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[WoW Classic] More full servers than Live.

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    AridholAridhol Daddliest Catch Registered User regular
    Again, Honor doesn't matter in av because it's not cross faction so if all alliance are doing the quick zerg the Honor will be similar.

    Having 800 Honor vs horde with 10,000 Honor is completely meaningless because all alliance are getting that same 800.

    That said, most of the games I've been in have been in the 1700 range with the horde +25%

    And yeah, the rep rewards are the primary goal.
    WSG is where decent PvP lives right now.

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    ReynoldsReynolds Gone Fishin'Registered User regular
    Ah, I guess it just looks different from the plain mount. I remember it being skinnier or taller or something. Maybe it just looked weird sized to my elf.

    uyvfOQy.png
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    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The main problem is that upwards of half the time the zerg fails and then you get shit honor and shit rep as you can't win with half the raid going "RUSH DREK" "DREK!!!" "ZERG YOU IDIOTS" and refusing to do anything except run in a southward direction one by one

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    SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    Phyphor wrote: »
    The main problem is that upwards of half the time the zerg fails and then you get shit honor and shit rep as you can't win with half the raid going "RUSH DREK" "DREK!!!" "ZERG YOU IDIOTS" and refusing to do anything except run in a southward direction one by one

    This has been my experience today. Yesterday it was fine, we won ~80% of games. Today... closer to 40%.

    borb_sig.png
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    bowenbowen How you doin'? Registered User regular
    edited December 2019
    You only really need 5-10 or so people to kill the generals and take the towers. You will kill them before anyone starts drek.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    w/r/t drek himself, each individual guard hits harder than most raid bosses. i tanked 3 with healers literally chaincasting on me and still died

    so to ninja drek with a small band of brothers you by definition have to take all the towers to clear out his guards, which takes quite a bit of time, and you must stand there and babysit them to prevent back caps

    so it would take like.... 15 minutes? I think? to take each tower 1 by 1 and then have a chance of engaging drek. not a winning strategy, but you'd get some nice honor trying for it

    also Horde have an absolutely obscene advantage with the pre-boss GY flag being literally right in front of the door for them, where the relief hut flag is like 70 yards away and out of line of site from Drek's door


    if Horde ninja the final GY, it almost cements victory for them... if alliance do the same, you don't feel good until you get 25-30 there so you can luck into always having someone watching the flag for a back cap

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    SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    I leave my pet to guard the relief hut flag while we're clearing out warmasters. It has stopped the Horde a few times.

    borb_sig.png
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    FrozenzenFrozenzen Registered User regular
    Jasconius wrote: »
    w/r/t drek himself, each individual guard hits harder than most raid bosses. i tanked 3 with healers literally chaincasting on me and still died

    so to ninja drek with a small band of brothers you by definition have to take all the towers to clear out his guards, which takes quite a bit of time, and you must stand there and babysit them to prevent back caps

    so it would take like.... 15 minutes? I think? to take each tower 1 by 1 and then have a chance of engaging drek. not a winning strategy, but you'd get some nice honor trying for it

    also Horde have an absolutely obscene advantage with the pre-boss GY flag being literally right in front of the door for them, where the relief hut flag is like 70 yards away and out of line of site from Drek's door


    if Horde ninja the final GY, it almost cements victory for them... if alliance do the same, you don't feel good until you get 25-30 there so you can luck into always having someone watching the flag for a back cap

    Just pull the guards out one by one and they are trivial. Rushing drek is the only way alliance wins in a decent time, and winning or losing fast is the most rep possible. Killing Galvangar is pointless since horde will reach Belinda first, and thus she will die first.

    I'd rather win/lose in 10 min than spend any actual time in AV in it's current form. It's an abysmal mess of different things, and the only reason I'm there is since the exalted rewards are bonkers.

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    Raiden333Raiden333 Registered User regular
    "WE'RE A PREMADE, EVERYONE LISTEN UP AND STICK TO US"

    ~10 minutes later~

    unknown.png

    There was a steam sig here. It's gone now.
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    StraygatsbyStraygatsby Registered User regular
    Ok guys, pack it up, time to make a WoW Classic for WoW Classic.

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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    im not dramatic enough to suggest anything about classic needs fixing

    but I do openly wonder what kind of game you could possibly design around Vanilla's concepts that wouldn't be instantly min-maxed to the grave

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    bowenbowen How you doin'? Registered User regular
    Shit there are min-maxers in every pen and paper RPG I've ever played. Just make encounters that have no real gear checks and enrage timers.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    StraygatsbyStraygatsby Registered User regular
    bowen wrote: »
    Shit there are min-maxers in every pen and paper RPG I've ever played. Just make encounters that have no real gear checks and enrage timers.

    I'd be 100% fine with MMO endgame being dumb as shit easy/accessible. I have no need to be challenged and don't much like co-op with those who do. Taking 90 people to a dragon's tower and autoattacking for 20 minutes while we joke around in chat and collect some loot is more than sufficient for my experience and makes for a more mellow breed of community, but them days is gone (and I'm sure had their own issues).

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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    i think the fine line between interesting mechanics and stupid gear checks is one where devs need to err more often on the side of making things accessible

    catering content to the hardest core just drives away players

    on the other hand, riding a motorcycle around as you click from quest to quest was maybe a bit too far in the direction of accessible but

    making encounters where it's about the quality of your teamwork i think is better than it being about the quality of your mim/max

    Allegedly a voice of reason.
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    StraygatsbyStraygatsby Registered User regular
    Chanus wrote: »
    i think the fine line between interesting mechanics and stupid gear checks is one where devs need to err more often on the side of making things accessible

    catering content to the hardest core just drives away players

    on the other hand, riding a motorcycle around as you click from quest to quest was maybe a bit too far in the direction of accessible but

    making encounters where it's about the quality of your teamwork i think is better than it being about the quality of your mim/max

    Yup - I don't know how you do it, but if you can split the difference where you reward good play but do not punish bad play, that's a sweet spot that's hella hard to find.

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    InfidelInfidel Heretic Registered User regular
    Chanus wrote: »
    i think the fine line between interesting mechanics and stupid gear checks is one where devs need to err more often on the side of making things accessible

    catering content to the hardest core just drives away players

    on the other hand, riding a motorcycle around as you click from quest to quest was maybe a bit too far in the direction of accessible but

    making encounters where it's about the quality of your teamwork i think is better than it being about the quality of your mim/max

    Yup - I don't know how you do it, but if you can split the difference where you reward good play but do not punish bad play, that's a sweet spot that's hella hard to find.

    I mean it's hella hard to find because they're saying opposites just in a different point of view.

    Blizzard: EXHAUSTION! When you grind too much XP you'll take a penalty to further XP gains. This encourages moderate play and helps people keep up somewhat.

    Players: REEEEEEEEEEEEEEEEEEEEEEEEEE

    Blizzard: Uhhhh.... RESTED! When you stop playing you'll earn rested XP that gives you bonus to XP gains. This encourages moderate play and helps people keep up somewhat.

    Players: YAY BONUS SHIT! TY BLIZZ

    It was mechanically the same just a switch in dressing.

    If you "reward" good play then you're "punishing" the players who aren't doing good play.

    If the game just automatically gave me shit for showing up and being subscribed for X days I would not be playing it nor would a lot of people.

    OrokosPA.png
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    crimsoncoyotecrimsoncoyote Registered User regular
    bowen wrote: »
    Shit there are min-maxers in every pen and paper RPG I've ever played. Just make encounters that have no real gear checks and enrage timers.

    I'd be 100% fine with MMO endgame being dumb as shit easy/accessible. I have no need to be challenged and don't much like co-op with those who do. Taking 90 people to a dragon's tower and autoattacking for 20 minutes while we joke around in chat and collect some loot is more than sufficient for my experience and makes for a more mellow breed of community, but them days is gone (and I'm sure had their own issues).

    This is basically the LFR experience with a competent group.
    It's not what I come to the game for at all.

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    bowenbowen How you doin'? Registered User regular
    There's definitely a difference between LFR and MC and I'm not quite sure what it is enough to talk about it as game design.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    crimsoncoyotecrimsoncoyote Registered User regular
    I think at least part of the difference is that lfr is a watered down version of actual raids in the game, while MC exists only in one form.

    Don't get me wrong, I think lfr existing in retail is a good thing. But I am at least partly coming to the game to overcome challenges with friends.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I still feel the LFR should be 25 people fighting the 1/2 content so you would learn how the fight went just the boss does 1/2 the usual damage it would

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    bowenbowen How you doin'? Registered User regular
    Brainleech wrote: »
    I still feel the LFR should be 25 people fighting the 1/2 content so you would learn how the fight went just the boss does 1/2 the usual damage it would

    That's kind of what the first iteration of LFR was, right? I remember Deathwing was legit difficult still for LFR to finish unless people knew what they were doing.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    ThawmusThawmus +Jackface Registered User regular
    Yeah, LFR nowadays is like 1/4 the mechanics.

    While it would be better to teach pugs the mechanics, they all quit after a single wipe. I remember doing LFR G'huun runs, and I would spend time teaching everyone the fight, we'd go, we'd wipe, 90% of the raid would quit, and I'd be teaching everyone the fight again.

    Can't imagine that shit with 100% of the mechanics in play.

    Twitch: Thawmus83
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    bowenbowen How you doin'? Registered User regular
    I'm surprised it's possible to wipe on LFR. Seems like if healers were just paying attention you could heal through 99% of most fights crazy damage.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    bowen wrote: »
    I'm surprised it's possible to wipe on LFR. Seems like if healers were just paying attention you could heal through 99% of most fights crazy damage.

    The only time you wipe in LFR is if you must do the mechanics right to succeed and people just have not fuckin clue what to do or if you just have like, the pittiest dinkiest dps.

    Humor can be dissected as a frog can, but dies in the process.
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    ThawmusThawmus +Jackface Registered User regular
    bowen wrote: »
    I'm surprised it's possible to wipe on LFR. Seems like if healers were just paying attention you could heal through 99% of most fights crazy damage.

    So, if you've never done the G'huun fight, here's how it works:

    He's a big hard-hitting guy, and he spreads debuffs and dots around willy nilly. These are pretty much un-cleansable. You're stuck with them. And they stack.
    He has a bunch of hard-hitting adds that spawn throughout the fight who are doing the same shit.

    But you're doing the fight in what is essentially a G'huun containment facility. So there is a big fucking holy laser in the middle of the room that will fuck G'huun's shit right up when it's activated, and you get to activate it twice before G'huun destroys it and you're on your own. But it also cleanses all those debuffs and dots and shit and your healers heal everyone to full, and your dps goes apeshit crazy bananas. So you want that laser activated, and if people delay in activating it, the raid will absolutely wipe.

    But activating it requires two teams of two players each, on the wings (and out of the fight proper), who take turns spawning a ball on their side, and then playing catch while running from the ball's spawn point to the end of the lane. But if you hold the ball too long, you slow down and stop, and you can't throw it to yourself. Once the ball gets dunked on both sides, laser fires, everyone converges next to the laser and earns catharsis from how much G'huun hurts.

    Now, guess what 99% of pugs do, after you've explained how the orb passing works, and the fight has started?

    Twitch: Thawmus83
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    ThawmusThawmus +Jackface Registered User regular
    I'd like to also say that the G'huun fight is one of my favorites in WoW.

    Twitch: Thawmus83
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    bowenbowen How you doin'? Registered User regular
    that does seem like a fun fight

    but at the same time, lol pugs accomplishing that

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    crimsoncoyotecrimsoncoyote Registered User regular
    Your average dps in an LFR is well below half the damage of someone who raids on normal regularly. Pugs in LFR frequently do less damage than decent tanks, so fights take much longer than they should.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I should mention that you can't even deal damage to g'huun at all until the first laser fires.

    Humor can be dissected as a frog can, but dies in the process.
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    SmrtnikSmrtnik job boli zub Registered User regular
    edited December 2019
    I should mention that you can't even deal damage to g'huun at all until the first laser fires.

    You can, but it's 99% reduced. It's literally a buff he has that the laser removes.

    I think they did it that way instead of full immunity because you do have to tank him and there are a bunch of threat mechanics that are damage based.

    Smrtnik on
    steam_sig.png
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Smrtnik wrote: »
    I should mention that you can't even deal damage to g'huun at all until the first laser fires.

    You can, but it's 99% reduced. It's literally a buff he has that the laser removes.

    I think they did it that way instead of full immunity because you do have to tank him and there are a bunch of threat mechanics that are damage based.

    Ok you effectively cannot do damage to G'huun until the first laser pops.

    Humor can be dissected as a frog can, but dies in the process.
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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    the audience that's queuing for LFR doesn't want to like, learn how mechanics work and adjust to them in interative fashion; they want to push their buttons, look at some pretty pictures, and collect loot after 20 or 30 minutes. And that's fine! There's nothing wrong with having a 'tourist mode' for people who don't want to raid the other difficulties for whatever reason.

    a big area where blizzard improved from vanilla to cataclysm or so is consistency of difficulty; if you queue or zone into a particular instance you probably have a pretty good idea of how difficult it's going to be, and that difficulty is probably relatively consistent across the experience. They've mostly done away with the kind of thing they'd do in vanilla, where 90% of the instance/raid/whatever would be dead simple but there'd be a couple things that could trip you up and/or required some esoteric knowledge to handle

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    BullheadBullhead Registered User regular
    the audience that's queuing for LFR doesn't want to like, learn how mechanics work and adjust to them in interative fashion; they want to push their buttons, look at some pretty pictures, and collect loot after 20 or 30 minutes. And that's fine! There's nothing wrong with having a 'tourist mode' for people who don't want to raid the other difficulties for whatever reason.

    a big area where blizzard improved from vanilla to cataclysm or so is consistency of difficulty; if you queue or zone into a particular instance you probably have a pretty good idea of how difficult it's going to be, and that difficulty is probably relatively consistent across the experience. They've mostly done away with the kind of thing they'd do in vanilla, where 90% of the instance/raid/whatever would be dead simple but there'd be a couple things that could trip you up and/or required some esoteric knowledge to handle

    Yeah it's nice for people who want to see storylines/quests to completion but not deal with raiding mechanics/etc, or just would never make the cut in a raiding guild to do it normally anyway.

    96058.png?1619393207
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    InfidelInfidel Heretic Registered User regular
    There's Youtube for that!

    I don't mind LFR existing, sorta. I think it brings down the overall competence of the playerbase and makes finding people to do shit for real harder a bit.

    It's like the Mythic+ woes, people aren't prepared by the game any longer because you don't need to learn your class or skills to be able to succeed on all the casual content, and then you hit a brick wall and no one is happy and it is a good bit of blame on Blizzard's part there.

    OrokosPA.png
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    ArthilArthil Registered User regular
    Honestly?

    At this point I think it's not fine. They need to reign LFR back to how it used to be, and if people just want to see story let them watch a cinematic or something.

    Because what happens, as mentioned above, is an LFR group will just fail until they have an ungodly amount of stacks of the buff and that is extremely unfun for what should be rather brain-dead content.

    PSN: Honishimo Steam UPlay: Arthil
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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    What’s less fun is wiping over and over and over again because the audience that wants a public queue is largely not the audience that’s any good at raiding

    Every time they’ve put like, a mildly challenging boss in LFR it’s been a huge shit show for this exact reason; people in LFR don’t want challenging content, that’s not why they’re there, and generally they just leave rather than struggle through it

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    it's a self-reinforcing problem

    not everyone who wants to raid is a highly knowledgeable, highly engaged player

    some people just play the game for fun and eventually get to that content

    if you make the raids difficult to the point they can't attempt them, you discourage people on the edge of that line from wanting to attempt them either, and that spirals out. the more people you have complaining the raids are too hard and tuned only to the abilities and gear of the elite players, the more people will simply not try to engage the content in the first place. this is what happened to everquest

    but you don't have to make things so easy they're no more complicated than tank and spank. even people who "just want to have fun" will rise to a reasonable challenge as long as they feel it's possible to and the challenge is fair and worth the effort

    Allegedly a voice of reason.
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    H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    edited December 2019
    Chanus wrote: »
    it's a self-reinforcing problem

    not everyone who wants to raid is a highly knowledgeable, highly engaged player

    some people just play the game for fun and eventually get to that content

    if you make the raids difficult to the point they can't attempt them, you discourage people on the edge of that line from wanting to attempt them either, and that spirals out. the more people you have complaining the raids are too hard and tuned only to the abilities and gear of the elite players, the more people will simply not try to engage the content in the first place. this is what happened to everquest

    but you don't have to make things so easy they're no more complicated than tank and spank. even people who "just want to have fun" will rise to a reasonable challenge as long as they feel it's possible to and the challenge is fair and worth the effort

    I feel like a lot of the long-term design issues WoW has struggled with are matters of trying to strike the right balance between conflicting interests. Unfortunately it seems like they overshoot the mark pretty often.

    H3Knuckles on
    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
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    Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    I mean, normal mode is pretty dang easy; it is absolutely targeted at new/learning/etc players

    NREqxl5.jpg
    it was the smallest on the list but
    Pluto was a planet and I'll never forget
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    ThawmusThawmus +Jackface Registered User regular
    I mean, normal mode is pretty dang easy; it is absolutely targeted at new/learning/etc players

    100% agreed, but I think the issue is still that until they hit a mythic dungeon or hit their first Heroic/Mythic Raid, those players don't know they are playing with training wheels on.

    Twitch: Thawmus83
This discussion has been closed.