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if you can find another non-murder swamp, you can make a portal!
it's 2 surtling cores, 10 eyes and I think 20 fine wood
I have not yet seen my kin to rip the cores out from their insides. I'll get there, surely. I'm the bigger fire elemental.
The main source of cores is tombs, which are in Black Forests
Also if you're having trouble finding tombs what I figured out is I'm not looking for tombs, I'm looking for skeletons. If there's skeletons and they're around a broken down structure there probably isn't a tomb (though there still can be apparently because I found one once)
But if you're going through the Black Forest and you get jumped by a group of skeletons with no ruined structure? There's been a tomb nearby 100% of the time in my experience. It might have a tiny entrance that is entirely blocked off by a fir tree but there should be one near where the skeletons came from.
Once I started looking for that I went from thinking I only had two burial mounds nearby to having 7 unexplored ones left after gathering enough cores for multiple portals.
+2
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
@HappylilElf Core wood beams and poles are better than regular wood ones. Stick one in the center of your house and stack it to the roof.
There's a bunch of info online re: structural support for Valheim
I was about to be all hey this is a thread about The Vikings and then I was like oh wait actually it is 100% a thread about The Vikings
So instead I'll just ask if anyone else has run into issues building two story log cabins? I've got one that's about 22m x 18m and for whatever reason there is just not enough structural integrity to support a chimney covering over the entire central fireplace. One side supports the cover for the chimney but the other doesn't despite being symmetrical.
I'm assuming I screwed up on a joint somewhere but inspecting things is, uh, tricky.
HappylilElf Core wood beams and poles are better than regular wood ones. Stick one in the center of your house and stack it to the roof.
There's a bunch of info online re: structural support for Valheim
That may be my issue.
The cabin frame itself including the interior framing is supported via core wood logs but I did the chimneys and framing for the roof with regular wood pillars and supports for aesthetic reasons.
I was about to be all hey this is a thread about The Vikings and then I was like oh wait actually it is 100% a thread about The Vikings
So instead I'll just ask if anyone else has run into issues building two story log cabins? I've got one that's about 22m x 18m and for whatever reason there is just not enough structural integrity to support a chimney covering over the entire central fireplace. One side supports the cover for the chimney but the other doesn't despite being symmetrical.
I'm assuming I screwed up on a joint somewhere but inspecting things is, uh, tricky.
Do you have support pillars?
Many many support pillars. I decided since I was building something that large that I probably needed to have the framing done like an actual house would so I did all the framing for the first floor, filled it in and then repeated that for the second floor. But I think Goose is right and the chimney for the central fireplace needs to be redone with core wood logs due to it's height.
The chimney itself is effectively 3.5-4 floors because I built what amounts to a large box instead of laying it out the way I wanted to originally because it would have involved a lot more leveling of the meadow I'm building it in (as in an actual meadow, not the entire biome). I originally wanted to do a larger but thinner L shape with two firepits in the middle of each arm and then the forge/smokehouse in the empty part of the but once I started doing framing it became very apparent there wasn't going to be enough room.
That'll all happen eventually when I build my final layout but that's going involve leveling almost half of the meadow which is going to be pretty tedious.
A building piece kan only be 5 units separated from a grounded piece.
The grounded piece turns blue on placement. Other building pieces go from green to red according to stability.
I needed YouTube to explain this to me.
A building piece kan only be 5 units separated from a grounded piece.
The grounded piece turns bourbon placement. Other building pieces go from green to red according to stability.
I needed YouTube to explain this to me.
Huh, that's good to know.
Part of me is like "BUT CROSS SUPPORTS ARE A THING" but from a we have to make this shit actually work standpoint it totally makes sense.
Am I missing something here, or is the weapon progression for knives kinda fucked?
there's a flint knife, then a copper one immediately after, then no bronze or iron one? Why?
Honestly, I have no idea why it's in the game other than to just be there.
It's a very early access thing atm.
The knife does massive backstab damage x10, which puts it at 90 slash and 90 pierce damage maximum (for a combined 180), higher than iron and silver weapons, which is why I suspect there aren't many upgrades for it.
I played an hour and a half of this game on someone else's computer, and am buying a new computer just so I can play more.
*looks at username*
I mean you may have been legally obligated to tbh
And now for something completely different: I killed the second boss!
I didn't even cheese it even though I did the proper cheese setup but after realizing how long it was going to take I just said fuck it and murdered him above ground. Frankly the little shaft/ramp I dug was harder to deal with than the boss.
Though I'm fully expecting the third boss to just repeatedly drop a mountain on my head or something.
HappylilElf on
+1
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
My big problem right now is doing the third boss solo is gonna require some serious grinding
Like I need a bunch of meads, some toxic resist and some healing, plus upgraded armor if I want to survive more than two hits, and a bunch of very good food, not to mention upgrading the mace
I mean I could probably do it without those things but my first run at the boss went so poorly I think I need to gear up and load for bear if I want it to go my way
Am I missing something here, or is the weapon progression for knives kinda fucked?
there's a flint knife, then a copper one immediately after, then no bronze or iron one? Why?
Honestly, I have no idea why it's in the game other than to just be there.
It's a very early access thing atm.
The knife does massive backstab damage x10, which puts it at 90 slash and 90 pierce damage maximum (for a combined 180), higher than iron and silver weapons, which is why I suspect there aren't many upgrades for it.
The next upgrade for it is
Made of Kraken chitin, then black iron
They also have that big damage middle mouse button attack, which also works in stealth. IIRC the parry damage bonus is higher on them too.
It feels like the game wants you to use a few different weapon/damage types, so not having every weapon on every tier sort of makes sense.
Are there more crafting options locked behind bosses after the second one? I have been getting new materials but no further recipe unlocks despite building all the upgrades for my forge and workbench
Forge upgrades do not add recipes. Recipes are added when finding new items; some recipes just require a minimum forge level to craft.
Yes, you unlock access to new resources and thus new gear with every boss and those resources are hard gated under those bosses.* It's like Terraria that way.
*
Technically, I think you can skip to Silver without ever fighting the first three bosses but it'd be extremely tedious and stupid
milski on
I ate an engineer
+1
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
We had a team of 4 try to take on boss 3 last night and it was kicking our asses so we backed out
Boss Three is probably one where scaling with # of players makes it way worse. Because it's primarily an AoE/trash mob fight, bringing more players doesn't buff any individuals tanking that much and it becomes much, much longer fight if anybody tries to use arrows, non blunt weapon, or otherwise fails to dps well
Forge upgrades do not add recipes. Recipes are added when finding new items; some recipes just require a minimum forge level to craft.
Yes, you unlock access to new resources and thus new gear with every boss and those resources are hard gated under those bosses.* It's like Terraria that way.
*
Technically, I think you can skip to Silver without ever fighting the first three bosses but it'd be extremely tedious and stupid
Thanks mate I was thinking if I should settle down but I guess I should prepare to take down a couple more elders, hope I can solo them
Forge upgrades do not add recipes. Recipes are added when finding new items; some recipes just require a minimum forge level to craft.
Yes, you unlock access to new resources and thus new gear with every boss and those resources are hard gated under those bosses.* It's like Terraria that way.
*
Technically, I think you can skip to Silver without ever fighting the first three bosses but it'd be extremely tedious and stupid
How? No hard antlers means no pickaxe which means no copper. You also have to kill the second or third boss in order to gain access to iron, realisticly. No iron pickaxe means no silver
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Re: wind issues with sailing, people do know that you can paddle with the boats when the wind's uncooperative, right? The raft needs to be in reverse to do it.
Am I missing something here, or is the weapon progression for knives kinda fucked?
there's a flint knife, then a copper one immediately after, then no bronze or iron one? Why?
I think at least part of it is that knives are meant as sneakybackstab weapons, and their bonuses from doing so are vorpal enough that there's not much of a point.
It's possible, with some skilling up, to one-shot trolls.
in (for example) a 10 player game, is everyone competing for the same amount of food/materials as there are in a 1 person game?
can characters move from server to server with their inventory?
you take your inventory / equipment with you when you move from server to server
I don't know if the game accounts for more players with spawning resources or not. It hasn't seemed to be a huge issue so far, but I've only played with 3 people.
I don't fully understand the first question but the world is definately big enough to support 10 players, wonder if they would actually expand the capacity in the future. I think it could do well even with 20 players. But I guess it might be a tad difficult to figure out how to balance the boss fights
Forge upgrades do not add recipes. Recipes are added when finding new items; some recipes just require a minimum forge level to craft.
Yes, you unlock access to new resources and thus new gear with every boss and those resources are hard gated under those bosses.* It's like Terraria that way.
*
Technically, I think you can skip to Silver without ever fighting the first three bosses but it'd be extremely tedious and stupid
How? No hard antlers means no pickaxe which means no copper. You also have to kill the second or third boss in order to gain access to iron, realisticly. No iron pickaxe means no silver
Oozer's drop iron ore. You can extremely tediously farm enough iron via killing them to make an Iron Pickaxe and then bootstrap your way back from there.
Or that was the theory, but I forgot you need copper for a forge so it doesn't work. But you can skip The Elder!
The biggest issue with more people is that you need X bronze, iron, etc. per person to gear up, and that it becomes much more tedious to access that amount of ore with more people as you have to boat much farther to get it.
On a server I was on with like 10 people rotating in and out, we had to take multiple boats near full of iron from swamps twenty minutes sail away because everyone wanted full iron armor (which IMO is a waste, shields are king and troll plus good food is enough to tank)
That problem that milski described is why we split up after the first boss and getting enough resources to make the fast travel mechanic happen.
So now we have satellite bases where each one has a decent amount of fresh nearby resources.
At some point it's not really feasible to do that kind of gathering as a mass mob of folks. So some amount of smaller clusters doin autonomous gearing up is probably a good way to solve the issue.
I don't fully understand the first question but the world is definately big enough to support 10 players, wonder if they would actually expand the capacity in the future. I think it could do well even with 20 players. But I guess it might be a tad difficult to figure out how to balance the boss fights
for example, in Terraria, there is a finite amount of items and while it probably has enough to support kitting out 4 players, it may take hundreds of hours.
That problem that milski described is why we split up after the first boss and getting enough resources to make the fast travel mechanic happen.
So now we have satellite bases where each one has a decent amount of fresh nearby resources.
At some point it's not really feasible to do that kind of gathering as a mass mob of folks. So some amount of smaller clusters doin autonomous gearing up is probably a good way to solve the issue.
The secondary issue is that a satellite base still kinda requires all types of metal to set up properly since you need a level 3-4 forge to make all silver gear and that means bronze and iron.
Man how do I build group up? I built on a hill and want to raise the ground around me, I'm trying to stand up higher and not move but things won't build up
Posts
Also if you're having trouble finding tombs what I figured out is I'm not looking for tombs, I'm looking for skeletons. If there's skeletons and they're around a broken down structure there probably isn't a tomb (though there still can be apparently because I found one once)
But if you're going through the Black Forest and you get jumped by a group of skeletons with no ruined structure? There's been a tomb nearby 100% of the time in my experience. It might have a tiny entrance that is entirely blocked off by a fir tree but there should be one near where the skeletons came from.
Once I started looking for that I went from thinking I only had two burial mounds nearby to having 7 unexplored ones left after gathering enough cores for multiple portals.
There's a bunch of info online re: structural support for Valheim
Do you have support pillars?
That may be my issue.
The cabin frame itself including the interior framing is supported via core wood logs but I did the chimneys and framing for the roof with regular wood pillars and supports for aesthetic reasons.
Many many support pillars. I decided since I was building something that large that I probably needed to have the framing done like an actual house would so I did all the framing for the first floor, filled it in and then repeated that for the second floor. But I think Goose is right and the chimney for the central fireplace needs to be redone with core wood logs due to it's height.
The chimney itself is effectively 3.5-4 floors because I built what amounts to a large box instead of laying it out the way I wanted to originally because it would have involved a lot more leveling of the meadow I'm building it in (as in an actual meadow, not the entire biome). I originally wanted to do a larger but thinner L shape with two firepits in the middle of each arm and then the forge/smokehouse in the empty part of the but once I started doing framing it became very apparent there wasn't going to be enough room.
That'll all happen eventually when I build my final layout but that's going involve leveling almost half of the meadow which is going to be pretty tedious.
The grounded piece turns blue on placement. Other building pieces go from green to red according to stability.
I needed YouTube to explain this to me.
Huh, that's good to know.
Part of me is like "BUT CROSS SUPPORTS ARE A THING" but from a we have to make this shit actually work standpoint it totally makes sense.
Honestly, I have no idea why it's in the game other than to just be there.
It's a very early access thing atm.
One of them killed our captain when our boat accidentally strayed to close to the shore on an exploration trip gone wrong.
The knife does massive backstab damage x10, which puts it at 90 slash and 90 pierce damage maximum (for a combined 180), higher than iron and silver weapons, which is why I suspect there aren't many upgrades for it.
The next upgrade for it is
*looks at username*
I mean you may have been legally obligated to tbh
And now for something completely different: I killed the second boss!
I didn't even cheese it even though I did the proper cheese setup but after realizing how long it was going to take I just said fuck it and murdered him above ground. Frankly the little shaft/ramp I dug was harder to deal with than the boss.
Though I'm fully expecting the third boss to just repeatedly drop a mountain on my head or something.
Like I need a bunch of meads, some toxic resist and some healing, plus upgraded armor if I want to survive more than two hits, and a bunch of very good food, not to mention upgrading the mace
I mean I could probably do it without those things but my first run at the boss went so poorly I think I need to gear up and load for bear if I want it to go my way
Damn if I don’t hate poison as a gimmick, man
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
They also have that big damage middle mouse button attack, which also works in stealth. IIRC the parry damage bonus is higher on them too.
It feels like the game wants you to use a few different weapon/damage types, so not having every weapon on every tier sort of makes sense.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Yes, you unlock access to new resources and thus new gear with every boss and those resources are hard gated under those bosses.* It's like Terraria that way.
*
Control + Click, but make sure you're actually in the chest, because if you're just in inventory it hucks it on the ground
Thanks mate I was thinking if I should settle down but I guess I should prepare to take down a couple more elders, hope I can solo them
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
PSN: Robo_Wizard1
-Antje Jackelén, Archbishop of the Church of Sweden
After you get copper, you're going to be doing some sailing and the next knife (notable spoilers here)
for the trophy, to hang in your great hall. Also
took us literally 40 minutes!!
maces, yo,. Also bronze tech for this is... sketchy at best...
I think at least part of it is that knives are meant as sneakybackstab weapons, and their bonuses from doing so are vorpal enough that there's not much of a point.
It's possible, with some skilling up, to one-shot trolls.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
in (for example) a 10 player game, is everyone competing for the same amount of food/materials as there are in a 1 person game?
can characters move from server to server with their inventory?
you take your inventory / equipment with you when you move from server to server
I don't know if the game accounts for more players with spawning resources or not. It hasn't seemed to be a huge issue so far, but I've only played with 3 people.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Or that was the theory, but I forgot you need copper for a forge so it doesn't work. But you can skip The Elder!
On a server I was on with like 10 people rotating in and out, we had to take multiple boats near full of iron from swamps twenty minutes sail away because everyone wanted full iron armor (which IMO is a waste, shields are king and troll plus good food is enough to tank)
So now we have satellite bases where each one has a decent amount of fresh nearby resources.
At some point it's not really feasible to do that kind of gathering as a mass mob of folks. So some amount of smaller clusters doin autonomous gearing up is probably a good way to solve the issue.
for example, in Terraria, there is a finite amount of items and while it probably has enough to support kitting out 4 players, it may take hundreds of hours.
The secondary issue is that a satellite base still kinda requires all types of metal to set up properly since you need a level 3-4 forge to make all silver gear and that means bronze and iron.