The Ace Combat Thread (NSF56k)

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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Have fun, let us know your reaction!

    Stabbity Style
  • Stabbity StyleStabbity Style Warning: Mothership Reporting Richland, WARegistered User regular
    Have fun, let us know your reaction!

    Just finished em! They were awesome! The jamming/boost mechanic in the first mission was cool. The naval raid 2nd mission was definitely my favorite! I adore missions like that. All the mini side-objectives to take out evacuating leaders was cool, too. Having that brief window at the start where you could attack before they'd respond was really neat and let you wipe out tons of enemies that were huddled together with bombs. The 3rd mission was fun, too. Lots of great radio chatter a good variety of objectives. The sub ended up being a fun boss that wasn't too hard.

    Anyway, DLC missions: Highly Recommended!

    Also, the story stuff with David and the computer inbetween was fun. And surprisingly stylish!

    SijLqhH.png
    Steam: stabbitystyle | uPlay: stabbitystyle | b.net: Stabbity#1528 | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    BetsuniJohnny ChopsockymanwiththemachinegunBasil
  • BetsuniBetsuni Insert Disk 4 and Press Any Key to Continue Registered User regular
    Have fun, let us know your reaction!

    Just finished em! They were awesome! The jamming/boost mechanic in the first mission was cool. The naval raid 2nd mission was definitely my favorite! I adore missions like that. All the mini side-objectives to take out evacuating leaders was cool, too. Having that brief window at the start where you could attack before they'd respond was really neat and let you wipe out tons of enemies that were huddled together with bombs. The 3rd mission was fun, too. Lots of great radio chatter a good variety of objectives. The sub ended up being a fun boss that wasn't too hard.

    Anyway, DLC missions: Highly Recommended!

    Also, the story stuff with David and the computer inbetween was fun. And surprisingly stylish!

    Is there any "Death Star 2 tunnel" missions in the DLC?

    oosik_betsuni.png
    Steam: betsuni7
  • Stabbity StyleStabbity Style Warning: Mothership Reporting Richland, WARegistered User regular
    Betsuni wrote: »
    Have fun, let us know your reaction!

    Just finished em! They were awesome! The jamming/boost mechanic in the first mission was cool. The naval raid 2nd mission was definitely my favorite! I adore missions like that. All the mini side-objectives to take out evacuating leaders was cool, too. Having that brief window at the start where you could attack before they'd respond was really neat and let you wipe out tons of enemies that were huddled together with bombs. The 3rd mission was fun, too. Lots of great radio chatter a good variety of objectives. The sub ended up being a fun boss that wasn't too hard.

    Anyway, DLC missions: Highly Recommended!

    Also, the story stuff with David and the computer inbetween was fun. And surprisingly stylish!

    Is there any "Death Star 2 tunnel" missions in the DLC?

    Nope! First one's pretty much all air combat, second one is mostly ground/naval destruction, third one is a boss fight. No tunnels :D

    SijLqhH.png
    Steam: stabbitystyle | uPlay: stabbitystyle | b.net: Stabbity#1528 | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
    Johnny ChopsockyBetsuni
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Betsuni wrote: »
    Have fun, let us know your reaction!

    Just finished em! They were awesome! The jamming/boost mechanic in the first mission was cool. The naval raid 2nd mission was definitely my favorite! I adore missions like that. All the mini side-objectives to take out evacuating leaders was cool, too. Having that brief window at the start where you could attack before they'd respond was really neat and let you wipe out tons of enemies that were huddled together with bombs. The 3rd mission was fun, too. Lots of great radio chatter a good variety of objectives. The sub ended up being a fun boss that wasn't too hard.

    Anyway, DLC missions: Highly Recommended!

    Also, the story stuff with David and the computer inbetween was fun. And surprisingly stylish!

    Is there any "Death Star 2 tunnel" missions in the DLC?

    Nope! First one's pretty much all air combat, second one is mostly ground/naval destruction, third one is a boss fight. No tunnels :D

    The DLC is absolutely 'Ace Combat Greatest Hits'. So much killer, very little filler.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
    BetsuniStabbity Stylemanwiththemachinegun
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Specifically quasi-remakes of Desert Lightning from AC5, Invincible Fleet from AC4 with a boss from from AC0, and the Scinfaxi/Hrimfaxi boss fight from AC5.

    Stabbity Style
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    After touching on our discussions of Ace Combat Assault horizon earlier, I decided to redownload it and play it again on steam to kind of figure out what the hate was about it and I can definitely tell what some of the major ones are right off the bat. The "Dog Fight Mode" while cool from a gimmick/cinematic perspective falls apart once you realize that it actually railroads you in specific "cinematic moments" no matter what you do. Particularly with "Leads" or mini aces I guess. I realized how much I started hating that mode when nearly everytime you had to fight a lead, you had to engage DFM to fight them as they would nearly 99% of the time dodge your missiles and guns otherwise. Couple that with the fact that there would be several scripted moments where you'd be forced to watch them shoot off a missile that would careen off into a crane or building etc, no matter how many missiles you shoot up their ass while peppering them with your guns when regular mooks could be taken down in 1-2 missiles otherwise. It becomes worse later on in the game as you go up against named enemies and no matter how good you are in DFM, they will evade in ways that are just stupid, simply to showcase how "good" these enemy pilots are.

    The story was definitely bog standard, but not necessarily terrible. It's definitely very Tom Clancyesque paint by the numbers military conspiracy shenanigans, but game mechanics, particularly the implementation of DFM really soured me on the whole experience. Like, I've now replayed Ace 7 at least 4-5 times and yet after replaying AH now, I don't have any desire to replay it again after this trip down memory lane.

    Also it frustrates me how long it took me to figure out how to turn off "Optimum" flight settings in this game. I struggled so badly with how the planes were handling before I realized that optimum is AH's version of training wheels and completely borks the handling characteristics of Ace Combat that i'm used to. The fact it's turned on by default was just a further cherry on top of how this game frustrated me to no end.

    LD50
  • SynthesisSynthesis Honda Today! Registered User regular
    No one likes Dog Fight Mode. Literally no one. I dare someone actually claim they liked it after playing the whole game.

    And I say this someone who, from the demo, thought DFM was going to be the game's saving grace. Because Namco clearly thought it was going to be based on 1) the very obvious artistic and technical effort that went into it and 2) their decision to make it a mandatory component of engagements in every single mission. I thought it looked cool--it took playing it more than in the demo to realize, "Oh god, this may look cool, but is terrible to actually play."

    Namco might've been right. So much of the rest of the game is actually kind of forgettable--boring story, boring-er characters, most boring superweapons--next to DFM. It's just because DFM is terrible. The Project Aces people have constantly tried to answer the question, "Okay, how do we make specific encounters more difficult--at a minimal amount of effort, because we're going to rely on this a lot--besides 'They turn way faster than you do'?" which has been the answer since LucasArts and TIE Fighter. DFM was the cool-looking and terrible answer.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
    LD50
  • mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    What killed the game for me, was an instance where I was forced into DFM mode, and because I lost control of my jet in DFM mode, I was unable to pull up and crashed into the ground chasing another jet flying low.

    The realistic world was also super boring and so cliché. Of course we're going to have missions in desert third world countries, retreading the same old boring crap. The only thing I like was being able to fly the B2 stealth bomber. But the whole DFM stuff was garbage. Even worse for players who like to play exclusively in cockpit view, which is me.

    hk52krrtzsf6.gif
    LD50
  • LD50LD50 Registered User regular
    I stand by my opinion that the game is bad.

    Synthesis
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    What killed the game for me, was an instance where I was forced into DFM mode, and because I lost control of my jet in DFM mode, I was unable to pull up and crashed into the ground chasing another jet flying low.

    The realistic world was also super boring and so cliché. Of course we're going to have missions in desert third world countries, retreading the same old boring crap. The only thing I like was being able to fly the B2 stealth bomber. But the whole DFM stuff was garbage. Even worse for players who like to play exclusively in cockpit view, which is me.

    Dogfighting between Dubai skyscrapers isn't what I'd call a cliched desert mission, but views are views.
    A big chunk of Assault Horizon however went into Infinity, and Infinity is the core of AC7.
    Also it's worth saying, a fair number of TGT leads can be shot down with normal weapons, they have 2x-3x the health of normal planes and can tank a whole special weapons volley. But you can do it.

    On the AC7 front, wow I forgot how much better cruise missiles are in this game. Against naval targets, they fly fast enough and hit hard enough to break though CWIS. And when they hit they hit like a sledgehammer.

  • SynthesisSynthesis Honda Today! Registered User regular
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • ThegreatcowThegreatcow Lord of All Bacons Washington State - It's Wet up here innit? Registered User regular
    What killed the game for me, was an instance where I was forced into DFM mode, and because I lost control of my jet in DFM mode, I was unable to pull up and crashed into the ground chasing another jet flying low.

    The realistic world was also super boring and so cliché. Of course we're going to have missions in desert third world countries, retreading the same old boring crap. The only thing I like was being able to fly the B2 stealth bomber. But the whole DFM stuff was garbage. Even worse for players who like to play exclusively in cockpit view, which is me.

    Dogfighting between Dubai skyscrapers isn't what I'd call a cliched desert mission, but views are views.
    A big chunk of Assault Horizon however went into Infinity, and Infinity is the core of AC7.
    Also it's worth saying, a fair number of TGT leads can be shot down with normal weapons, they have 2x-3x the health of normal planes and can tank a whole special weapons volley. But you can do it.

    On the AC7 front, wow I forgot how much better cruise missiles are in this game. Against naval targets, they fly fast enough and hit hard enough to break though CWIS. And when they hit they hit like a sledgehammer.

    Oh god yeah, it was so shocking the first time I used the LASMs on ship targets in the Northern Fleet mission and watch them one shot cruisers and two shot aircraft carriers. I can see why they offset that power with absolutely abysmal maneuvering performance but I figure it's worth the tradeoff.

  • BetsuniBetsuni Insert Disk 4 and Press Any Key to Continue Registered User regular
    Synthesis wrote: »
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Honestly, I'm so glad that their use of the UE Engine was not as terrible as other uses of the Engine where there are clipping issues, hit detection and other malfunctions that distract from the game.

    oosik_betsuni.png
    Steam: betsuni7
  • SynthesisSynthesis Honda Today! Registered User regular
    Betsuni wrote: »
    Synthesis wrote: »
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Honestly, I'm so glad that their use of the UE Engine was not as terrible as other uses of the Engine where there are clipping issues, hit detection and other malfunctions that distract from the game.

    Namco just isn't good at it so far. SoulCalibur 6 is competent, but a lot less impressive when you realized they've imported low-poly models from two games ago on Xbox 360, and the primary improvement to the actual stages is...lighting.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • BetsuniBetsuni Insert Disk 4 and Press Any Key to Continue Registered User regular
    Synthesis wrote: »
    Betsuni wrote: »
    Synthesis wrote: »
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Honestly, I'm so glad that their use of the UE Engine was not as terrible as other uses of the Engine where there are clipping issues, hit detection and other malfunctions that distract from the game.

    Namco just isn't good at it so far. SoulCalibur 6 is competent, but a lot less impressive when you realized they've imported low-poly models from two games ago on Xbox 360, and the primary improvement to the actual stages is...lighting.

    You should play (or look at) the problems in Star Wars Jedi Fallen Order for some really bad errors.

    oosik_betsuni.png
    Steam: betsuni7
  • SynthesisSynthesis Honda Today! Registered User regular
    Betsuni wrote: »
    Synthesis wrote: »
    Betsuni wrote: »
    Synthesis wrote: »
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Honestly, I'm so glad that their use of the UE Engine was not as terrible as other uses of the Engine where there are clipping issues, hit detection and other malfunctions that distract from the game.

    Namco just isn't good at it so far. SoulCalibur 6 is competent, but a lot less impressive when you realized they've imported low-poly models from two games ago on Xbox 360, and the primary improvement to the actual stages is...lighting.

    You should play (or look at) the problems in Star Wars Jedi Fallen Order for some really bad errors.

    That's actually pretty interesting. I haven't played JFO (I'll wait till it comes to Game Pass), but I have heard about the numerous level geometry glitches reminiscent of those in games like Dark Souls typically have worn as badges of honor (or never really bothered to fix in any case). But I'd forgotten it was UE4. Ironically, Frostbite is very well optimized by comparison, at least on Xbox One X, but that doesn't mean it's suitable for a game like JFO.

    Orca wrote: »
    Synthesis wrote:
    Isn't "Your sarcasm makes me wet," the highest compliment an Abh can pay a human?

    Only if said Abh is a member of the nobility.
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    Betsuni wrote: »
    Synthesis wrote: »
    LD50 wrote: »
    I stand by my opinion that the game is bad.

    It is a game that has some good ideas that are implemented very poorly, and the change in setting was a bad choice. Music's great, though.

    Playing through AC7 again, and all I can think is how much it needs a theater mode for replays. I wish I could rewind and pause the replay so I can get that perfect screenshot.

    Good music does not a good AC entry make. Or even a mediocre one. It makes a for a good OST though.

    In retrospect, I've been kind of disappointed by the optimization of the UE4 engine by Project Aces even on the higher end consoles. Volumetric clouds and weather effects are great, don't get me wrong, but struggling to keep 60 FPS even at 1080p is kind of a bummer. Maybe it's better optimized on PC. I'm hoping that when the Playstation 5 and Xbox Series X are out, we might get a resolution improvement patch but....I'm not holding my breath.

    Honestly, I'm so glad that their use of the UE Engine was not as terrible as other uses of the Engine where there are clipping issues, hit detection and other malfunctions that distract from the game.

    It'd make stuff like the tunnel levels impossible if they got that wrong.

    On my second replay, I think AC7 has the best soundtrack to date for quality of each individual song.

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