For Cunning Receiver, does the "Abilities of the permanent chosen can't be activated" effect persist after Cunning Receiver leaves the battlefield? The card doesn't specify "for as long as Cunning Receiver remains on the battlefield", so I would guess that it does persist, but there may be a rule that I'm not aware of.
No, it's a separate clause so it's just a static ability of the card. It stops when the creature leaves play.
For Cunning Receiver, does the "Abilities of the permanent chosen can't be activated" effect persist after Cunning Receiver leaves the battlefield? The card doesn't specify "for as long as Cunning Receiver remains on the battlefield", so I would guess that it does persist, but there may be a rule that I'm not aware of.
No, it's a separate clause so it's just a static ability of the card. It stops when the creature leaves play.
That makes sense. The wording was throwing me off on that one.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
For Cunning Receiver, does the "Abilities of the permanent chosen can't be activated" effect persist after Cunning Receiver leaves the battlefield? The card doesn't specify "for as long as Cunning Receiver remains on the battlefield", so I would guess that it does persist, but there may be a rule that I'm not aware of.
no, "while it remains on the battlefield" is implied - cards that add additional rules only do so while in play, unless there's further text to specify it working from the graveyard
the only effects that are eternal regardless of the zone of the originating cards are Emblems
or that artifact that was just spoiled that makes lands tap to create treasures 2/2 cat tokens with haste
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
yeah but the treasure artifact thing is seven mana and the catboy is 2
Humor can be dissected as a frog can, but dies in the process.
+1
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Can someone remind me/fill me in on what the rule is for multiple replacement effects? Like, if you had Jinnie Fae and Divine Visitation out
Humor can be dissected as a frog can, but dies in the process.
0
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
blatantly stealing a joke I saw elsewhere: Scavenging Cruise
needing to tap but no mana cost seems a decent tradeoff I think? Also taking 2 at a time, and it not needing to be creatures
I like this as repeatable graveyard hate that also grows/attacks once it's done the first job for a bit
Can someone remind me/fill me in on what the rule is for multiple replacement effects? Like, if you had Jinnie Fae and Divine Visitation out
The affected player gets to choose what order the replacement effects happen.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Can someone remind me/fill me in on what the rule is for multiple replacement effects? Like, if you had Jinnie Fae and Divine Visitation out
The affected player gets to choose what order the replacement effects happen.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Additionally, replacement effects can't "loop"; once a specific replacement effect applies to an event, it doesn't happen again.
So with Divine Visitation and Jinnie Fae out:
If you create a noncreature token, only Jinnie Fae applies. You may choose to create a cat with the zoomies or a guard dog, at which point it is made into an angel instead because Divine Visitation is not a may trigger. Net result is you choose to either get a noncreature token or an angel.
If you create a creature token, both apply and you choose the order, so you either get an angel token you may have become my cats at 2 AM or my brother's dog when there's a squirrel in the yard, or you get one of those good boys who is tragically made into a much beefier angel by force.
I ate an engineer
+1
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
As in real life, hearing two trombone solos in a row is an invitation to violence
Can someone remind me/fill me in on what the rule is for multiple replacement effects? Like, if you had Jinnie Fae and Divine Visitation out
The affected player gets to choose what order the replacement effects happen.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Additionally, replacement effects can't "loop"; once a specific replacement effect applies to an event, it doesn't happen again.
So with Divine Visitation and Jinnie Fae out:
If you create a noncreature token, only Jinnie Fae applies. You may choose to create a cat with the zoomies or a guard dog, at which point it is made into an angel instead because Divine Visitation is not a may trigger. Net result is you choose to either get a noncreature token or an angel.
If you create a creature token, both apply and you choose the order, so you either get an angel token you may have become my cats at 2 AM or my brother's dog when there's a squirrel in the yard, or you get one of those good boys who is tragically made into a much beefier angel by force.
so with Jinnie + Chatterfang
If you create a creature token, you could have Chatterfang happen first and turn it into creature token + squirrel token, and then have Jinnie make them both cats or dogs?
or if you make a noncreature token, Jinnie could make it a cat/dog, and then Chatterfang could add a bonus squirrel?
Can someone remind me/fill me in on what the rule is for multiple replacement effects? Like, if you had Jinnie Fae and Divine Visitation out
The affected player gets to choose what order the replacement effects happen.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
Additionally, replacement effects can't "loop"; once a specific replacement effect applies to an event, it doesn't happen again.
So with Divine Visitation and Jinnie Fae out:
If you create a noncreature token, only Jinnie Fae applies. You may choose to create a cat with the zoomies or a guard dog, at which point it is made into an angel instead because Divine Visitation is not a may trigger. Net result is you choose to either get a noncreature token or an angel.
If you create a creature token, both apply and you choose the order, so you either get an angel token you may have become my cats at 2 AM or my brother's dog when there's a squirrel in the yard, or you get one of those good boys who is tragically made into a much beefier angel by force.
so with Jinnie + Chatterfang
If you create a creature token, you could have Chatterfang happen first and turn it into creature token + squirrel token, and then have Jinnie make them both cats or dogs?
or if you make a noncreature token, Jinnie could make it a cat/dog, and then Chatterfang could add a bonus squirrel?
Chatterfang and Jinnie both apply to any token creation, but yes, I believe this is correct. You either apply Chatterfang first, and then get token + squirrel and can choose to make each of them either a cat or a dog, or you apply Jinnie first and make a cat or a dog and then the squirrel tags along. I think you'd almost always apply Chatterfang first since it gives you more flexibility (and better bodies).
E: Actually, I'm like 90% certain that if you applied Jennie then Chatterfang, you could not apply Jennie to the squirrel creation, but not 100% certain. Contact an actual judge for that one.
milski on
I ate an engineer
+2
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
E: Actually, I'm like 90% certain that if you applied Jennie then Chatterfang, you could not apply Jennie to the squirrel creation, but not 100% certain. Contact an actual judge for that one.
I haven't been an "actual" judge for a while but yes. A replacement effect can only affect a given event once.
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
hey, giving a three-colored creature three keywords representing each of the colors is a tried and true tradition dating back to the lightning angels and mantis riders of yore
speaking of art, swap the trombone for a saxophone and Sizzling Soloist could be Bleeding Gums Murphy
Even that faithless looting had pretty good art originally, they just made it terrible by cropping it weirdly IIRC
Oh no the full art is still pretty bad, the whole piece is a big swing and a big miss
Social Climber still looks kinda off but its way better and the flatly patterned backgrounds work pretty well with the look of this set
+1
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during the controller's untap step.
Equip 2
If there's a good threaten effect, then those shoes could work well with that. Opponents are already disincentivized to block a temporarily stolen creature, and giving it +3/+3 would either force some bad blocks or punch in some extra damage, and then they get the creature back arrested.
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Corpse Explosion
1BR
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and planeswalker
Widespread Theft
2R
Enchantment
Hideaway 5
Whenever you cast multicolor spell, create a treasure token. then you may pay WUBRG.
If you do, you may play the exiled card without paying its mana cost.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Pugnacious Pugilist
3RR
Creature - Ogre Warrior
Whenever Pugnacious Pugilist attacks, create a 1/1 devil tapped and attacking with "when this creature dies deal 1 damage to any target"
Blitz 3R
This is an egregious case of flavor text misplacement.
If there's a good threaten effect, then those shoes could work well with that. Opponents are already disincentivized to block a temporarily stolen creature, and giving it +3/+3 would either force some bad blocks or punch in some extra damage, and then they get the creature back arrested.
Bad news! Threaten is at uncommon, 3R to steal + make a treasure.
Posts
No, it's a separate clause so it's just a static ability of the card. It stops when the creature leaves play.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That makes sense. The wording was throwing me off on that one.
Combine that with the treasure cat
no, "while it remains on the battlefield" is implied - cards that add additional rules only do so while in play, unless there's further text to specify it working from the graveyard
the only effects that are eternal regardless of the zone of the originating cards are Emblems
Or that "all lands produce treasures" card above. In most formats I think tapping out to make that many hasty cats is a good way to finish out a game.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
or that artifact that was just spoiled that makes lands tap to create treasures 2/2 cat tokens with haste
Niko Aris' shards
Tend the Pests pest tokens (this one's instant speed, make a bunch of 3/1 dogs during the opponent's end step)
Treasure Vault
RIP
blatantly stealing a joke I saw elsewhere: Scavenging Cruise
needing to tap but no mana cost seems a decent tradeoff I think? Also taking 2 at a time, and it not needing to be creatures
I like this as repeatable graveyard hate that also grows/attacks once it's done the first job for a bit
The affected player gets to choose what order the replacement effects happen.
Additionally, replacement effects can't "loop"; once a specific replacement effect applies to an event, it doesn't happen again.
So with Divine Visitation and Jinnie Fae out:
If you create a noncreature token, only Jinnie Fae applies. You may choose to create a cat with the zoomies or a guard dog, at which point it is made into an angel instead because Divine Visitation is not a may trigger. Net result is you choose to either get a noncreature token or an angel.
If you create a creature token, both apply and you choose the order, so you either get an angel token you may have become my cats at 2 AM or my brother's dog when there's a squirrel in the yard, or you get one of those good boys who is tragically made into a much beefier angel by force.
As in real life, hearing two trombone solos in a row is an invitation to violence
so with Jinnie + Chatterfang
If you create a creature token, you could have Chatterfang happen first and turn it into creature token + squirrel token, and then have Jinnie make them both cats or dogs?
or if you make a noncreature token, Jinnie could make it a cat/dog, and then Chatterfang could add a bonus squirrel?
Chatterfang and Jinnie both apply to any token creation, but yes, I believe this is correct. You either apply Chatterfang first, and then get token + squirrel and can choose to make each of them either a cat or a dog, or you apply Jinnie first and make a cat or a dog and then the squirrel tags along. I think you'd almost always apply Chatterfang first since it gives you more flexibility (and better bodies).
E: Actually, I'm like 90% certain that if you applied Jennie then Chatterfang, you could not apply Jennie to the squirrel creation, but not 100% certain. Contact an actual judge for that one.
Wasn't Kitt Kanto very much not a magical murder singer in her side story?
What the hell happened between the writing creatives and the set creatives?
Carly Mazur of "that Faithless Looting Art" got a new card and man it slaps.
speaking of art, swap the trombone for a saxophone and Sizzling Soloist could be Bleeding Gums Murphy
Michael Flatley can lay a beatdown
There were a lot of problems with the main story, IMO. Like... any explanation of Ob's motivation comes to mind.
I haven't been an "actual" judge for a while but yes. A replacement effect can only affect a given event once.
...just be glad it's not Sphinx of the Steel Wind
Even that faithless looting had pretty good art originally, they just made it terrible by cropping it weirdly IIRC
Oh no the full art is still pretty bad, the whole piece is a big swing and a big miss
Social Climber still looks kinda off but its way better and the flatly patterned backgrounds work pretty well with the look of this set
Bad news! Threaten is at uncommon, 3R to steal + make a treasure.