Why is the wording "when it connives this way"? Is it because conniving can be prevented?
Kind of. Abilities fail to resolve if they target something and that target becomes an illegal target, so if it was "When ~ ETBs, it connives and return target permanent to its owners hand" or whatever, then if an opponent destroyed the permanent or flickered it, you wouldn't connive.
Probably more importantly, this form of trigger also lets you connive and then determine targets; if you draw, idk, (1): Exile target mythic rare bomb, then you would rather bounce something else than waste your bounce on the mythic you just drew an answer for.
It can connive other ways. There's an aura that lets a creature connive.
Also Raffine. Probably some other cards. It's a limiter on the bounce.
It isn't a limiter on the bounce; they could have just said "it connives and bounces target" on ETB, it'd just have other issues. They could have also made it two separate ETB triggers, but that'd be unnecessarily clunky and risk people misordering the triggers in Arena.
milski on
I ate an engineer
+1
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Why is the wording "when it connives this way"? Is it because conniving can be prevented?
maybe there are spells/enchantments to make a creature connive, and they don't want those to trigger the extra ability?
The wording is because two separate ETB triggers would be clunky and because one ETB trigger would let you fizzle the connive part and allow you not to act on information gained by the conniving. The wording is not actually about the act of the creature conniving, it is just a way to make the bounce targeting always happen after you loot.
I ate an engineer
+3
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I really feel like I'm gonna have to play a good bit of Limited before I know how powerful Connive actually is. It's easy to read that card as "filter your hand and get a 3/4 flier for 4", but the fact you have to pitch a nonland card to get the +1/+1 counter may be a bigger cost than you'd expect.
I ate an engineer
+2
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Feels like there will be a fair bit of graveyard mechanics to get value from when you pitch your nonlands. We already know about the number of card types in your yard stuff.
Yeah, there's some graveyard matters stuff that benefits from pitching nonlands, but as we've also seen with all of Kamigawa, it's really hard to tell how well micro-synergy plays pay off vs. just playing good cards; most of Kamigawa favors synergy, but RW is terrible if played as samurai attack alone and much better if played as "well I guess I'm gonna get a lot of removal and oaths."
I ate an engineer
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I really feel like I'm gonna have to play a good bit of Limited before I know how powerful Connive actually is. It's easy to read that card as "filter your hand and get a 3/4 flier for 4", but the fact you have to pitch a nonland card to get the +1/+1 counter may be a bigger cost than you'd expect.
The flip side is that if you do discard a land card, you just replaced chaffe with gas
Humor can be dissected as a frog can, but dies in the process.
Yah, Connive is straight up looting+, and there have been several cards signposting you'll be playing out of your 'yard as well in this set.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
+2
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited April 2022
edit:
Hypnotic Grifter is no Spectral Sailor, but I can still see a use in tempo decks for a 1-drop that lets you loot at instant speed, and can potentially grow when it does so
But similar mechanics aside that's a really neat removal spell, and there's a lot of 2-4 CMC things that are worth exploding, and plenty of 2-3 toughness creatures to blow up with them.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Unleash is a sweet design, but it's going to be annoying to have when your opponent has a artifact/enchantment and no creature/walker to hit. Or a creature/walker that's a little too big.
In his article this morning, MaRo revealed the archetypes for the set.
Oscura: Connive Maestros: Casualty Riveteers: Blitz Cabaretti: Alliance Brokers: shield counters Brokers/Obscura: types of counters Obscura/Maestros: mana values in graveyard Maestros/Riveteers: sacrifice Riveteers/Cabaretti: Treasure Cabaretti/Brokers: Citizen tribal
for the crossover archetypes, that's essentially
Azorious types of counters
Dimir Graveyard mana value
Rakdos Sacrifice
Gruul Treasure
Selesnya Citizens
Cleverly done that the 5 pairs that kind of get supported by way of overlap between families are the 5 pairs that didn't get Strixhaven colleges
In his article this morning, MaRo revealed the archetypes for the set.
Oscura: Connive Maestros: Casualty Riveteers: Blitz Cabaretti: Alliance Brokers: shield counters Brokers/Obscura: types of counters Obscura/Maestros: mana values in graveyard Maestros/Riveteers: sacrifice Riveteers/Cabaretti: Treasure Cabaretti/Brokers: Citizen tribal
for the crossover archetypes, that's essentially
Azorious types of counters
Dimir Graveyard mana value
Rakdos Sacrifice
Gruul Treasure
Selesnya Citizens
Cleverly done that the 5 pairs that kind of get supported by way of overlap between families are the 5 pairs that didn't get Strixhaven colleges
Eh, that's just how it works since Strixhaven was enemy color pairs, and this is an ally-color set.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Ahh I get it, the Hideaway enchantments are different criminal activities. Normally I'd say a card called "Rabble Rousing" should be red, but I guess it's one of the few white-ish crimes.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
There are a lot of crimes that the color white can be associated with.
Humor can be dissected as a frog can, but dies in the process.
+3
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Cabaretti Ascendency
RGW
Enchantment
At the beginning of you upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it in your hand. If you don't you may put it at the bottom of your library.
In his article this morning, MaRo revealed the archetypes for the set.
Oscura: Connive Maestros: Casualty Riveteers: Blitz Cabaretti: Alliance Brokers: shield counters Brokers/Obscura: types of counters Obscura/Maestros: mana values in graveyard Maestros/Riveteers: sacrifice Riveteers/Cabaretti: Treasure Cabaretti/Brokers: Citizen tribal
for the crossover archetypes, that's essentially
Azorious types of counters
Dimir Graveyard mana value
Rakdos Sacrifice
Gruul Treasure
Selesnya Citizens
Cleverly done that the 5 pairs that kind of get supported by way of overlap between families are the 5 pairs that didn't get Strixhaven colleges
Eh, that's just how it works since Strixhaven was enemy color pairs, and this is an ally-color set.
Yeah, there's basically three ways to do draft archetypes.
10 color pairs (most sets)
5 color pairs + 5 overlapping monocolors (Ravnica, Strixhaven)
5 tricolors + 5 overlapping color pairs (Ikoria, New Capenna)
0
WearingglassesOf the friendly neighborhood varietyRegistered Userregular
I honestly have not read the Capenna fiction, so could anyone describe the difference between how the cephalids function / behave, and is there something to them that would necessitate them not being vedalken?
I know MaRo mentioned something about going about it backwards, but I was wondering why they picked cephalids instead of vedalken.
It doesn't seem that complicated - there's a number of animalfolk races on New Capenna, some that we've seen before like Rhox, some that are new like raccoonfolk. One of the ones that they were designing that were new were some kind of octopusfolk. But they decided "Hey, we've got these octopus people in Magic's past that we haven't used in a while. Let's use the same name, that'll be a fun reference for long-time fans."
0
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
In his article this morning, MaRo revealed the archetypes for the set.
Oscura: Connive Maestros: Casualty Riveteers: Blitz Cabaretti: Alliance Brokers: shield counters Brokers/Obscura: types of counters Obscura/Maestros: mana values in graveyard Maestros/Riveteers: sacrifice Riveteers/Cabaretti: Treasure Cabaretti/Brokers: Citizen tribal
for the crossover archetypes, that's essentially
Azorious types of counters
Dimir Graveyard mana value
Rakdos Sacrifice
Gruul Treasure
Selesnya Citizens
Cleverly done that the 5 pairs that kind of get supported by way of overlap between families are the 5 pairs that didn't get Strixhaven colleges
Eh, that's just how it works since Strixhaven was enemy color pairs, and this is an ally-color set.
sure, I meant the longer term planning of having an ally/shard set overlap with an enemy pair set, and then follow that with enemy/wedges to then favour the ally pairs
0
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
Seven mana is way too much, but the jank lover in me can't help but dream of reanimating, flickering, copying with fable of the mirror-breaker, etc
also I want to see the official translation to make sure the second part is indeed an "and" rather than an "or"
I honestly have not read the Capenna fiction, so could anyone describe the difference between how the cephalids function / behave, and is there something to them that would necessitate them not being vedalken?
I know MaRo mentioned something about going about it backwards, but I was wondering why they picked cephalids instead of vedalken.
That's not something that would be addressed in the fiction.
Maybe in the Planeswalkers' Guide, which should be up later this week (if not actually tomorrow).
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
or as someone on reddit called it, "Ravenous Bluepacabra"
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Smuggler's Stash
5G
Artifact
Lands you control have "T: Create a Treasure token."
Void Cleave
WUB
Instant
This spell can't be countered.
Destroy target nonland permanent.
Cunning Receiver
WU
Creature - Human Citizen
When Cunning Receiver enters the battlefield choose a nonland permanent.
Abilities of the permanent chosen can't be activated.
Cunning Receiver has all the activated abilities of the chosen permanent, except for loyalty abilities. You can spend mana as if it was of any color to activate these abilities.
For Cunning Receiver, does the "Abilities of the permanent chosen can't be activated" effect persist after Cunning Receiver leaves the battlefield? The card doesn't specify "for as long as Cunning Receiver remains on the battlefield", so I would guess that it does persist, but there may be a rule that I'm not aware of.
Posts
hell yes, I would like to play the reanimation enabler that sometimes just plays the reanimation target for free
Kind of. Abilities fail to resolve if they target something and that target becomes an illegal target, so if it was "When ~ ETBs, it connives and return target permanent to its owners hand" or whatever, then if an opponent destroyed the permanent or flickered it, you wouldn't connive.
Probably more importantly, this form of trigger also lets you connive and then determine targets; if you draw, idk, (1): Exile target mythic rare bomb, then you would rather bounce something else than waste your bounce on the mythic you just drew an answer for.
Also Raffine. Probably some other cards. It's a limiter on the bounce.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It isn't a limiter on the bounce; they could have just said "it connives and bounces target" on ETB, it'd just have other issues. They could have also made it two separate ETB triggers, but that'd be unnecessarily clunky and risk people misordering the triggers in Arena.
maybe there are spells/enchantments to make a creature connive, and they don't want those to trigger the extra ability?
The wording is because two separate ETB triggers would be clunky and because one ETB trigger would let you fizzle the connive part and allow you not to act on information gained by the conniving. The wording is not actually about the act of the creature conniving, it is just a way to make the bounce targeting always happen after you loot.
contender for Quite Good Blue Common
The flip side is that if you do discard a land card, you just replaced chaffe with gas
edit:
Hypnotic Grifter is no Spectral Sailor, but I can still see a use in tempo decks for a 1-drop that lets you loot at instant speed, and can potentially grow when it does so
Are we sure that's not Zangief?
But similar mechanics aside that's a really neat removal spell, and there's a lot of 2-4 CMC things that are worth exploding, and plenty of 2-3 toughness creatures to blow up with them.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Oscura: Connive
Maestros: Casualty
Riveteers: Blitz
Cabaretti: Alliance
Brokers: shield counters
Brokers/Obscura: types of counters
Obscura/Maestros: mana values in graveyard
Maestros/Riveteers: sacrifice
Riveteers/Cabaretti: Treasure
Cabaretti/Brokers: Citizen tribal
for the crossover archetypes, that's essentially
Azorious types of counters
Dimir Graveyard mana value
Rakdos Sacrifice
Gruul Treasure
Selesnya Citizens
Cleverly done that the 5 pairs that kind of get supported by way of overlap between families are the 5 pairs that didn't get Strixhaven colleges
Eh, that's just how it works since Strixhaven was enemy color pairs, and this is an ally-color set.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Ahh I get it, the Hideaway enchantments are different criminal activities. Normally I'd say a card called "Rabble Rousing" should be red, but I guess it's one of the few white-ish crimes.
actually the best thing I can think of to do with it right now is flip it with Hidetsugu. Still, there's potential.
That flavor text has big "hard as fuck line from an incomprehensible shitpost" energy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
...but if you don't spend it immediately, Black Market Tycoon will punch you in the face
Yeah, there's basically three ways to do draft archetypes.
I know MaRo mentioned something about going about it backwards, but I was wondering why they picked cephalids instead of vedalken.
It doesn't seem that complicated - there's a number of animalfolk races on New Capenna, some that we've seen before like Rhox, some that are new like raccoonfolk. One of the ones that they were designing that were new were some kind of octopusfolk. But they decided "Hey, we've got these octopus people in Magic's past that we haven't used in a while. Let's use the same name, that'll be a fun reference for long-time fans."
sure, I meant the longer term planning of having an ally/shard set overlap with an enemy pair set, and then follow that with enemy/wedges to then favour the ally pairs
also I want to see the official translation to make sure the second part is indeed an "and" rather than an "or"
Dollhouse of Horrors, anyone?
That's not something that would be addressed in the fiction.
Maybe in the Planeswalkers' Guide, which should be up later this week (if not actually tomorrow).
or as someone on reddit called it, "Ravenous Bluepacabra"
It's raining cats OR dogs!