Also, it's possible I made some mistakes. It was getting PRETTY late and, if you noticed, I was changing up things I was doing throughout the whole game to make my keeping more efficient and easier. However, I'm pretty sure I kept good count of the jump track. I just forgot to update it in the txt file I was copying from fairly frequently
I was playing with a txt file and the board right beside me, and I would do things on the board first, then report them to the txt. That is not how I will do it next time.
Not much we could do. I was too awesome of an Admiral before turning toaster.
I'd just like to point out that the very top card of the Quorum deck was Authorization of Brutal Force. We could have picked up the entire Quorum set in about 4 Executive Orders. Of course, then when I got the presidency, I could have Arrest Ordered just about everyone.
Another highlight from yesterday's game: Starbuck is ice cold.
06[23:53] * b_Baltar moves to the Press Room and uses Cylon Detector ability on Tyrol.
[23:53] <fat_Apollo> oh my
[23:53] <a_starbuck> uh oh
[23:53] <d_Galen> whassat
[23:53] <e_Saul_Tigh> Chief...is there anything you wanted to tell me?
[23:53] <c_Helo> Was hoping to have him scan the Admirident.
01[23:54] <b_Baltar> Just as I suspected...
01[23:54] <b_Baltar> how many cards does Tyrol have?
[23:54] <@Rend> 4
[23:54] <a_starbuck> is tyrol a toaster?
01[23:54] <b_Baltar> Geez.
01[23:54] <b_Baltar> We're gonna have a tough time of it.
[23:54] <e_Saul_Tigh> Or is Baltar a toaster trying to frame Tyrol?
01[23:55] <b_Baltar> Tyrol's toasty
...
01[23:55] <b_Baltar> So let's get Helo out of the brig and Tyrol in it
...
[23:58] <d_Galen> Guys, I'm not a cylon
[23:58] <@Rend> helo has the ball
[23:58] <fat_Apollo> go on....
[23:58] <d_Galen> If I go to the press room can I scan Baltar?
[23:58] <@Rend> No,
[23:58] <a_starbuck> no thats baltars ability
[23:58] <@Rend> the scan was from his once-per-game ability
[23:58] <c_Helo> Well, I can't get me out and him in. Which one is the priority?
[23:59] <e_Saul_Tigh> actually, there is one way but it'd be a long shot
01[23:59] <b_Baltar> Take him in
[23:59] <e_Saul_Tigh> Pardon + Arrest Order
[23:59] <d_Galen> How can I prove that I'm on the ups?
[23:59] <e_Saul_Tigh> I'd say make sure he gets put in jail
[23:59] <c_Helo> Do you already have one of them?
[23:59] <a_starbuck> i think baltar might be the toaster
[23:59] <c_Helo> erm... can i ask that?
[23:59] <e_Saul_Tigh> I can't say
[23:59] <c_Helo> right
[23:59] <e_Saul_Tigh> But I wouldn't bet on that plan working
[23:59] <c_Helo> okay
01[23:59] <b_Baltar> Yeah, we don't want him using his ability to blow things up
01[00:00] <b_Baltar> we're sitting good, but we don't want any chaos
[00:00] <fat_Apollo> I'm kind of torn here
[00:00] <c_Helo> I actually thought Baltar was one, too, but not as much as I thought Tyrol was
[00:00] <c_Helo> Baltar was a just a hunch.
[00:01] <c_Helo> So who can I count on?
[00:01] <fat_Apollo> yeah that's the thing, my two main suspects are accusing each other
01[00:01] <b_Baltar> Not a Cylon.
[00:01] <d_Galen> Think about the color my cards are vs the crises we've had... I'm not trying to not pull my weight ;p
[00:01] <e_Saul_Tigh> Who's on Galactica?
[00:01] <a_starbuck> baltar has a better chance of being one, and right now if we throw tyrol in, then he reveals three of us will be in the brig
[00:01] <d_Galen> Me
[00:01] <c_Helo> Um, no offence, Galen, but I don't think i trust you to move to the brig honor system.
[00:01] <e_Saul_Tigh> who is on Galactica and not a Cylon?
[00:01] <d_Galen> Me
01[00:01] <b_Baltar> Starbuck, Tyrol, Apollo
[00:01] <d_Galen> Is there a way other than Baltar's scan to spot a toaster?
[00:02] <c_Helo> Not reliably.
[00:02] <e_Saul_Tigh> Get Apollo to do it?
01[00:02] <b_Baltar> various crisis cards
[00:02] <fat_Apollo> certain crisis
[00:02] <a_starbuck> a crisis that already happened
01[00:02] <b_Baltar> Yeah, I looked at Tigh's card pre-sympathizer phase
[00:02] <e_Saul_Tigh> I'm all man baby
[00:02] <c_Helo> Apollo, will you toss Tyrol in the brig?
01[00:02] <b_Baltar> (man-baby?)
[00:02] <e_Saul_Tigh> man,baby
01[00:03] <b_Baltar> (baby man?)
[00:03] <fat_Apollo> begrudgingly
[00:03] <fat_Apollo> but yes
[00:03] <c_Helo> okay.
[00:03] <e_Saul_Tigh> should we consider throwing them both in the Brig?
[00:03] <d_Galen> This is sucks.
[00:03] <e_Saul_Tigh> just to be sure?
[00:03] <a_starbuck> good idea
[00:03] <d_Galen> I'd be amenable.,
01[00:03] <b_Baltar> Um, no?
01[00:03] <b_Baltar> I'm clean, guys
[00:03] <d_Galen> Right.
[00:03] <c_Helo> Couldn't hurt.
[00:03] <fat_Apollo> unless tigh/starbuck is a cylon
06[00:03] * c_Helo plays 1 Leadership on Apollo. He makes the call.
[00:03] <fat_Apollo> buck has been bassed
[00:04] <c_Helo> I think starbuck is clean. I'm a little worried about Tigh, but I always worry about a guy with two titles.
[00:04] <fat_Apollo> *passed
01[00:04] <b_Baltar> Tigh is my other suspect...
[00:04] <a_starbuck> what if tigh and baltar are both toasters?
[00:04] <fat_Apollo> Galen, I'm sorry to do this
[00:04] <e_Saul_Tigh> Then I'm going to have a very ackward talk with Bill
[00:04] <fat_Apollo> move to admirals quarters
06[00:05] * fat_Apollo activate
[00:05] <c_Helo> I think that's right.
06[00:05] * b_Baltar plays Politics 3 - Investigative Committee
[00:05] <c_Helo> And if we brig Baltar too, we're guaranteed to have one cylon in the brig
[00:05] <a_starbuck> okay baltars not a toaster
01[00:05] <b_Baltar> Gotta do this right.
[00:05] <a_starbuck> or maybe he is?
[00:05] <c_Helo> Tigh? Reduce difficulty?
[00:05] <@Rend> On whom, apollo?
[00:05] <fat_Apollo> galen
[00:05] <@Rend> k.
[00:05] <e_Saul_Tigh> Reduce Difficulty
[00:05] <d_Galen> ;/
06[00:06] * e_Saul_Tigh Throw that damned traitor in the brig.
[00:06] <@Rend> Difficulty is 4
[00:06] <d_Galen> It's not me damnit...
[00:06] <@Rend> [Leadership+tactics]
[00:06] <@Rend> Destiny:
[00:06] <@Rend> Piloting 1
[00:06] <d_Galen> I might dump cards to fight this.
[00:06] <@Rend> Engineering 2
[00:06] <@Rend> Total: -3
[00:06] <@Rend> Starting with Tyrol
[00:06] <e_Saul_Tigh> Feel free, that's less cards you can screw us with
[00:07] <e_Saul_Tigh> hello? *taps mic*
01[00:07] <b_Baltar> A note, I don't have much to help out with...
[00:07] <e_Saul_Tigh> shh
[00:07] <c_Helo> I'm in the brig so I'm limited
[00:07] <e_Saul_Tigh> let him decide how many to use first
[00:07] <@Rend> Tyrol?
[00:07] <c_Helo> oh yeah
[00:08] <d_Galen> Sorry thinking, kinda torn
[00:08] <@Rend> Your contribution?
[00:08] <@Rend> K.
06[00:08] * d_Galen contributes Eng1 x2 quantity
[00:08] <@Rend> Total -5
06[00:08] * e_Saul_Tigh 2 Leadership, 2 Tactics
[00:08] <e_Saul_Tigh> All I've got, folks
[00:09] <@Rend> Total: -1
[00:09] <c_Helo> hm.
[00:09] <@Rend> Tigh's hand is empty
[00:09] <@Rend> Apollo
06[00:09] * fat_Apollo Ld 5
[00:09] <e_Saul_Tigh> looks like we have it?
01[00:09] <b_Baltar> as long as nobody messes with it.
[00:10] <@Rend> Correct.
[00:10] <@Rend> Total: 4
[00:10] <@Rend> Starbyck:
[00:10] <e_Saul_Tigh> but if they did, we'd know they're a Cylon
06[00:10] * a_starbuck doesnt need to do a damn thing
06[00:10] * b_Baltar submits nothing at all!
06[00:10] * c_Helo dittos
[00:10] <e_Saul_Tigh> although Tyrol does get a chance to XO
[00:10] <d_Galen> This is not good.
[00:10] <@Rend> Pass.
[00:10] <@Rend> Galen is sent to the brig
01[00:10] <b_Baltar> Oh, but it's quite good.
[00:10] <d_Galen> ...
[00:10] <a_starbuck> i knew it, blatars a cylon
[00:11] <fat_Apollo> you said that kind of creepily
[00:11] <d_Galen> Brig. Him.
01[00:11] <b_Baltar> Hey, we have a cylon in the brig.
[00:11] <c_Helo> I think that's the right move
...
[00:12] <a_starbuck> we need to break helo out then bring baltar and keep both of them in there just to be safe
01[00:12] <b_Baltar>
[00:12] <a_starbuck> er brig
[00:12] <@Rend> Tyrol's turn.
[00:12] <e_Saul_Tigh> Think Galen would go along with that plan?
[00:12] <c_Helo> I like it
[00:12] <d_Galen> Baltar is planning something bad, guys. If you don't bust me out that's fine, but you neeed to brig him.
[00:12] <e_Saul_Tigh> well, the choice is yours
01[00:12] <b_Baltar> Just make sure Tyrol doesn't get out
[00:12] <a_starbuck> well xo me galen and i'll brig him
[00:13] <e_Saul_Tigh> yeah, show us your loyalty
[00:13] <fat_Apollo> I can't really help with that
01[00:13] <b_Baltar> Don't waste your cards by brigging the both of us
[00:13] <e_Saul_Tigh> and take one for the team
[00:13] <a_starbuck> baltar if you were human you'd be okay with this
[00:13] <d_Galen> So i still drew cards as normal?
[00:13] <c_Helo> yeah
[00:13] <fat_Apollo> not necessarily
01[00:13] <b_Baltar> If you try to brig me, I won't impede, but I'm telling you it'll be the wrong thing to do
[00:13] <fat_Apollo> he moght very well be human
[00:14] <fat_Apollo> or a manipulative lying toaster
[00:14] <a_starbuck> tyrol xo me
[00:14] <d_Galen> fine. ;/
[00:14] <e_Saul_Tigh> xo starbuck
06[00:14] * d_Galen XO Starbuck with L
06[00:14] * d_Galen L1
[00:14] <@Rend> k.
[00:14] <@Rend> Starbuck has the ball
01[00:14] <b_Baltar> *sigh*
[00:14] <a_starbuck> well that was dumb you stupid toaster
[00:14] <a_starbuck> i'll draw two tactics cards
[00:15] <c_Helo> uhoh
[00:15] <d_Galen> ?
01[00:15] <b_Baltar>
[00:15] <e_Saul_Tigh> heh
[00:15] <fat_Apollo> wow
[00:15] <fat_Apollo> that shit is ice cold
[00:15] <e_Saul_Tigh> nicely played
[00:15] <a_starbuck> i really doubt baltar is a cylon
[00:15] <@Rend> No crisis.
[00:15] <e_Saul_Tigh> are you going to shove him out an airlock next?
[00:15] <d_Galen>
...
[00:16] <a_starbuck> baltar if you're a cylon im going to hate you for life
Another highlight from yesterday's game: Starbuck is ice cold.
06[23:53] * b_Baltar moves to the Press Room and uses Cylon Detector ability on Tyrol.
[23:53] <fat_Apollo> oh my
[23:53] <a_starbuck> uh oh
[23:53] <d_Galen> whassat
[23:53] <e_Saul_Tigh> Chief...is there anything you wanted to tell me?
[23:53] <c_Helo> Was hoping to have him scan the Admirident.
01[23:54] <b_Baltar> Just as I suspected...
01[23:54] <b_Baltar> how many cards does Tyrol have?
[23:54] <@Rend> 4
[23:54] <a_starbuck> is tyrol a toaster?
01[23:54] <b_Baltar> Geez.
01[23:54] <b_Baltar> We're gonna have a tough time of it.
[23:54] <e_Saul_Tigh> Or is Baltar a toaster trying to frame Tyrol?
01[23:55] <b_Baltar> Tyrol's toasty
...
01[23:55] <b_Baltar> So let's get Helo out of the brig and Tyrol in it
...
[23:58] <d_Galen> Guys, I'm not a cylon
[23:58] <@Rend> helo has the ball
[23:58] <fat_Apollo> go on....
[23:58] <d_Galen> If I go to the press room can I scan Baltar?
[23:58] <@Rend> No,
[23:58] <a_starbuck> no thats baltars ability
[23:58] <@Rend> the scan was from his once-per-game ability
[23:58] <c_Helo> Well, I can't get me out and him in. Which one is the priority?
[23:59] <e_Saul_Tigh> actually, there is one way but it'd be a long shot
01[23:59] <b_Baltar> Take him in
[23:59] <e_Saul_Tigh> Pardon + Arrest Order
[23:59] <d_Galen> How can I prove that I'm on the ups?
[23:59] <e_Saul_Tigh> I'd say make sure he gets put in jail
[23:59] <c_Helo> Do you already have one of them?
[23:59] <a_starbuck> i think baltar might be the toaster
[23:59] <c_Helo> erm... can i ask that?
[23:59] <e_Saul_Tigh> I can't say
[23:59] <c_Helo> right
[23:59] <e_Saul_Tigh> But I wouldn't bet on that plan working
[23:59] <c_Helo> okay
01[23:59] <b_Baltar> Yeah, we don't want him using his ability to blow things up
01[00:00] <b_Baltar> we're sitting good, but we don't want any chaos
[00:00] <fat_Apollo> I'm kind of torn here
[00:00] <c_Helo> I actually thought Baltar was one, too, but not as much as I thought Tyrol was
[00:00] <c_Helo> Baltar was a just a hunch.
[00:01] <c_Helo> So who can I count on?
[00:01] <fat_Apollo> yeah that's the thing, my two main suspects are accusing each other
01[00:01] <b_Baltar> Not a Cylon.
[00:01] <d_Galen> Think about the color my cards are vs the crises we've had... I'm not trying to not pull my weight ;p
[00:01] <e_Saul_Tigh> Who's on Galactica?
[00:01] <a_starbuck> baltar has a better chance of being one, and right now if we throw tyrol in, then he reveals three of us will be in the brig
[00:01] <d_Galen> Me
[00:01] <c_Helo> Um, no offence, Galen, but I don't think i trust you to move to the brig honor system.
[00:01] <e_Saul_Tigh> who is on Galactica and not a Cylon?
[00:01] <d_Galen> Me
01[00:01] <b_Baltar> Starbuck, Tyrol, Apollo
[00:01] <d_Galen> Is there a way other than Baltar's scan to spot a toaster?
[00:02] <c_Helo> Not reliably.
[00:02] <e_Saul_Tigh> Get Apollo to do it?
01[00:02] <b_Baltar> various crisis cards
[00:02] <fat_Apollo> certain crisis
[00:02] <a_starbuck> a crisis that already happened
01[00:02] <b_Baltar> Yeah, I looked at Tigh's card pre-sympathizer phase
[00:02] <e_Saul_Tigh> I'm all man baby
[00:02] <c_Helo> Apollo, will you toss Tyrol in the brig?
01[00:02] <b_Baltar> (man-baby?)
[00:02] <e_Saul_Tigh> man,baby
01[00:03] <b_Baltar> (baby man?)
[00:03] <fat_Apollo> begrudgingly
[00:03] <fat_Apollo> but yes
[00:03] <c_Helo> okay.
[00:03] <e_Saul_Tigh> should we consider throwing them both in the Brig?
[00:03] <d_Galen> This is sucks.
[00:03] <e_Saul_Tigh> just to be sure?
[00:03] <a_starbuck> good idea
[00:03] <d_Galen> I'd be amenable.,
01[00:03] <b_Baltar> Um, no?
01[00:03] <b_Baltar> I'm clean, guys
[00:03] <d_Galen> Right.
[00:03] <c_Helo> Couldn't hurt.
[00:03] <fat_Apollo> unless tigh/starbuck is a cylon
06[00:03] * c_Helo plays 1 Leadership on Apollo. He makes the call.
[00:03] <fat_Apollo> buck has been bassed
[00:04] <c_Helo> I think starbuck is clean. I'm a little worried about Tigh, but I always worry about a guy with two titles.
[00:04] <fat_Apollo> *passed
01[00:04] <b_Baltar> Tigh is my other suspect...
[00:04] <a_starbuck> what if tigh and baltar are both toasters?
[00:04] <fat_Apollo> Galen, I'm sorry to do this
[00:04] <e_Saul_Tigh> Then I'm going to have a very ackward talk with Bill
[00:04] <fat_Apollo> move to admirals quarters
06[00:05] * fat_Apollo activate
[00:05] <c_Helo> I think that's right.
06[00:05] * b_Baltar plays Politics 3 - Investigative Committee
[00:05] <c_Helo> And if we brig Baltar too, we're guaranteed to have one cylon in the brig
[00:05] <a_starbuck> okay baltars not a toaster
01[00:05] <b_Baltar> Gotta do this right.
[00:05] <a_starbuck> or maybe he is?
[00:05] <c_Helo> Tigh? Reduce difficulty?
[00:05] <@Rend> On whom, apollo?
[00:05] <fat_Apollo> galen
[00:05] <@Rend> k.
[00:05] <e_Saul_Tigh> Reduce Difficulty
[00:05] <d_Galen> ;/
06[00:06] * e_Saul_Tigh Throw that damned traitor in the brig.
[00:06] <@Rend> Difficulty is 4
[00:06] <d_Galen> It's not me damnit...
[00:06] <@Rend> [Leadership+tactics]
[00:06] <@Rend> Destiny:
[00:06] <@Rend> Piloting 1
[00:06] <d_Galen> I might dump cards to fight this.
[00:06] <@Rend> Engineering 2
[00:06] <@Rend> Total: -3
[00:06] <@Rend> Starting with Tyrol
[00:06] <e_Saul_Tigh> Feel free, that's less cards you can screw us with
[00:07] <e_Saul_Tigh> hello? *taps mic*
01[00:07] <b_Baltar> A note, I don't have much to help out with...
[00:07] <e_Saul_Tigh> shh
[00:07] <c_Helo> I'm in the brig so I'm limited
[00:07] <e_Saul_Tigh> let him decide how many to use first
[00:07] <@Rend> Tyrol?
[00:07] <c_Helo> oh yeah
[00:08] <d_Galen> Sorry thinking, kinda torn
[00:08] <@Rend> Your contribution?
[00:08] <@Rend> K.
06[00:08] * d_Galen contributes Eng1 x2 quantity
[00:08] <@Rend> Total -5
06[00:08] * e_Saul_Tigh 2 Leadership, 2 Tactics
[00:08] <e_Saul_Tigh> All I've got, folks
[00:09] <@Rend> Total: -1
[00:09] <c_Helo> hm.
[00:09] <@Rend> Tigh's hand is empty
[00:09] <@Rend> Apollo
06[00:09] * fat_Apollo Ld 5
[00:09] <e_Saul_Tigh> looks like we have it?
01[00:09] <b_Baltar> as long as nobody messes with it.
[00:10] <@Rend> Correct.
[00:10] <@Rend> Total: 4
[00:10] <@Rend> Starbyck:
[00:10] <e_Saul_Tigh> but if they did, we'd know they're a Cylon
06[00:10] * a_starbuck doesnt need to do a damn thing
06[00:10] * b_Baltar submits nothing at all!
06[00:10] * c_Helo dittos
[00:10] <e_Saul_Tigh> although Tyrol does get a chance to XO
[00:10] <d_Galen> This is not good.
[00:10] <@Rend> Pass.
[00:10] <@Rend> Galen is sent to the brig
01[00:10] <b_Baltar> Oh, but it's quite good.
[00:10] <d_Galen> ...
[00:10] <a_starbuck> i knew it, blatars a cylon
[00:11] <fat_Apollo> you said that kind of creepily
[00:11] <d_Galen> Brig. Him.
01[00:11] <b_Baltar> Hey, we have a cylon in the brig.
[00:11] <c_Helo> I think that's the right move
...
[00:12] <a_starbuck> we need to break helo out then bring baltar and keep both of them in there just to be safe
01[00:12] <b_Baltar>
[00:12] <a_starbuck> er brig
[00:12] <@Rend> Tyrol's turn.
[00:12] <e_Saul_Tigh> Think Galen would go along with that plan?
[00:12] <c_Helo> I like it
[00:12] <d_Galen> Baltar is planning something bad, guys. If you don't bust me out that's fine, but you neeed to brig him.
[00:12] <e_Saul_Tigh> well, the choice is yours
01[00:12] <b_Baltar> Just make sure Tyrol doesn't get out
[00:12] <a_starbuck> well xo me galen and i'll brig him
[00:13] <e_Saul_Tigh> yeah, show us your loyalty
[00:13] <fat_Apollo> I can't really help with that
01[00:13] <b_Baltar> Don't waste your cards by brigging the both of us
[00:13] <e_Saul_Tigh> and take one for the team
[00:13] <a_starbuck> baltar if you were human you'd be okay with this
[00:13] <d_Galen> So i still drew cards as normal?
[00:13] <c_Helo> yeah
[00:13] <fat_Apollo> not necessarily
01[00:13] <b_Baltar> If you try to brig me, I won't impede, but I'm telling you it'll be the wrong thing to do
[00:13] <fat_Apollo> he moght very well be human
[00:14] <fat_Apollo> or a manipulative lying toaster
[00:14] <a_starbuck> tyrol xo me
[00:14] <d_Galen> fine. ;/
[00:14] <e_Saul_Tigh> xo starbuck
06[00:14] * d_Galen XO Starbuck with L
06[00:14] * d_Galen L1
[00:14] <@Rend> k.
[00:14] <@Rend> Starbuck has the ball
01[00:14] <b_Baltar> *sigh*
[00:14] <a_starbuck> well that was dumb you stupid toaster
[00:14] <a_starbuck> i'll draw two tactics cards
[00:15] <c_Helo> uhoh
[00:15] <d_Galen> ?
01[00:15] <b_Baltar>
[00:15] <e_Saul_Tigh> heh
[00:15] <fat_Apollo> wow
[00:15] <fat_Apollo> that shit is ice cold
[00:15] <e_Saul_Tigh> nicely played
[00:15] <a_starbuck> i really doubt baltar is a cylon
[00:15] <@Rend> No crisis.
[00:15] <e_Saul_Tigh> are you going to shove him out an airlock next?
[00:15] <d_Galen>
...
[00:16] <a_starbuck> baltar if you're a cylon im going to hate you for life
You're fucking right I am
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TheMadjaiSir Madjai of SanSanMinnesotaRegistered Userregular
Each GM is different. Some invite players without any formal sign ups, others, like myself, put it in the same thread announcing the game. I believe Hylianbunny said he was taking the names of everyone interested in playing and drawing them out of a hat.
I'd run the game next week but my board is indisposed at the moment.
I've actually been keeping everything strictly electronically on my spreadsheet, not tying up the board for it. Occasionally hit problems (check your PM, Valkun, need to figure out what you have left in your hand) but it seems to be working well overall.
I might consider that for next time. The only thing that I'm using in Meatspace are the Crisis, Location, and Quorum decks. If I just took the time to put them into the spreadsheet, it could all be done electronically. I'm aware that you have it typed out, Darian, but I like to use my own formatting.
I might consider that for next time. The only thing that I'm using in Meatspace are the Crisis, Location, and Quorum decks. If I just took the time to put them into the spreadsheet, it could all be done electronically. I'm aware that you have it typed out, Darian, but I like to use my own formatting.
I fully understand; we each have our own little ways of doing things.
On the weekly IRC game front, I can take my turn running it one of these weeks. It would definitely need to start more like 7:30 EST, though, rather than after 9.
I don't think there is a standard for the IRC games. Yet.
Something just occurred to me, though. Weekends don't usually work for me. The problem with playing during the week is finding big chunks of time that overlap for people on different coasts. Play by post is more accommodating, but those games are tough to get into. This got me thinking of a middle ground...
Idea: What would you guys think of playing an IRC game in two (or more) sessions?
Proposal: If there is interest enough, I will host an IRC game next week. Everything up to the sleeper phase will start on Monday 3/2 at 6:30 Pacific time (9:30 Eastern). The game gets finished on Wednesday 3/4 at the same time. If you are interested, let me know via PM (and NOT through this thread).
Disclaimer: THIS IS TENTATIVE! At this point, I reserve the right to back out for any reason including (but not limited to) insufficient interest, unexpected work, thinking of a better idea for the game, hot date(s), prior obligations that I forgot about, and zombie apocalypse.
Samuel T. "Longshot" Anders (Pilot)
2 Leadership, 1 Tactics, 2 Tactics/Piloting.
Resistance Leader - Add 1 to all your attack rolls versus Centurions or Heavy Raiders.
Professional Athlete - Once per game, you may take an additional action on your turn.
Hears Mysterious Music - During the sleeper agent phase, discard 2 Skill Cards and move to Sickbay.
Setup: Armory
Like Hot Dog, Anders has a basic ability that is only useful as a human. Still, I'd argue the bonus versus Centurions is better than Hot Dog's bonus v. raiders, and his once per game will always be useful, but more so as a Cylon than as a human. Seems balanced to me, especially since he gets a midgame hit to counteract his Cylon strength.
Billy Keikeiya (Politician)
2 Politics, 2 Leadership, 1 Politics/Leadership
Attache - At the end of your turn, you may choose a player in the same location as you. The chosen player may draw either 1 politics or leadership card. If the chosen player is the President, they may draw a Quorum card instead.
Sacrifice - Once per game, if another player would be sent to Sickbay or the Brig, you may be moved there instead.
Easily Lost - You may only move to a location if another character is already there.
Setup: Administration
Billy feels a bit overpowered. He is only useful in large games, but in those games he's giving an extra skill card or quorum card every turn. His sacrifice ability is again only going to be particularly useful in large games. How does that interact with the "You are a Cylon" sickbay effect? Would he take both the sickness and the discard, or just the sickness?
Helena Cain (Military Leader)
2 Leadership, 2 Tactics, 1 Leadership/Tactics
Inspires Loyalty - When a player chooses you with the Admiral's Quarters location, increase the difficulty by 3.
Ruthless - Action: Once per game you may destroy a Civilian Ship on the board to gain 1 additional resource of your choice or to repair up to 2 damaged locations.
Arrogant - If a player chooses you while playing Executive Order, you must both discard 1 skill card.
Setup: Admira's Quarters
No comment on Cain; she seems in line with the other top military leaders.
Cally Henderson (Support)
1 Tactics, 3 Engineering, 1 Politics/Leadership
Team Player - If you play a Scientific Research skill card before a Skill Check, add 2 to the positive result of that Skill Check.
Vengeful - Action: Once per game, you may move a character from any location (including the Brig) to Sickbay.
Speaks Her Mind - During Skill Checks for the Administration, Admiral's Quarters, and Brig location, you must play your cards face up.
Setup - Hangar Deck
Callie's "drawback" will usually be a boon, giving the humans a partial Investigative Report on those checks.
Major "Doc" Cottle (Support)
1 Politics, 1 Leadership, 3 Engineering
Medical Officer - Action: Discard a Repair skill card to move any character from Sickbay to a location of your choosing on Galactica.
Moral Dilemma - Action: Once per game, you may spend 1 Food or Morale to increase Population by 1.
I'm a Doctor, Damn It - You must discard 1 Skill Card to activate any location besides the Research Lab.
Setup - Research Lab
No comments on Doc; seems like a solid support character.
Anastasia "Dee" Dualla (Support)
1 Leadership, 3 Tactics, 1 Engineering
Trusted - You do not receive an additional Loyalty Card during the Sleeper Agent phase. (Reduce the number of You Are Not a Cylon cards by 1 during setup.
Communications Expert - Action: Once per game, you may look at the back of up to six civilian ships on the gameboard. You may then move them to adjacent areas.
Bridge Officer - You must discard 1 Skill Card to activate any location other than Command, Weapons Control, FTL Control, or Communications.
Setup - Communications
Dee is interesting; she'll usually be the safest choice for President and Admiral, since she only gets a single Loyalty card. But she's also the second-least effective choice for President. Additionally, can her once-per-game be used while the Jammed Assault crisis is in play (communications cannot be activated)? I would say no, for the same reason that Baltar's cannot be used if the Detector Sabotage crisis fails. You could make that explicit by requiring her to activate communications to use her ability, but that seems a bit much, since Apollo doesn't have to be in Command for his.
Felix Gaeta (Support)
1 Leadership, 2 Tactics, 2 Politics/Engineering
Scientific Training - On your turn, if you activate the Research Lab location, you may draw an additional Engineering or Tactics card.
FTL Expert - Action: Once per game, you may move the fleet 1 space in either direction on the Jump Preparation track. If you are in the FTL Control location, you may then activate that location.
Self Preservation - If a crisis offers you a choice, you may not choose an option that places you in the Sickbay or Brig locations.
Setup - FTL Control
Gaeta will likely be pressured by the humans to use his ability early, pre-sleeper phase, just because it would become too powerful in the hands of a cylon later.
Louanne "Kat" Katraine (Pilot)
1 Leadership, 2 Tactics, 2 Piloting
Brash - When you launch yourself in a Viper, you may take two additional actions instead of one.
Determined - Once per game, you may change the result of any roll on your turn to an 8. You may do this after you have rolled.
Stim Junkie - When a Viper being piloted by Kat is returned to the Reserves, roll a die. On a roll of 3 or less, the Viper is damaged.
Setup - Hangar Deck
Kat is a fine pilot, in line with Apollo and Starbuck's abilities.
Kendra Shaw (Military Leader)
2 Leadership, 2 Tactics, 1 Engineering
Efficient Officer - If another player chooses you for an Executive Order, you may move and take 2 actions.
Desperate Measures - Action: Once per game, you may make an attack roll against a Basestar using the nuke attack chart. Then immediately move to Sickbay.
Razor - If you have a choice to make on a Crisis, the Admiral makes the choice for you. If you are the Admiral, the President makes the choice.
Setup - Command
Kendra feels a bit over-powered, but only as a human. Her extra nuke attack will be useful in almost any game, particularly since she is the most attractive XO target on the board. But as a Cylon, there is NO way to get a benefit from that ability. She's a better engineer than Chief, but for everyone else's turn rather than her own (when XOd: move, repair, take another action). Her drawback powers up the Admiral/President roles slightly, without doing much else. This character just feels like she needs a bit of work; I don't feel she's properly balanced at the moment.
Tory Foster (Political Leader)
3 Politics, 1 Leadership, 1 Tactics
Political Experience - During your Receive Skills setp, you may choose to draw 1 Quorum Card instead of 2 politics cards. Quorum Cards in your hand may be given to the President at any time, but you may only play them if you have the President title.
Backup Plan for Victory - Once per game, after the Administration location has been activated and the Skill Check resolved, you may change the result to either a Pass or Fail.
Conflicted - Discard 2 skill cards every time someone is sent to the Brig or reveals themselves as a Cylon.
Setup - Press Room
Tory; I know how much Valkun loves the Quorum cards, and she's another one that powers up the presidency by helping gain quorum cards. She can also claim the presidency for free once per game by activating Administration on herself, or keep it once for free by auto-failing a winning opponent. Once she does so, she can trade two politics cards each turn for an extra quorum draw, then can choose to use the power of the presidency to either draw another or play one from her hand. She can simulate Roslin in the President's office, but she can do it from the Brig. An extremely powerful president, even as a Brigged and known Cylon.
Brendan "Hot Dog" Costanza (Pilot)
2 Piloting, 2 Tactics, 1 Leadership
Fearless - +1 on your Attack Rolls versus Raiders and Heavy Raiders.
Stick Together - Once per game, before it attacks, you may change the target of a Raider to any Viper on the board and it gets +2 on the Attack Roll.
Reckless - +1 on Attack Rolls whenever Raiders attack you.
Setup - Viper at 11 O'Clock.
Hot Dog; standard ability is only useful as a human and while dogfighting. Special can be useful as a Cylon, but extremely situational, and his drawback makes him less effective in the air defensively than any other pilot. I can't see where he's a better choice than Starbuck or Apollo for any situation.
Diana "Hardball" Seelix (Pilot)
2 Piloting, 1 Tactics/Leadership, 2 Engineering
Avionics Expert - Whenever a Viper is damaged or destroyed, you may roll a die. If six or greater, it is instead put into the reserves.
Natural Pilot - Action: Once per game, draw Piloting Skill Cards until you have ten Skill Cards.
Cylon Hatred - Whenever a Cylon reveals, pick another character to move to Sickbay.
Setup - Hangar Deck
Hardball; a strong pilot, and probably the best cylon character available. Fill up a hand with piloting cards and you can definitely force at least one skill check failure, maybe more, and whenever your friend reveals, you get to send someone else to sickbay.
Brother Cavil (Politician)
1 Politics, 3 Leadership, 1 Tactics
Confidant - Whenever a card is placed on the bottom of the Crisis or Destination deck, you may look at it.
Blackmail - Action: Once per game, move the bottom card of the Crisis or Destination deck to the top.
Sadistic - If a Crisis choice might place a character in the Brig or Sickbay, you must choose that option.
Setup - Admiral's Quarters
Brother Cavil; I wouldn't allow this one in my game. Secret information is supposed to be secret, and knowing exactly what the other people are putting away (Roslin, Boomer, the Admiral, any scouting attempt) just nullifies unrevealed Cylons too much. Overpowered, and the down-side isn't high enough to override this.
D'anna Biers (Politician)
2 Politics, 2 Tactics, 1 Leadership
Interview - Action: Look at any other player's hand of Skill or Quorum Cards.
Investigative Reporter - Action: Once per game, look at the top four cards of the Crisis deck and put them back in the order of your choice.
Yellow Journalism - Whenever a skill check is failed, you must discard 1 card.
Setup - Press Room
Similarly, D'Anna Biers gives too much information into what other players are doing; spend enough XO's on her and she's a permanent investigative committee. Limit her ability to target characters in the same location, and I'd consider allowing her. As is, she seems overpowered to me.
Ellen Tigh (Support)
1 Politics, 1 Leadership
Resourceful - During your Receive Skills step, draw any 3 Skill cards. They may come from outside your skill set.
Ambitious Support - Action: Once per game, pick another character. They may use their once per game ability an additional time.
Addiction - Whenever you must discard cards, discard an additional one at random.
Setup - Research Lab
Ellen looks playable in any group at any number, not too powerful but not too weak. She's a perfect support, able to be whatever (non-pilot) the group needs, and flexible enough to hide well as a Cylon.
Romo Lampkin (Support)
3 Politics, 1 Leadership, 1 Tactics
Legal Scholar - You may choose to reduce the difficulty of any skill check with Politics by 1.
Defense Lawyer - Action: Once per game, move a character from the Brig to a location of your choice.
Unethical - Whenever a player is placed in the Brig, you are moved to Sickbay if you are not in the Brig.
Setup - Press Room
Romo's basic ability feels too human-sided to me. Basically, he has to always do it (except for Administration/Brig activations), or else he's outed himself as a Cylon. Change it to "reduce or increase", and now he can apply it offensively as a Cylon, or he can use it as a human to help keep known/suspected Cylons in the Brig. Might become too powerful then, though. I'd have to think about him a bit more.
Margaret "Racetrack" Edmondson (Military Leader)
1 Leadership, 2 Tactics, 1 Piloting, 1 Engineering
Raptor Pilot - When you use a Launch Scout, you may look at the top card of both the Destination and Crisis decks and you may place one or both on the bottom.
Suicide Mission - Action: Once per game, destroy a Raptor to remove a Basestar from play.
Vindictive - Whenever the Brig location is activated, roll a die. Randomly select that many cards from your hand to contribute instead of your normal contribution.
Setup - Hangar Deck
Racetrack looks interesting; effective as both a Cylon or a human, but needs raptors in order to function. Can she use her suicide mission if there are no raptors available? Also, should Vindictive apply to more than just Brig activations, maybe the Admiral's Quarters as well? How do you decide how many cards she will be adding, if she is not in the Brig herself? That drawback doesn't seem well-defined to me.
Alex "Crashdown" Quartararo (Military Leader)
2 Leadership, 2 Tactics, 1 Piloting/Tactics
Raptor ECO - When you use Launch Scout, you may look at the top two cards of the Destination or Crisis deck to put on the bottom instead of one.
Controlling - Action: Once per game, you may control another character as if an Executive Order had just been played on them. You may use Skill Cards from your hand on these actions. You may not use their Once Per Game ability.
By the Books - Whenever you have a Crisis choice that has a skill check for an option, it must be chosen.
Setup - Weapons Control
Crashdown is interesting as well; again effective as both a Cylon or a human, though arguably less effective as a Cylon since he will be found out fairly quickly if he stacks a deck with all bad choices. His once per game allows a single "safe" XO of a suspected Cylon character after sleeper phase, but it's even better as a Cylon: when someone else XOs him, he can first take two actions (or a move and an action, putting them out of position) with another character, then still reveal himself. Note: if the Controlling action would result in drawing cards, who gets the cards? If he controls a president into activating their office, can he look at the Quorum card that is drawn? Can he play any card from the Quorum hand? This ability doesn't seem well-defined to me.
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Android: Netrunner, Warhammer: Conquest, Star Realms
That was tons of fun, I'm totally buying this to run at home.
need moar IRC
I was playing with a txt file and the board right beside me, and I would do things on the board first, then report them to the txt. That is not how I will do it next time.
Is there somewhere that I can view all the Quorum and Crisis cards?
I'd just like to point out that the very top card of the Quorum deck was Authorization of Brutal Force. We could have picked up the entire Quorum set in about 4 Executive Orders. Of course, then when I got the presidency, I could have Arrest Ordered just about everyone.
[23:53] <fat_Apollo> oh my
[23:53] <a_starbuck> uh oh
[23:53] <d_Galen> whassat
[23:53] <e_Saul_Tigh> Chief...is there anything you wanted to tell me?
[23:53] <c_Helo> Was hoping to have him scan the Admirident.
01[23:54] <b_Baltar> Just as I suspected...
01[23:54] <b_Baltar> how many cards does Tyrol have?
[23:54] <@Rend> 4
[23:54] <a_starbuck> is tyrol a toaster?
01[23:54] <b_Baltar> Geez.
01[23:54] <b_Baltar> We're gonna have a tough time of it.
[23:54] <e_Saul_Tigh> Or is Baltar a toaster trying to frame Tyrol?
01[23:55] <b_Baltar> Tyrol's toasty
...
01[23:55] <b_Baltar> So let's get Helo out of the brig and Tyrol in it
...
[23:58] <d_Galen> Guys, I'm not a cylon
[23:58] <@Rend> helo has the ball
[23:58] <fat_Apollo> go on....
[23:58] <d_Galen> If I go to the press room can I scan Baltar?
[23:58] <@Rend> No,
[23:58] <a_starbuck> no thats baltars ability
[23:58] <@Rend> the scan was from his once-per-game ability
[23:58] <c_Helo> Well, I can't get me out and him in. Which one is the priority?
[23:59] <e_Saul_Tigh> actually, there is one way but it'd be a long shot
01[23:59] <b_Baltar> Take him in
[23:59] <e_Saul_Tigh> Pardon + Arrest Order
[23:59] <d_Galen> How can I prove that I'm on the ups?
[23:59] <e_Saul_Tigh> I'd say make sure he gets put in jail
[23:59] <c_Helo> Do you already have one of them?
[23:59] <a_starbuck> i think baltar might be the toaster
[23:59] <c_Helo> erm... can i ask that?
[23:59] <e_Saul_Tigh> I can't say
[23:59] <c_Helo> right
[23:59] <e_Saul_Tigh> But I wouldn't bet on that plan working
[23:59] <c_Helo> okay
01[23:59] <b_Baltar> Yeah, we don't want him using his ability to blow things up
01[00:00] <b_Baltar> we're sitting good, but we don't want any chaos
[00:00] <fat_Apollo> I'm kind of torn here
[00:00] <c_Helo> I actually thought Baltar was one, too, but not as much as I thought Tyrol was
[00:00] <c_Helo> Baltar was a just a hunch.
[00:01] <c_Helo> So who can I count on?
[00:01] <fat_Apollo> yeah that's the thing, my two main suspects are accusing each other
01[00:01] <b_Baltar> Not a Cylon.
[00:01] <d_Galen> Think about the color my cards are vs the crises we've had... I'm not trying to not pull my weight ;p
[00:01] <e_Saul_Tigh> Who's on Galactica?
[00:01] <a_starbuck> baltar has a better chance of being one, and right now if we throw tyrol in, then he reveals three of us will be in the brig
[00:01] <d_Galen> Me
[00:01] <c_Helo> Um, no offence, Galen, but I don't think i trust you to move to the brig honor system.
[00:01] <e_Saul_Tigh> who is on Galactica and not a Cylon?
[00:01] <d_Galen> Me
01[00:01] <b_Baltar> Starbuck, Tyrol, Apollo
[00:01] <d_Galen> Is there a way other than Baltar's scan to spot a toaster?
[00:02] <c_Helo> Not reliably.
[00:02] <e_Saul_Tigh> Get Apollo to do it?
01[00:02] <b_Baltar> various crisis cards
[00:02] <fat_Apollo> certain crisis
[00:02] <a_starbuck> a crisis that already happened
01[00:02] <b_Baltar> Yeah, I looked at Tigh's card pre-sympathizer phase
[00:02] <e_Saul_Tigh> I'm all man baby
[00:02] <c_Helo> Apollo, will you toss Tyrol in the brig?
01[00:02] <b_Baltar> (man-baby?)
[00:02] <e_Saul_Tigh> man,baby
01[00:03] <b_Baltar> (baby man?)
[00:03] <fat_Apollo> begrudgingly
[00:03] <fat_Apollo> but yes
[00:03] <c_Helo> okay.
[00:03] <e_Saul_Tigh> should we consider throwing them both in the Brig?
[00:03] <d_Galen> This is sucks.
[00:03] <e_Saul_Tigh> just to be sure?
[00:03] <a_starbuck> good idea
[00:03] <d_Galen> I'd be amenable.,
01[00:03] <b_Baltar> Um, no?
01[00:03] <b_Baltar> I'm clean, guys
[00:03] <d_Galen> Right.
[00:03] <c_Helo> Couldn't hurt.
[00:03] <fat_Apollo> unless tigh/starbuck is a cylon
06[00:03] * c_Helo plays 1 Leadership on Apollo. He makes the call.
[00:03] <fat_Apollo> buck has been bassed
[00:04] <c_Helo> I think starbuck is clean. I'm a little worried about Tigh, but I always worry about a guy with two titles.
[00:04] <fat_Apollo> *passed
01[00:04] <b_Baltar> Tigh is my other suspect...
[00:04] <a_starbuck> what if tigh and baltar are both toasters?
[00:04] <fat_Apollo> Galen, I'm sorry to do this
[00:04] <e_Saul_Tigh> Then I'm going to have a very ackward talk with Bill
[00:04] <fat_Apollo> move to admirals quarters
06[00:05] * fat_Apollo activate
[00:05] <c_Helo> I think that's right.
06[00:05] * b_Baltar plays Politics 3 - Investigative Committee
[00:05] <c_Helo> And if we brig Baltar too, we're guaranteed to have one cylon in the brig
[00:05] <a_starbuck> okay baltars not a toaster
01[00:05] <b_Baltar> Gotta do this right.
[00:05] <a_starbuck> or maybe he is?
[00:05] <c_Helo> Tigh? Reduce difficulty?
[00:05] <@Rend> On whom, apollo?
[00:05] <fat_Apollo> galen
[00:05] <@Rend> k.
[00:05] <e_Saul_Tigh> Reduce Difficulty
[00:05] <d_Galen> ;/
06[00:06] * e_Saul_Tigh Throw that damned traitor in the brig.
[00:06] <@Rend> Difficulty is 4
[00:06] <d_Galen> It's not me damnit...
[00:06] <@Rend> [Leadership+tactics]
[00:06] <@Rend> Destiny:
[00:06] <@Rend> Piloting 1
[00:06] <d_Galen> I might dump cards to fight this.
[00:06] <@Rend> Engineering 2
[00:06] <@Rend> Total: -3
[00:06] <@Rend> Starting with Tyrol
[00:06] <e_Saul_Tigh> Feel free, that's less cards you can screw us with
[00:07] <e_Saul_Tigh> hello? *taps mic*
01[00:07] <b_Baltar> A note, I don't have much to help out with...
[00:07] <e_Saul_Tigh> shh
[00:07] <c_Helo> I'm in the brig so I'm limited
[00:07] <e_Saul_Tigh> let him decide how many to use first
[00:07] <@Rend> Tyrol?
[00:07] <c_Helo> oh yeah
[00:08] <d_Galen> Sorry thinking, kinda torn
[00:08] <@Rend> Your contribution?
[00:08] <@Rend> K.
06[00:08] * d_Galen contributes Eng1 x2 quantity
[00:08] <@Rend> Total -5
06[00:08] * e_Saul_Tigh 2 Leadership, 2 Tactics
[00:08] <e_Saul_Tigh> All I've got, folks
[00:09] <@Rend> Total: -1
[00:09] <c_Helo> hm.
[00:09] <@Rend> Tigh's hand is empty
[00:09] <@Rend> Apollo
06[00:09] * fat_Apollo Ld 5
[00:09] <e_Saul_Tigh> looks like we have it?
01[00:09] <b_Baltar> as long as nobody messes with it.
[00:10] <@Rend> Correct.
[00:10] <@Rend> Total: 4
[00:10] <@Rend> Starbyck:
[00:10] <e_Saul_Tigh> but if they did, we'd know they're a Cylon
06[00:10] * a_starbuck doesnt need to do a damn thing
06[00:10] * b_Baltar submits nothing at all!
06[00:10] * c_Helo dittos
[00:10] <e_Saul_Tigh> although Tyrol does get a chance to XO
[00:10] <d_Galen> This is not good.
[00:10] <@Rend> Pass.
[00:10] <@Rend> Galen is sent to the brig
01[00:10] <b_Baltar> Oh, but it's quite good.
[00:10] <d_Galen> ...
[00:10] <a_starbuck> i knew it, blatars a cylon
[00:11] <fat_Apollo> you said that kind of creepily
[00:11] <d_Galen> Brig. Him.
01[00:11] <b_Baltar> Hey, we have a cylon in the brig.
[00:11] <c_Helo> I think that's the right move
...
[00:12] <a_starbuck> we need to break helo out then bring baltar and keep both of them in there just to be safe
01[00:12] <b_Baltar>
[00:12] <a_starbuck> er brig
[00:12] <@Rend> Tyrol's turn.
[00:12] <e_Saul_Tigh> Think Galen would go along with that plan?
[00:12] <c_Helo> I like it
[00:12] <d_Galen> Baltar is planning something bad, guys. If you don't bust me out that's fine, but you neeed to brig him.
[00:12] <e_Saul_Tigh> well, the choice is yours
01[00:12] <b_Baltar> Just make sure Tyrol doesn't get out
[00:12] <a_starbuck> well xo me galen and i'll brig him
[00:13] <e_Saul_Tigh> yeah, show us your loyalty
[00:13] <fat_Apollo> I can't really help with that
01[00:13] <b_Baltar> Don't waste your cards by brigging the both of us
[00:13] <e_Saul_Tigh> and take one for the team
[00:13] <a_starbuck> baltar if you were human you'd be okay with this
[00:13] <d_Galen> So i still drew cards as normal?
[00:13] <c_Helo> yeah
[00:13] <fat_Apollo> not necessarily
01[00:13] <b_Baltar> If you try to brig me, I won't impede, but I'm telling you it'll be the wrong thing to do
[00:13] <fat_Apollo> he moght very well be human
[00:14] <fat_Apollo> or a manipulative lying toaster
[00:14] <a_starbuck> tyrol xo me
[00:14] <d_Galen> fine. ;/
[00:14] <e_Saul_Tigh> xo starbuck
06[00:14] * d_Galen XO Starbuck with L
06[00:14] * d_Galen L1
[00:14] <@Rend> k.
[00:14] <@Rend> Starbuck has the ball
01[00:14] <b_Baltar> *sigh*
[00:14] <a_starbuck> well that was dumb you stupid toaster
[00:14] <a_starbuck> i'll draw two tactics cards
[00:15] <c_Helo> uhoh
[00:15] <d_Galen> ?
01[00:15] <b_Baltar>
[00:15] <e_Saul_Tigh> heh
[00:15] <fat_Apollo> wow
[00:15] <fat_Apollo> that shit is ice cold
[00:15] <e_Saul_Tigh> nicely played
[00:15] <a_starbuck> i really doubt baltar is a cylon
[00:15] <@Rend> No crisis.
[00:15] <e_Saul_Tigh> are you going to shove him out an airlock next?
[00:15] <d_Galen>
...
[00:16] <a_starbuck> baltar if you're a cylon im going to hate you for life
PM me an email address and I'll open up an old spreadsheet that has it for you.
You're fucking right I am
Bumped. Is this not the thread for new game recruiting? Apologies if not.
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
I'd run the game next week but my board is indisposed at the moment.
I fully understand; we each have our own little ways of doing things.
On the weekly IRC game front, I can take my turn running it one of these weeks. It would definitely need to start more like 7:30 EST, though, rather than after 9.
Your avatar is perfect for this post.
Something just occurred to me, though. Weekends don't usually work for me. The problem with playing during the week is finding big chunks of time that overlap for people on different coasts. Play by post is more accommodating, but those games are tough to get into. This got me thinking of a middle ground...
Idea: What would you guys think of playing an IRC game in two (or more) sessions?
Proposal: If there is interest enough, I will host an IRC game next week. Everything up to the sleeper phase will start on Monday 3/2 at 6:30 Pacific time (9:30 Eastern). The game gets finished on Wednesday 3/4 at the same time. If you are interested, let me know via PM (and NOT through this thread).
Disclaimer: THIS IS TENTATIVE! At this point, I reserve the right to back out for any reason including (but not limited to) insufficient interest, unexpected work, thinking of a better idea for the game, hot date(s), prior obligations that I forgot about, and zombie apocalypse.
I'm calling around trying to find someplace in Cbus, OH.... it's like 10 o clock though. That's not helping.
Anyone want in, just say so and your on the list. I will be taking people who are not in any current BSG games over those who are, just to be fair.
The game will be a normal 5 or 6 player game.
I'll be waiting for some interest here before I put up a proper game thread.
And... GO!
Edit-
Current Player list:
pablo_price
Nosaji
Gandalf_the_Crazed
Orange Soda
fadingathedges
I'll ask him and see what I can do.
If you know what I mean.
Fan material, yes. Mostly from BoardGameGeek, though I believe some were written by Valkun, himself, and he tuned many of the characters up a bit.
The game thread will be up in moments
Edit: Heres the game http://forums.penny-arcade.com/showthread.php?p=9163505#post9163505
2 Leadership, 1 Tactics, 2 Tactics/Piloting.
Resistance Leader - Add 1 to all your attack rolls versus Centurions or Heavy Raiders.
Professional Athlete - Once per game, you may take an additional action on your turn.
Hears Mysterious Music - During the sleeper agent phase, discard 2 Skill Cards and move to Sickbay.
Setup: Armory
2 Politics, 2 Leadership, 1 Politics/Leadership
Attache - At the end of your turn, you may choose a player in the same location as you. The chosen player may draw either 1 politics or leadership card. If the chosen player is the President, they may draw a Quorum card instead.
Sacrifice - Once per game, if another player would be sent to Sickbay or the Brig, you may be moved there instead.
Easily Lost - You may only move to a location if another character is already there.
Setup: Administration
2 Leadership, 2 Tactics, 1 Leadership/Tactics
Inspires Loyalty - When a player chooses you with the Admiral's Quarters location, increase the difficulty by 3.
Ruthless - Action: Once per game you may destroy a Civilian Ship on the board to gain 1 additional resource of your choice or to repair up to 2 damaged locations.
Arrogant - If a player chooses you while playing Executive Order, you must both discard 1 skill card.
Setup: Admira's Quarters
1 Tactics, 3 Engineering, 1 Politics/Leadership
Team Player - If you play a Scientific Research skill card before a Skill Check, add 2 to the positive result of that Skill Check.
Vengeful - Action: Once per game, you may move a character from any location (including the Brig) to Sickbay.
Speaks Her Mind - During Skill Checks for the Administration, Admiral's Quarters, and Brig location, you must play your cards face up.
Setup - Hangar Deck
1 Politics, 1 Leadership, 3 Engineering
Medical Officer - Action: Discard a Repair skill card to move any character from Sickbay to a location of your choosing on Galactica.
Moral Dilemma - Action: Once per game, you may spend 1 Food or Morale to increase Population by 1.
I'm a Doctor, Damn It - You must discard 1 Skill Card to activate any location besides the Research Lab.
Setup - Research Lab
1 Leadership, 3 Tactics, 1 Engineering
Trusted - You do not receive an additional Loyalty Card during the Sleeper Agent phase. (Reduce the number of You Are Not a Cylon cards by 1 during setup.
Communications Expert - Action: Once per game, you may look at the back of up to six civilian ships on the gameboard. You may then move them to adjacent areas.
Bridge Officer - You must discard 1 Skill Card to activate any location other than Command, Weapons Control, FTL Control, or Communications.
Setup - Communications
1 Leadership, 2 Tactics, 2 Politics/Engineering
Scientific Training - On your turn, if you activate the Research Lab location, you may draw an additional Engineering or Tactics card.
FTL Expert - Action: Once per game, you may move the fleet 1 space in either direction on the Jump Preparation track. If you are in the FTL Control location, you may then activate that location.
Self Preservation - If a crisis offers you a choice, you may not choose an option that places you in the Sickbay or Brig locations.
Setup - FTL Control
1 Leadership, 2 Tactics, 2 Piloting
Brash - When you launch yourself in a Viper, you may take two additional actions instead of one.
Determined - Once per game, you may change the result of any roll on your turn to an 8. You may do this after you have rolled.
Stim Junkie - When a Viper being piloted by Kat is returned to the Reserves, roll a die. On a roll of 3 or less, the Viper is damaged.
Setup - Hangar Deck
2 Leadership, 2 Tactics, 1 Engineering
Efficient Officer - If another player chooses you for an Executive Order, you may move and take 2 actions.
Desperate Measures - Action: Once per game, you may make an attack roll against a Basestar using the nuke attack chart. Then immediately move to Sickbay.
Razor - If you have a choice to make on a Crisis, the Admiral makes the choice for you. If you are the Admiral, the President makes the choice.
Setup - Command
3 Politics, 1 Leadership, 1 Tactics
Political Experience - During your Receive Skills setp, you may choose to draw 1 Quorum Card instead of 2 politics cards. Quorum Cards in your hand may be given to the President at any time, but you may only play them if you have the President title.
Backup Plan for Victory - Once per game, after the Administration location has been activated and the Skill Check resolved, you may change the result to either a Pass or Fail.
Conflicted - Discard 2 skill cards every time someone is sent to the Brig or reveals themselves as a Cylon.
Setup - Press Room
2 Piloting, 2 Tactics, 1 Leadership
Fearless - +1 on your Attack Rolls versus Raiders and Heavy Raiders.
Stick Together - Once per game, before it attacks, you may change the target of a Raider to any Viper on the board and it gets +2 on the Attack Roll.
Reckless - +1 on Attack Rolls whenever Raiders attack you.
Setup - Viper at 11 O'Clock.
2 Piloting, 1 Tactics/Leadership, 2 Engineering
Avionics Expert - Whenever a Viper is damaged or destroyed, you may roll a die. If six or greater, it is instead put into the reserves.
Natural Pilot - Action: Once per game, draw Piloting Skill Cards until you have ten Skill Cards.
Cylon Hatred - Whenever a Cylon reveals, pick another character to move to Sickbay.
Setup - Hangar Deck
1 Politics, 3 Leadership, 1 Tactics
Confidant - Whenever a card is placed on the bottom of the Crisis or Destination deck, you may look at it.
Blackmail - Action: Once per game, move the bottom card of the Crisis or Destination deck to the top.
Sadistic - If a Crisis choice might place a character in the Brig or Sickbay, you must choose that option.
Setup - Admiral's Quarters
2 Politics, 2 Tactics, 1 Leadership
Interview - Action: Look at any other player's hand of Skill or Quorum Cards.
Investigative Reporter - Action: Once per game, look at the top four cards of the Crisis deck and put them back in the order of your choice.
Yellow Journalism - Whenever a skill check is failed, you must discard 1 card.
Setup - Press Room
1 Politics, 1 Leadership
Resourceful - During your Receive Skills step, draw any 3 Skill cards. They may come from outside your skill set.
Ambitious Support - Action: Once per game, pick another character. They may use their once per game ability an additional time.
Addiction - Whenever you must discard cards, discard an additional one at random.
Setup - Research Lab
3 Politics, 1 Leadership, 1 Tactics
Legal Scholar - You may choose to reduce the difficulty of any skill check with Politics by 1.
Defense Lawyer - Action: Once per game, move a character from the Brig to a location of your choice.
Unethical - Whenever a player is placed in the Brig, you are moved to Sickbay if you are not in the Brig.
Setup - Press Room
1 Leadership, 2 Tactics, 1 Piloting, 1 Engineering
Raptor Pilot - When you use a Launch Scout, you may look at the top card of both the Destination and Crisis decks and you may place one or both on the bottom.
Suicide Mission - Action: Once per game, destroy a Raptor to remove a Basestar from play.
Vindictive - Whenever the Brig location is activated, roll a die. Randomly select that many cards from your hand to contribute instead of your normal contribution.
Setup - Hangar Deck
2 Leadership, 2 Tactics, 1 Piloting/Tactics
Raptor ECO - When you use Launch Scout, you may look at the top two cards of the Destination or Crisis deck to put on the bottom instead of one.
Controlling - Action: Once per game, you may control another character as if an Executive Order had just been played on them. You may use Skill Cards from your hand on these actions. You may not use their Once Per Game ability.
By the Books - Whenever you have a Crisis choice that has a skill check for an option, it must be chosen.
Setup - Weapons Control