huh I just had something odd happen
was running a maroo treasure hunt on the orokin tileset, leveling a new amp with my operator out and excal umbra following along doing his AI thing, when suddenly what appeared to be excal umbra dashed in front of me highlighted like my helios was trying to scan him, and then I think he shot me with my very strong gun and I instantly got killed out of operator form and reverted back into my warframe. What happened there? Did he get radiation proc'd from something?
Using a shield or heavy armor just feels wrong in a Souls game. I see attack coming, I want to roll through it instead of taking the hit. It practically moves in slow motion.
Monster Hunter makes you waste so, so, so much time doing everything but fighting the monsters. Farming, grinding, crafting, chasing, marking, waiting, etc. I gave it an honest try, used guides once I'd stalled a bit to make sure I was playing it 'right' before giving up. It's a fun idea with abysmal execution.
A lot of the stuff you label as waste is a big part of why people love the game. That's not abysmal execution, that's just not it being to your taste. (Also a lot of the most recent MonHuns have sanded off a bunch of the rough edges around marking, farming etc.).
Frankly, if you're gonna spend 100s of hours to hate the game, maybe... don't? Like that aint healthy doood. Not at all, and i say that from the perspective of someone who's done the same thing. It's one thing to do a deep dive and really break down why something does or doesnt work for you - that's good critical skills, but going "I played hundred of hours and hate this" is just... It aint healthy in the least
On the subject, i think Elden Ring has excellent core gameplay, a bunch of perennial fromsoft issues (clumsy UI for spells, items etc, bad camera that struggles), and places where they really needed an editor to cut the game down some, because it's Way Too Fucking Big and you can really see the scope they went for getting tripped over. I call it Best Worst Game i've played for a reason. But it's still a very solid, very interesting game, and there's nothing quite like it in the space currently.
Technically salt refers to ionic compounds, meaning the cations and anions are balanced such that the pinpoint has no net electric charge.
But no one in this, the Food thread, is going to be confused what just saying salt means. I don't think it's necessary or useful in this context to point out that MSG is also a salt, chemically speaking.
so what, you’re gonna sit there and expect me not to be a pedant?
Devstream was pretty cookin today, Inaros rework looking good, Merulina augment finally to just not be on it, Kahl being relegated to the wastepaper bin of history, etc.
Only thing that seems bad is the Eclipse change. We all knew making it a tap/hold would come with a nerf, we accepted that, but they're changing it to a Serration style modifier instead of multiplicative (hurk), and Pablo said they were putting a damage cap on it for Helminth because he mistakenly thinks it has one now (HURK). I would rather it be 75% multiplicative increase at 100% strength than that. Multipliers are always good, especially when the game keeps creeping our damage up with hundreds of percent of base damage from arcanes and galvanized mods and shit. Sources of base damage just get worse over time, and if you need an example of that, go ask Chroma how that enormous amount of base damage is working for him nowadays. Blah.
Oh, also, helminth Nourish nerfs coming at some point, but you had to know that was inevitable. I hope they don't clobber the energy regen bit of it too hard.
I wonder if a Camelbak filled with extremely creamy mashed potatoes would work
You'd probably pass out from straining to suck potato through the tube before you got much of a mouthful
It would also be an absolute nightmare to clean out
We could modify it with some after-market wider tubes, it's too early to give up on this idea
Also, you could thin the potatoes down with some additional cream and/or butter to make them easier to suck through a tube while also adding valuable calories for whatever strenuous activities you have planned that necessitate a potato packed camelbak.
I like the earth camp as my main area, but with kahl not being important for getting shards any longer I really wish they'd make the holo suite usable as an orbiter basecamp in some way.
For World, I'll admit I ran a rate increase mod for decorations.
I'm not a huge fan of the gathering and inventory management as a general rule, in MH or any other game, but it wasn't too overbearing in World at least.
What's the difference between World and Rise? This is what I meant by there being too many games to keep up with. It also appears to be $70 on Steam? I don't have an Xbox.
Isn't there yet another newer spinoff? Stories?
Stories is a JRPG spinoff afaik.
Rise is just the newest game, which came out on Switch first, but has a wider release now. It also has an expansion, Sunbreak.
World is the previous game, the first designed first and foremost for consoles instead of handheld AFAIK, which also has the Iceborne expansion. The expansions and the delay for each between original console and PC releases might be why you think there are so many?
But World and Rise are 2018 and 2021 respectively, with the expansions for both dropping a year after release.
The next game is Wilds, which was recently announced and scheduled for 2025.
What a wild coincidence. I just randomly googled "elden ring beast cutter mod" just in case someone got around to it, and I see this video in the results...which went up 7 hours ago and has 100 views and says the mod will go up on the Nexus next week and is available now through Patreon
guess I might be doing starting a new run through Elden Ring next week https://www.youtube.com/watch?v=2wAmimHZxYw
So the final ranks are only in the expansions? I think I'm more confused than before I knew any of this. Sticking with my 'too many Monster Hunter games' comment I guess.
The MH expansions are a lot like MMO expansions. The new ranks in the expansions are basically like WoW or whatever having a new level cap. So there's a gear treadmill reset and maybe a few new tricks from existing monsters, new content with more system mechanics, and generally higher difficulty so you don't get bored.
Chairman Meow on
0
IanatorA predator cannot differentiatebetween prey and accompliceRegistered Userregular
edited April 16
Alright, lighting booth take 2!
The disposable table cover has been replaced with a proper 2-yard bolt of black fabric. The two front lights have been moved onto separate tray tables for greater control. I might be bringing home a third tray for the back light tomorrow. That said, I will probably have to look at taping some copy paper over the lights for diffusion.
Sleepy Eevee benchmarks:
First one, taken with digital zoom and the model placed close to the back of the field.
Second one, taken with no zoom and the model placed at the front of the field.
And a brand new build, the one that inspired this whole project in the first place! Aaand guest starring my dumbass finger. Unfortunately the hip joints have a disappointing range of frontal motion, dashing (for now) my hopes for a classic "Playboy bunny in a martini glass" setup.
Further feedback would be quite welcome!
Chairman Meow on
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
The thing Lanz mentioned about using thin cloth or paper over the lamps to diffuse the lamp light might be a nice idea to try
Also I'd probably move the front lights in or the back light back since the back light is much stronger and casting a shadow on the front of the piece
Chairman Meow on
+1
minor incidentpublicly subsidized!privately profitable!Registered User, Transition Teamregular
edited April 16
Also, in general, keep the model relatively far away from the background, and get the light as bright as possible on the model itself, with little or none of the light spilling over to the background.
You should be able to adjust the exposure so the model is nicely lit, which will keep your background extremely black.
Right now it looks like you have that one clip lamp splashing a lot of light onto the background, which is keeping everything looks more flatly exposed (because there's roughly equal lighting on both the backdrop and the model.
Turn off any main/overhead lights in the room, too, for an even more dramatic effect so you can control the light and keep all your light sources only pointed at the model.
Chairman Meow on
Hell, New Jersey, it said on the letter. Delivered without comment. So be it!
0
minor incidentpublicly subsidized!privately profitable!Registered User, Transition Teamregular
edited April 16
That's specifically for bold, black background photos, though.
If you swapped this our for a white fabric or paper backdrop, you'd want more light directly on the backdrop to keep it overexposed.
Chairman Meow on
Hell, New Jersey, it said on the letter. Delivered without comment. So be it!
0
IanatorA predator cannot differentiatebetween prey and accompliceRegistered Userregular
edited April 16
Yeah, already mentioned the light diffuser with printer paper. Looks like I want to swap the back and main lights re: which one's on a side tray and which one's on the main.
Oh, forgot to mention, everything but the tray tables breaks down and fits into a one-foot fabric cube drawer. You can see the shelf I keep it on waaay in the back corner there!
Chairman Meow on
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
As far as I can tell, the way the ranks are structured is that in the base game you start in low rank, then halfway through the game you get access to high rank. High rank hunts has all the low rank monsters as well as some new ones, but relative to low rank they all have bigger numbers and fight more aggressively. They also drop a new, higher tier of mats that you use to make a new, higher tier of gear. And then the DLCs add master rank which is as to high rank as high rank is to low rank.
Getting into high rank might be what they meant by the game opening up. There's still gear progression as you work your way through high rank, but as you get up there you do start to get more choice in terms of what sets are actually good rather than just "newest one is probably the best."
Or maybe they were talking about the actual endgame. Monster Hunter is sort of a loot game, so after you roll credits you're meant to be able to keep grinding fights to get all the gear you want or try to kill monsters as fast as you can or face the optional superboss fights or what have you. And as it tends to go with these sorts of games, while you're making your way through the story your gear tends to be more limited unless you're grinding; just using whatever the last upgrades you made were. But once you're past the credits and now at or around the power cap, basically all the gear is sidegrades relative to where you're at and you'll just naturally amass a broad stable of gear that's easier to mess around an experiment with.
Though, Monster Hunter seems designed such that while treating it as an unending loot game/gaas thing is an option for you, if you just want to treat it as an action RPG and play to credits and then stop, that's still a satisfying game, so the above might not be relevant to you.
also within a generation the rythm is Mainline -> Exapnsion -> Expertimental -> Experimental Expansion.
Mainline games introduce the generation, it's big monsters, new weapons, and tend to refine a lot of the best bits from the previous generation's experimental games. The exapnsion builds on that.
Then later after the main game and it's expansion have had their time in the sun, you get the experimental game - this is when they tend to cut loose a lot more. Generations/GU, and Rise/Sunbreak are experimental games in their generation. They both get Pretty Crazy. The expansions are also very much in the vein of old school video game expansions - The Frozen Throne to the main game's Warcraft 3, so to speak.
And in World you can actually see a bunch of the tech and ideas from Monster hunter Gen/Gen U intergrated into the base game - New moves added to weapons, new approaches like giving greatsword a very simple counter that dramatically opened up it's playstyle.
Experimental games also tend to be a lot faster paced and zanier in the gameplay - sometimes to it's detriment. mainline games tend to be slower, more serious.
To put it back to the soulslike stuff - Experimental games are closerr to being like Scholar of the First sin - a remix, almost, than they are OG Dark Souls 2 with no DLC.
when you have the budget for it, I can also highly recommend some ulanzi VL49 LED lights; cheap as hell (typically around $30 a light, but you can find them discounted sometimes), shockingly bright for their size (one alone can light up a room), and you can set the intensity of the light level; you can change both the color temperature of the white light and straight up cycle through a rainbow of colors if you want colored light:
There's a pretty dramatic difference between anything pre World and world onwards in monhun, yeah
Not accidentally, this is when the series blew the hell up in a staggering way, as they cleaned up a lot of the cruft and really tightened the series up .
Posts
The lasers do radiation damage, so probably.
Drop them on a hot non-stick skillet
Shake skillet until I have a layer of congealing eggs
Dump fresh shredded cheese in the middle
Dump caramelized onions on top
Squirt of Ketcup
Plate onto toast with home made jam.
So many flavors
Really happy I do not add salt or sugar at any stage because the cheese, ketchup, onions, and jam add enough of that.
Now available in Extra Seattle
It already tastes good, I’ve had salted stuff, I find it’s usually not a big enough difference to me to matter.
A lot of the stuff you label as waste is a big part of why people love the game. That's not abysmal execution, that's just not it being to your taste. (Also a lot of the most recent MonHuns have sanded off a bunch of the rough edges around marking, farming etc.).
Frankly, if you're gonna spend 100s of hours to hate the game, maybe... don't? Like that aint healthy doood. Not at all, and i say that from the perspective of someone who's done the same thing. It's one thing to do a deep dive and really break down why something does or doesnt work for you - that's good critical skills, but going "I played hundred of hours and hate this" is just... It aint healthy in the least
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
⬜🟨🟨⬜⬜
⬜⬜🟩⬜🟨
⬜🟨🟩⬜⬜
⬜⬜🟩🟩🟩
🟩🟩🟩🟩🟩
FLAIR
GRAND
QUART
APART
Technically salt refers to ionic compounds, meaning the cations and anions are balanced such that the pinpoint has no net electric charge.
so what, you’re gonna sit there and expect me not to be a pedant?
On the internet!?
Only thing that seems bad is the Eclipse change. We all knew making it a tap/hold would come with a nerf, we accepted that, but they're changing it to a Serration style modifier instead of multiplicative (hurk), and Pablo said they were putting a damage cap on it for Helminth because he mistakenly thinks it has one now (HURK). I would rather it be 75% multiplicative increase at 100% strength than that. Multipliers are always good, especially when the game keeps creeping our damage up with hundreds of percent of base damage from arcanes and galvanized mods and shit. Sources of base damage just get worse over time, and if you need an example of that, go ask Chroma how that enormous amount of base damage is working for him nowadays. Blah.
Oh, also, helminth Nourish nerfs coming at some point, but you had to know that was inevitable. I hope they don't clobber the energy regen bit of it too hard.
PSN: ShogunGunshow
Origin: ShogunGunshow
Also, you could thin the potatoes down with some additional cream and/or butter to make them easier to suck through a tube while also adding valuable calories for whatever strenuous activities you have planned that necessitate a potato packed camelbak.
I would think so, fat is pretty calorie-dense
I'm not a huge fan of the gathering and inventory management as a general rule, in MH or any other game, but it wasn't too overbearing in World at least.
Should try to get into it. Though right now Granblue Relink is filling that niche in my gaming life quite nicely.
Stories is a JRPG spinoff afaik.
Rise is just the newest game, which came out on Switch first, but has a wider release now. It also has an expansion, Sunbreak.
World is the previous game, the first designed first and foremost for consoles instead of handheld AFAIK, which also has the Iceborne expansion. The expansions and the delay for each between original console and PC releases might be why you think there are so many?
But World and Rise are 2018 and 2021 respectively, with the expansions for both dropping a year after release.
The next game is Wilds, which was recently announced and scheduled for 2025.
guess I might be doing starting a new run through Elden Ring next week
The MH expansions are a lot like MMO expansions. The new ranks in the expansions are basically like WoW or whatever having a new level cap. So there's a gear treadmill reset and maybe a few new tricks from existing monsters, new content with more system mechanics, and generally higher difficulty so you don't get bored.
The disposable table cover has been replaced with a proper 2-yard bolt of black fabric. The two front lights have been moved onto separate tray tables for greater control. I might be bringing home a third tray for the back light tomorrow. That said, I will probably have to look at taping some copy paper over the lights for diffusion.
Sleepy Eevee benchmarks:
First one, taken with digital zoom and the model placed close to the back of the field.
Second one, taken with no zoom and the model placed at the front of the field.
And a brand new build, the one that inspired this whole project in the first place! Aaand guest starring my dumbass finger. Unfortunately the hip joints have a disappointing range of frontal motion, dashing (for now) my hopes for a classic "Playboy bunny in a martini glass" setup.
Further feedback would be quite welcome!
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Also I'd probably move the front lights in or the back light back since the back light is much stronger and casting a shadow on the front of the piece
You should be able to adjust the exposure so the model is nicely lit, which will keep your background extremely black.
Right now it looks like you have that one clip lamp splashing a lot of light onto the background, which is keeping everything looks more flatly exposed (because there's roughly equal lighting on both the backdrop and the model.
Turn off any main/overhead lights in the room, too, for an even more dramatic effect so you can control the light and keep all your light sources only pointed at the model.
If you swapped this our for a white fabric or paper backdrop, you'd want more light directly on the backdrop to keep it overexposed.
Oh, forgot to mention, everything but the tray tables breaks down and fits into a one-foot fabric cube drawer. You can see the shelf I keep it on waaay in the back corner there!
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Getting into high rank might be what they meant by the game opening up. There's still gear progression as you work your way through high rank, but as you get up there you do start to get more choice in terms of what sets are actually good rather than just "newest one is probably the best."
Or maybe they were talking about the actual endgame. Monster Hunter is sort of a loot game, so after you roll credits you're meant to be able to keep grinding fights to get all the gear you want or try to kill monsters as fast as you can or face the optional superboss fights or what have you. And as it tends to go with these sorts of games, while you're making your way through the story your gear tends to be more limited unless you're grinding; just using whatever the last upgrades you made were. But once you're past the credits and now at or around the power cap, basically all the gear is sidegrades relative to where you're at and you'll just naturally amass a broad stable of gear that's easier to mess around an experiment with.
Though, Monster Hunter seems designed such that while treating it as an unending loot game/gaas thing is an option for you, if you just want to treat it as an action RPG and play to credits and then stop, that's still a satisfying game, so the above might not be relevant to you.
Mainline games introduce the generation, it's big monsters, new weapons, and tend to refine a lot of the best bits from the previous generation's experimental games. The exapnsion builds on that.
Then later after the main game and it's expansion have had their time in the sun, you get the experimental game - this is when they tend to cut loose a lot more. Generations/GU, and Rise/Sunbreak are experimental games in their generation. They both get Pretty Crazy. The expansions are also very much in the vein of old school video game expansions - The Frozen Throne to the main game's Warcraft 3, so to speak.
And in World you can actually see a bunch of the tech and ideas from Monster hunter Gen/Gen U intergrated into the base game - New moves added to weapons, new approaches like giving greatsword a very simple counter that dramatically opened up it's playstyle.
Experimental games also tend to be a lot faster paced and zanier in the gameplay - sometimes to it's detriment. mainline games tend to be slower, more serious.
To put it back to the soulslike stuff - Experimental games are closerr to being like Scholar of the First sin - a remix, almost, than they are OG Dark Souls 2 with no DLC.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Not accidentally, this is when the series blew the hell up in a staggering way, as they cleaned up a lot of the cruft and really tightened the series up .
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Also the absolute ice cold chat with doggycollar littlegirl, incredible.
Survival is like the only stage where you have an actual threat of failing these days. It can be pretty rough.
PSN: ShogunGunshow
Origin: ShogunGunshow
really good series