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Castlevania: Lords of Shadow; It's out! Mind ye spoilers!
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So would I, but Castlevania hasn't been about platforming since Rondo so I don't know why you'd expect them to start now.
*tosses a bottle of Holy Water at Rami's head*
I think they even tooled around on those things inside the castle.
I was sorely disappointed.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
I like GoW, for the most part. This looks pretty awesome and I have a few boners over it thus far.
Perhaps I should put God of War on my next-game-to-play list so I can get a feel for that style of game. Stupid backlog.
My Backloggery
Aw come on, watch a Youtube video or something. This game is the best DSvania.
You don't have to level up. You have to play better. Any intentional exp grinding for levelling up beyond what you pick up in normal castle exploration is for pussies.
I'm on the sand cave boss. He shoots little red spikey balls at you and does free willie dives over your head. you know the one?
Fuck, let me think. You need lots of electricity [orbs work best] and straight up reaction time.
By the way, use your shoulder button glyph schemes. All weapons and magic work best with the same thing in each hand, and it makes combos you can spam. And when you use your hearts, instead of a generic gust of wind you get a real Union spell related to what's in each hand.
There are exceptions, light in one and and darkness in the other creates one of the most powerful Union attacks.
Yeah all three of my glyph sets are identicle pairings. I hadn't tried electricity yet.
Yeah OoE was the hardest CV game I've played since... 3 I think. I stopped on a water boss and just finally quit. I couldn't take the fact that a healing potion costed like 1500 gold, and you almost never get that much money in the game.
You are talking about Rusalka? She was annoying and tough... but it gets worse.. much worse.
x2 arrow glyph made her insanely easy..
Heh, the most sinister part of OoE was playing in hard mode. Every stretch of spikes added Medusa Heads flying by so if one petrified you, you were dead. I also loved running the hidden obstacle course and I wish all Castlevania games added bonus levels like those. The Nest of Evil? Boss Rush mode? Screw those, I need my hardcore platforming fix.
Like so many, she was massively tough until you spot her pattern, then really quite easy. If I remember correctly all her attacks (bar the tidal wave) are mono directional, so rather than keep your distance you get right up in her face, hop over her when she starts signalling an attack, and stab her repeatedly in the back of the skull while she fires fruitlessly in the wrong direction.
I really irks me when they make Castlevania games where a Belmont isn't the main character, or at least playable.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I don't have the reaction time for that kinda stuff anymore.
I remember feeling warm and tingly when the Lament of Innocence trailer was first shown.
http://www.youtube.com/watch?v=xIxoGlWAHzg
Order of Ecclesia was the only DSvania I ever completed
Some of the bosses were real fuckers, though
But not as bad as Portrait of Ruin's
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
As for gold, the 50hp potions are like 500g, I found just clearing out the underwater stage before the fish lady netted me around 3400g + sellables. I only needed 2 potions on her and even then I just used them to be safe in case I got caught in a tidal wave.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
The only OOE boss you can really be cheap against is Dracula.
And fuck that
Or maybe they didn't, and Dracula just had multiple forms or cheap attacks or something, because all I remember is putting that game down and never playing it again
I've apparently blocked out the traumatic memories
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Really not that hard.
Just spam death with maxed-out axes.
I've found a few of them you can get stuck in an attack loop. For example the skeleton cavern boss, the one that floats around with the 3 tentacles summoning little bones which bounce around the room. If you just stay under him the whole time he just keeps trying to smash you. So you easily avoid it, jump up and hit him a few times and repeat. He kept this up the entire fight once I beat him. I was able to get fishlady to do this for a while also, get in range of her little ground wave attack, dodge, attack, repeat.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
I remember being really impressed with OoE when bosses used extra attacks against you that they didn't use in normal mode. For example, fighting the shadow...werewolf ...guy - he had a single low lunge when he moved in close. In the Hard mode, it was a low lunge, a high lunge, and another low lunge before he backed away. Minor changes in boss patterns aren't new but you just don't see them that often anymore.