...were it not for the fact that it spends most of it's time dilligently trying to ruin your fun with the most assinine design decisions imaginable. Here's some fun features of this game!
- Basically unplayable on standard definition TVs due to the unreadable on-screen text!
- The world's stupidest save system!
- Boss fights that pretty much require a ranged weapon that give you no indication that such a weapon is required!
- Gameplay centred around the unbearable horror of escort missions, featuring AI ported from TIE Fighter!
- The opportunity to restart the game over and over again!
- A fantastic, well built mall with hundreds of shops and items that
you don't have time to explore because if you do the game will break hurry hurry hurry
And, my favourite one of all!
- An enemy in a crucial area that all escorts in the early game must travel through, who is effectively unkillable until higher levels! Welcome to random chance! Ruh roh, the stupid truck saw you, time to reload to your last save forty minutes ago!
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Wow, you read my mind. Those are the exact same gripes I had with the game.
Fuck you Otis, fuck you!
Could never save those both the who guys barricaded themselves in the shop in Alfresca Plaza, when I got in the 1st one attacked me, so I had to squash his head. Then the 2nd one would cry and follow me.
But it's a zombie game so I love it anyway.
Oh, and fuck Cletus.
This is true.
This is also the reason why I returned the game the day I bought it.
I like how they tried to excuse their horrible save system with the comment that it's "old school". There's nothing old school about it. There should also have been an explore mode that didn't constantly tick down your health.
Maybe Dead Rising 2 will let me play it.
Anyone who had gripes with the game, these were the gripes.
I don't even have a 360 and I knew about all of these exact issues.
Because so many people mention it.. not unlike this thread..
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Then I read up some more about it and didn't really like how the full game sounded.
I think the final straw was when I spent about two hours taking pictures with that guy, only to die and have to do it all over again.
The save system itself wouldn't be so bad if the game had some kinda checkpoint system. YOu know, you die and it brings you back with less cash, but basically right where you left off or something.
But yeah, there may be several flaws with the game, but like Mass Effect, I think all that shit can be overlooked while playing, because of the pure awesomeness from the rest of it.
This is the only game I will never trade in,cause it is FUCKING RARE in Germany.
I love playing it and my friend and me have spent HOURS killing zombies in every way conceivable.
I also beat the game on my first try without problems, most people just can't cope with the game and go all "You HAVE to die/not make it and play the game multiple times so you are a higher level,because the game is UNBEATABLE without doing that." Yeah right.
But really they are valid complaints. I'm glad the save system is the way that it is, personally. Quicksaving (for PC games) has ruined the intensity of many games. The fact that you know you could die and lose a TON of work makes it feel intense while you're running through a huge group of zombies.
But that's just me.
I actually beat the barricade quest, just barely. I got them, the mother and the woman being harassed by those MOTHERFUCKERS IN THE FUCKING JEEP after five goes. Want to know how? Simple. The fifth time, the jeep spawned on the other side of the level. The previous four it spawned on top of me and everyone was killed within seconds. Brilliant design.
I actually thought I'd like the system. It sounds right up my street. The problem isn't the system, it's that the game can kill you at any point and there's nothing you can do about it, and most of the missions are too tedious to want to do again. Any game like this should have an autosave after boss fights or missions. It's mandatory.
this game so much despite its problems
me too! thats why I stopped playing it the day after I bought.
Um, rotate the stick.
I'm sorry,but isn't it a widely known fact that whenever anything grabs your character in any videogame ever, you have to PRESS EVERY BUTTON AND SHAKE THE ANALOGSTICK WILDLY?
I never understood the save system complaints. You have to go back to the safe house constantly, just save every time you get there and drop into bathrooms whenever you're near them. As far as I'm concerned, you only have to replay a lot of stuff after dying if you got stupid and forgot to save. Because of the whole timed aspect of the game, having an autosave could easily lead to big fuckups where you find yourself stuck somewhere without enough time to finish the game.
Schizophrenia in action?
Yeah honestly I thought everyone knew that. What IS kind of funny is that if you're carrying or assisting someone, you can run right throught the zombies and they won't grab you.
Seriously though, this game is incredibly fun when it's not being utterly fucking horrible. I was hoping that once I could kill the convicts it would be better, but apparently they fucking respawn.
The game is 6 hours long. Always. 2 Hours for each full day, 3 in-game days. This isn't counting the extra day after you beat it.
But usually, 6 hours. However, you need to stop looking at this from the viewpoint that the game is 6 hours, its more like 12 hours, or 18 hours. Because you are supposed to play through it multiple times. The first time is recommended to go around doing whatever you want. You want to explore the entire mall and each shop? Then fucking do it, there is nothing stopping you. After you fail a main mission, it lets you keep playing until the end of the 3 days. After you beat it once, and level your guy up, then try the story. This way you will be more powerful, know the layout and locations of items, and how to save people.
Stop fucking thinking you are going to put it down after you beat it once. You have some valid complaints, but the game isn't simply meant to be played one time through, and it is impossible to do everything in those first 6 hours.
Also, some people apparently don't know, but you can save in the restrooms, and you never are really too far away from one. Just, when you fail something, either a mission on your first try through, or you can save one of the people, just keep playing, don't reset. After a first play through, those jackasses in the car outside are easy to take down also.
EDIT: The convicts, after you kill them, drive that car around for the achievement, then destroy it. You won't see them for a long while after that, and possible not again in that playthrough.
the analog stick does nothing.
Yes it does. It makes the zombies let you go.
The other thing is, at the point I'm at now, if you don't have a weapon there's nothing you can do. This leads to frantically looking for a bag or something, ANYTHING to hit them with. Once you get used to carrying three sledgehammers it's easier though.
Are you sure you're playing Dead Rising?
Dude, there are even god damn little icons that show you how to get rid of the zombie in that specific situation.
Are you really trying to tell me that once a zombie grabbed you, you are incapable of getting rid of him so he constantly chews down your life until you die? Really?
Cause if so, I do not know what to make of you.
@CT: First it's the sledgehammers with books so you can use them longer but once you killed Adam, you just get yourself 3 mini chainsaws and get all the books for them and you can easily beat the entire game with just those chainsaws. They do an ABSURD amount of damage to everything.
Yeah, you're right. They made one version where the fundamental game mechanics were different and then sold you that one.
Canadian Special 'Controller doesn't work' edition.
When you level up Frank though unarmed becomes most potent.
Disemboweling zombies with a fist to the abdomen is pretty awesome, as well as karate chopping heads off.
Plus the crowd surfing zombie ride thing really helps nearer the end of the 24hours when zombies start coming thick and fast.