Welcome to the official No More Heroes hype thread!
Official Website!What's No More Heroes?
No More Heroes is the latest game to come from Grasshopper Manufacture, a game development house that's most well known for their work on Killer7, but have also worked on other games including Michigan, Contact, and game adaptions of Samurai Champloo and Blood+. It's being developed exclusively for the Wii.
Okay, but what is No More Heroes?
No More Heroes is an action game that follows the adventures and exploits of one Travis Touchdown, wrestling fan, otaku, and newbie assassin who's just entered the arena.
The opening can explain his situation better then I can. As it suggests, the main point of the game is to go around Santa Destroy, killing off rival assassins until you're No. 1. But while you do that, you also complete smaller gigs to build your funds, like collecting trash, mowing lawns, maybe killing a few nobodies here and there...hey, no one ever said that it was a
luxurious lifestyle, right? Oh, and you can raise a kitten. And ride around town in a sweet motorcycle.
The gameplay is simple enough to understand: instead of swinging the controller, you press the A button to attack, but depending on how you hold (low, medium, high) you could use different moves, and you'll have to, if you want to get around some of the baddies defenses. Of course, being the wrestling fan he is, you'll also have the option of performing some classic moves on baddies to finish them off, plus the occasional finish move with your beam katana.
Now, onto the cast!
The "Good guys."
Travis Touchdown
The hero himself, you'll be controlling this guy the entire game. Right now he's only 11th in the UAA, but you'll utilize his beam sword and wresting moves to rock your enemies and climb to the top spot.
Sylvia Christel
This babe is the one who gets Travis into the assassination gig in the first place. She'll hand Travis all of his major assignments, and keep track of your progress. But why is she so interested in making him No. 1?
Doctor Naomi
This woman will be making and upgrading all of your weapons...if you can pay her.
Thunder Ryu
A former Yakuza and Travis' sensei, this guy will teach him his sword and wrestling moves.
Randall Lovikov
A man who's constantly drunk and hailing from Russia, Randall will make "Memory" beverages that will give you special abilities, such as increasing your attack power, or running faster on the field.
The rival assasains.
Updates for 12/01/07Bloody Massacre (lots of blood, duh. Also hear Dr. Peace speak)
Killer Carnage (warning: gore galore and spoilers for Death Metal boss fight and aftermath)
Meeting Death Metal (Cut-scene before boss)
Posts
General:
The game is not a sequel to Suda's earlier game, Killer7 for the GameCube and PlayStation 2, but an all-new game running on a new engine. Suda says that while Killer7 focused on political issues, No More Heroes will deal with social issues. The working title of the game prior to November 29, 2006 was Heroes.
Unlike Killer7, the player will control Travis only. The game will have a free roaming world similar to Grand Theft Auto. Travis can move around either on foot, or on his motorcycle, the "Schpel Tiger." He can also ride in any other vehicle, though he is unable to steal them. Like GTA, the gameplay is open-ended, but the player will have to kill the top 10 assassins in order for the storyline to progress. Numerous side quests also exist to gain additional weapons and make money, such as trash pick-up, a part time job as a stamper, and even weird jobs such as human bowling. Travis will have a wide range of swords available to him. The player will also level up through experience points, but the exact details have not been revealed.
Each day will start with the main character, Travis Touchdown, in a motel where his outfit and equipment can be changed. Control will be done through the Wii Remote and nunchuk attachment, where the Wii Remote will control the beam katana and the nunchuk will control Travis. While the sword will not follow the exact position of the remote, it will be able to distinguish between three different height levels and the angle of your attack. Most attacks will be performed using the "A" button, though certain moves such as finishing strikes and sword lock breaks can be executed by following on-screen instructions. Successful execution of the moves, such as breaking from a sword lock, will provide additional chance for attacks. Additionally, since the sword runs on energy, the player will have to shake the remote from time to time to recharge it. The most recent trailer, shown at the 2007 Game Developers Conference, shows off a number of the game's moves, including using the beam katana to physically split a man in half and chop off enemies' heads. A third move involving both the Wii Remote and nunchuck was shown in which Travis grabs an enemy and performs a Dragon Suplex, a type of suplex where he locks his opponent into a full nelson and drops him on his head backwards.
A scan from Famitsu magazine was released on November 29, 2006. The scan revealed that the game's character designer is Yuzaki Yuusuke, who had designed characters for Speed Grapher. Others on the team include Okama (costume design), who designed the OP for Densha Otoko, and Shigeto Koyama (weapons and mechanics design), who worked on Eureka Seven as an illustrator.
As of April, the game's development progress is at 70%. It will use a completely different engine from Killer7. The visual style has taken a semi-cel-shaded look, rather than the look of the trailer or Killer7.
On June 13, 2007 a Japanese countdown web site for No More Heroes appeared online. It is unknown whether or not this countdown is for a developer's blog, or a firm release date, considering that the Japanese release is planned for Summer 2007. As of June 22, 2007 the countdown timer is still at "00 day remaining". This apparently corresponds to the release of screenshots and information to Famitsu Magazine[3].
Oddly familiar.
It looks rather neat. I like cell shaded games.
The trailer has some of the most horrid voice acting ever heard by human ears.
Basically, you're an up and coming assassin who bought a beam sword off ebay. You have to take down the 10 assassins above you to become number 1.
The game takes place in a city that you can travel around freely GTA style. Also, you can collect anime t-shirts because Travis is a huge geek.
Also, fuck yeah, they've decided to put blood in after all! And the image of the guy sliced in half...this is going to be awesome.
You get to roam around the city of Santa Destroy on you bike, taking on side missions and fighting other people. During all of this you can update your t-shirts, beam sword and possibly some other things we haven't found out. It's a relatively low-budget game, but a lot of people are very interested because it's from the makers of Killer7, and carries with it a lot of style.
Did you hear the recent trailer? It's better.
I wonder if he's rethinking that now? :P
http://DocumentingLaziness.blogspot.com/
EDIT: On second thought, the director mentioned that he wasn't working with a large budget on NMH, but didn't actually say it was a small budget title, either.
Of course, simple != bad. Who knows, he could surprise us.
Contact, an Earthbound-esque RPG for the DS that showed insane levels of promise but ended up not actually being very good.
http://www.audioentropy.com/
Shining Soul II, Contact, Blood: One Night Kiss, Silver Jikan, and SUDA 51 himself worked for Human Entertainment/ASCII on various games of quality such as the Fire Pro series.
Well yeah I guess that's true too but the point here is that I really wanted Contact to be an awesome game and it wasn't.
http://www.audioentropy.com/
What did you dislike about it? It's basically a more colorful iteration of the oldest Xanadu and other OLD computer RPGs. Not for everyone but I wouldn't say it's a bad example of its kind. The artstyle caused people to think it would be like a more generic adventure game though so I could see how that would cause people to be turned off upon playing it. The only thing I dislike about it is the skill balancing. It takes literally days of grinding to achieve every skill, yet the earliest ones you get around the beginning of the game are potent enough to carry you all the way through. One of those games where you get tons of attack options and absolutely no reason at all to use them.
Walk up, push a button, sit and watch.
Not exactly engaging.
http://www.audioentropy.com/
That's what I mean though, it was never about combat being engaging, quite the opposite. If you play Dragon Slayer or even the oldest Ultima games as an example, it's not even as interactive as Contact, just walk into enemy until someone dies. It adds in luxuries such as lifebars instead of numbers to crunch. It's a game in one of the most archaic and esoteric genres ever. From a Japanese developer no less, which for this sort of game invariably trade in game length and a huge world for more atmosphere.
Whether or not it succeeds on that aspect is debateable, but I wouldn't say it's a bad game for what it is.
Either way, No More Heroes looks totally rad. I like the character artworks on those scans too. Are those from Grasshopper Manufacture or from the magazine itself?
Not to mention Samurai Champloo: Sidetracked, which all of three people bought, myself included. :P
And does that mean Suda worked on Vanguard Bandits?
I don't believe he did. I think Grasshopper Manufacture was already being formed at that point (they did a few adventure/investigation type games for the PSX, not too unlike Hotel Dusk I guess, supposedly both are extremely good but knowledge of Japanese is a must).
Count me as the fourth buyer of Samurai Champloo: Sidetracked. Never saw the anime/read the manga before but the game is great. I sometimes consider importing Blood+ on the basis of its quality alone. Though I kind of kept naively hoping that Bandai Namco would bring it here once more Blood stuff started coming out in the US.
Seriously, that shit makes Metal Gear and Silent Hill look like pieces of cake.
I should probably get Shining Soul II and Samurai Champloo, too (I bought Contact on the Grasshopper name alone but haven't played it yet, I just bought it on launch because I knew it'd become one of those impossible-to-find DS games). If anything, I want to encourage a developer that's so unafraid to go against the mainstream and really put innovation in games.
And does it seem to anyone else like No More Heroes will be a huge commentary on the mainstream always pointing to videogames as the source of all evil? What I've heard of it sounds very satirical and very hey-Jack-Thompson-you're-an-idiot-here's-why. Killer7 was a very political game, so I guess it's normal to expect NMH to also be.
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