People finally got hands-on with Gears Tactics. It's an XCOM-like, that emphasizes aggression with the execution system, you can chainsaw people with the Lancer or execute them when they're near death to give everyone else in your squad 1 extra action point, you can then chain this for huge turns. It has a linear Gears-like structure, not the large campaign metagame of a game like XCOM, but does have recruitable and customizable troops along with side missions to send them on.
so i decided to give Ghost Recon: Breakpoint a bash since its free to play this weekend and oh boy am i glad i skipped out on this one. even with the overhaul to game settings this is a pale comparison to Wildlands. its heavily discounted right now too, but the early gameplay has put me off paying even the £18 they're currently asking for.
Yeah everytime I think "oh that's cheap" I remember how awful the gameplay looked and just nope out.
well now the gameplay seems to be a weird mishmash of the original intent and an attempt to dial it back to be more like Wildlands and it just does not work. at least that's been my impression for the very limited time i've spent with it. one of the final straws for me was realising that sync shot is now a consumable, and it needs to be equipped to be used and is just so clunky, especially in comparison to Wildlands. like they couldn't have made a ore distilled example of how much of a step back this game is compared to its predecessor.
Reminds me of Rainbow Six vegas vesus its sequel.
Vegas 2 was a lot more polished than the original Vegas, but I only played them on PC.
Granted, since it had character customization, it was also missing Ding and the rest of that unimitable Rainbow Six crew of terrorst-huntin'-lefty-shootin' hotshots, but Tom Clancy's brand of characters generally make me want to vomit in my mouth and I don't really miss their translation into the video game format either.
Gameplay wise it was tighter, but I liked the first vegas for the story and scenarios. And like the second game was a different group and just ultimately not as good in my opinion. First game ends on a cliff hanger and then the second game just ignored that entirely.
The R6 Vegas games are weird. In fact, all the Clancy games in that generation are weird. I'm going off the cuff based on my memory of this, so feel free to correct me with better researched info but...
The Ghost Recon Advanced Warfighter games (or GRAW for max funsies) were pretty good next gen third person shooters that finally gave a non-first party next gen feeling experience to a console that was needing one. Also, the plot is insane, even by Tom Clancy standards. Basically, the US sells Mexico a TON of tanks (and also guns maybe? but mainly tanks, the game really focuses on the tanks). Now in real life, the military sells hand-me-down arms all the time, it's very common. The JSDF were sold a ton of F16s, for example. But a couple caveats. Those sales are to firm, trustworthy allies and it's never the newest, hottest stuff. In GRAW, the Mexican government negotiates for this sale (I don't think the game ever even HINTS at what legit sounding reason they want the tanks for), then the government is overtaken by a hardline military coup who... invade America? Successfully. It's some "North Korea successfully invades America" level wackiness here. So in GRAW and GRAW 2, your guys are fighting battles in and around the US/Mexico border, mainly focused around blowing up the tanks the US just sold them, woopsie doodle.
Why is that relevant to R6V? So in R6V1, a terrorist attack hits Vegas and Rainbow fast ropes in to stop them. That's the exact reason Rainbow was created, so so far, so normal. You find out at some point the terrorist are Mexican cartel type guys, so whatever, that tracks I guess. Then at the end of the game, you get ambushed by another member of Team Rainbow? Oh dang! He escapes in a helicopter, credits roll. R6V2 picks up... in Mexico. It's a prequel! You're actually hunting some of the bad guys from GRAW. Eventually, you find out the shit heads from GRAW were in cahoots with the terrorists from R6V1 and the whole thing was another Mexican attack to destabilize and hurt the US. You eventually find out about the traitor from your end and FINALLY head to Vegas, like... at least halfway through the game. The first half or more of Rainbow Six Vegas 2's campaign takes place in Mexico. Solve that puzzler. The end of the game is essentially anti-Narcos revenge porn. You track down the leader of the terrorists AND your traitor Rainbow guy to their swank villas and... kill everyone there, like ya do. So it DOES resolve the cliffhanger, just in a really drawn out way to where players of 2's campaign might not even realize that's what they're doing if they don't pay careful attention to the talky parts.
Also if you play... R6V1's (I think it's 1 and not 2) campaign in co-op mode, it just deletes all the cutscenes and intros to what you're supposed to be doing. One of the worst ideas for a co-op campaign I've ever seen.
I keep trying to get into the new Ori but the frame rate and motion blur is so egregious it gives me a headache to look at sometimes. Like if you jump from high up trying to land on a platform below is super hard because of the frame rate and blur. It makes it really difficult to focus on the precision in combat and platforming when everything is a slow motion blur. I don’t know why more reviews don’t mention it.
I’m on Xbox one x so the performance is very disappointing. Also opening up the maps takes like a second or two which doesn’t sound like much but adds up very quickly since there’s no minimap
I’m going to keep at it cos I loved the first one, but ive tried several times to get into it and each time the performance just makes the whole thing a chore
Edit: I’ve turned off motion blur which I never normally do in games, it makes it slightly better but the performance still chugs. But at least it’s not giving me a headache, I think it’s the motion blur combined with the art style and camera zooming and scrolling. I play all my games with motion blur on but this is the first that I’ve ever noticed it
In general I just feel lost and annoyed at most of the platforming and combat too. I’m trying to grit through it but the initial experience is off putting? It’s getting better as I start getting more moves and abilities
I’m probably going to end up liking it but it’s also just frustrating not knowing if you’re stuck or if you genuinely don’t have an ability that you need yet and you’re supposed to be going another way
Some areas the frame rate is ridiculous, it’s a crawl, dropping to 15 to 20 fps. Does anyone else have an X and can confirm it isn’t just me?
Ok apparently lots of people have this issue, and hard resetting the Xbox fixes it. Which is great, but also, really shit. Like if it’s such an easy fix, why hasn’t there been a patch? I don’t play on pc to avoid exactly this kind of nonsense
I hard reset and it fixed the frame rate. But it’s like, my first impression is already soured. Ah well at least it’s fixable
Always on for the Xbox is a mistake. Switch to power economy settings and turn it off when you're not playing. MANY games have issues if you don't do this.
Always on for the Xbox is a mistake. Switch to power economy settings and turn it off when you're not playing. MANY games have issues if you don't do this.
Which is ridiculous. But most of the time I usually have an issue with this only when going back into a game that I’ve left open. I mean technically I hadn’t tried ORI since my last hard reset, so I’m not sure how it even fixes it. Ah well at least it’s playable now
Edit: and finally getting a feel for it and getting into it. I was super worried cos I had 3 false starts with the game where I just wasn’t getting into it. But now that I’ve gotten more abilities and the technical issues are largely cleared up I’m finally enjoying it
People finally got hands-on with Gears Tactics. It's an XCOM-like, that emphasizes aggression with the execution system, you can chainsaw people with the Lancer or execute them when they're near death to give everyone else in your squad 1 extra action point, you can then chain this for huge turns. It has a linear Gears-like structure, not the large campaign metagame of a game like XCOM, but does have recruitable and customizable troops along with side missions to send them on.
Looks neat, I really like the execution system.
I'd like to check this out, but I'm not sure my PC will be able to handle it.
They ever say why it's not coming to Xbox consoles?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
People finally got hands-on with Gears Tactics. It's an XCOM-like, that emphasizes aggression with the execution system, you can chainsaw people with the Lancer or execute them when they're near death to give everyone else in your squad 1 extra action point, you can then chain this for huge turns. It has a linear Gears-like structure, not the large campaign metagame of a game like XCOM, but does have recruitable and customizable troops along with side missions to send them on.
Looks neat, I really like the execution system.
I'd like to check this out, but I'm not sure my PC will be able to handle it.
They ever say why it's not coming to Xbox consoles?
There’s no way it doesn’t come to Xbox at some stage. They haven’t said officially but they’d be insane not to
My guess is they’ll do an Xbox port as a launch title for series x
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I’m probably going to end up liking it but it’s also just frustrating not knowing if you’re stuck or if you genuinely don’t have an ability that you need yet and you’re supposed to be going another way
My biggest suggestion for this is if you ever come to an area where you feel like you're struggling to reach because something is just a little too high up or just too far off (and the game does this a lot), your best option is to simply leave it be and move on with what you think might be the main path, because
1. Forward progression in the main plot is 100% guaranteed to bestow you with a tool to solve those conundrums later. Every almost major story zone contains one traversal-related ability which has its uses amongst the other zones, but
2. This pretty much always leads to side/extra content. Every primary story objective has been designed to be accessible even if you had no other abilities than the ones you picked up beelining to that objective.
It helps that you can fast travel to any spirit well from almost any location as long as you're not underwater. You can even do it safely when nearby enemies, so backtracking becomes more and more of a breeze
I will say that out of all the zones I think the traversal ability you gain from the ice zone (along with the return of Bash) has probably the most formative effect because it gives you an additional projectile to Bash off, so if you're getting frustrated at an inability to reach a particular place, I'd recommend going for that area first once the game opens up (if you're not there yet you'll know it when you see it)
Also, yeah the game unfortunately kinda runs like ass at times. I beat it on the original black box and it had severe loading issues. I love the game too much for it to be that big a deal but I know plenty of people who would find it offputting.
I'm probably going to try the W10 version to see if that runs better
Always on for the Xbox is a mistake. Switch to power economy settings and turn it off when you're not playing. MANY games have issues if you don't do this.
It really isn't--I've literally been using it for years (the entire lifetime of my Xbox One X, and before that), and I can count the number of different games that manifest issues--like Final Fantasy XV--on one hand. Even considering the issues--which can be very easily addressed, as note--it's still an extremely convenient feature.
I do a hard reset on my Xbox once every once or twice a week--the first time I encounter a bug. My Playstation 4 and Windows 10 PC need it as well, so it's not really a surprise.
EDIT: On a somewhat-related note, having actually played Ori 2...I don't really like the game, regardless of framerate issues (I tried it on PC as well, assuming my GTX 1080 Ti is "good enough). But I didn't like the first game enough to play it for more than ten minutes either.
The Metacritic score is excellent, and it's pretty much universally praised. But eh, I don't like it personally. As a general rule, I don't "force" myself to enjoy a game, and I'm not making an exception for Ori.
Ok apparently lots of people have this issue, and hard resetting the Xbox fixes it. Which is great, but also, really shit. Like if it’s such an easy fix, why hasn’t there been a patch? I don’t play on pc to avoid exactly this kind of nonsense
World kinda went to hell over the past few weeks and I'm sure it's causing lots of time issues.
Though Moon Studios was already work from home since the beginning, I don't know what MS's certifucation team looks like right now.
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
Digital Foundry has another video in the series looking at the Series X, this time with a quick look at the construction of the hardware and MS's approach to building both console and controller.
Digital Foundry has another video in the series looking at the Series X, this time with a quick look at the construction of the hardware and MS's approach to building both console and controller.
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
It’s not as bad as read dead where everything is bugged on a good day.
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
It’s not as bad as read dead where everything is bugged on a good day.
Digital Foundry has another video in the series looking at the Series X, this time with a quick look at the construction of the hardware and MS's approach to building both console and controller.
It's an interesting video from a "why" standpoint. The stocky, tall/small-footprint design owes a lot to airflow (and that massive fan), which in turn, has to do with Microsoft's curious fascination with quiet consoles. Putting aside the early series PSFro's consistently sounding like jet turbines when working under stress, I don't think most people give much thought to the actual sound of the hardware, but apparently Microsoft does. The empty space towards the bottom, thereby resulting in a taller console, is a consequence of that: a complete redesign could probably shrink the height of the hardware by ten centimeters or so (though not really change that standing footprint), and come the first hardware revision for the Series X we'll probably see the outcome of that, but in the meantime, Microsoft went with quieter and better heat dissipation.
That was almost certainly a safe bet (I maintain that people don't really care that much what the hardware looks like, especially in the long run). And I bet it tells us something about what the hardware revision will look like: as with every generation, smaller, more power-efficient chip sets for the same performance, or better, allowing a smaller fan, and less concern about air flow. Viola, your shorter console. I wouldn't be surprised if, by the end of this "generation", Microsoft was able to produce the Series X in a perfect cube, or close to it.
You can also see rubber feet on the right side of the console (facing the viewer), allowing it to easily lay lengthwise (without a stand, which the Xbox One X needs to stand up), for a lot of entertainment units (mine included). Also unlike the Gamecube, which you couldn't really use lying on its side (easily).
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
It’s not as bad as read dead where everything is bugged on a good day.
Digital Foundry has another video in the series looking at the Series X, this time with a quick look at the construction of the hardware and MS's approach to building both console and controller.
It's an interesting video from a "why" standpoint. The stocky, tall/small-footprint design owes a lot to airflow (and that massive fan), which in turn, has to do with Microsoft's curious fascination with quiet consoles. Putting aside the early series PSFro's consistently sounding like jet turbines when working under stress, I don't think most people give much thought to the actual sound of the hardware, but apparently Microsoft does. The empty space towards the bottom, thereby resulting in a taller console, is a consequence of that: a complete redesign could probably shrink the height of the hardware by ten centimeters or so (though not really change that standing footprint), and come the first hardware revision for the Series X we'll probably see the outcome of that, but in the meantime, Microsoft went with quieter and better heat dissipation.
That was almost certainly a safe bet (I maintain that people don't really care that much what the hardware looks like, especially in the long run). And I bet it tells us something about what the hardware revision will look like: as with every generation, smaller, more power-efficient chip sets for the same performance, or better, allowing a smaller fan, and less concern about air flow. Viola, your shorter console. I wouldn't be surprised if, by the end of this "generation", Microsoft was able to produce the Series X in a perfect cube, or close to it.
You can also see rubber feet on the right side of the console (facing the viewer), allowing it to easily lay lengthwise (without a stand, which the Xbox One X needs to stand up), for a lot of entertainment units (mine included). Also unlike the Gamecube, which you couldn't really use lying on its side (easily).
I guarantee more people than you think care about "quiet hardware". Appearance, yeah, "meh, it's a black AV brick", but I can't stand fan noise at this point.
Edit: From anything. Computer, air purifier, consoles... More silent more better.
I think the only game I've run into an always-on issue with is GTAV, which, if it's left running while you put the console to sleep, when you resume it just will not connect to GTA Online unless you close and restart the game. If there are any other games I've had issues with, I can't remember them.
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
It’s not as bad as read dead where everything is bugged on a good day.
Digital Foundry has another video in the series looking at the Series X, this time with a quick look at the construction of the hardware and MS's approach to building both console and controller.
It's an interesting video from a "why" standpoint. The stocky, tall/small-footprint design owes a lot to airflow (and that massive fan), which in turn, has to do with Microsoft's curious fascination with quiet consoles. Putting aside the early series PSFro's consistently sounding like jet turbines when working under stress, I don't think most people give much thought to the actual sound of the hardware, but apparently Microsoft does. The empty space towards the bottom, thereby resulting in a taller console, is a consequence of that: a complete redesign could probably shrink the height of the hardware by ten centimeters or so (though not really change that standing footprint), and come the first hardware revision for the Series X we'll probably see the outcome of that, but in the meantime, Microsoft went with quieter and better heat dissipation.
That was almost certainly a safe bet (I maintain that people don't really care that much what the hardware looks like, especially in the long run). And I bet it tells us something about what the hardware revision will look like: as with every generation, smaller, more power-efficient chip sets for the same performance, or better, allowing a smaller fan, and less concern about air flow. Viola, your shorter console. I wouldn't be surprised if, by the end of this "generation", Microsoft was able to produce the Series X in a perfect cube, or close to it.
You can also see rubber feet on the right side of the console (facing the viewer), allowing it to easily lay lengthwise (without a stand, which the Xbox One X needs to stand up), for a lot of entertainment units (mine included). Also unlike the Gamecube, which you couldn't really use lying on its side (easily).
I guarantee more people than you think care about "quiet hardware". Appearance, yeah, "meh, it's a black AV brick", but I can't stand fan noise at this point.
Edit: From anything. Computer, air purifier, consoles... More silent more better.
Original Rainbow 6 Vegas had the best cover system, it just worked so well. Wish they still used it.
The game looked a bit rough round the edges, in multiplayer at least, but damn if it wasn't sublime to play, and the cover system was definitely the best, I'd argue to this day.
It also makes the Series X stand out against the past decade or so of consoles Sony and Microsoft consoles.
The Xbox One X is also amazingly quiet. Not silent, but only noticeable if I'm actively listening for it in an otherwise silent room. The HDD in my DVR is noisier and that's behind my TV.
My PS4 Pro isn't too bad, at last once the optical drive stops spinning, but you can hear when the fans ramp up. But again, definitely not bad, I lucked out with that one I reckon since it seems to be a YMMV thing.
My laptop, on the other hand, sounds like a goddamn jet engine when I play a game on it, which frankly I expected with it and completely accept, given the level of hardware it's pushing in a limited space without the advantage of vapor chambers or anything. But its excellent speakers cut through it easily, and there's always the headset option.
Original Rainbow 6 Vegas had the best cover system, it just worked so well. Wish they still used it.
It's pretty clunky compared to modern systems if you go back to it. Modern Ubi games probably have the best cover systems I can think of, like Division and Ghost Recon.
Microsoft went through a little thing called the Red Ring of Death that stemmed from overheating consoles and they're loathe to repeat that, so they've developed a focus since then on making sure their consoles don't overheat. For the Xbox One, they wanted to make sure it wasn't noisy as all fuck because it was supposed to be on all the time, and it seems like those two design considerations remain for the Series X.
Every time I hard reset the first game I start, no matter how long I wait to start it, says “there’s a problem with your save games”. I just quit the game and go back in and it’s fine but it’s a real consistent pain in the ass
My PS4 Pro isn't too bad, at last once the optical drive stops spinning, but you can hear when the fans ramp up. But again, definitely not bad, I lucked out with that one I reckon since it seems to be a YMMV thing.
I don't think so. It's a pretty consistent feature of the original batch of consoles.
Do you remember when you bought it? It sounds like you have the second round, which made a substantial improvement (DF even did an examination of the hardware).
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People finally got hands-on with Gears Tactics. It's an XCOM-like, that emphasizes aggression with the execution system, you can chainsaw people with the Lancer or execute them when they're near death to give everyone else in your squad 1 extra action point, you can then chain this for huge turns. It has a linear Gears-like structure, not the large campaign metagame of a game like XCOM, but does have recruitable and customizable troops along with side missions to send them on.
Looks neat, I really like the execution system.
The R6 Vegas games are weird. In fact, all the Clancy games in that generation are weird. I'm going off the cuff based on my memory of this, so feel free to correct me with better researched info but...
The Ghost Recon Advanced Warfighter games (or GRAW for max funsies) were pretty good next gen third person shooters that finally gave a non-first party next gen feeling experience to a console that was needing one. Also, the plot is insane, even by Tom Clancy standards. Basically, the US sells Mexico a TON of tanks (and also guns maybe? but mainly tanks, the game really focuses on the tanks). Now in real life, the military sells hand-me-down arms all the time, it's very common. The JSDF were sold a ton of F16s, for example. But a couple caveats. Those sales are to firm, trustworthy allies and it's never the newest, hottest stuff. In GRAW, the Mexican government negotiates for this sale (I don't think the game ever even HINTS at what legit sounding reason they want the tanks for), then the government is overtaken by a hardline military coup who... invade America? Successfully. It's some "North Korea successfully invades America" level wackiness here. So in GRAW and GRAW 2, your guys are fighting battles in and around the US/Mexico border, mainly focused around blowing up the tanks the US just sold them, woopsie doodle.
Why is that relevant to R6V? So in R6V1, a terrorist attack hits Vegas and Rainbow fast ropes in to stop them. That's the exact reason Rainbow was created, so so far, so normal. You find out at some point the terrorist are Mexican cartel type guys, so whatever, that tracks I guess. Then at the end of the game, you get ambushed by another member of Team Rainbow? Oh dang! He escapes in a helicopter, credits roll. R6V2 picks up... in Mexico. It's a prequel! You're actually hunting some of the bad guys from GRAW. Eventually, you find out the shit heads from GRAW were in cahoots with the terrorists from R6V1 and the whole thing was another Mexican attack to destabilize and hurt the US. You eventually find out about the traitor from your end and FINALLY head to Vegas, like... at least halfway through the game. The first half or more of Rainbow Six Vegas 2's campaign takes place in Mexico. Solve that puzzler. The end of the game is essentially anti-Narcos revenge porn. You track down the leader of the terrorists AND your traitor Rainbow guy to their swank villas and... kill everyone there, like ya do. So it DOES resolve the cliffhanger, just in a really drawn out way to where players of 2's campaign might not even realize that's what they're doing if they don't pay careful attention to the talky parts.
Also if you play... R6V1's (I think it's 1 and not 2) campaign in co-op mode, it just deletes all the cutscenes and intros to what you're supposed to be doing. One of the worst ideas for a co-op campaign I've ever seen.
"Flash and clear!" Gu-faw.
I can't imagine playing with a Dreamcast controller.
I played a shit ton of Rainbow Six 3 multiplayer on Xbox. Hot damn that was some good multiplayer.
I’m on Xbox one x so the performance is very disappointing. Also opening up the maps takes like a second or two which doesn’t sound like much but adds up very quickly since there’s no minimap
I’m going to keep at it cos I loved the first one, but ive tried several times to get into it and each time the performance just makes the whole thing a chore
Edit: I’ve turned off motion blur which I never normally do in games, it makes it slightly better but the performance still chugs. But at least it’s not giving me a headache, I think it’s the motion blur combined with the art style and camera zooming and scrolling. I play all my games with motion blur on but this is the first that I’ve ever noticed it
In general I just feel lost and annoyed at most of the platforming and combat too. I’m trying to grit through it but the initial experience is off putting? It’s getting better as I start getting more moves and abilities
I’m probably going to end up liking it but it’s also just frustrating not knowing if you’re stuck or if you genuinely don’t have an ability that you need yet and you’re supposed to be going another way
Some areas the frame rate is ridiculous, it’s a crawl, dropping to 15 to 20 fps. Does anyone else have an X and can confirm it isn’t just me?
I hard reset and it fixed the frame rate. But it’s like, my first impression is already soured. Ah well at least it’s fixable
Which is ridiculous. But most of the time I usually have an issue with this only when going back into a game that I’ve left open. I mean technically I hadn’t tried ORI since my last hard reset, so I’m not sure how it even fixes it. Ah well at least it’s playable now
Edit: and finally getting a feel for it and getting into it. I was super worried cos I had 3 false starts with the game where I just wasn’t getting into it. But now that I’ve gotten more abilities and the technical issues are largely cleared up I’m finally enjoying it
I'd like to check this out, but I'm not sure my PC will be able to handle it.
They ever say why it's not coming to Xbox consoles?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
There’s no way it doesn’t come to Xbox at some stage. They haven’t said officially but they’d be insane not to
My guess is they’ll do an Xbox port as a launch title for series x
My biggest suggestion for this is if you ever come to an area where you feel like you're struggling to reach because something is just a little too high up or just too far off (and the game does this a lot), your best option is to simply leave it be and move on with what you think might be the main path, because
1. Forward progression in the main plot is 100% guaranteed to bestow you with a tool to solve those conundrums later. Every almost major story zone contains one traversal-related ability which has its uses amongst the other zones, but
2. This pretty much always leads to side/extra content. Every primary story objective has been designed to be accessible even if you had no other abilities than the ones you picked up beelining to that objective.
It helps that you can fast travel to any spirit well from almost any location as long as you're not underwater. You can even do it safely when nearby enemies, so backtracking becomes more and more of a breeze
I will say that out of all the zones I think the traversal ability you gain from the ice zone (along with the return of Bash) has probably the most formative effect because it gives you an additional projectile to Bash off, so if you're getting frustrated at an inability to reach a particular place, I'd recommend going for that area first once the game opens up (if you're not there yet you'll know it when you see it)
Also, yeah the game unfortunately kinda runs like ass at times. I beat it on the original black box and it had severe loading issues. I love the game too much for it to be that big a deal but I know plenty of people who would find it offputting.
I'm probably going to try the W10 version to see if that runs better
It was recently 9 cents on Switch and free on Steam. Continuing the trend, Drawful 2 is now free on Xbox.
It really isn't--I've literally been using it for years (the entire lifetime of my Xbox One X, and before that), and I can count the number of different games that manifest issues--like Final Fantasy XV--on one hand. Even considering the issues--which can be very easily addressed, as note--it's still an extremely convenient feature.
I do a hard reset on my Xbox once every once or twice a week--the first time I encounter a bug. My Playstation 4 and Windows 10 PC need it as well, so it's not really a surprise.
EDIT: On a somewhat-related note, having actually played Ori 2...I don't really like the game, regardless of framerate issues (I tried it on PC as well, assuming my GTX 1080 Ti is "good enough). But I didn't like the first game enough to play it for more than ten minutes either.
The Metacritic score is excellent, and it's pretty much universally praised. But eh, I don't like it personally. As a general rule, I don't "force" myself to enjoy a game, and I'm not making an exception for Ori.
World kinda went to hell over the past few weeks and I'm sure it's causing lots of time issues.
Though Moon Studios was already work from home since the beginning, I don't know what MS's certifucation team looks like right now.
Steam | XBL
https://youtu.be/yxLeYN-t9nw
I love hardware porn like this.
~ Buckaroo Banzai
I can't even get GTA Online to reconnect when I resume without sleeping. The game's matchmaking, at least on Xbox, is problematic (not that it looks better on PC even today, from what I've seen).
It’s not as bad as read dead where everything is bugged on a good day.
Geeze. No improvement on that front, apparently.
It's an interesting video from a "why" standpoint. The stocky, tall/small-footprint design owes a lot to airflow (and that massive fan), which in turn, has to do with Microsoft's curious fascination with quiet consoles. Putting aside the early series PSFro's consistently sounding like jet turbines when working under stress, I don't think most people give much thought to the actual sound of the hardware, but apparently Microsoft does. The empty space towards the bottom, thereby resulting in a taller console, is a consequence of that: a complete redesign could probably shrink the height of the hardware by ten centimeters or so (though not really change that standing footprint), and come the first hardware revision for the Series X we'll probably see the outcome of that, but in the meantime, Microsoft went with quieter and better heat dissipation.
That was almost certainly a safe bet (I maintain that people don't really care that much what the hardware looks like, especially in the long run). And I bet it tells us something about what the hardware revision will look like: as with every generation, smaller, more power-efficient chip sets for the same performance, or better, allowing a smaller fan, and less concern about air flow. Viola, your shorter console. I wouldn't be surprised if, by the end of this "generation", Microsoft was able to produce the Series X in a perfect cube, or close to it.
You can also see rubber feet on the right side of the console (facing the viewer), allowing it to easily lay lengthwise (without a stand, which the Xbox One X needs to stand up), for a lot of entertainment units (mine included). Also unlike the Gamecube, which you couldn't really use lying on its side (easily).
I guarantee more people than you think care about "quiet hardware". Appearance, yeah, "meh, it's a black AV brick", but I can't stand fan noise at this point.
Edit: From anything. Computer, air purifier, consoles... More silent more better.
Microsoft seems to think the same thing.
The game looked a bit rough round the edges, in multiplayer at least, but damn if it wasn't sublime to play, and the cover system was definitely the best, I'd argue to this day.
The Xbox One X is also amazingly quiet. Not silent, but only noticeable if I'm actively listening for it in an otherwise silent room. The HDD in my DVR is noisier and that's behind my TV.
My PS4 Pro isn't too bad, at last once the optical drive stops spinning, but you can hear when the fans ramp up. But again, definitely not bad, I lucked out with that one I reckon since it seems to be a YMMV thing.
My laptop, on the other hand, sounds like a goddamn jet engine when I play a game on it, which frankly I expected with it and completely accept, given the level of hardware it's pushing in a limited space without the advantage of vapor chambers or anything. But its excellent speakers cut through it easily, and there's always the headset option.
Steam | XBL
Now I wanna go back and play Rainbow 6 Vegas.
It's pretty clunky compared to modern systems if you go back to it. Modern Ubi games probably have the best cover systems I can think of, like Division and Ghost Recon.
I don't think so. It's a pretty consistent feature of the original batch of consoles.
Do you remember when you bought it? It sounds like you have the second round, which made a substantial improvement (DF even did an examination of the hardware).
My bad!
Steam | XBL