I am happy to report that despite being technically borked (they really screwed up their multiplayer launch), Outriders is pretty good.
Really nails that post apocalyptic misery porn I love in my post apocalyptic games with the world, story and characters.
And the protagonist is so so tired of this shit. Its great.
i know it's not really logical but outriders gamepass release did a weird thing to me; i had every intention to buy it for ps5 and was eagerly anticipating it ; and i also have pc gamepass. and then when they announced it was coming to gamepass but not pc/ xbox only I went into full fuck you guys you aren't getting any of my money now mode and refused to buy it.
I am happy to report that despite being technically borked (they really screwed up their multiplayer launch), Outriders is pretty good.
Really nails that post apocalyptic misery porn I love in my post apocalyptic games with the world, story and characters.
And the protagonist is so so tired of this shit. Its great.
i know it's not really logical but outriders gamepass release did a weird thing to me; i had every intention to buy it for ps5 and was eagerly anticipating it ; and i also have pc gamepass. and then when they announced it was coming to gamepass but not pc/ xbox only I went into full fuck you guys you aren't getting any of my money now mode and refused to buy it.
It's also on the game pass cloud service. Which may be getting a pc version sooner than later
I would love if they had a demo, the mechanics seem interesting but the trailer is kinda...wacky? Its hard to say if it is something I would actually be interested in or not.
I would love if they had a demo, the mechanics seem interesting but the trailer is kinda...wacky? Its hard to say if it is something I would actually be interested in or not.
Copy/pasting my Steam review here for Evil Genius 2 after 50-odd hours in the thing during my long weekend:
I recommend this game with the caveat that it will waste your time, freely and with great abandon.
There are myriad instances where you will need to grind out schemes on the world stage to complete a goal, only for your next objective to be the exact same grind. This is magnified towards the endgame of the campaign.
THE campaign, not A campaign. I do not differentiate between geniuses, as their dialogues and scenes between goals are repeated verbatim. If you've seen it once, you've literally seen it all. Just pick whichever genius you like the stats of the most.
I mainly recommend it because I'm one of those suckers who fondly looked back on EG1 despite all of its janky mechanics (like leaving the game on overnight to steal all of the world's money before you finish interrogating the maid) and was hoping for a faithful remake with some modern day polish, much in the same way I did with Two Point Hospital, and despite the aggravation of having to kill time waiting for schemes to complete only to replace them with identical schemes, I had a decent time plotting out my lair and managing my minions.
To summarise: wait for a discount. Or get War for the Overworld unless you really, really want the spy-thriller aesthetic for your dungeon builder game. Or Two Point Hospital for a rework of a classic management game with a polished look and DLCs.
---
To add to this for the thread, I have yet to complete the campaign but now that I'm going back to work - for a full 9 days before any more time off no less - I honestly don't see myself finishing it. I've reached the point where I'm not really having fun any more with base design, considering the best way to handle threats to your lair are to either circumvent or ignore mechanics it intends for you to use entirely. It gets so grindy that I'm sitting there waiting for progress to complete and thinking, "This is a massive waste of my time." I say that as someone who has clocked in well over 2,000 hours in Stellaris, and will continue to play through that game whilst listening to podcasts or whatever. An ungodly amount of time in one game, and it still continues to engage me. Fifty hours in Evil Genius 2 has felt like a chore, 'nuff said.
I got it cheap for £25, so that's what - 50p per hour spent in the game? Not everything can be video crack to me like Fallout 4 or Stellaris, I suppose.
Now that I'm reading back on all this I'm really wondering why I recommend it after all is said and done. I guess my main recommendation is that you go into the game totally blind, and avoid internet guides and discussions on how to actually play the game. I had more fun with it before I had a better understanding of how it worked, and the magic fell apart. Yes, the tutorial is absolutely trash, and no the game will not explain how most things work even if it's enabled, but the fun is in the discovery.
Copy/pasting my Steam review here for Evil Genius 2 after 50-odd hours in the thing during my long weekend:
I recommend this game with the caveat that it will waste your time, freely and with great abandon.
There are myriad instances where you will need to grind out schemes on the world stage to complete a goal, only for your next objective to be the exact same grind. This is magnified towards the endgame of the campaign.
THE campaign, not A campaign. I do not differentiate between geniuses, as their dialogues and scenes between goals are repeated verbatim. If you've seen it once, you've literally seen it all. Just pick whichever genius you like the stats of the most.
I mainly recommend it because I'm one of those suckers who fondly looked back on EG1 despite all of its janky mechanics (like leaving the game on overnight to steal all of the world's money before you finish interrogating the maid) and was hoping for a faithful remake with some modern day polish, much in the same way I did with Two Point Hospital, and despite the aggravation of having to kill time waiting for schemes to complete only to replace them with identical schemes, I had a decent time plotting out my lair and managing my minions.
To summarise: wait for a discount. Or get War for the Overworld unless you really, really want the spy-thriller aesthetic for your dungeon builder game. Or Two Point Hospital for a rework of a classic management game with a polished look and DLCs.
---
To add to this for the thread, I have yet to complete the campaign but now that I'm going back to work - for a full 9 days before any more time off no less - I honestly don't see myself finishing it. I've reached the point where I'm not really having fun any more with base design, considering the best way to handle threats to your lair are to either circumvent or ignore mechanics it intends for you to use entirely. It gets so grindy that I'm sitting there waiting for progress to complete and thinking, "This is a massive waste of my time." I say that as someone who has clocked in well over 2,000 hours in Stellaris, and will continue to play through that game whilst listening to podcasts or whatever. An ungodly amount of time in one game, and it still continues to engage me. Fifty hours in Evil Genius 2 has felt like a chore, 'nuff said.
I got it cheap for £25, so that's what - 50p per hour spent in the game? Not everything can be video crack to me like Fallout 4 or Stellaris, I suppose.
Now that I'm reading back on all this I'm really wondering why I recommend it after all is said and done. I guess my main recommendation is that you go into the game totally blind, and avoid internet guides and discussions on how to actually play the game. I had more fun with it before I had a better understanding of how it worked, and the magic fell apart. Yes, the tutorial is absolutely trash, and no the game will not explain how most things work even if it's enabled, but the fun is in the discovery.
And your reward is cold, sober jadedness.
I will add that while I do not disagree that the game does waste your time freely towards the end of the campaign, finishing it does carry some amazing satisfaction.
I could never finish EG1 because I ended up being really annoyed by the sticky super agents that spent the better part of my time exploding half my lair and having no way of eliminating them. I just ended up losing interest.
And here it's a bit easier to deal with them in the end (though it's grindy, that's for sure.)
I just finished a game with Maximilian and started another with Emma in a different island. I'd say that there is some interesting fun in the other islands because at least the second one is much more uncomfortable for me to use, so I need to do some planning around the really inefficient layout.
But yeah, not gonna lie, it's a game where you spend a good amount of time on time-speedup while schemes complete and you get enough money/minions for the next batch.
Copy/pasting my Steam review here for Evil Genius 2 after 50-odd hours in the thing during my long weekend:
I recommend this game with the caveat that it will waste your time, freely and with great abandon.
There are myriad instances where you will need to grind out schemes on the world stage to complete a goal, only for your next objective to be the exact same grind. This is magnified towards the endgame of the campaign.
THE campaign, not A campaign. I do not differentiate between geniuses, as their dialogues and scenes between goals are repeated verbatim. If you've seen it once, you've literally seen it all. Just pick whichever genius you like the stats of the most.
I mainly recommend it because I'm one of those suckers who fondly looked back on EG1 despite all of its janky mechanics (like leaving the game on overnight to steal all of the world's money before you finish interrogating the maid) and was hoping for a faithful remake with some modern day polish, much in the same way I did with Two Point Hospital, and despite the aggravation of having to kill time waiting for schemes to complete only to replace them with identical schemes, I had a decent time plotting out my lair and managing my minions.
To summarise: wait for a discount. Or get War for the Overworld unless you really, really want the spy-thriller aesthetic for your dungeon builder game. Or Two Point Hospital for a rework of a classic management game with a polished look and DLCs.
---
To add to this for the thread, I have yet to complete the campaign but now that I'm going back to work - for a full 9 days before any more time off no less - I honestly don't see myself finishing it. I've reached the point where I'm not really having fun any more with base design, considering the best way to handle threats to your lair are to either circumvent or ignore mechanics it intends for you to use entirely. It gets so grindy that I'm sitting there waiting for progress to complete and thinking, "This is a massive waste of my time." I say that as someone who has clocked in well over 2,000 hours in Stellaris, and will continue to play through that game whilst listening to podcasts or whatever. An ungodly amount of time in one game, and it still continues to engage me. Fifty hours in Evil Genius 2 has felt like a chore, 'nuff said.
I got it cheap for £25, so that's what - 50p per hour spent in the game? Not everything can be video crack to me like Fallout 4 or Stellaris, I suppose.
Now that I'm reading back on all this I'm really wondering why I recommend it after all is said and done. I guess my main recommendation is that you go into the game totally blind, and avoid internet guides and discussions on how to actually play the game. I had more fun with it before I had a better understanding of how it worked, and the magic fell apart. Yes, the tutorial is absolutely trash, and no the game will not explain how most things work even if it's enabled, but the fun is in the discovery.
And your reward is cold, sober jadedness.
I will add that while I do not disagree that the game does waste your time freely towards the end of the campaign, finishing it does carry some amazing satisfaction.
I could never finish EG1 because I ended up being really annoyed by the sticky super agents that spent the better part of my time exploding half my lair and having no way of eliminating them. I just ended up losing interest.
And here it's a bit easier to deal with them in the end (though it's grindy, that's for sure.)
I just finished a game with Maximilian and started another with Emma in a different island. I'd say that there is some interesting fun in the other islands because at least the second one is much more uncomfortable for me to use, so I need to do some planning around the really inefficient layout.
But yeah, not gonna lie, it's a game where you spend a good amount of time on time-speedup while schemes complete and you get enough money/minions for the next batch.
I'm waiting before getting it in hopes that there might be some rebalancing of the less stellar parts. But also to give the community time to figure out ideal trap combos because there's no way I would have thought of some of the more powerful and comedic setups in the first game.
StragintDo Not GiftAlways DeclinesRegistered Userregular
Does anyone know if the steam version of Digimon: Cyber Sleuth has different parts to the story compared to the Vita version? I'm on chapter 7 on my PC save and I feel like I got this far on my Vita but a ton of stuff is happening that I don't remember at all.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
@Bedlam after my very very brief foray into Popup Dungeon (I'm too tired to properly learn at the moment):
It seems....pretty good? The interface is classy as hell, and the combat is very Final Fantasy Tactics. Plus there's tons of characters to play as/with.
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies." Who needs supplies when you can have the greatest fuel of all: Claude's pretty speeches?
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
No, killing god would be fun Anime Nonsense. Nothing fun about Anime Bullshit.
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
No, killing god would be fun Anime Nonsense. Nothing fun about Anime Bullshit.
Anime Bullshit is in the extra large eye of the beholder.
Beat DOOM (2016). Ripped and Tore until it was done. Good game. Spent way too much time finding secrets. Don't think I'll pick it up again but I got what I wanted out of it. Watched a 100% Ultra Nightmare Glitchless run and have acknowledged I will never be as good at Doom as that guy was, but it was incredibly entertaining to watch him Rip and Tear with Maximum Efficiency.
Still playing through Hades but took a break. It's a Supergiant game. It's an incredible example of its genre with far more polish and attention to detail than it has any right to have, the music is excellent, and the voice acting is top notch.
Valheim, the better-with-friends Viking Simulator. I burned out from binging it but I love building houses and bases, and the mechanics work well together to make things just challenging enough without becoming annoying. Really impressive what they have already. I'll pick it up again when I can afford to sacrifice many many hours of my life.
Lastly, there's this little gem I found quite relaxing called Dorfromantik. Fun little puzzle game, big on the relaxation factor, extremely low stress, easily consumes a couple hours as I construct happy little wheat fields, villages, railways, waterways, and forests. Strongly recommend if you were looking for something low energy to relax with.
Here's the list of games I'm trying to work through eventually. Been eying Outer Wilds. I've heard it's spectacular.
Also, last thing, brief, I promise.
Would anyone recognize me at all (or never recognize me again) if I changed my avatar?
I'm waiting before getting it in hopes that there might be some rebalancing of the less stellar parts. But also to give the community time to figure out ideal trap combos because there's no way I would have thought of some of the more powerful and comedic setups in the first game.
The best trap, even without combinations, is the freeze ray. It stops an agent for a few moments but more importantly it saps their resolve quite a bit each time they're frozen. Agents have several stats: Vitality, Skill, and Resolve. Empty their vitality, they die. Empty their smarts, they are more likely to fall for traps, and be ushered out of staff-only areas by your minions if you've tagged them to be distracted. Empty their resolve, and they'll give up on infiltrating your lair and go to leave.
However! Problems arise when you consider the trade off between trying to interdict enemy agents vs the consequences of actually letting them fill their suspicion meter and escape the island with evidence of your wrongdoings. Namely that if you get into a fight, chances are likely that you are going to lose minions. Workers can hardly fight. Valets actively avoid fighting and will die to a one hit KO. Muscle minions take time to replace via training. Now consider what happens if a team of agents is allowed free reign over your base: they take photos of heat-generating items and run away, causing heat to raise in their region.
Your heat is capped to the level of your crime network(s) in each region. And the level and type of agents that come from those regions are capped by your heat level in that region. So basically, if your heat cap in P.A.T.R.I.O.T territory is 100, and agents run away with heat enough to lock down your network in that region, it'll result in... level 1 agents coming back to your base to snoop around again.
Oh dang, @Morkath sent me Simulacra 1 and 2! Apparently they're detective-ish games where you go through stuff on someone's phone to solve a mystery? Sounds pretty cool!
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
No, killing god would be fun Anime Nonsense. Nothing fun about Anime Bullshit.
Anime Bullshit is in the extra large eye of the beholder.
And I'm not looking forward to what VC4 is insinuating as a potential plot for VC5.
Asuza is a sexy exotic spy from Japan Wutai, an ambiguous country in the Far East with deadly assassins that is on souring terms with the west.
Whitewashed Pacific theater incoming, boys and girls!
3DS Friendcode 5413-1311-3767
+2
Options
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
I'm waiting before getting it in hopes that there might be some rebalancing of the less stellar parts. But also to give the community time to figure out ideal trap combos because there's no way I would have thought of some of the more powerful and comedic setups in the first game.
The best trap, even without combinations, is the freeze ray. It stops an agent for a few moments but more importantly it saps their resolve quite a bit each time they're frozen. Agents have several stats: Vitality, Skill, and Resolve. Empty their vitality, they die. Empty their smarts, they are more likely to fall for traps, and be ushered out of staff-only areas by your minions if you've tagged them to be distracted. Empty their resolve, and they'll give up on infiltrating your lair and go to leave.
However! Problems arise when you consider the trade off between trying to interdict enemy agents vs the consequences of actually letting them fill their suspicion meter and escape the island with evidence of your wrongdoings. Namely that if you get into a fight, chances are likely that you are going to lose minions. Workers can hardly fight. Valets actively avoid fighting and will die to a one hit KO. Muscle minions take time to replace via training. Now consider what happens if a team of agents is allowed free reign over your base: they take photos of heat-generating items and run away, causing heat to raise in their region.
Your heat is capped to the level of your crime network(s) in each region. And the level and type of agents that come from those regions are capped by your heat level in that region. So basically, if your heat cap in P.A.T.R.I.O.T territory is 100, and agents run away with heat enough to lock down your network in that region, it'll result in... level 1 agents coming back to your base to snoop around again.
Fighting them is absolutely not worth the fuss.
On the flip side, level 1 agents will pretty much never attempt to fight back if you order minions to distract them, which will have them escort said agent to the Cover Op if spotted inside the base with a hit to their resolve. It's not until level 2 or 3 investigators that you have an actual risk of them attempting to kill the valet who stops them... which is also the point where your heat cap is high enough that having them walk out with loads of intel means soldiers and saboteurs showing up instead.
As for trap combos... Based on my own experiments, If you just want the investigator to leave, follow up the freeze ray by using a fan to blow them into killer bees. If death is the only acceptable consequence to those who pentrate your lair, for the single investigator it's a maze of punching gloves and pinball bumpers ending with lasers or a shark tank. For groups you want bubble cannons, then fan for blowing them into lasers followed by a shark tank or laser disco.
EDIT: Actually, patch today made it so agents have to be at least Level 3 before they will considered killing the valet foolish enough to distract them. So yeah, distract is the way to go in the early game, and about the time it stops working is the time the potential losses from killing an investigator is acceptable compared to a soldier raid or other agents arriving.
Almost done with Valkyria Chronicles 4. The late game writing, like the late game writing of the original, can get fucked.
They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis. They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies."
* Shakes fist* ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
No, killing god would be fun Anime Nonsense. Nothing fun about Anime Bullshit.
Anime Bullshit is in the extra large eye of the beholder.
And I'm not looking forward to what VC4 is insinuating as a potential plot for VC5.
Asuza is a sexy exotic spy from Japan Wutai, an ambiguous country in the Far East with deadly assassins that is on souring terms with the west.
Whitewashed Pacific theater incoming, boys and girls!
I dread asking but have they covered the African theaters?
Posts
http://www.fallout3nexus.com/downloads/file.php?id=16534
Probably the worst month of games they've had since Choice started.
Sort of. Very early access.
Would you say that the release felt a little premature?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Yeah think I am going to pause.
Too soon!
Steam | XBL
Sorry Jazz, I do enough driving in real life
i know it's not really logical but outriders gamepass release did a weird thing to me; i had every intention to buy it for ps5 and was eagerly anticipating it ; and i also have pc gamepass. and then when they announced it was coming to gamepass but not pc/ xbox only I went into full fuck you guys you aren't getting any of my money now mode and refused to buy it.
no, they always come out right on time
I already redeemed it so I guess I'll try it out!
Maybe tonight!
I recommend this game with the caveat that it will waste your time, freely and with great abandon.
There are myriad instances where you will need to grind out schemes on the world stage to complete a goal, only for your next objective to be the exact same grind. This is magnified towards the endgame of the campaign.
THE campaign, not A campaign. I do not differentiate between geniuses, as their dialogues and scenes between goals are repeated verbatim. If you've seen it once, you've literally seen it all. Just pick whichever genius you like the stats of the most.
I mainly recommend it because I'm one of those suckers who fondly looked back on EG1 despite all of its janky mechanics (like leaving the game on overnight to steal all of the world's money before you finish interrogating the maid) and was hoping for a faithful remake with some modern day polish, much in the same way I did with Two Point Hospital, and despite the aggravation of having to kill time waiting for schemes to complete only to replace them with identical schemes, I had a decent time plotting out my lair and managing my minions.
To summarise: wait for a discount. Or get War for the Overworld unless you really, really want the spy-thriller aesthetic for your dungeon builder game. Or Two Point Hospital for a rework of a classic management game with a polished look and DLCs.
---
To add to this for the thread, I have yet to complete the campaign but now that I'm going back to work - for a full 9 days before any more time off no less - I honestly don't see myself finishing it. I've reached the point where I'm not really having fun any more with base design, considering the best way to handle threats to your lair are to either circumvent or ignore mechanics it intends for you to use entirely. It gets so grindy that I'm sitting there waiting for progress to complete and thinking, "This is a massive waste of my time." I say that as someone who has clocked in well over 2,000 hours in Stellaris, and will continue to play through that game whilst listening to podcasts or whatever. An ungodly amount of time in one game, and it still continues to engage me. Fifty hours in Evil Genius 2 has felt like a chore, 'nuff said.
I got it cheap for £25, so that's what - 50p per hour spent in the game? Not everything can be video crack to me like Fallout 4 or Stellaris, I suppose.
Now that I'm reading back on all this I'm really wondering why I recommend it after all is said and done. I guess my main recommendation is that you go into the game totally blind, and avoid internet guides and discussions on how to actually play the game. I had more fun with it before I had a better understanding of how it worked, and the magic fell apart. Yes, the tutorial is absolutely trash, and no the game will not explain how most things work even if it's enabled, but the fun is in the discovery.
And your reward is cold, sober jadedness.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
I will add that while I do not disagree that the game does waste your time freely towards the end of the campaign, finishing it does carry some amazing satisfaction.
I could never finish EG1 because I ended up being really annoyed by the sticky super agents that spent the better part of my time exploding half my lair and having no way of eliminating them. I just ended up losing interest.
And here it's a bit easier to deal with them in the end (though it's grindy, that's for sure.)
I just finished a game with Maximilian and started another with Emma in a different island. I'd say that there is some interesting fun in the other islands because at least the second one is much more uncomfortable for me to use, so I need to do some planning around the really inefficient layout.
But yeah, not gonna lie, it's a game where you spend a good amount of time on time-speedup while schemes complete and you get enough money/minions for the next batch.
I'm waiting before getting it in hopes that there might be some rebalancing of the less stellar parts. But also to give the community time to figure out ideal trap combos because there's no way I would have thought of some of the more powerful and comedic setups in the first game.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It seems....pretty good? The interface is classy as hell, and the combat is very Final Fantasy Tactics. Plus there's tons of characters to play as/with.
Supposedly multiplayer, so that's interesting.
They tried to both sides the Allies and the Axis.
They tried to both sides the Allies and the Axis.
And they did it because the United States of America Vinland was the devil on their shoulder, promising the Allies Trafficked Nuclear Waifu technology.
And the oh-so tragic villain who betrayed the US and somehow magically join the Axis Evil Experimental Branch all to save one nuclear loli girl from the evil United States of America Vinland did it while treating all the other tragic experimental lolis and waifus like the salt of the earth. Sorry ladies, only the pure, unsullied loli with the good guys is the one worth slaughtering Europe for. The rest of you are sullied little subhuman monsters for trauma porn.
If they want to shit on Fat Man and Little Boy, they're going to have to try a little harder than that.
Oh, Minerva, I'm sorry your whole squad got slaughtered. Its not like I was too busy destroying the one true supply liine to Gallia. You know. Our homeland? Can you please stop blaming me for things that were not in my contro---- oh wait, Claude is feeling guilty. Yes, I'm expected to believe it was all my fault.
And speaking of Supplies, Squad E raided multiple supply sources, but for almost the entire game, they are in a permanent state of "were low on supplies." Who needs supplies when you can have the greatest fuel of all: Claude's pretty speeches?
* Shakes fist*
ANIMMEEEEEEEEEEEE
Oh you've got some peak Anime Bullshit waiting for you with the unlockable cutscene reward for beating it.
Oh I do hope I get to kill God, because that's where I think the game is heading at this point.
No, killing god would be fun Anime Nonsense. Nothing fun about Anime Bullshit.
Anime Bullshit is in the extra large eye of the beholder.
still really fun though
I played more games since last I was here.
Beat DOOM (2016). Ripped and Tore until it was done. Good game. Spent way too much time finding secrets. Don't think I'll pick it up again but I got what I wanted out of it. Watched a 100% Ultra Nightmare Glitchless run and have acknowledged I will never be as good at Doom as that guy was, but it was incredibly entertaining to watch him Rip and Tear with Maximum Efficiency.
Still playing through Hades but took a break. It's a Supergiant game. It's an incredible example of its genre with far more polish and attention to detail than it has any right to have, the music is excellent, and the voice acting is top notch.
Valheim, the better-with-friends Viking Simulator. I burned out from binging it but I love building houses and bases, and the mechanics work well together to make things just challenging enough without becoming annoying. Really impressive what they have already. I'll pick it up again when I can afford to sacrifice many many hours of my life.
Lastly, there's this little gem I found quite relaxing called Dorfromantik. Fun little puzzle game, big on the relaxation factor, extremely low stress, easily consumes a couple hours as I construct happy little wheat fields, villages, railways, waterways, and forests. Strongly recommend if you were looking for something low energy to relax with.
Here's the list of games I'm trying to work through eventually. Been eying Outer Wilds. I've heard it's spectacular.
Also, last thing, brief, I promise.
Would anyone recognize me at all (or never recognize me again) if I changed my avatar?
Have you seen him? Now you have
Specifically the way it treats the squad's captain is what pissed me off most during it.
Steam | XBL
🖥️Steam Profile
The best trap, even without combinations, is the freeze ray. It stops an agent for a few moments but more importantly it saps their resolve quite a bit each time they're frozen. Agents have several stats: Vitality, Skill, and Resolve. Empty their vitality, they die. Empty their smarts, they are more likely to fall for traps, and be ushered out of staff-only areas by your minions if you've tagged them to be distracted. Empty their resolve, and they'll give up on infiltrating your lair and go to leave.
However! Problems arise when you consider the trade off between trying to interdict enemy agents vs the consequences of actually letting them fill their suspicion meter and escape the island with evidence of your wrongdoings. Namely that if you get into a fight, chances are likely that you are going to lose minions. Workers can hardly fight. Valets actively avoid fighting and will die to a one hit KO. Muscle minions take time to replace via training. Now consider what happens if a team of agents is allowed free reign over your base: they take photos of heat-generating items and run away, causing heat to raise in their region.
Your heat is capped to the level of your crime network(s) in each region. And the level and type of agents that come from those regions are capped by your heat level in that region. So basically, if your heat cap in P.A.T.R.I.O.T territory is 100, and agents run away with heat enough to lock down your network in that region, it'll result in... level 1 agents coming back to your base to snoop around again.
Fighting them is absolutely not worth the fuss.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
@Morkath keyed me! Thanks!
And I'm not looking forward to what VC4 is insinuating as a potential plot for VC5.
Whitewashed Pacific theater incoming, boys and girls!
Twitch: KoopahTroopah - Steam: Koopah
On the flip side, level 1 agents will pretty much never attempt to fight back if you order minions to distract them, which will have them escort said agent to the Cover Op if spotted inside the base with a hit to their resolve. It's not until level 2 or 3 investigators that you have an actual risk of them attempting to kill the valet who stops them... which is also the point where your heat cap is high enough that having them walk out with loads of intel means soldiers and saboteurs showing up instead.
As for trap combos... Based on my own experiments, If you just want the investigator to leave, follow up the freeze ray by using a fan to blow them into killer bees. If death is the only acceptable consequence to those who pentrate your lair, for the single investigator it's a maze of punching gloves and pinball bumpers ending with lasers or a shark tank. For groups you want bubble cannons, then fan for blowing them into lasers followed by a shark tank or laser disco.
EDIT: Actually, patch today made it so agents have to be at least Level 3 before they will considered killing the valet foolish enough to distract them. So yeah, distract is the way to go in the early game, and about the time it stops working is the time the potential losses from killing an investigator is acceptable compared to a soldier raid or other agents arriving.
SteamID: edgruberman GOG Galaxy: EdGruberman
I dread asking but have they covered the African theaters?
http://www.fallout3nexus.com/downloads/file.php?id=16534
Hells yes @Ed Gruberman !
Steam | XBL