Yeah it changes a lot of the rules that apply to it. Importantly it IS A CREATURE, which means it's now vulnerable to different removal, including wraths.
It SHOULD die with zero loyalty mind you, because it would be a creature with 0/0 for its stats. So you would need to put at least one +1/+1 effect on it to keep it alive at 0 loyalty
+1
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Careful, Elspeth - remember what happened the last time someone powerful gave you a fancy new weapon
Yeah it changes a lot of the rules that apply to it. Importantly it IS A CREATURE, which means it's now vulnerable to different removal, including wraths.
It SHOULD die with zero loyalty mind you, because it would be a creature with 0/0 for its stats. So you would need to put at least one +1/+1 effect on it to keep it alive at 0 loyalty
Yeah a Shield counter would (temporarily) keep it alive.
That effect gets more weird every time I look at it. "Is a creature in addition to its other types"? Planeswalkers infamously have no other card types; Karn's not an artifact, Calix isn't an enchantment, etc..
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
A planeswalker subtype. And since it's no longer a planeswalker, it's no longer a Karn.
205.1a: Some effects set an object's card type. In such cases, the new card type(s) replaces any existing card types. Counters, effects, and damage marked on the object remain with it, even if they are meaningless to the new card type. Similarly, when an effect sets one or more of an object's subtypes, the new subtype(s) replaces any existing subtypes from the appropriate set (creature types, land types, artifact types, enchantment types, planeswalker types, or spell types). If an object's card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the object's card type is removed. Removing an object's subtype doesn't affect its card types at all.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Note that because it is "no longer a planeswalker" certain rules no longer apply to it: damage does not remove loyalty counters, and it can no longer be attacked directly
Although you may still activate one loyalty ability on your turn per the normal rules. (EDIT: Which, if I had paid attention, it says in reminder text.)
Weird effect. Odd that it doesn't specify base p/t as 0/0.
That's because other creatures can also equip it, and I guess they maybe figured the line of text explaining that a planeswalker so equipping it was base toughness 0/0 wasn't worth the space or was self-evident?
Or maybe there's a rule we don't know about hidden in the rulebook somewhere that if an effect changes another card type into a creature and doesn't specify a base power/toughness, because the original card doesn't have a base power/toughness it's automatically 0/0?
Note that because it is "no longer a planeswalker" certain rules no longer apply to it: damage does not remove loyalty counters, and it can no longer be attacked directly
Although you may still activate one loyalty ability on your turn per the normal rules. (EDIT: Which, if I had paid attention, it says in reminder text.)
Weird effect. Odd that it doesn't specify base p/t as 0/0.
That's because other creatures can also equip it, and I guess they maybe figured the line of text explaining that a planeswalker so equipping it was base toughness 0/0 wasn't worth the space or was self-evident?
Or maybe there's a rule we don't know about hidden in the rulebook somewhere that if an effect changes another card type into a creature and doesn't specify a base power/toughness, because the original card doesn't have a base power/toughness it's automatically 0/0?
That rule doesn't exist yet (I checked) but I expect it to by the end of the month.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Note that because it is "no longer a planeswalker" certain rules no longer apply to it: damage does not remove loyalty counters, and it can no longer be attacked directly
Although you may still activate one loyalty ability on your turn per the normal rules. (EDIT: Which, if I had paid attention, it says in reminder text.)
Weird effect. Odd that it doesn't specify base p/t as 0/0.
That's because other creatures can also equip it, and I guess they maybe figured the line of text explaining that a planeswalker so equipping it was base toughness 0/0 wasn't worth the space or was self-evident?
Or maybe there's a rule we don't know about hidden in the rulebook somewhere that if an effect changes another card type into a creature and doesn't specify a base power/toughness, because the original card doesn't have a base power/toughness it's automatically 0/0?
That rule doesn't exist yet (I checked) but I expect it to by the end of the month.
Pretty sure there's literally already a rule where creatures with no defined P/T have it set to zero.
Note that because it is "no longer a planeswalker" certain rules no longer apply to it: damage does not remove loyalty counters, and it can no longer be attacked directly
Although you may still activate one loyalty ability on your turn per the normal rules. (EDIT: Which, if I had paid attention, it says in reminder text.)
Weird effect. Odd that it doesn't specify base p/t as 0/0.
That's because other creatures can also equip it, and I guess they maybe figured the line of text explaining that a planeswalker so equipping it was base toughness 0/0 wasn't worth the space or was self-evident?
Or maybe there's a rule we don't know about hidden in the rulebook somewhere that if an effect changes another card type into a creature and doesn't specify a base power/toughness, because the original card doesn't have a base power/toughness it's automatically 0/0?
That rule doesn't exist yet (I checked) but I expect it to by the end of the month.
Pretty sure there's literally already a rule where creatures with no defined P/T have it set to zero.
Hmm. Yeah, this might cover that:
208.5: If a creature somehow has no value for its power, its power is 0. The same is true for toughness.
I searched for "base power" before.
Vyolynce on
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
Devoted Druid has literally gotten a cheap way to curve into an infinite two sets in a row. I love it. It's so beautifully cracked.
Seriously, it's one of the most laughably breakable commons. It's like Palinchron tier at going infinite. Or feels that way with how it's breaking back to back.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
This seems... pretty bad, especially at rare? Treasure generation is nice, but this actively anti-synergizes with any treasures deck, so it's mostly a mana dork with a fallback mode of "hurt yourself for 2, ramp 2 in 2 turns" which is also pretty underwhelming when we've had multiple very easy "this guy just makes two mana" dorks lately!
I ate an engineer
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
This seems... pretty bad, especially at rare? Treasure generation is nice, but this actively anti-synergizes with any treasures deck, so it's mostly a mana dork with a fallback mode of "hurt yourself for 2, ramp 2 in 2 turns" which is also pretty underwhelming when we've had multiple very easy "this guy just makes two mana" dorks lately!
It makes a sacrificable artifact permanent for zero cost.
Humor can be dissected as a frog can, but dies in the process.
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I feel like a lot of people are gonna want to fuck that cat man.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Here's a few of the interesting foreign cards
Handsome Outlaw
3UBR
Vampire Rogue
When Handsome Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.
2, exil Handsome Outlaw from your hand: Target land gains "T: Add U, B or R" for as long as remains. You may cast Handsome Outlaw as long as it remains in exile.
Decrease the Population
2WW
Sorcery
Each player that controls a multicolored creature draws a card. Then destroy all creatures.
Hostile Takeover
2UBR
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn, and up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to all creatures.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Like, even aside from sacrifice fodder the ability to accelerate from being on turn 4 to being on turn six by itself is good.
Also damn those are good wraths.
Humor can be dissected as a frog can, but dies in the process.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I will note you lose zero life for spending the cash immediately.
Humor can be dissected as a frog can, but dies in the process.
Handsome Outlaw
3UBR
Vampire Rogue
When Handsome Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.
2, exil Handsome Outlaw from your hand: Target land gains "T: Add U, B or R" for as long as remains. You may cast Handsome Outlaw as long as it remains in exile.
Decrease the Population
2WW
Sorcery
Each player that controls a multicolored creature draws a card. Then destroy all creatures.
Hostile Takeover
2UBR
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn, and up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to all creatures.
Praying that that middle card is actually "decrease the surplus population".
I'm very unclear what the angel cards are supposed to represent. Did the story swerve at the last minute to not have some big reveal of angels still existing, or is the implication that some guys juice on halo so hard they temporarily act like angels?
The minor continuity error of "Elspeth is running around with Giada's sword before that transformation happens" also points to some sort of last minute switcheroo.
Very clever way to combine green and red mana acceleration effects.
The philosophical intersection of Red and Green comes from a combination of gradual growth and decisive action. How do you represent these values?
Black Market Tycoon: I give people free money and then punch them in the face if they don't spend it right away.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Handsome Outlaw
3UBR
Vampire Rogue
When Handsome Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.
2, exil Handsome Outlaw from your hand: Target land gains "T: Add U, B or R" for as long as remains. You may cast Handsome Outlaw as long as it remains in exile.
Decrease the Population
2WW
Sorcery
Each player that controls a multicolored creature draws a card. Then destroy all creatures.
Hostile Takeover
2UBR
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn, and up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to all creatures.
Praying that that middle card is actually "decrease the surplus population".
“Have you tried ‘kill all the poor?’”
Humor can be dissected as a frog can, but dies in the process.
AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697 @vyolynce@mastodon.social
+1
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Public Enemy
2U
Enchantment - Aura
Enchant creature
All creatures attack enchanted creature's controller if possible.
When enchanted creature dies, draw a card.
Queza, Augur of Agonies
1WUB
Creature - Cephalid Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Obscura Ascendancy
WUB
Enchantment
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy. Then create a 2/2 white Spirit creature token with flying.
As long as there are 5 or more counters on Obscura Ascendancy, all spirits you control get +3/+3.
Body Cleaner
2BB
Creature - Ogre Rogue
Deathtouch
Whenever another nontoken creature you control dies, Body Cleaner connives.
When Body Cleaner dies, return another target non-Rogue creature card with equal or less power from your graveyard to the battlefield.
Posts
It SHOULD die with zero loyalty mind you, because it would be a creature with 0/0 for its stats. So you would need to put at least one +1/+1 effect on it to keep it alive at 0 loyalty
Yeah a Shield counter would (temporarily) keep it alive.
That effect gets more weird every time I look at it. "Is a creature in addition to its other types"? Planeswalkers infamously have no other card types; Karn's not an artifact, Calix isn't an enchantment, etc..
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Listen, name one time a stranger handing you angel dust turned out badly
Sure, but that's a subtype.
A planeswalker subtype. And since it's no longer a planeswalker, it's no longer a Karn.
That's because other creatures can also equip it, and I guess they maybe figured the line of text explaining that a planeswalker so equipping it was base toughness 0/0 wasn't worth the space or was self-evident?
Or maybe there's a rule we don't know about hidden in the rulebook somewhere that if an effect changes another card type into a creature and doesn't specify a base power/toughness, because the original card doesn't have a base power/toughness it's automatically 0/0?
Lol. Lmao.
That rule doesn't exist yet (I checked) but I expect it to by the end of the month.
Well, I was working as managing director at Duke & Duke Commodity Brokers, and the orange juice crop report was about to come out...
Pretty sure there's literally already a rule where creatures with no defined P/T have it set to zero.
Hmm. Yeah, this might cover that:
I searched for "base power" before.
Seriously, it's one of the most laughably breakable commons. It's like Palinchron tier at going infinite. Or feels that way with how it's breaking back to back.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Fuck
This seems... pretty bad, especially at rare? Treasure generation is nice, but this actively anti-synergizes with any treasures deck, so it's mostly a mana dork with a fallback mode of "hurt yourself for 2, ramp 2 in 2 turns" which is also pretty underwhelming when we've had multiple very easy "this guy just makes two mana" dorks lately!
It makes a sacrificable artifact permanent for zero cost.
Also damn those are good wraths.
Very clever way to combine green and red mana acceleration effects.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Praying that that middle card is actually "decrease the surplus population".
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The minor continuity error of "Elspeth is running around with Giada's sword before that transformation happens" also points to some sort of last minute switcheroo.
The philosophical intersection of Red and Green comes from a combination of gradual growth and decisive action. How do you represent these values?
Black Market Tycoon: I give people free money and then punch them in the face if they don't spend it right away.
“Have you tried ‘kill all the poor?’”
New Hotness: Increase the deficit population.