered User regular
    edited March 2020
    i feel like it's basically gonna play like koth but with a moving point - it'll generally just come down to who wins more straight-up teamfights. (This is basically what it boils down to in most matches, but other modes have more opportunity for stalling/sneaking caps/etc)

    It'll basically play like KotH when the cart is near the middle, and payload when you're pushing into the enemy spawn to win. Defenders having to push the cart back away from their home point is new though.

    Zek on
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    ChanceChance Registered User regular
    I just had one of those games that every now and then re-cement my dedication to Tracer. The doors opened on Gibraltar attack and I just moonwalked and pirouetted my way through the reds and across the map in one huge killstreak. It was byooteefull.

    'Chance, you are the best kind of whore.' -Henroid
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    ArcTangentArcTangent Registered User regular
    edited March 2020
    Don't mind me. Just saving the Mercy, stuffing the enemy's Shatter, and then Shattering through two barriers and a Bastion for the 5K.

    https://www.youtube.com/watch?v=xv0Yb0HNjvc

    But sure, give PotG to the McCree for pressing Q.

    ArcTangent on
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    ZekZek Registered User regular
    I think there is nothing in this game that tilts me harder than supports who do not top people off. I'm sitting here with 80% health waiting for people to group up, a support is standing there staring me right in the face, and I'm not getting healed. I don't understand it. What game are they playing? They're walking around so I know they're not AFK.

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    TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    Hero Pools should have been in the OWL from day one, or at least had every team play a round without hero pool because it's not really fair for some teams to have wins and losses without the system being implemented while other teams have sat out, WuFlu stuff aside.

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    BionicPenguinBionicPenguin Registered User regular
    Every team would have played before hero pools were implemented if it weren't for COVID-19. The league can only wait so long.

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    ChanceChance Registered User regular
    'Chance, you are the best kind of whore.' -Henroid
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    McMoogleMcMoogle Registered User regular
    Shouldn't take candy from strangers. Especially strange Tracers. Double especially Tracers named Chance.

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    ChanceChance Registered User regular
    One - taking candy from strangers is the very foundation of Halloween!

    Two - Tracer is the most joyful and wholesome person in all creation, and her candy could only be delicious.

    Three - I'll admit I'm a gushing font of human poison, but what you get when you combine that with Tracer is harmless. Boring, sure, but harmless.

    'Chance, you are the best kind of whore.' -Henroid
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    TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    OWL Hero Pool this week:

    Winston
    Lucio
    76
    Sombra

    Mei still lives

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    BionicPenguinBionicPenguin Registered User regular
    Mei, being evil incarnate, sacrificed an entire school of orphans and their puppies so she never gets banned.

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    ArcTangentArcTangent Registered User regular
    So... that Ashe damage boost glitch?

    Turns out that it's actually ALL deployables, including Torb and Sym's turrets.

    As in if you nano a Torb, not only does he get nano'ed, but his turret gets the buff too.

    So, uh... Shit's Broke.

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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Funny thing about this meta is high level players slowly warming up to Torb.

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