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Super Robot Wars - Endless Frontier 2 out in Japan.
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Mission 23 spoilers:
Delicious. I gave Amuro the V2 Gundam. Quattro's in the GP03 (And kicks ass in it), Camille now uses the Nu Gundam, Judau has the Z Gundam since ZZ sucks without the FA parts (And that's only obtainable in easy mode), and Puru now has Gundam ZZ.
Onec I unearth the Hi-Nu Gundam, I'm gonna have to shuffle things around some more. Gonna give V2 back to Usso when that happens. I gave ZZ to Puru just in case she needs to survive in some mission she's forced out.
Edit: Nevermind. The G-Bits bit was for show.
and I've gotten to stage 36 where
http://www.youtube.com/watch?v=0OUxan8SMeM
Visually, the Riese doesn't do much for me. It's a slightly bigger Alt with orange bits on it. Just doesn't feel very inspired to me.
The chassis is slightly bigger, the armaments are all at least twice as big as the old ones. Plus that tesla-drive arranged such that it's clearly meant to propel the mech forward instead of hold it up in the air. It's also a better shade of red. I mean this is like claiming Weissritter Rein is uninspired because it's just Weiss with silly bat wings and pink jewelry. It's not supposed to be a whole new mech, just a substantial upgrade.
I know tech-wise it's a better mech, I'm just saying that visually it doesn't do much for me, is all.
Visually it strikes me as being a lot more satisfying to drive into battle than the old Alt.
I always got the impression that it dragged Kyosuke around and he just gritted his teeth during the acceleration.
Looking back, on OG1 and 2, I do like how Kyosuke goes from thinking the Alt is a stupid design to being attached to his mech.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Best thing is, it's relatively cheap to upgrade its weapons. It only cost me like 41k for the final bit.
The best thing about A Portable:
Musashi USED THE STONER SUNSHINE AS A SHINE SPARK.
Of course, once I get Nu Gundam, I'm gonna have it change hands again. I really don't have any other high-leveled UC pilots... Kou and Shirou are my 2nd stringers. Aina's stats suck. I guess I could give Four a chance to do something.
I should be getting Sazabi too. Quattro has enough kills for it. Same with Falguen MAFFU. Once I get Falguen, I'm gonna see how Maio and Kain's team move does in this game compared to MX Portable. If it's still borken and powerful, I'm ditching the other two Dragonars.
It's my favorite Gundam.
Pretty sure Impact had those too, primary reason why Shiro was so damn good. (aside from having a pretty damn good seishin list)
FYI: Amuro completely rocks in the GP03.
I messed up on those secrets on two playthroughs.
The third playthrough of OG2 (which is almost done) I made sure to get Lamia's kill count high enough. I meticulously aimed for each requirement to get the Ashsaber.
I got Vaisaga. Somehow.
i'll have to wait until i reinstall xp
oh well back to the gba SWR games
You got the better deal I think.
Then again, Ashsaber is nice just because it actually makes Ring useful.
Cheap Enable + Highest Love Bonus with Irm, who rocks = always useful.
I was going to give Ashsaber to Viletta.
The problem with Vaisaga is that only Lamia can use it, and Lamia is, in my opinion, better off in the Angelg. If I could give the Vaisaga to, say, Katina or Kai, it would be awesome.
Yeah, I usually made my Lamia all melee, and just accepted the fact that she'd be meh in Angelg and then suddenly become horrendously overpowered with the Vaisaga.
As for Ring, her only problem is her godawful morale gains make any weapon with a requirement of higher than 110 morale a total lost cause. (Which, sadly, means she's terrible in her Huckebein)
During that one chapter where ypu start off with Lamia and Arado, and end up facing Axel before everyone else shows up, you need to have Lamia fight Axel twice and ONLY TWICE! Did you do this?
Man. J9 Brygar has an awesome OP theme.
http://www.youtube.com/watch?v=nG5DaDCeEN8&feature=related
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