The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Warhammer: the Casual Amusement of Fantastical Battlefication
Posts
I could see Lizardmen (skinks and salamanders) and Dwarfs (gunline & flame cannons) being a strong matchup against DE.
DoC is full of shit like that. You think you're in the clear because there's not a lot of armor saves, but then they all have a built-in 5+ Ward Save, which is really effective. Every Lord has T6 and at least 5 wounds. You can't destroy or deny any magic items (not a big thing for DE anyways, but I know it's annoying for some armies). The little shit just goes on and makes them more and more unkillable.
What's even worse is that, per shot, they're very point efficient. A close analogue to them is Dwarven Handgunners, who are 15 points for BS3 (and +1) to hit, S4 AP with 24" range. Flamers are 35 points for BS4, S4 Flaming with 18" range, but they average 3.5 shots each. So, for every shot Dwarfs pay 15, while DoC pay 10. What the Christ. I know one is Core and the other is Rare, but that's stupid.
THEY ARE BALANCED WITHIN THE ARMY
:warseer:
They can.
.... Well fuck that.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
I just want to point out that a Thunderer is 14 points per model. 15 would include the shield.