Enter the Overgrowth, a new land in the world of Hyper Light. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this action roguelite adventure from the creators of Hyper Light Drifter.
A Brand-New 3D World to Explore
A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with massive, open biomes and deep labyrinths.
Use your wall-dashing, hoverboard, glider and more for incredible freedom across landscapes. Lead the Breakers
Play single player or lead your team of Breakers through the Overgrowth in online cooperative play.
Face hordes of enemies and gigantic bosses in frenetic third-person combat. Explore, Collect, and Destroy
Discover and unlock a wide arsenal of weapons and items to create the perfect build for every run.
Learn more about the Overgrowth and the deep storylines hidden within with each death and subsequent attempt. Help the Settlement
Help a settlement flourish, bringing with it colorful characters and permanent upgrades.
Visit the settlers between each run and discover their stories.
Terminal velocity is coming back, System Shock is coming back, Im still waiting for the Alley Cat remake.
Yes, with a quick verbal "boom." You take a man's peko, you deny him his dab, all that is left is to rise up and tear down the walls of Jericho with a ".....not!" -TexiKen
Detective vision discourse: I'd find it a lot more interesting if instead of just highlight-everything it was several relatively restricted modes you had to flip through and piece together. Whether for puzzling or more action-y stuff, I find it a lot more interesting to have to consider okay thermal vision shows X and X-Ray vision shows Y and that wall looks cracked or whatever than I do holding down the see-the-puzzle button.
Two year ago, I promised @subsetgames a picture of the finished project.
Today, I can fulfill that promise and announce that my cross-stitch will be up for grabs tomorrow during @Twyn_o 's run at #SpeeDons 3.
Help @SpeeDonsFR raise money for @MdM_France !
AND YOU DON'T FUCKING PLAY THE VIRUS YOU ARE ATTEMPTING TO CONTAIN AND TREA-
I've been playing Pandemic Legacy season two with some friends, that thing's really fun
We limp across every finish line, we've only ever won by the skin of our teeth, it's great. A victory that requires every single one of us to have a moment of "Wait! I know what we're missing!" revelation, that requires all of us to hold our breath as a single card is drawn, man it's the coolest. If we were having an easier time of it we probably would've quit by now, but it gives us such THEATRICAL highs that we're almost certainly gonna see it out despite the difficulty of scheduling time for four Grown Adults to push plastic pieces across a cardboard map.
It really was incredible to our group how Pandemic: Legacy managed to introduce new challenges again and again, just when we were getting too comfortable with the state of things.
Some of the twists legitimately felt like they were out of quality prestige television, even though it was only through chance that certain things just fell into place so neatly.
We're about halfway through Legacy: Season 2 and it really is a blast, heartily recommended
Though if you can get your hands on a copy of Betrayal: Legacy (the Betrayal at House on the Hill one) we just finished that in December and it *goes* places. The neat thing about that one is that you also end up with a perfectly playable game at the end, that is customized to your particular experience. The main storyline carries but the actual scenarios in each game can change, so you add or throw away cards based on the scenarios you end up with and may have a discretely different game board at the end from other folks.
I bought Pandemic Season 0 for my sister's birthday so we'll be doing that one next; I've heard from a bunch of folks that's the best Pandemic season yet
Yeah I really adored Betrayal Legacy, although I'm not sure my game of it will ever be finished (the couple we were ten games into playing it with had a baby).
Also the demon blob cow thing died the first time through, so far the game has been shockingly easy once I slapped on the free digital purchase armor.
There is a huge disparity in difficulty between the first boss, and the next bosses you face for a while
Yeah I am just past Tyrant's Final Banquet, and the only boss that took me more than two tries was the demon cow. Something about his critical attacks fucked me up. But like, the one everyone complains about, took me two tries?
lu bu
I found him very easy. I think you fight him again, so maybe that's what people mean.
My main complaint at the moment is that some bosses have unique drops, and those drops can either not drop or they can be low quality, which sucks. If you could just farm only the bosses that would be fine, but you can't, you have to play the whole level.
The one thing is that I am also only using glaives in Wo Long, so I don't know if those weapons are just better at deflecting/dealing heavy damage, so that might also be why I'm finding it fairly easy.
Detective vision discourse: I'd find it a lot more interesting if instead of just highlight-everything it was several relatively restricted modes you had to flip through and piece together. Whether for puzzling or more action-y stuff, I find it a lot more interesting to have to consider okay thermal vision shows X and X-Ray vision shows Y and that wall looks cracked or whatever than I do holding down the see-the-puzzle button.
The funny thing about Arkham Asylum is that in the mission where they introduce you to Detective Vision, Batman actually does cycle through several different vision types before settling on that one...and then they never expand on that or let you use any of those other vision types ever, in any of the games.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The later Arkham games actually did make you do more legwork to solve some crimes, but they were mainly Where's Waldo type of puzzles.
I think the thing that detective mode shines at is letting you know which shit in the environment is interactable without it being obnoxious.
Humor can be dissected as a frog can, but dies in the process.
The only bosses I've lost to so far in Wo Long have been ones where I accidentally entered a boss arena before cleaning up all/most flags in the area, which made them feel... maybe not overtuned, but actually appropriately tuned, because with 1-2 followers and a dragon of "I'm fully healed + invincible in this AoE" most of the bosses have just felt like undertuned stat checks so far even if their attacks are all wibbly wobbly and unclear.
Detective vision discourse: I'd find it a lot more interesting if instead of just highlight-everything it was several relatively restricted modes you had to flip through and piece together. Whether for puzzling or more action-y stuff, I find it a lot more interesting to have to consider okay thermal vision shows X and X-Ray vision shows Y and that wall looks cracked or whatever than I do holding down the see-the-puzzle button.
The funny thing about Arkham Asylum is that in the mission where they introduce you to Detective Vision, Batman actually does cycle through several different vision types before settling on that one...and then they never expand on that or let you use any of those other vision types ever, in any of the games.
AND YOU DON'T FUCKING PLAY THE VIRUS YOU ARE ATTEMPTING TO CONTAIN AND TREA-
I've been playing Pandemic Legacy season two with some friends, that thing's really fun
We limp across every finish line, we've only ever won by the skin of our teeth, it's great. A victory that requires every single one of us to have a moment of "Wait! I know what we're missing!" revelation, that requires all of us to hold our breath as a single card is drawn, man it's the coolest. If we were having an easier time of it we probably would've quit by now, but it gives us such THEATRICAL highs that we're almost certainly gonna see it out despite the difficulty of scheduling time for four Grown Adults to push plastic pieces across a cardboard map.
It really was incredible to our group how Pandemic: Legacy managed to introduce new challenges again and again, just when we were getting too comfortable with the state of things.
Some of the twists legitimately felt like they were out of quality prestige television, even though it was only through chance that certain things just fell into place so neatly.
We're about halfway through Legacy: Season 2 and it really is a blast, heartily recommended
Though if you can get your hands on a copy of Betrayal: Legacy (the Betrayal at House on the Hill one) we just finished that in December and it *goes* places. The neat thing about that one is that you also end up with a perfectly playable game at the end, that is customized to your particular experience. The main storyline carries but the actual scenarios in each game can change, so you add or throw away cards based on the scenarios you end up with and may have a discretely different game board at the end from other folks.
I bought Pandemic Season 0 for my sister's birthday so we'll be doing that one next; I've heard from a bunch of folks that's the best Pandemic season yet
Yeah I really adored Betrayal Legacy, although I'm not sure my game of it will ever be finished (the couple we were ten games into playing it with had a baby).
If you hold out long enough, perhaps your descendants or their descendants can finish the job
Lost Odyssey fuckin' rocked so I'm not sure why they put that on the header
I'd play that game again in a heartbeat if there was an accessible port
Sterling did a video about this topic last week and brought it up as kind of the ur-example of people going "if only this wasn't a JRPG," a discourse I somehow entirely missed.
I'm going to echo seemingly everyone's complaints about the final part of the new Lightfall campaign in Destiny 2 by wondering why they a) made this mission so fucking long b) made the final fight so fucking long and c) made it so the final boss fight is both very long and features a very long first phase and features a second phase that, if you fail, sends you right back to the beginning of the fight
I actually liked that fight TBH. Disclaimer: I was playing with 2 friends, which does make it easier in terms of utility and damage but it drastically scales up enemy HP to compensate, incendiors and gladiators take forever to kill
It's really designed around using Strand for mobility and escape. Clear out a side platform, use the walls and boxes for cover from Calus, and when he casts his giant-ass darkness beams on the platform grapple away, rotating around the arena. You still have somewhat powered-up Strand ability cooldowns, so mobility is a breeze, especially with all the grapple points.
Phase 2 was tough but he has an extremely low amount of HP, we just grappled back and forth above him, shooting rockets and grenade launcher shots below. He can't hit you if he can't reach you, and you can just kite him in basically a straight line back and forth. It's a lot more hectic than phase one, but I thought it was cool that he just got so mad that he just tried to hockey fight us.
Also I thought the part before the fight where you have that big last stand with Caiatl was fuckin sick, it's just chaos with tons of enemies, an unlimited amount of allied boss Cabal just stomping dudes to death, orbital bombardment target designators respawning all the time, yeah it was long but it was super fun.
Maybe I was just spoiled because I was playing with friends lol
Margus Linnamae, ZAUM's largest shareholder, sells the majority of the studio to Ilmar Kompus for €4.5m, and Kompus subsequently becomes CEO.
Kompus "pays" Linnamae by selling a short story to ZAUM for €4.5m, which he then uses to pay for the studio, in essence robbing the studio to pay for his ownership stake
Kaur Kender, relatively edgy estonian novelist and businessman, who also invested in ZAUM and was a producer of Disco Elysium, sues Kompus and ZAUM for the scheme; he eventually claims he was defrauded for €1m.
Around this time Robert Kurvitz, Helen Hindpere and Aleksander Rostov, who created the game, are fired from ZAUM; they file their own lawsuits. Kurvitz and Rostov also allege that Kender was actually involved in the scheme himself to some extent (although perhaps this went sour).
The Estonian govt start asking questions because Disco Elysium is a famous cultural export, and there are reports there could be a UK fraud investigation (because ZAUM is a UK-registered company)
Kompus refunds ZAUM (which he now controls) €4.5m for the short story. The money Kompus uses to repay the studio seems to come from shady and allegedly criminal businessman Tonis Haavel. Haavel's business partner is a director of ZAUM UK, which owns the IP for Disco Elysium, and it is suggested he is behind the whole scheme.
Because Kompus technically repays ZA/UM, he (and allegedly Haavel) are able to maintain total control over the studio. It's alleged that Haavel is using Kompus as a proxy because Haavel remains €12m in debt to victims of a 2007 fraud.
Kender drops his lawsuit and sells his remaining shares in the studio now that they've returned to their pre-scheme value, and then posts this "official apology".
Kurvitz and Rostov remain fired and their legal action iirc in this case is still pending. They do, however, drop their wrongful dismissal suits. Both Kurvitz and Rostov are technically still shareholders in ZAUM.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
AC Odyssey/Origins have a good detective mode. You can do a sonar ping based on the player to put temporary markers on things around you that can be opened/looted.
And then your eagle is OP cheat mode to mark unseen enemies forever. :P
I definitely get why people hated that fight in Lightfall but I'm surprised folks had trouble with the second stage, it seemed substantially easier to me.
At least it did the second time I got up to itg, the first time I hadn't cleared the Tormentors first so I had two of them and Calus chasing me around a small arena and it was not a fun time.
As long as the player doesn't have to use a detective mode feature to highlight environment I don't mind its inclusion, somtimes as a player you just want to find that last fucking little widget come here you son of a bitch!
Like I was playing LOTRO over the weekend and I had to literally look up a quest because swear to god the quest text and what I was supposed to do didn't make a lick of sense (it was a loose floorboard I swear I stepped on multiple times).
I would like some money because these are artisanal nuggets of wisdom philistine.
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https://www.gematsu.com/2023/03/hyper-light-breaker-early-access-delayed-to-fall-gameplay-trailer
Terminal velocity is coming back, System Shock is coming back, Im still waiting for the Alley Cat remake.
Nooooooooooooooooo
Yeah I really adored Betrayal Legacy, although I'm not sure my game of it will ever be finished (the couple we were ten games into playing it with had a baby).
Yeah I am just past Tyrant's Final Banquet, and the only boss that took me more than two tries was the demon cow. Something about his critical attacks fucked me up. But like, the one everyone complains about, took me two tries?
I found him very easy. I think you fight him again, so maybe that's what people mean.
My main complaint at the moment is that some bosses have unique drops, and those drops can either not drop or they can be low quality, which sucks. If you could just farm only the bosses that would be fine, but you can't, you have to play the whole level.
Oh my god yes!!!!!
The funny thing about Arkham Asylum is that in the mission where they introduce you to Detective Vision, Batman actually does cycle through several different vision types before settling on that one...and then they never expand on that or let you use any of those other vision types ever, in any of the games.
I think the thing that detective mode shines at is letting you know which shit in the environment is interactable without it being obnoxious.
they were all boob-detekor visors
If you hold out long enough, perhaps your descendants or their descendants can finish the job
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
https://www.youtube.com/watch?v=OiHvsinEn58
Only three legendary lords (Astragoth, Drazhoath, and Zhatan), but the hobgoblin Gorduz Backstabba will also be available to them as a legendary hero.
Ulrika Magdova (vampire from the Gotrek & Felix books) is also being added for free as a legendary hero for the Empire and Kislev.
*pointing and laughing at Cathay*
https://www.youtube.com/watch?v=w3dBrxljwp8
I'd play that game again in a heartbeat if there was an accessible port
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
Sterling did a video about this topic last week and brought it up as kind of the ur-example of people going "if only this wasn't a JRPG," a discourse I somehow entirely missed.
I actually liked that fight TBH. Disclaimer: I was playing with 2 friends, which does make it easier in terms of utility and damage but it drastically scales up enemy HP to compensate, incendiors and gladiators take forever to kill
It's really designed around using Strand for mobility and escape. Clear out a side platform, use the walls and boxes for cover from Calus, and when he casts his giant-ass darkness beams on the platform grapple away, rotating around the arena. You still have somewhat powered-up Strand ability cooldowns, so mobility is a breeze, especially with all the grapple points.
Phase 2 was tough but he has an extremely low amount of HP, we just grappled back and forth above him, shooting rockets and grenade launcher shots below. He can't hit you if he can't reach you, and you can just kite him in basically a straight line back and forth. It's a lot more hectic than phase one, but I thought it was cool that he just got so mad that he just tried to hockey fight us.
Also I thought the part before the fight where you have that big last stand with Caiatl was fuckin sick, it's just chaos with tons of enemies, an unlimited amount of allied boss Cabal just stomping dudes to death, orbital bombardment target designators respawning all the time, yeah it was long but it was super fun.
Maybe I was just spoiled because I was playing with friends lol
Kaur Kender, one of the producers on Disco Elysium who may or may not have been part of shady dealings that were the things he was suing about, dropped his suit against ZA/UM. I was reading a summary of everything that went on before/during this case and it's pretty crazy:
Some crazy stuff here, especially the Cloverfield-esque street level kaiiu game.
And then your eagle is OP cheat mode to mark unseen enemies forever. :P
Like I was playing LOTRO over the weekend and I had to literally look up a quest because swear to god the quest text and what I was supposed to do didn't make a lick of sense (it was a loose floorboard I swear I stepped on multiple times).
pleasepaypreacher.net
In general, Lightfall has been baaaad on checkpointing.
I'm having fun, but the core expansion really does feel like "needed 6 more months to bake".
The raid is good though!
Steam: https://steamcommunity.com/id/TheZombiePenguin
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I loved HLD but absolutely could not make Solar Ash work for me. Like, the basics of maintaining my momentum on those damn skates completely eluded me
Didn't people like the raid because it was completable by mortals this time out?
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