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So Dead Rising is a pretty fun game...

TubeTube Registered User admin
edited January 2008 in Games and Technology
...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

- Basically unplayable on standard definition TVs due to the unreadable on-screen text!
- The world's stupidest save system!
- Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
- Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
- The opportunity to restart the game over and over again!
- A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry

And, my favourite one of all!

- An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

Tube on
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Posts

  • cdnegercdneger Registered User regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!

    Wow, you read my mind. Those are the exact same gripes I had with the game.

    cdneger on
    Every+Zig.png
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    The walkie talkie Otis keeps ringing is way more annoying.

    The_Scarab on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited January 2008
    "Don't cut me off like that, it's rude"
    Fuck you Otis, fuck you!

    Could never save those both the who guys barricaded themselves in the shop in Alfresca Plaza, when I got in the 1st one attacked me, so I had to squash his head. Then the 2nd one would cry and follow me.

    Ginger Mijango on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    I have the same criticisms.

    But it's a zombie game so I love it anyway.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited January 2008
    This pretty much mirrors how I feel about the game. I'm glad I got it for 30 bucks. I mean, I want to like it, why you gotta try so hard to make me hate you?

    Oh, and fuck Cletus.

    MinionOfCthulhu on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!


    This is true.

    This is also the reason why I returned the game the day I bought it.

    I like how they tried to excuse their horrible save system with the comment that it's "old school". There's nothing old school about it. There should also have been an explore mode that didn't constantly tick down your health.

    Maybe Dead Rising 2 will let me play it.

    Sheep on
  • slash000slash000 Registered User regular
    edited January 2008
    cdneger wrote: »
    Wow, you read my mind. Those are the exact same gripes I had with the game.

    Anyone who had gripes with the game, these were the gripes.

    I don't even have a 360 and I knew about all of these exact issues.

    Because so many people mention it.. not unlike this thread..

    slash000 on
  • YodaTunaYodaTuna Registered User regular
    edited January 2008
    I loved Dead Rising. I didn't even have a problem with the save system. They key is to not try and do everything in one play through. First playthrough, I beat the story. Second, I rescued all the survivors. Third I just fucked around and killed zombies.

    YodaTuna on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited January 2008
    I really liked the demo.

    Then I read up some more about it and didn't really like how the full game sounded.

    Echo on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2008
    The full game is fine and dandy, you're all just crybabies.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2008
    YodaTuna wrote: »
    I loved Dead Rising. I didn't even have a problem with the save system. They key is to not try and do everything in one play through. First playthrough, I beat the story. Second, I rescued all the survivors. Third I just fucked around and killed zombies.

    I think the final straw was when I spent about two hours taking pictures with that guy, only to die and have to do it all over again.

    The save system itself wouldn't be so bad if the game had some kinda checkpoint system. YOu know, you die and it brings you back with less cash, but basically right where you left off or something.

    Sheep on
  • kniggeknigge Registered User regular
    edited January 2008
    The only thing that pissed me off beyond all belief was the fact one couldn't read shit on Standard Def. Now I have an hdtv, so it doesn't matter that much.

    But yeah, there may be several flaws with the game, but like Mass Effect, I think all that shit can be overlooked while playing, because of the pure awesomeness from the rest of it.

    knigge on
  • EskimoDaveEskimoDave Registered User regular
    edited January 2008
    I have no idea what do when a zombie grabs me. I die every time.

    EskimoDave on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2008
    This game's announcement was what got me interested in a 360 and the game itself is the reason I bought one.

    This is the only game I will never trade in,cause it is FUCKING RARE in Germany.

    I love playing it and my friend and me have spent HOURS killing zombies in every way conceivable.

    I also beat the game on my first try without problems, most people just can't cope with the game and go all "You HAVE to die/not make it and play the game multiple times so you are a higher level,because the game is UNBEATABLE without doing that." Yeah right.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2008
    This game is the reason I now own a 360, and I love it to death. Fuck you and your criticisms CT!!! :)

    But really they are valid complaints. I'm glad the save system is the way that it is, personally. Quicksaving (for PC games) has ruined the intensity of many games. The fact that you know you could die and lose a TON of work makes it feel intense while you're running through a huge group of zombies.

    But that's just me. :)

    urahonky on
  • TubeTube Registered User admin
    edited January 2008
    It's not unbeatable, I'm sure I could have beaten it by now, were the game not stupid. For instance, I just did the medicine quest, beat the boss, got back to base and got my "you completed the mission!" thing, followed immediately by "you failed the mission! Your game is borked! Would you like to reload?!"

    I actually beat the barricade quest, just barely. I got them, the mother and the woman being harassed by those MOTHERFUCKERS IN THE FUCKING JEEP after five goes. Want to know how? Simple. The fifth time, the jeep spawned on the other side of the level. The previous four it spawned on top of me and everyone was killed within seconds. Brilliant design.

    Tube on
  • TubeTube Registered User admin
    edited January 2008
    urahonky wrote: »
    This game is the reason I now own a 360, and I love it to death. Fuck you and your criticisms CT!!! :)

    But really they are valid complaints. I'm glad the save system is the way that it is, personally. Quicksaving (for PC games) has ruined the intensity of many games. The fact that you know you could die and lose a TON of work makes it feel intense while you're running through a huge group of zombies.

    But that's just me. :)

    I actually thought I'd like the system. It sounds right up my street. The problem isn't the system, it's that the game can kill you at any point and there's nothing you can do about it, and most of the missions are too tedious to want to do again. Any game like this should have an autosave after boss fights or missions. It's mandatory.

    Tube on
  • ChewyWafflesChewyWaffles Registered User regular
    edited January 2008
    I never understood the fascination with Dead Rising. Something about it really pisses me off...maybe it's the poor cutscenes with the 10 second pauses between sentences, I dunno. I think I got to level 20 or so and couldn't stand it anymore.

    ChewyWaffles on
    mwf2sig.jpg
  • bruinbruin Registered User regular
    edited January 2008
    DeMoN wrote: »
    The full game is fine and dandy, you're all just crybabies.

    <3 this game so much despite its problems

    bruin on
  • EskimoDaveEskimoDave Registered User regular
    edited January 2008
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    EskimoDave on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2008
    Everything bad is forgotten the moment you shave your head, wear a ballerina dress, jump on a bicycle, put on Queen's "I want to ride my Bicycle" as a custom soundtrack and just plow throgh zombies with all your might.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • LewiePLewieP Registered User regular
    edited January 2008
    Didn't we just have this thread?

    LewieP on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2008
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    Um, rotate the stick.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2008
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    I'm sorry,but isn't it a widely known fact that whenever anything grabs your character in any videogame ever, you have to PRESS EVERY BUTTON AND SHAKE THE ANALOGSTICK WILDLY?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • ZombieXZombieX Registered User regular
    edited January 2008
    The only thing that really bothered me was the idiotic escort AI. I found myself yelling at my TV on more than one occasion because of that.

    I never understood the save system complaints. You have to go back to the safe house constantly, just save every time you get there and drop into bathrooms whenever you're near them. As far as I'm concerned, you only have to replay a lot of stuff after dying if you got stupid and forgot to save. Because of the whole timed aspect of the game, having an autosave could easily lead to big fuckups where you find yourself stuck somewhere without enough time to finish the game.

    ZombieX on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    Schizophrenia in action?

    darleysam on
    forumsig.png
  • TubeTube Registered User admin
    edited January 2008
    Klyka wrote: »
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    I'm sorry,but isn't it a widely known fact that whenever anything grabs your character in any videogame ever, you have to PRESS EVERY BUTTON AND SHAKE THE ANALOGSTICK WIDELY?

    Yeah honestly I thought everyone knew that. What IS kind of funny is that if you're carrying or assisting someone, you can run right throught the zombies and they won't grab you.

    Seriously though, this game is incredibly fun when it's not being utterly fucking horrible. I was hoping that once I could kill the convicts it would be better, but apparently they fucking respawn.

    Tube on
  • DHS OdiumDHS Odium Registered User regular
    edited January 2008
    Here's what you do.

    The game is 6 hours long. Always. 2 Hours for each full day, 3 in-game days. This isn't counting the extra day after you beat it.

    But usually, 6 hours. However, you need to stop looking at this from the viewpoint that the game is 6 hours, its more like 12 hours, or 18 hours. Because you are supposed to play through it multiple times. The first time is recommended to go around doing whatever you want. You want to explore the entire mall and each shop? Then fucking do it, there is nothing stopping you. After you fail a main mission, it lets you keep playing until the end of the 3 days. After you beat it once, and level your guy up, then try the story. This way you will be more powerful, know the layout and locations of items, and how to save people.

    Stop fucking thinking you are going to put it down after you beat it once. You have some valid complaints, but the game isn't simply meant to be played one time through, and it is impossible to do everything in those first 6 hours.

    Also, some people apparently don't know, but you can save in the restrooms, and you never are really too far away from one. Just, when you fail something, either a mission on your first try through, or you can save one of the people, just keep playing, don't reset. After a first play through, those jackasses in the car outside are easy to take down also.

    EDIT: The convicts, after you kill them, drive that car around for the achievement, then destroy it. You won't see them for a long while after that, and possible not again in that playthrough.

    DHS Odium on
    Wii U: DHS-Odium // Live: DHS Odium // PSN: DHSOdium // Steam: dhsykes // 3DS: 0318-6615-5294
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    I just like that it did zombies right. They're slow, they're easy to kill, they don't run or drive cars or carry guns or hunt in packs. But they're also packed wall-to-wall, and it's oh so very easy to find yourself outnumbered. So many times I'd stop in what felt like a safe spot to twat some zombies about for some fun, only to find my neck being used as a chew-toy for one I didn't notice creeping up behind me.

    darleysam on
    forumsig.png
  • EskimoDaveEskimoDave Registered User regular
    edited January 2008
    Klyka wrote: »
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    I'm sorry,but isn't it a widely known fact that whenever anything grabs your character in any videogame ever, you have to PRESS EVERY BUTTON AND SHAKE THE ANALOGSTICK WILDLY?

    the analog stick does nothing.

    EskimoDave on
  • TubeTube Registered User admin
    edited January 2008
    EskimoDave wrote: »
    Klyka wrote: »
    EskimoDave wrote: »
    EskimoDave wrote: »
    I have no idea what do when a zombie grabs me. I die every time.

    me too! thats why I stopped playing it the day after I bought.

    I'm sorry,but isn't it a widely known fact that whenever anything grabs your character in any videogame ever, you have to PRESS EVERY BUTTON AND SHAKE THE ANALOGSTICK WILDLY?

    the analog stick does nothing.

    Yes it does. It makes the zombies let you go.

    Tube on
  • bruinbruin Registered User regular
    edited January 2008
    Thread needs more frying pan

    1153746736.jpg

    bruin on
  • EskimoDaveEskimoDave Registered User regular
    edited January 2008
    Not in my game.

    EskimoDave on
  • TubeTube Registered User admin
    edited January 2008
    darleysam wrote: »
    I just like that it did zombies right. They're slow, they're easy to kill, they don't run or drive cars or carry guns or hunt in packs. But they're also packed wall-to-wall, and it's oh so very easy to find yourself outnumbered. So many times I'd stop in what felt like a safe spot to twat some zombies about for some fun, only to find my neck being used as a chew-toy for one I didn't notice creeping up behind me.

    The other thing is, at the point I'm at now, if you don't have a weapon there's nothing you can do. This leads to frantically looking for a bag or something, ANYTHING to hit them with. Once you get used to carrying three sledgehammers it's easier though.

    Tube on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    EskimoDave wrote: »
    Not in my game.

    Are you sure you're playing Dead Rising?

    Kagera on
    My neck, my back, my FUPA and my crack.
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2008
    EskimoDave wrote: »
    Not in my game.

    Dude, there are even god damn little icons that show you how to get rid of the zombie in that specific situation.

    Are you really trying to tell me that once a zombie grabbed you, you are incapable of getting rid of him so he constantly chews down your life until you die? Really?

    Cause if so, I do not know what to make of you.

    @CT: First it's the sledgehammers with books so you can use them longer but once you killed Adam, you just get yourself 3 mini chainsaws and get all the books for them and you can easily beat the entire game with just those chainsaws. They do an ABSURD amount of damage to everything.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • TubeTube Registered User admin
    edited January 2008
    EskimoDave wrote: »
    Not in my game.

    Yeah, you're right. They made one version where the fundamental game mechanics were different and then sold you that one.

    Tube on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    EskimoDave wrote: »
    Not in my game.

    Yeah, you're right. They made one version where the fundamental game mechanics were different and then sold you that one.

    Canadian Special 'Controller doesn't work' edition.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • RuinsRuins Registered User regular
    edited January 2008
    ...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!

    - Basically unplayable on standard definition TVs due to the unreadable on-screen text!
    - The world's stupidest save system!
    - Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
    - Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
    - The opportunity to restart the game over and over again!
    - A fantastic, well built mall with hundreds of shops and items that you don't have time to explore because if you do the game will break hurry hurry hurry

    And, my favourite one of all!

    - An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!
    All this + the aiming system was horrible is why I was severely let down by this game.

    Ruins on
    ach.png
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    darleysam wrote: »
    I just like that it did zombies right. They're slow, they're easy to kill, they don't run or drive cars or carry guns or hunt in packs. But they're also packed wall-to-wall, and it's oh so very easy to find yourself outnumbered. So many times I'd stop in what felt like a safe spot to twat some zombies about for some fun, only to find my neck being used as a chew-toy for one I didn't notice creeping up behind me.

    The other thing is, at the point I'm at now, if you don't have a weapon there's nothing you can do. This leads to frantically looking for a bag or something, ANYTHING to hit them with. Once you get used to carrying three sledgehammers it's easier though.

    When you level up Frank though unarmed becomes most potent.

    Disemboweling zombies with a fist to the abdomen is pretty awesome, as well as karate chopping heads off.

    Plus the crowd surfing zombie ride thing really helps nearer the end of the 24hours when zombies start coming thick and fast.

    The_Scarab on
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