Lord of the Rings Online: Shadows of Angmar
An MMO set here:
What more could you want?
Well if you already play you might want to play with your fellow PA forumers.
You're in luck because the Barrovian Society is active again on Landroval. Get in contact with Silmion,
Patho, Sevriwin, Sonelan or Sonelon. Or join our chat channel below as ask for an invite.
Most, but not all, of us play on Landroval. Come join us in our private chat channel:
/joinchannel pennyarcade wang
Right click on the tab you want to display the PA channel and adjust the filter to include user channel #1. Then type
/1 Hey guys! Look at me! I read the OP!
We use this for just chatting, trying to team up to share loot that we don't need and to help each other with crafting.
But if you don't play you might wonder, but is it any good? And is it for me?
LOTRO is a casual and soloing friendly fantasy MMO in the vein of WoW. It is quest oriented, has built in voice chat and DX10 graphics. It has crafting, special areas for PvP, instances, quests, raids and player housing.
Quests are important in LOTRO. If you are killing enemies not needed for some quest you probably have a reason beside xp for doing it.
One thing that sets LOTRO apart from other MMOs is a series of quest lines called "books", a total of 12 to date. These are arcs
of solo and group quests that often end in a special story driven instance. These books are full of recurring themes and
returning characters. Each of the big, content adding patches adds another book and is in fact named after the book it includes.
LOTRO has a unique version of PvP where one side uses monster characters including spiders and orcs to fight. This means the
developers don't have to worry as much about PvP balance for the main characters and also, you can join in the lv 50 pvp once
you open up monster play at lv 10 since all monsters are lv 50.
Songs and music are important in the fight against Sauron and LOTRO includes a music system where you can play lutes, guitars
and more. You play the notes in realtime or download files to play songs. Passers by can hear you play.
Here are a couple youtube vids of the in game music:Serenade of WaterErana's PeaceDragon Warrior Overworld ThemeBonds of Sea and FireDream of the Shore Bordering Another World
LOTRO has a secondary advancement system called deeds. By killing a number of enemies, visiting certain landmarks or doing
a large number of quests in a region you get a deed. This might give you a new title, or add a new trait or add a new level to an
existing trait. For example killing a certain number of Wargs in a region might allow you to be known as Warg-Foe and if you
chose everyone will see that title after your name as you wander around Middle Earth.
Connected with deeds are traits, the main way of customizing your character. Depending on level, each character gets a
number of trait slots split between virtues than anyone can get, racial traits, class traits and finally "legendary"
traits that only open up after level 45 or so. These traits can either give you an new skill to use or make the skills you have
already better or let you use them more often.
Hope and despair
In keeping with the books and movies LOTRO has an emphasis on hope and despair. Get too much despair from dying,
evil locations or overwhelming enemies and you start to lose moral and power. Get more and you can't use the mini-map
since it has been replaced by the lidless eye. Still more and you will be useless, cowering in a corner. Hope can counteract these effects.
Fighting a Balrog with hope
Oh no, all hope is lost!
Why play LOTRO instead of WoW?
Overall a "better", more mature player base.
More realistic looking graphics.
No huge raiding ladder to climb.
More interesting story lines.
You are a fan of Tokien's books or the LOTR movies.
Why play WoW instead of this?
LOTRO Takes a more powerful computer.
Raiding is your main focus.
You like more stylized and "epic" looking graphics.
You want to play with Mr T.
Your friends play WoW.
A true master of arms, the Champion excels at combat, focusing on little other than destroying her foes. The Champion's whirling
blades can strike fear into the heart of even the foulest orc, cutting down swaths of their numbers at once. While a Champion's
training and armor grants her some survivability, it is not her focus, and a Champion can quickly find herself in trouble when
facing several foes on her own.
The Champion is the class of choice for players that enjoy fast-paced combat with multiple options available at any given moment.
Champions can use various weapon styles, but focus on using two weapons simultaneously. With their active play-style Champions are
able to consistently cause large amounts of damage to both single and multiple opponents in combat. Their style of combat revolves
around the idea that the best defense is a good offense.
Champions are very good at dealing out damage, especially AOE damage. They are also the secondary tanks in the game.
A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one
of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in
The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage
of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents'
attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian's combat style
depends on creating openings during an opponent's attack to provide the opportunity for their own counter attack.
Guardians are the main tanks, with both good damage mitigation and ability to draw aggro. They also have the neat ability to give
or send an acorn to someone that will allow them to be summoned later. Handy if you need to repair your shield and want to return
to the battle quickly.
Bearing her banner into battle, a Captain provides hope and leadership to her fellows, inspiring them to greater deeds. A skilled
Captain can rally a party back from the brink of defeat, or seal a victory against many foes. While a Captain is a respected
fighter on her own accord, she is primarily driven by her powerful sense of leadership to those fighting around her.
The Captain is the class of choice for players who enjoy supporting their fellows while participating in melee combat. Her battle
cries allow her to take advantage of certain events in combat to aid the morale or combat ability of her fellows. A Captain's
style of combat focuses on inspiring those around her to glory.
Captains are the masters of buffing and wipe prevention. Eventually they can absorb their entire group damage for a short time
but yet not succumb to defeat. They are the secondary healers in LOTRO.
A stealthy trickster, the Burglar can dart in and out of the shadows to befuddle, weaken, or damage foes. An unexpected strike
from behind by a burglar can stun or trip enemies, allowing others in his party to combine their efforts for a devastating attack.
Unassuming on his own, a burglar would be wise to not be caught alone.
The Burglar is the class of choice for players that enjoy using cunning and tricks to defeat their opponents. Using concealment, a
Burglar can strike from the shadows, taking his opponents unawares. With his wit, a Burglar can show his allies where a foe's
weakness lies -- or trap someone in a riddle. A Burglar's combat style hinges on his ability to outmaneuver and outwit opponents
while hitting them where it hurts.
Burglars can seriously help their group by opening up Fellowship Maneuvers, a special chance for the group to join together to
either do massive damage to their foe or replenish the groups morale (hp) and power (mana). They are also the secondary crowd
Woodsman, pathfinder, and master of the bow, the keen-eyed Hunter can use his arrows to devastating effect from a distance.
Archery is not the only thing the Hunter excels at, for he can lead his companions through the forest at greater speed than they
could on their own, and can set up traps to ambush enemies. The archer is no close-quarters fighter, however, and would generally
rather let his bow do the work than resort to his sword.
The Hunter is the class of choice for players who enjoy striking a target at range. Clever by nature, the Hunter is known to lure
his targets into traps to hinder them, giving him time to use his bow to deadly effect. A Hunter's knowledge of nature also
provides skills that help him and his fellows survive in the wild. A Hunter's combat style depends on the ability to injure a foe
while staying out of harm's way.
The main ranged damage class, Hunters can also port their party to various camps, becoming the taxis of Middle Earth. As a hunter
or with one in your group fed-ex quests can be done in no time flat.
With song and tale, a Minstrel brings hope to places thick with gloom. She can inspire those with desperate minds and heavy hearts
to great deeds. In battle, she can turn the tide with songs that strengthen her allies and dirges which strike fear into the
hearts of enemies.
The Minstrel is the class of choice for players who want to aid their friends, inspiring them to keep going through the darkest of
times. With a vast repertoire of tales both fair and foul, a Minstrel restores the morale of her fellows, as well as causing
enemies to despair. Though able to wield weapons, she prefers to let her words, rather than her sword, speak for her. A Minstrel's
style of combat is based on maintaining hope no matter what the odds.
Minstrels are the main healers in LOTRO, far better at it than any other class. Recently their ability to do damage has been
increased as long as they don't need heal very much. They also have the nice ability to remove dread from fellows who have been
A keeper of ancient lore and otherwise lost knowledge, the Lore-master uses his knowledge of the lesser and greater powers of the
world around him to stave off the advances of the shadow for a time, and to treat the wounds and suffering of his companions. In
dire need he can use this knowledge to hurt his foes; but this task being extremely difficult, a wise Lore-master would rarely
The Lore-master will be the class of choice for the player that enjoys using the power of ancient lore to aid their allies and
hinder their foes. Steeped in the histories of Middle-earth Lore-masters are able to aid their fellows in recovering from maladies
caused by the forces of the Dark Lord. They can also use their knowledge to daze, harm, or hinder their enemies, as well as give
of themselves to strengthen another. Some Lore-masters are even said to be able to communicate with animals and request their aid.
A Lore-master's combat style is anchored in the power of knowledge and using it intelligently to defeat evil.
Lore Masters are the main crowd control class with pets and the ability to do some ranged damage. They are also invaluable in
long fights since they can drain power out of foes and pass that power on to their teammates.
Somehow these seem familer. They must have ripped off like every fantasy RPG ever.
What areas of middle earth does the game cover right now?
The initial launch of the game will cover the region of Eriador, including the Shire, Rivendell, Breeland, and other landmarks from The Lord of the Rings.
Complete list is:
Bree-Land, including the Barrow Downs:
The Ered Luin
The Trollshaws, the lands between Bree and Rivendel:
The Lone-Lands, including Weathertop:
The North Downs, including the gates to Angmar:
Ettenmoors with PvMP
Evendim, the lake country:
Expansion packs will open up Gondor, Rohan, Moria, and Mordor.