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[Starfield] In space, no-one can hear you become overencumbered

Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road]Registered User regular
edited September 2023 in Social Entropy++
https://www.youtube.com/watch?v=pYqyVpCV-3c
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, embark on an epic journey to answer humanity’s greatest mystery.
20230905 Starfield (RPG Singleplayer Space Open World Sci-fi )

It's Fallout In Space. Or maybe it isn't. I don't know because I haven't played it yet, but nobody else was making a thread.

Brovid Hasselsmof on
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    A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    I look forward to joining in this thread starting at approximately 1900 hrs cst.

    Woo! SPACE

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    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
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    KarozKaroz Registered User regular
    The inventory system in Starfield became much better when I realized I could access and send stuff to my ship's cargo hold from anywhere.

    Please explain this @Librarian's ghost

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    expendableexpendable Silly Goose Registered User regular
    edited September 2023
    Karoz wrote: »
    The inventory system in Starfield became much better when I realized I could access and send stuff to my ship's cargo hold from anywhere.

    Please explain this "Librarian's ghost"

    Tab (on PC) and select SHIP quadrant, I think it's lower left? Might be upper left. You'll end up on the ship menu, which I'm sure has a hotkey like quest log and inventory I just never bothered looking it up. Press C or whatever it says on that screen (hotkeys listed in lower right) to look at the cargo hold. You can now put things in the cargo hold and take things out from your inventory like you would any of the companions inventory or a random container.

    It's only supposed to work when you're in close proximity of your ship though; at least that's what the tutorial popups said. I've not tried to do it when I'm neck deep in an facility clearing out pirates several hundred meters from my ship.

    There's also a panel immediately behind the Frontier's pilot chair on the port bulkhead that will let you interact with the cargo hold as if it were a normal container as well.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    TofystedethTofystedeth Registered User regular
    Just started my preload on this.

    steam_sig.png
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    I've got so much shit to do and I know I won't have the discipline to not just play Starfield all the time if I buy it so I think I'm going to have to delay getting it for at least a few days, and I'm mad about it.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    yeah I don't have the time to play Starfield, I have 200+ more hours I need to dump into bg3

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    Quantum TigerQuantum Tiger Registered User regular
    Between waiting for a computer part to be delivered and my slow internet it will probably be the weekend before I start playing

    ... I've already got a selection of mods ready to install

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    expendableexpendable Silly Goose Registered User regular
    I've been having SO MUCH FUN. It was very difficult to not hermit all weekend and put in 10 or so hours a day.

    I have not progressed the main story very much. I did make sure to study Uranus though.

    I've not encountered any showstopping bugs. I have encountered some very minor issues related to open worlds and procedural generation that make me smile because some things never change.

    Like, I took a non-intuitive route to what I figured would trigger a cutscene and conversation with a character, but it was a time the character talking to me was trying to go bed, which was in another room. So I surprised the game and while the conversation and dialogue and everything happened as it should I can hear it all, I was literally talking to a close up of a wall because that was between me and the character talking to me.

    Also an animal NPC stuck floating in the air and frozen.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    ElderlycrawfishElderlycrawfish Registered User regular
    So I've been putting points into weapons engineering almost entirely from the start, which I kinda hate because you need to invest a lot into it for the good stuff, but basically can't do any modding without it.

    But on the other hand I dig some of the options there and am slowly making the some impressive bang bangs that seem to give me the edge despite not putting skill points towards combat skills yet.

    I should probably just do more main quest stuff to advance and get better gun drops but I'm enjoying seeing how much I can improve the basic Maelstrom rifle.

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    captainkcaptaink TexasRegistered User regular
    expendable wrote: »
    Karoz wrote: »
    The inventory system in Starfield became much better when I realized I could access and send stuff to my ship's cargo hold from anywhere.

    Please explain this @Librarian's ghost

    Tab (on PC) and select SHIP quadrant, I think it's lower left? Might be upper left. You'll end up on the ship menu, which I'm sure has a hotkey like quest log and inventory I just never bothered looking it up. Press C or whatever it says on that screen (hotkeys listed in lower right) to look at the cargo hold. You can now put things in the cargo hold and take things out from your inventory like you would any of the companions inventory or a random container.

    It's only supposed to work when you're in close proximity of your ship though; at least that's what the tutorial popups said. I've not tried to do it when I'm neck deep in an facility clearing out pirates several hundred meters from my ship.

    There's also a panel immediately behind the Frontier's pilot chair on the port bulkhead that will let you interact with the cargo hold as if it were a normal container as well.

    It definitely doesn't work everywhere. I don't know if it's distance-based, or if you're more than one load screen away, maybe both.

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    sarukunsarukun RIESLING OCEANRegistered User regular
    edited September 2023
    Brolo wrote: »
    yeah I don't have the time to play Starfield, I have 200+ more hours I need to dump into motherfucking Skyrim still for some reason

    sarukun on
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    AzraithAzraith DON'T Registered User regular
    Been doing the Ryujin questline, just happened upon it as a job recruitment kiosk in New Atlantis. Did an interview essentially as an executive assistant and now I'm doing high-level corporate espionage both external and internal. Y'all there is so much shit to do in this game. Also if you get a quest from a note called "Mantis" jump on that shit, the end-rewards for it are amazing.

    kgefLUA.png
    Steam Live: Azraith PSN: AzraithDeMitri
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    minor incidentminor incident expert in a dying field njRegistered User regular
    edited September 2023
    captaink wrote: »
    expendable wrote: »
    Karoz wrote: »
    The inventory system in Starfield became much better when I realized I could access and send stuff to my ship's cargo hold from anywhere.

    Please explain this "Librarian's ghost"

    Tab (on PC) and select SHIP quadrant, I think it's lower left? Might be upper left. You'll end up on the ship menu, which I'm sure has a hotkey like quest log and inventory I just never bothered looking it up. Press C or whatever it says on that screen (hotkeys listed in lower right) to look at the cargo hold. You can now put things in the cargo hold and take things out from your inventory like you would any of the companions inventory or a random container.

    It's only supposed to work when you're in close proximity of your ship though; at least that's what the tutorial popups said. I've not tried to do it when I'm neck deep in an facility clearing out pirates several hundred meters from my ship.

    There's also a panel immediately behind the Frontier's pilot chair on the port bulkhead that will let you interact with the cargo hold as if it were a normal container as well.

    It definitely doesn't work everywhere. I don't know if it's distance-based, or if you're more than one load screen away, maybe both.

    I just tried and it doesn't work for me while within direct eyeline of my ship (about 300 meters away, no loading zones between us).

    minor incident on
    Ah, it stinks, it sucks, it's anthropologically unjust
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    expendableexpendable Silly Goose Registered User regular
    captaink wrote: »
    expendable wrote: »
    Karoz wrote: »
    The inventory system in Starfield became much better when I realized I could access and send stuff to my ship's cargo hold from anywhere.

    Please explain this @Librarian's ghost

    Tab (on PC) and select SHIP quadrant, I think it's lower left? Might be upper left. You'll end up on the ship menu, which I'm sure has a hotkey like quest log and inventory I just never bothered looking it up. Press C or whatever it says on that screen (hotkeys listed in lower right) to look at the cargo hold. You can now put things in the cargo hold and take things out from your inventory like you would any of the companions inventory or a random container.

    It's only supposed to work when you're in close proximity of your ship though; at least that's what the tutorial popups said. I've not tried to do it when I'm neck deep in an facility clearing out pirates several hundred meters from my ship.

    There's also a panel immediately behind the Frontier's pilot chair on the port bulkhead that will let you interact with the cargo hold as if it were a normal container as well.

    It definitely doesn't work everywhere. I don't know if it's distance-based, or if you're more than one load screen away, maybe both.

    I just tried and it doesn't work for me while within direct eyeline of my ship (about 300 meters away, no loading zones between us).

    I've only done it outside the ship when I'm standing under it. I've not even tried from further away.

    ALSO if you land somewhere with a landing pad and a Merchant kiosk on the pad, you can sell at that kiosk directly from your ships inventory.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    H0b0manH0b0man Registered User regular
    If you're close enough to your ship you should be able to go to your inventory and hit Q as another way to access your ship inventory . (Least I think it's Q. Working so can't check right now.)

    But I think you have to be pretty damn close to your ship to do it.

    I am eagerly waiting for the mod that lets you move items between yourself and your companion without having to talk to them first. Just make it accessible in the regular menu.

    FFXIV: Agran Trask
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Guys. As much as it is nice to pretend that people actually want to message me, please cut out the @ when replying to a post.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    cursedkingcursedking Registered User regular
    I came across a mission to kill a terrormorph, and it's pretty clearly an introductory mission where they're like oh this is a fairly normal enemy, but they're Tough so in this first one you have to do a bunch of environmental stuff to turn on security and sneak around and all this rig-a-marole

    and i was like uhhhhh i got a gun here that shoots fire bullets, let's see how it likes that?

    Spoiler Alert, it did not like that, bullshit bypassed. Honestly deathclaws were much much scarier at low levels.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    101101 Registered User regular
    I'm already about 35 hours into this (i took off yesterday to role play as my teenage self and just play video games all day).

    There a bits im not a fan of, like i was really hoping for a No Mans Sky or Freelancer approach to space and travelling through it, but ho boy they is a lot that i do enjoy.

    Spaceship building in particular is really satisfying. My end goal is to remake In Amber Clad, and it is extremely cool that it's very possible in what they've put together here.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I finally broke down and spent skill points in the combat tree and now I'm mostly one shotting enemies with my big space revolver.

    I think my next real goal is the Starship Design skill.

    I'd like to grab the skills to learn the various equipment mods too, but if we're being honest I have fuckin no idea what to grab in the first tier of Science, I guess maybe Medicine just because it's not totally pointless.

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    cursedkingcursedking Registered User regular
    edited September 2023
    yeah if i have an early complaint it's that there is so much gated behind skills and most of them seem so...pointless

    edit: although it seems like maybe your crew can open things up for you if they have the relevant skills? But i have no idea how/if that works.

    cursedking on
    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Science is actually the only tree where I look at the first tier and I'm not sure where to spend

    Every other tree has at least one clear winner, and then you've got trees like Tech where I'm invested in four skills in the first tier

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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Maddoc wrote: »
    Science is actually the only tree where I look at the first tier and I'm not sure where to spend

    Every other tree has at least one clear winner, and then you've got trees like Tech where I'm invested in four skills in the first tier

    Geology is good to get early as the next tiers require you to pick up lots of resources. When maxed you get random other rare resources from every node.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    expendableexpendable Silly Goose Registered User regular
    I use the scanner to also highlight pickups in cluttered areas so I can tell at a glance if there's some sweet crafting components on the desk or just trash. But I've only got a point in it so far because early on I'm doing a lot of shoot mans and shoot ships but soon I want to build all the things.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    Anon the FelonAnon the Felon In bat country.Registered User regular
    The research skill is good for science T1. The reduction in research and crafting costs is real and very nice. Slam one of the research drugs and you can automatically finish stuff in one or two units of stuff.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Maddoc wrote: »
    Science is actually the only tree where I look at the first tier and I'm not sure where to spend

    Every other tree has at least one clear winner, and then you've got trees like Tech where I'm invested in four skills in the first tier

    Geology is good to get early as the next tiers require you to pick up lots of resources. When maxed you get random other rare resources from every node.

    I rarely manually zap rocks, honestly

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    cursedkingcursedking Registered User regular
    is there some...smoother way to do the ship jumping stuff? Like a hotkey or something? I have to go through...several menu screens it seems to travel to planets, landing zones, or systems. It feels incredibly clunky.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    expendableexpendable Silly Goose Registered User regular
    edited September 2023
    cursedking wrote: »
    is there some...smoother way to do the ship jumping stuff? Like a hotkey or something? I have to go through...several menu screens it seems to travel to planets, landing zones, or systems. It feels incredibly clunky.

    If you open the scanner while flying your ship (not sure if the game tells you or not, I found it by accidently fumbling a button in a fight, same key as the handheld scanner on PC) you can cycle planets in the system and then hold R to travel to.

    If you have a mission selected/actively tracked that takes you to another system, you can travel to that system the same way.

    I don't recall if I tried selecting a landing sight on a planet this way, or landing at places with an active mission or not.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
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    cursedkingcursedking Registered User regular
    I've tried the scanner thing because it felt like that might work, but I couldn't figure out how to do it. I'll look again.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    H0b0manH0b0man Registered User regular
    Ya if I had to pick one issue I have with the game it's the overall UI/UX, especially if you are playing with kbam.

    Everything just feels awkward and obtuse.

    FFXIV: Agran Trask
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    JasconiusJasconius sword criminal mad onlineRegistered User regular
    H0b0man wrote: »
    Ya if I had to pick one issue I have with the game it's the overall UI/UX, especially if you are playing with kbam.

    Everything just feels awkward and obtuse.

    tbf that is definitely the bethesda trademark. skyrim default UI...... wooof

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    expendableexpendable Silly Goose Registered User regular
    cursedking wrote: »
    I've tried the scanner thing because it felt like that might work, but I couldn't figure out how to do it. I'll look again.

    F to open scanner and then E to cycle, like you're cycling ships to target in a fight I think? I wanna say it's hold R to travel to what's selected. Or maybe in scanner mode you have to point your ship at highlighted destination to select it. I'm at work so I can't double check it for a while.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • Options
    cursedkingcursedking Registered User regular
    Jasconius wrote: »
    H0b0man wrote: »
    Ya if I had to pick one issue I have with the game it's the overall UI/UX, especially if you are playing with kbam.

    Everything just feels awkward and obtuse.

    tbf that is definitely the bethesda trademark. skyrim default UI...... wooof

    i agree I just think here there are so many more systems that have to be constantly engaged with.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    cursedkingcursedking Registered User regular
    One thing I will say is that the "give up" script that some enemies will randomly go into is legitimately distressing/upsetting/funny. Crawling on all fours and basically begging for their lives is just, such a rough design choice to make in a game where you're thrown buckets of pirates to murder. You are constantly walking up to people and capping them in the skull while they beg and there's really no other choice in the matter for you.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    TaminTamin Registered User regular
    I guess I don't understand what the s4pz1txhbhht.png symbol means. It feels like it ought to mean "city" but I've seen in on planets and moons that don't seem to have cities. Any ideas?

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    Crippl3Crippl3 oh noRegistered User regular
    I'm gonna be playing this in the most optimal way with the highest performance as intended by Todd himself: streaming with Xbox Game Streaming at 1080p30fps, controller only, no mods, with input lag.
    Oh boy :/

    Ah well, it's like a throwback to playing Fallout 3 and New Vegas on 360 lol

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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited September 2023
    Ok, I made the right decision by focusing on some main quests at the outset.

    Into the Unknown spoilers
    I now have my Fus Ro Dah in the form of an anti-gravity field I can throw out, I've tested it on a giant bug so far and the ragdoll was hilarious, can't wait to see it against some humans.

    PaperLuigi44 on
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited September 2023
    I found a side mission there you locate the base of the former Space Batman/Dread Pirate Roberts and get both their unique space suit but also their rad ship!

    It is a cool ship! It has an armory to hang all your guns up! Only downside is it is pretty purely for combat and has no crafting stations. I wish I could use the base as my own base. Real bat cave vibes down there with a nice bedroom.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    cursedkingcursedking Registered User regular
    I’m definitely going to keep playing this, but I really can’t stress enough how this game feels so, so clunky and old. The engine is being stretched to the limit.

    I’d heavily encourage anyone on the fence to get this on game pass first. If you told me this was a remaster of a follow up to Skyrim that came out two years after skyrims release, I’d believe you.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    I literally look like a Mass Effect multiplayer character now with the slick helmet and shiny Ecliptic suit I picked up, the pirate sniper helmet is pretty cool too.

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    DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    xIWynoT.jpg

    dad no, oh god no dad

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