Welcome to Team Fortress 2.
What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.
Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies
The Incredibles and
Austin Powers had a violently awesome lovechild, it'd be Team Fortress 2.
How to obtain Team Fortress 2
Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use
this thread for that). If you are just itching for Team Fortress 2, the game is available alone on Steam for
$19.99.
PC or Console?
TF2 comes in chocolate PC flavor or mint Console (X-Box 360/PS3). Which version is better? I’ll personally say PC, but there’s no clear cut choice. If you prefer analog-stick controls, don’t want to have to deal with crashes or hardware issues and prefer the online services of Microsoft/Sony…the console might be for you.
But the PC has customization. You won’t get the plethora of custom maps on a console nor can you use custom models. Furthermore, the vast majority of PA plays on PC. I’ve also heard that the PC version gets updates faster.
Regardless of your choice, this is a PC thread. Use
this thread to satiate your sick desire to play an TF2 on a console.
Penny Arcade Servers
If you wish to join us for gaming ons, join the PA Steam group! Ask for an invite in this thread.
In addition to the main PA group, if you're interested in trying out fun new custom maps, ask for an invite to the PA Honk group.
Server owners: Please PM me if there are any changes to your servers.
Job's server
66.55.142.242:27015
Donatejonxp's server
tf2.finalmeasure.com
DonatePMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
DonateSE++ ZF's West Coast
64.156.14.133:27015
DonatePenny Arcade & Cake Army TF2 -
Demitri's Chicago Server
209.246.170.75:27015
Map List
tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
YAAARGH
MARIO_KART
cyberpunk
ctf_badlands_classic_b3e
cp_corporation_b1
cp_desertfortress
ctf_mach4
cp_broma_b1
cp_redstone_b1
cp_science
cp_junction
Donate
Job and jonxp’s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The SE++ server also uses custom maps that may not have uh…traditional play. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.
All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little).
You might hear about “scrims†in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember,
don't be a dick!Password for all PA servers: wangMeet the Team
Team Fortress 2 has nine classes are grouped into three categories.
THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
When in doubt,
TF2 Wiki is here with more specifics, including damage stats for all weapons.
Defense
Meet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Speed: 77% (27% when minigun is revving up)
Special: Can right click to start up his gun. This allows for instant firing without slowdown. His speed dramatically decreases when firing or revving the minigun.
Our own RandomEngy’s Heavy VideoMeet the Engineer
Role: Base Defense, Transportation
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Speed: 100%
Special: Can construct a variety of machines, including sentries guns and ammo/health dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Engineer VideoEngineer Guide from KRFournierMeet the Demoman
Role: Objective Defense, Group Clearing, Building Destruction
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Speed: 93%
Special: Sticky bombs are remote bombs that can be detonated at any time with alternate fire. Can detonate a sticky bomb at his feet to launch in the air.
Demo Video
Support
Role: Healing, Stalemate Breaker
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Speed: 107%
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Flag carriers cannot be made invulnerable, and invulnerable players can neither pick up the flag nor cap a point. The medic always has a passive regeneration effect, allowing them to heal up over time.
Kaede’s Medic GuideHeadStrikeR Medic Video
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Speed: 100%
Special: Can disguise self as a member of the either team and as any class (even a Spy). Can cloak in 10 seconds intervals. When using the knife, if done from behind, is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down and eventually destroys enemy machines unless an engineer puts it back online. While disguised, the spy does not show signs of taking damage from enemies, but they can still be killed.
EvilDaedalus Spy VideoSpy Tips from Hai2u2lawlz
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Speed: 100%
Special: Shots get more powerful the longer you stay zoomed in. Headshots do triple damage.
Sniper Video
Offense
[url="steam://run/5032"]Meet the Scout[/url]
Youtube version
Role: Flag Carrier, Point Capper, Distraction, Bonking
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Speed: 133%
Special: Counts as two people when taking control points. Can double jump and is the fastest class in the game.
EvilDaedalus Scout VideoPart 2Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Speed: 80%
Special: Can "Rocket Jump" by aiming rocket launcher at feet. Rockets do splash damage.
Soldier Video Part 2Soldier Guide
Role: Close Quarters Combat, Ambushing, Building Destruction, Spy Detection
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Speed: 100%
Special: Can set people on fire, which obstructs their vision and deals damage to them over time. Since TF2 has no friendly fire, enemy spies will be revealed by the flames. Only medkits, the medic's medigun, dispensers or water can put the fire out.
EvilDaedalus Pyro Video
Features
Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment: Kodak invites you take a screen of your murderer.
Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you can’t cancel it. So use it only when feeling especially confident.
Critical Hits: Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying “CRITICAL HIT†will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spy’s knife are always crits. The Medic’s Bonesaw tends to have a higher-than-normal crit rate.
Recent Updates!Unlockable Weapons: The Medic and Pyro classes each have three new weapons that can be unlocked by obtaining a certain number of class-specific achievements.
Medic unlockables:
Blutsauger
The Blutsauger is a replacement for the Medic's Needlegun. It is unlocked after completing 10 Medic-specific achievements. This new weapon no longer has the ability to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Kritzkrieg
The Kritzkrieg is an alternative to the Medic's default medigun. It is unlocked after completing 15 Medic-specific achievements. This new medigun uses its Ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance, allowing an insightful medic and medic-buddy to rip through the opposition when used strategically.
Ubersaw
The Ubersaw replaces the Medic's default bonesaw with a bloodstained monster. It is unlocked after completing 20 Medic-specific achievements. Each successful swipe of the Ubersaw will restore 25% of your UberCharge meter. The trade-off? The Ubersaw swings 20% slower than its more tamer cousin, taking away some of it's killing power.
Pyro unlockables:
Flare Gun
The [strike]Tampon[/strike] Flare Gun replaces the shotgun as the secondary weapon. It is unlocked after completing 10 Pyro-specific achievements. This gives burn-happy pyros a chance to do what they've wanted for months - set people on fire from across the room, control point, or map. Excellent for annoying enemy snipers, but using this will leave you mostly defenseless if you're in or near the water.
Backburner
The Backburner replaces the Flamethrower as the Pyro's primary weapon. It is unlocked after completing 15 Pyro-specific achievements. The Backburner lacks the fancy new Compressed Air Blast ability of the original Flamethrower, but makes up for it with a 100% crit rate when attacking the back of an enemy. If you're a backstabbing enthusiast who isn't playing Spy, this is your gun.
Axtinguisher
Just as shiny, but wrapped in barbed wire, the Axtinguisher replaces the default Pyro Axe. It is unlocked after completing 20 Pyro-specific achievements. The Axtinguisher compliments the Pyro's tendency to set fire to things by guaranteeing critical hits on any enemy that is on fire. As a tradeoff, it does half damage against enemies who aren't burning.
More unlocks are in the works for each of the remaining classes, to be released at a later date, or possibly at the end of your lifetime.
New Gametype: Payload!
Gold Rush is an escort style map in which the BLU team will have to accompany a mining cart laden with a large bomb as it rolls over hostile terrain. The RED team's job is to prevent the cart from progressing to the check points of the map. The cart stops when any member of the opposing team gets in range. This idea is based off the ever popular "Hunted" map, but without the human input for the cart (although that mode is also in talks of being added to the game). The map has 3 stages, with the final stage rewarding a successful assault by asploding the entire map into giblets.
Hi-quality video of a Gold rush run through + mini interview with game creator Robin Walker:
http://www.gametrailers.com/gametrailerstv_player.php?ep=10&ch=4&sd=0Other Fun StuffTeam Fortress 2 Merchandise!Penny-Arcade's TF2 ShirtOfficial TF2 StatisticsTF2 GriefingPart 2
Note that this is the kind of shit that will get you banned from our servers.
Game developers wear TF2 costumesMore TF2 costumesGarry's Mod TF2 picturesScreenshots!
You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type
bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use
Paint.NET to convert .tga files to another format.
To recap: I'm making 100 of them.
When they come in I will be sending one off to each person who has donated to my server as of an e-mail I sent this weekend. After that I will be handing them out to you guys at PAX. Then the remainder I will try to find some cool way to give out, but most likely will be on a first-come first-serve basis via e-mail.
To get one look for the guy at PAX wearing the one on the left, and tell him the password to get the one on the right. You know the password.
Boring Team Fortress 2 update : 7/8/2008 :- Fixed rcon crash caused by too many incorrect password attempts
- Fixed clients experiencing connection problems during round restarts
- Fixed flares not always being removed on impact
- Fixed 32 player servers not working correctly with SourceTV enabled
- Fixed dropped flags sometimes falling through the world
- Fixed number key menu input sending 2 key events
- Fixed PING field being clipped in the scoreboard at 800x600 resolution
- Fixed broken Medigun taunt
- Changed mat_showmiplevels to only be allowed when cheats are on
Slightly less boring Team Fortress 2 update : 7/29/2008 :- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed several cases where files were synchronously loaded while the game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last enemy who damaged them
- Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
- Removed health bonus from the Backburner
Posts
Eric, this is only because you won't let me Uber you or Kruber you when you are a Scout. Have you seen what Crit Pistol shots can do? I think 3/4 can down a heavy.
Dark Knight this afternoon for me. I would say I'd kill you afterwards, but I play Medic. Instead I heal the man who will kill you!
The Bonesaw is by far a better weapon, as you get far more freedom to miss the target as your next swing will be very quick. With the Ubersaw, you have to make sure you hit every time otherwise you won't survive a melee fight.
The reason I love the Ubersaw is just that you can spot an enemy spy or weakened opponent, kill him in the safety of your own part of the map and Woohoo! Free ubercharge!
Also the effects on the Ubersaw are great, from the charge meter to the bloodstains.
Ubersaw>bonesaw
What the fuck?
It's much more interesting to fight Leafblower pyros than Backburner's, and they're a lot more difficult to play right. If a Leafblower kills me, I often feel like it came from a particularly good play on his part. If a Backburner kills me, it's usually because he happened to be there when I was distracted.
Basically, what I'm trying to say is that whine whine whine bitch bitch I die to pyros a bloo a bloo a bloo.
No Valve, it doesn't discourage them to point-blank, because they'll often net a kill and what's more their attacker won't get any kind of credit. Just make rockets/pipes deal significantly less damage if they haven't travelled a certain distance. Legitimate reason not to try and point-blank enemies, and less instances of "WHAT THE FUCK HE KILLED HIMSELF AGAIN WHY DON'T I GET CREDIT FOR ASSISTED SUICIDES GOD DAMN I HATE THE WORLD" or "WHAT I DIED AND HE DIDN'T FUCKING OVERHEALED PYROS".
Just sayin'.
Im in a rantish mood.
Im sort of taking offence to this. Yes the backburner gives *cough* instant crits *cough* from behind but it doesnt telelport you behind the team. For me atleast when I play pyro I genraly spend the majorty of my time geting behind the oposing team and when I get there I charge in. 9/10 times I die yes but ive usually wasted an uber or taken 2+ people out for my one death, baiskly your playing it like a spy.
Also the +50 health now means taking on heavys and SGs isnt as daunting as it used to be. Circling a heavy or SG seems like an easy enough task but the number of times I've seen people cock it up is rather funny.
Also, my main beef with the backburner is that it's boring and inferior. I don't find it to be a more effective weapon, although I do find it easier to use. There have been times when I switched to the backburner, only to ask myself, what do I do against soldiers now? Or, oh, an uber, maybe I can stand in their way? And stuff like that.
just sayin'
also: heres to making a shitty hourlong fastlane session end
Also I like the health buff, but I could live without it.
As for Flippy's rant against pyros, I agree with him. If I know where a sniper is, I can usually kill him starting at whatever range I'm at, even if it's far away. It's all about knowing how to close the distance safely.
I don't know if this was mentioned but Fastlane on your server will last forever if no one wins. Is there no maptime limit that instantly ends the game. We were playing Fastlane for an hour on a stalemated section. It was no fun. Also Blue Dot
I do agree that pyro is one of the easiest clases to pick up and play but I feel people are blowing it way out of proportion. I remember a few weeks back when Flippy played pyro for a round and came in the top 3 or something which proves this point some what but then again Flippy has 200+hours of play time on this game. His extensive knowledge of the maps would have been the thing that got him the score. This same argument could be applyed to other clases. Take the heavy for example its my 2nd or 3rd least played class (6 hours or something) but its my top scoring class. Though I think we only need to wait a small while for the heavy patch and this argument will start...
Also you know when you've been backstabed by a spy and you get that feeling of anger and unjust (I'm hoping im not the online one) I think the back burner pyros get the same reaction which is one of the reasons why every one hastes them.
I can kill them even if we're having a staring contest. Snipers aren't threatening once you know where they are.
We all know how powerful you are Asiina, no need to brag.
More galling for me was that Freight ended after about ten minutes because one team got three back-to-back wins. DO NOT WANT!
[GROAN ON] Team Fortress 2 : We Don't Have Zombies, (but we have each other) :
But if I don't say it all the time, how will you all know I'm the best?!
A similar thing happened to some ctf map (rivalry?), the timer counted down to zero but there was no stalemate or sudden death, it just kept going until one team won. And while we're whining about map rules on the HoNC, ctf_turbine lasted like 20 minutes in which we played 5 full rounds of ctf, yet cp_freight lasted only about 5-10 minutes with only 3 rounds played. That's just not right man. Nowadays Turbine and Fastlane don't really belong on HoNC anyway, or at least not in the default rotation.
This goes back to Flippy's point from the previous thread.
And I think that the Sniper is slightly more fucked than the Spy in that regard. A spy may die and lose in the short run but every shot a sniper takes pretty much ruins a fighting position for that player.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Anyone who says the sniper is more fucked than the spy is hilariously off.
...god that's a bad analogy.
At least I'm hilarious!
All I am saying is (I play neither Sniper nor Spy and the classes I do play I am not particularly good at so my opinion is worth exactly the amount of paper this is printed on) a Spy seems to have more freedom than a Sniper. I'm not saying the Spy isn't fucked but the Sniper is limited not only by the class but by the team surrounding him. A Spy can be slightly more vigilante in his patterns and can change shit up a little easier than a Sniper can.
Also: I have more compassion for a Sniper simply because they never make a fool of me.
And I thought of a better, not-6am-in-the-morning way of putting it.
I totally agree that I shouldn't stand much of a chance against a pyro once they reach me, and that was never my complaint.
But shouldn't I have a good chance, playing well, to kill them at range? This is my point, and what Asiina seems to agree with. I can do my utmost to kill a pyro at considerable range and still stand a decent chance of them getting to me before I can.
A sniper should always win in ranged combat.
Mrhhmhrmmhm, hudda hudda hudda.
Also, blue dot.
360 : ThePmoney
Battle.net: Pmoney.thereal