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[Starfield] In space, no-one can hear you become overencumbered

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  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    So like I'm not sure if these are random but those ship and station markers in the star system view? Pretty cool. One was a big transport, like way bigger than you can build, that had pirates on it and the gravity kept fluctuating as you fight them. Another is a star station with a ton of fanatics on it who killed the crew. Still working on that one. There is A LOT. I've already had to switch guns twice because I've run out of ammo for the guns I had and I had like a thousand rounds each at the start.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • JusticeJustice Registered User regular
    edited September 2023
    Owenashi wrote: »
    Jasconius wrote: »
    what is the difference between the captains locker and the cargo thing right next to your pilots seat? (at least in the default ship)

    And I have a question of my own. I just arrived at the Lodge and finished the One Small Step mission. I read it's advised to progress through the story some more to at least complete a mission called Into The Unknown before going completely off on your own journey but is there anything at New Atlantis I oughta be aware of or at least start before I get to that point? I picked up a quest from a bar near the spaceport already and I was curious if there's more to be found.

    The Well (shabby underworld to New Atlantis) questine is a great intro to the game---it is where I first began to suspect the game didn't suck. It's relatively bite-sized and has no greater ramifications, so I'd go ahead and do it as an intro to the game's better aspects.

    And check out The Arsenal, the gun shop; it had a sniper rifle for me when I wasn't finding one anywhere else.

    Edit: And if you took a trait in either of the non-snake religions, remember to go loot the church chest. I still need to do that and I've gotten the first two space magic powers... no idea what's in the chest, maybe a sniper rifle...

    Justice on
  • SiliconStewSiliconStew Registered User regular
    101 wrote: »
    A question on ship building.

    I'm up to ship design 3, but at my outposts I still can't access the 3x2 or 2x2 habs

    Does anyone know if these are locked behind level 4, or if they're only accessable at the main shipyards?

    Yes, there are some parts that are only available at each manufacturer's shipyard. And higher level parts that only start appearing as your character level increases (highest unlock is at level 60 afaik). Parts you otherwise have access to but have specific skill requirements will still show up in the parts list, it'll just list their requirements at the bottom of the stats box on the left.

    Just remember that half the people you meet are below average intelligence.
  • TofystedethTofystedeth Registered User regular
    101 wrote: »
    A question on ship building.

    I'm up to ship design 3, but at my outposts I still can't access the 3x2 or 2x2 habs

    Does anyone know if these are locked behind level 4, or if they're only accessable at the main shipyards?

    Yes, there are some parts that are only available at each manufacturer's shipyard. And higher level parts that only start appearing as your character level increases (highest unlock is at level 60 afaik). Parts you otherwise have access to but have specific skill requirements will still show up in the parts list, it'll just list their requirements at the bottom of the stats box on the left.

    Small addendum: they'll show up in the menu if you use Add menu. If you have a connection point highlighted that menu is replaced with Attach, which will only show parts that are valid to put there, which will also filter out ones you don't have the prereqs for.

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  • ProhassProhass Registered User regular
    I love the game but as expected the weakest aspect is the procedurally generated locations. I’ve been to 3 planets and about 5 tiles and on every tile there’s something repeated. Also I’m fine with loading screens to get into large areas, but the loading to get into a cave is ridiculous. The caves are these small single rooms with nothing in them, why does that need a loading screen?

  • UbikUbik oh pete, that's later. maybe we'll be dead by then Registered User regular
    one thing they did right is letting you scan flying animals from like a mile away, trying to scan flying stuff in no man's sky was such a pain

    l8e1peic77w3.jpg

  • ProhassProhass Registered User regular
    Also in fallout there was a way to sort crafting by what you could actually make, why is that not an option here?

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited September 2023
    Apparently someone figured out that you can actually fly between planets in a system in real time. You just have to edit the ship speeds so it doesn’t take real years. It is very messy to do right now but should be neat when the actual mod tools get released.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • ProhassProhass Registered User regular
    edited September 2023
    While people didn’t like vats and it would make no sense to have vats here I do miss slow mo exploding heads

    They should’ve at least made helmets crack when you shoot them.

    Additionally “my eyes, my eyes!!!”

    Prohass on
  • TofystedethTofystedeth Registered User regular
    edited September 2023
    Sometimes when you shoot an enemy, their booster packs will explode or activate uncontrollably which is fun.
    zso80x8k0gu2.jpg

    I had one guy whose booster went off, he flew up 20 feet then exploded and was just gone.

    At which point Sarah said something like "Make sure you check him for useful stuff."
    Check what?

    Tofystedeth on
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  • ProhassProhass Registered User regular
    edited September 2023
    Yeah see I want more stuff like that. Like replace the satisfying viscera explosions of fallout with sparks from equipment and glass going everywhere for headshots

    Also the constant screams of “my eyes, my eyes!” Would make more sense if it’s a response to glass and debris shattering in their helmet. If you wanna get more advanced a decompression system from like suit holes would also be nice

    Prohass on
  • King RiptorKing Riptor Registered User regular
    So like I'm not sure if these are random but those ship and station markers in the star system view? Pretty cool. One was a big transport, like way bigger than you can build, that had pirates on it and the gravity kept fluctuating as you fight them. Another is a star station with a ton of fanatics on it who killed the crew. Still working on that one. There is A LOT. I've already had to switch guns twice because I've run out of ammo for the guns I had and I had like a thousand rounds each at the start.

    I found a sword early on and its been pretty effective

    I have a podcast now. It's about video games and anime!Find it here.
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Sometimes when you shoot an enemy, their booster packs will explode or activate uncontrollably which is fun.
    zso80x8k0gu2.jpg

    I had one guy whose booster went off, he flew up 20 feet then exploded and was just gone.

    At which point Sarah said something like "Make sure you check him for useful stuff."
    Check what?

    As someone who is engaging melee an awful lot, it's not exactly fun to suddenly be set on fire after a good sneak attack.

    But it is funny.

  • ProhassProhass Registered User regular
    Are there any general non-story planets with like water on them? If not oceans then at least lakes or rivers?

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Is there a way to automatically don and doff your spacesuit? I'm kinda tired already of being the big dumb idiot in a spacesuit while everyone else has regular clothes on. It's weird.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Shadowfire wrote: »
    Is there a way to automatically don and doff your spacesuit? I'm kinda tired already of being the big dumb idiot in a spacesuit while everyone else has regular clothes on. It's weird.

    There's an option to hide it in breathable atmospheres

  • ProhassProhass Registered User regular
    edited September 2023
    Annoyingly not really, it auto removes on settled planets if you select the option in the spacesuit section, but on planets with oxygen but not settled, you keep it on by default, even tho your companions take theirs off automatically. It’s like ffs come on, did no testers bring this up?

    I also wish there was a way to recolour your space suits. I like the look of the pirate armour, but I want to change it from crimson red since I don’t want to look like I’m part of their faction

    Stuff like this should really be in their games by now. Like they know people want to roleplay and make their character unique, just give me palette options on all armour

    It like at this stage they should realise you need to give people as many style options as possible. It’s kind of meh on that front.

    Prohass on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    general thoughts on night 2....

    AI is bad. not sure what bethesda's track record is on this but i feel like this is very patchable and the combat would be 10x better if the AI just didn't do totally insane things

    the game hasn't really made the case to me on why i should be making an outpost.....

    some of the random space encounters are very fun. highlight of the night was finding a random party ship.. no quest, no special NPC, just a ship full of people raving with the gravity turned off. hilarious.

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
  • ProhassProhass Registered User regular
    edited September 2023
    I’ve done that in fallout many a time

    I wish they had shields for melee, it would make melee enemies more dangerous and give melee more viability for player characters

    Also during space combat do crew members bark out anything? It would be helpful if they could tell me when my shields are down, or various power levels are running low or empty, etc. I’ve noticed idle chatter and convos, sometimes inappropriately happening during combat, but combat itself feels weirdly muted outside of enemy barks, which are appreciated.

    Prohass on
  • BotznoyBotznoy Registered User regular
    Bumped into a guy who had the name of my oldest friend, thought it was funny, took a screenshot and sent it to him. All very funny and good and then spoke to the NPC and sure enough also had a New Zealand accent. We're currently freaking out.

    IZF2byN.jpg

    Want to play co-op games? Feel free to hit me up!
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Prohass wrote: »
    I’ve done that in fallout many a time

    I wish they had shields for melee, it would make melee enemies more dangerous and give melee more viability for player characters

    Also during space combat do crew members bark out anything? It would be helpful if they could tell me when my shields are down, or various power levels are running low or empty, etc. I’ve noticed idle chatter and convos, sometimes inappropriately happening during combat, but combat itself feels weirdly muted outside of enemy barks, which are appreciated.

    Yeah I totally get combat barks from my crew with stuff like enemy systems I've knocked out and the status of our ship. I take it you have them assigned to the ship?

  • Quantum TigerQuantum Tiger Registered User regular
    Apparently someone figured out that you can actually fly between planets in a system in real time. You just have to edit the ship speeds so it doesn’t take real years. It is very messy to do right now but should be neat when the actual mod tools get released.

    In order to actually arrive at your target planet you have to also turn off planet orbits, otherwise they'll be moving away from you at a greater speed than you can catch up

    Because, yes, apparently the planets are orbiting their stars, just so slowly that you'd need to spend an hour watching them to notice. That's such an absurdly cool detail that doesn't add anything to the game but I'm glad they made the effort to add regardless

  • TaminTamin Registered User regular
    Prohass wrote: »
    Are there any general non-story planets with like water on them? If not oceans then at least lakes or rivers?

    I've run across several planets with oceans. Had to find a (coast) biome and run along the shore looking for the marine life to complete a survey. Gave me very faint The Time Machine (or maybe The Drawing of the Three) vibes.

  • ProhassProhass Registered User regular
    edited September 2023
    Prohass wrote: »
    I’ve done that in fallout many a time

    I wish they had shields for melee, it would make melee enemies more dangerous and give melee more viability for player characters

    Also during space combat do crew members bark out anything? It would be helpful if they could tell me when my shields are down, or various power levels are running low or empty, etc. I’ve noticed idle chatter and convos, sometimes inappropriately happening during combat, but combat itself feels weirdly muted outside of enemy barks, which are appreciated.

    Yeah I totally get combat barks from my crew with stuff like enemy systems I've knocked out and the status of our ship. I take it you have them assigned to the ship?

    I haven’t spent much time in space combat to be honest so it’s likely I just haven’t noticed them

    Also what’s the population levels for humanity in this setting? Like we abandoned earth and colonised the stars, then had a war, but in hundreds of years New Atlantis is a pretty small city. You’d think entire planets would be populated by now. I’m assuming it’s just implied the planet New Atlantis is on is populated but they don’t show it?

    Prohass on
  • TaminTamin Registered User regular
    Apparently someone figured out that you can actually fly between planets in a system in real time. You just have to edit the ship speeds so it doesn’t take real years. It is very messy to do right now but should be neat when the actual mod tools get released.

    In order to actually arrive at your target planet you have to also turn off planet orbits, otherwise they'll be moving away from you at a greater speed than you can catch up

    Because, yes, apparently the planets are orbiting their stars, just so slowly that you'd need to spend an hour watching them to notice. That's such an absurdly cool detail that doesn't add anything to the game but I'm glad they made the effort to add regardless

    so you're telling me we might have all the pieces for an Alien Legacy Total Conversion?

  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    is there a way to respec, or do I just gotta level up more?

  • minor incidentminor incident expert in a dying field ---Registered User, Transition Team regular
    is there a way to respec, or do I just gotta level up more?

    You just gotta level harder.

    (but yeah, the lack of a respec option is dumb)

    Ah, it stinks, it sucks, it's anthropologically unjust
  • Lindsay LohanLindsay Lohan Registered User regular
    Possibly a dumb question, but somehow I managed to skip the flying tutorial? It said "let me teach you, power on the engines to skip this" and I think I accidentally powered something on. I fudged my way through and I'm now in that first city, but is there anyway to have it walk me through flight again or should I just try to find some Youtuber doing it?

  • smofsmof [Growling historic on the fury road] Registered User regular
    Space flight should be easy enough to figure out on your own. It's not rocket science.

  • VeagleVeagle Registered User regular
    edited September 2023
    And the tutorial really doesn't seem to cover much outside the most basic aspects of flight. Probably better off finding some player created explanations of all the flight mechanics.

    Speaking of, is there any reason you'd want to ever have more then single bar of power to your grav drives?

    All I've seen is that it cuts a few seconds off the warm up before you jump, which is fairly inconsequential outside of combat, and in combat not worth the effort of trying to juggle power from the systems keeping me alive. Plus I may be jumping into a combat situation at my destination, in which case I really want full power to the other systems the second I arrive.

    Veagle on
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  • Quantum TigerQuantum Tiger Registered User regular
    "Learning how to fly a spaceship"

    You simply hold forward and the fire button and reload your save until you manage to win the battle


    I am glad that someone told me I need to take a skill in order to target specific parts of a ship though

  • 101101 Registered User regular
    The whole power system is an interesting idea


    That they then didn't work into the actual space part of the game at all.

    Like shield power - technically you can put less in shields and more in engine so you're faster. Cool! You're more nimble and could dodge some incoming shots

    Except there's not enough variation in ship speeds, and it's impossible to dodge - once you're in the sights of an enemy they have you locked and can't actually miss.

    So you put shields to 100% always.

  • expendableexpendable Silly Goose Registered User regular
    Veagle wrote: »
    And the tutorial really doesn't seem to cover much outside the most basic aspects of flight. Probably better off finding some player created explanations of all the flight mechanics.

    Speaking of, is there any reason you'd want to ever have more then single bar of power to your grav drives?

    All I've seen is that it cuts a few seconds off the warm up before you jump, which is fairly inconsequential outside of combat, and in combat not worth the effort of trying to juggle power from the systems keeping me alive. Plus I may be jumping into a combat situation at my destination, in which case I really want full power to the other systems the second I arrive.

    Grav does make the drive charge faster.

    In theory if you've decided to run you pull power from your various weapons systems and push it all to Shields, Grav, and Engines in that order. Power to Engines should also increase speed and maneuverability when you're in the white zone on the throttle gauge for optimum cornering, which is helpful if you're trying to escape by running through through a dense debris or asteroid field in the lead up to the jump. I think more power to engines also refreshes your boost faster.

    I'm used to cycling power around a lot from Elite or Star Wars so I'm usually okay jumping into a system where I might find another combat encounter already on full defensive. If I ran once the odds are I'm just gonna wanna run again anyway, so shooting isn't gonna help most of the time.

    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • SiliconStewSiliconStew Registered User regular
    Possibly a dumb question, but somehow I managed to skip the flying tutorial? It said "let me teach you, power on the engines to skip this" and I think I accidentally powered something on. I fudged my way through and I'm now in that first city, but is there anyway to have it walk me through flight again or should I just try to find some Youtuber doing it?

    While you can't do the tutorial again, check the Help menu. It covers pretty much every game mechanic.

    Just remember that half the people you meet are below average intelligence.
  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    I checked my achievements yesterday and I have 41 out of 50, but not the most common one that you get for taking off from a planet the first time. I might wait before trying to finish off the cheevos.

  • smofsmof [Growling historic on the fury road] Registered User regular
    edited September 2023
    https://youtu.be/t3cHBEWN3xI?si=bZx7rG2BMi5HnPZX

    She says she covered 50km every 15 minutes. 200km/h seems pretty slow for a spaceship.

    smof on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    its cool that they appear to have spent time making that space work at some scale and that will do wonders for the modding scene when it finally gets rolling

    i was really concerned initially that the space instances were just tiny cubes

    i dont know the extend of what mods can do in these games but it feels like only very minor AI adjustments would take the game to great heights

    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • KadithKadith Registered User regular
    The problem I have with the power subsystem mechanic is that the controls are so unresponsive i have to take all my attention away from combat to actually verify power moved into the pool and vice versa that I find myself hardly using it

    zkHcp.jpg
  • proxy_hueproxy_hue Registered User regular
    I kinda feel like the power subsystem thing should be something handled by your crew and abstracted as a pause or VATS style slow down where you can switch things up, because obviously the player cannot be managing all these things at the same time. But I also suspect the controller version of the UI is a lot easier to manage than the KBAM version.

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