Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend.
Ive been on the fence about picking this game up. I did today and four hours later I am still wanting to play more. Monster Train is another in a line of games of the roguelike deckbuilding type. But I feel it distills it down into a much more friendly and playable formula. The game is developed by Shiny Shoe. The group that has had some decent games released. Games like the Banner Saga Trilogy. The Lucasarts remasters. Puzzle Raiders. Some decent games
Its holding at 87 on Metacritic and overwhelming positive on Steam.
At its core the game is simple and holds to the roots of what you would expect from a roguelike deckbuilder. The main core mechanic that brings this game away from its competition is the tiered wave based fighting. You are riding a train into the center of hell to rekindle its fire. The deckbuilding portion is well thought out with the factions breaking up the various normal mechanics that exist in these games. The gameplay has been varied and fun even within the same faction.
It would take a long time to explain it all out and so below is a youtube of a tutorial from the developer of the game.
I havent tried it yet but it also has multiplayer so it offers more to it than its competitors in that alone. From the website:
In the Hell Rush multiplayer mode, eight players compete in a frantic real time contest. Each player has the same resources as opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated.
I feel this game deserves its' own thread and so lets share all the fun times to be had in this game!