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I know everyone's playing Metroid Prime, but I just started Zero Mission for the first time and why haven't Nintendo re-released this?! It's fantastic!
Metroid 1 is already on the NES service, I'm sure they are thinking...
Alright we DID get Mario all-stars, years later. So it might come as a late addition.
To be clear I don't believe this is confirmed? What is confirmed to be coming is Fusion.
Well I didn't say it was coming anytime soon, but there's no reason it won't at some point.
The reason is Nintendo!
Like I strongly doubt we will ever see Donkey Kong Country gameboy/advance, or the other Mario Advances that lack e-reader levels. Because they are mostly ports. (Even if the first GB DK isn't.)
Zero Mission should be in a different category but I'm not very trusting!
I really don’t understand why Nintendo doesn’t re-release Zero Mission at every opportunity. It’s a great entry point for players new to the series. It’s the first story and doesn’t have the difficulties that come with the NES title.
Metroid Prime Remastered is an example of the series being treated respectfully. But more often than not it’s being forced to stay in the cupboard under the stairs when guests visit. The odd treatment of Zero Mission shouldn’t shock me.
I am absolutely garbage at Metroid games. Just wrapped up Remaster. 83% clear in 14:14. That time is so bad, and I didn’t even think I was getting that lost. I kept getting main upgrades at a good pace. I did find all the energy tanks (only had to look up one) and was still below 99 health when I beat the big boss. I am trash at these games, but it was a truly incredible experience. What an absolute joy to play again with a fresh coat of paint and some modern tweaks.
I am absolutely garbage at Metroid games. Just wrapped up Remaster. 83% clear in 14:14. That time is so bad, and I didn’t even think I was getting that lost. I kept getting main upgrades at a good pace. I did find all the energy tanks (only had to look up one) and was still below 99 health when I beat the big boss. I am trash at these games, but it was a truly incredible experience. What an absolute joy to play again with a fresh coat of paint and some modern tweaks.
Almost every single clear screen I’ve seen posted online has been in in that exact range.
Personally Metroid Prime 1 is just not a game I'm going to rush in. It's very much a chill out and read every logbook and stop to listen to the music and go around lost trying to remember what was the next thing to do kind of game. It'll probably take me like twenty hours and that's perfectly fine.
Yeah, I'm terrible at playing Metroid games fast, and simultaneously a huge fan of watching speedruns of them.
Me: "Get up to that ledge? Well, it's too high up, so I'll have to wait until I can get the grapple beam."
*Speedrunner wall jumps into a morph ball, bombs themselves across the gap to another wall, jumps off and bomb jumps up to the ledge*: "...What?"
A huge chunk of cutting down time in any Metroid is pathing efficiency, not necessarily tricks and such. My MPR normal run was ~7 hours with ~92 or 93% collection. This was from memory, no looking stuff up, but that’s because I a) played through most of the trilogy last year and b) watched a first-time blind playthrough. And I could still cut maybe an hour off of that.
My Super Metroid completion I did a month or so ago was 100% at 2.5 hours, and I still fucked up on pathing and did near zero speedrun tricks, maybe a wall jump here or there to cut down on room revisits. That’s only possible because of yearly, sometimes twice yearly replays.
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+1
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Metroid speedruns are generally very entertaining because they're largely player skill and not wrong warps, etc.
I know the idea of a speedrun is to finish the game fast so I'm not begrudging it, I just don't think most ANY% runs are actually fun to watch outside of a few games.
Metroid speedruns are generally very entertaining because they're largely player skill and not wrong warps, etc.
I know the idea of a speedrun is to finish the game fast so I'm not begrudging it, I just don't think most ANY% runs are actually fun to watch outside of a few games.
There's a LOT of OoB in prime games, which detracts a bit from it. I'm always amused by how broken the boost ball is though.
i experimented with a bunch of skips in Prime 1 since i had the OG NA release copy on gamecube but they've unfortunately all been removed in later releases
i experimented with a bunch of skips in Prime 1 since i had the OG NA release copy on gamecube but they've unfortunately all been removed in later releases
getting the plasma beam early was neat (and hard)
Double-jump right out of the gate is just such a great way to start things off. My GC copy will have that forever and I will never not do it.
Disappointed hard mode isn't available from the start, especially as normal is so easy. I just face tanked everything Flaahgra threw at me and didn't even drop to half health on 3 tanks.
I also abandoned pointer controls after 45m. I've played through Trilogy with the wiimote but for some reason I couldn't get it to feel good here, it might just be the joycons being too small though.
The Joycons just aren't as accurate as the Wiimote, sadly. For anything, really. Still love using gyro aiming in things like Zelda but the Switch Sports instalment of golf was so disappointing. I bought the game only for golf and was looking forward to it heaps. We used to play so much Wii Sports/Resort golf. Even the Club version on Wii U. But the game just doesn't work properly with a Joycon. Was very disappointing.
The main issue is that the Joycons have to rely entirely on gyroscope, while the Wiimote's pointing was way more accurate since... well, it kind of had a camera pointing at the sensor bar and whatnot.
(On that note, keep in mind that the Wiimote was also pretty crap in Wii Sports for motion controls - it was carried hard by novelty. Getting a second gyroscope with the Wii MotionPlus helped, but anyone who's played Skyward Sword can tell you that it was still pretty lacking.)
The main issue is that the Joycons have to rely entirely on gyroscope, while the Wiimote's pointing was way more accurate since... well, it kind of had a camera pointing at the sensor bar and whatnot.
(On that note, keep in mind that the Wiimote was also pretty crap in Wii Sports for motion controls - it was carried hard by novelty. Getting a second gyroscope with the Wii MotionPlus helped, but anyone who's played Skyward Sword can tell you that it was still pretty lacking.)
The standard wiimote didn't even have a gyroscope, just an accelerometer. That's why the Wii Motion Plus opened up so much!
I got my time down from 14+ hours with around 75% item collection down to about 10 hours with 100% items and scans. I swear about two of those hours were spent searching the entire game for one missing missile expansion (it was in Chozo Ruins in an access tunnel through an invisible morph ball hole that was covered by leaves). I'm pretty sure I can get this time down to 7 hours now that it's all fresh in my head. No speed run, not even close, but I'll mess around and spend more time with this game, sure, why not.
I have PTSD from trying to order things from My Nintendo that I don't even look at the rewards anymore. I also assume that when someone links it anywhere that it's already sold out so why bother clicking the link.
So heeeeeey, I'm collecting the artifacts in MP Remastered, and after collecting the spirit artifact in Phedrana, it didn't credit me the artifact, and now it's disappeared. I assume I'm just fucked and would need to restart the game?
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Now for the best part of any Metroid game, running through the entire world right before the final boss looking for the items you missed.
*3 hours later*
Now for the worst part of any Metroid game, running through the entire world a second time right before the final boss looking for that last fucking missile expansion you somehow missed the first time and have zero clue where it is.
Man, these bosses on normal mode are a joke. Barely took any damage from Meta-Ridley and finished the Prime fight with like half health. Hardest part is those lousy Fission Metroids. God I hate those things.
+7
Andy JoeWe claim the land for the highlord!The AdirondacksRegistered Userregular
Game looks sweet, I'm only concerned it'll bump up against the Switch 2 launch. Maybe there will be a version for each system? More likely an upgrade to the Switch 2 down the road so they can double dip.
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Game looks sweet, I'm only concerned it'll bump up against the Switch 2 launch. Maybe there will be a version for each system? More likely an upgrade to the Switch 2 down the road so they can double dip.
Its definitely for Switch two thats probably why the delay was so long
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+2
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
It looks like DLC. Nothing new or imaginative in there. Just here's some more corridors and space pirates to shoot.
It looks like DLC. Nothing new or imaginative in there. Just here's some more corridors and space pirates to shoot.
I don't know if I go this extreme but it does look very much like Prime Remastered. The timing might still work out for a cross-gen release but the graphics in this trailer are extremely Switch 1, and a particular Switch 1 game we already have. They get fidelity and 60 FPS on the aging hardware by hemming you into a tight, fairly linear corridor shooter. Its a good choices for staying within the confines of the current system while ignoring most of the potential a new one might open up.
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Metroid 1 is already on the NES service, I'm sure they are thinking...
Alright we DID get Mario all-stars, years later. So it might come as a late addition.
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To be clear I don't believe this is confirmed? What is confirmed to be coming is Fusion.
Well I didn't say it was coming anytime soon, but there's no reason it won't at some point.
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The reason is Nintendo!
Like I strongly doubt we will ever see Donkey Kong Country gameboy/advance, or the other Mario Advances that lack e-reader levels. Because they are mostly ports. (Even if the first GB DK isn't.)
Zero Mission should be in a different category but I'm not very trusting!
Metroid Prime Remastered is an example of the series being treated respectfully. But more often than not it’s being forced to stay in the cupboard under the stairs when guests visit. The odd treatment of Zero Mission shouldn’t shock me.
Then again, the number of "nintendo hard" games on that service should make that fact irrelevant.
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Almost every single clear screen I’ve seen posted online has been in in that exact range.
Me: "Get up to that ledge? Well, it's too high up, so I'll have to wait until I can get the grapple beam."
*Speedrunner wall jumps into a morph ball, bombs themselves across the gap to another wall, jumps off and bomb jumps up to the ledge*: "...What?"
My Super Metroid completion I did a month or so ago was 100% at 2.5 hours, and I still fucked up on pathing and did near zero speedrun tricks, maybe a wall jump here or there to cut down on room revisits. That’s only possible because of yearly, sometimes twice yearly replays.
Never feel bad about your performance in a game. Only time it matters is if you’re playing professionally. I don’t mean streaming, I mean like, pro competitive play.
I know the idea of a speedrun is to finish the game fast so I'm not begrudging it, I just don't think most ANY% runs are actually fun to watch outside of a few games.
There's a LOT of OoB in prime games, which detracts a bit from it. I'm always amused by how broken the boost ball is though.
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getting the plasma beam early was neat (and hard)
Double-jump right out of the gate is just such a great way to start things off. My GC copy will have that forever and I will never not do it.
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I also abandoned pointer controls after 45m. I've played through Trilogy with the wiimote but for some reason I couldn't get it to feel good here, it might just be the joycons being too small though.
(On that note, keep in mind that the Wiimote was also pretty crap in Wii Sports for motion controls - it was carried hard by novelty. Getting a second gyroscope with the Wii MotionPlus helped, but anyone who's played Skyward Sword can tell you that it was still pretty lacking.)
The standard wiimote didn't even have a gyroscope, just an accelerometer. That's why the Wii Motion Plus opened up so much!
response to that tweet:
Well, she was raised by bird people...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Nice little My Nintendo reward up right now for 800 platinum plus S&H.
*3 hours later*
Now for the worst part of any Metroid game, running through the entire world a second time right before the final boss looking for that last fucking missile expansion you somehow missed the first time and have zero clue where it is.
Man, these bosses on normal mode are a joke. Barely took any damage from Meta-Ridley and finished the Prime fight with like half health. Hardest part is those lousy Fission Metroids. God I hate those things.
https://www.youtube.com/watch?v=mMAgmdR8jwU
But given that this comes out next year, I'm still pretty certain we'll see it so that they can get people excited for 4.
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Its definitely for Switch two thats probably why the delay was so long
I don't know if I go this extreme but it does look very much like Prime Remastered. The timing might still work out for a cross-gen release but the graphics in this trailer are extremely Switch 1, and a particular Switch 1 game we already have. They get fidelity and 60 FPS on the aging hardware by hemming you into a tight, fairly linear corridor shooter. Its a good choices for staying within the confines of the current system while ignoring most of the potential a new one might open up.
Tough to judge from the limited footage, but I can see that angle. I'm guessing (hoping) they have some cool stuff up their sleeve.
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