The acrid stink of toxic wastes fills this area, along with supplies and debris lying everywhere. Another small teleportation unit is mounted nearby. Perhaps a bored engineer was performing experiments, or perhaps he cobbled them together out of unneeded components. Whatever his motives, they’ve probably gone to the grave with him.
Okay so I think what we need to do is kill these Zombies, get all these equipments and all of us teleport north next turn.
iamtheaznman on
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El SkidThe frozen white northRegistered Userregular
edited June 2009
Sounds fair. I can probably keep the imp and trite busy if you two want to head out and start grabbing stuff- I don't want to waste anything by grabbing stuff and then dying horribly... 1 wound is not alot.
I think you only lose Armor when you die you keep everything else. Clarification: Krylon can you shed the truth on that?
iamtheaznman on
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El SkidThe frozen white northRegistered Userregular
edited June 2009
From the quick ref:
Killed (fragged) marines are removed from the board.
The marine returns to his starting wound and armor
tokens, discarding any extras(including beserk tokens)
picked up during the game.
I can't find anything to contradict that in the thread, but I'll let krylon rule on it.
and can you go above your starting wounds by picking up more health after you respawn
Orange Soda on
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El SkidThe frozen white northRegistered Userregular
edited June 2009
From the full rules (nothing in the quickref doc on them):
Encounters often grant clues or equipment to the
first marine that ends his move in a space they
occupy. Each individual scenario details its specific
encounters and their effects.
Note the damaging square in the way of the encounter, though.
Also, Im pretty sure you cant go over starting wounds.
you can't go above your starting number of wounds. when you die you keep your guns and ammo, but health and armor get reset. the encounter has special stuff if you choose to check it out, sometimes they can be bad, and sometimes something else has to be done first before they show up.
look at the reference sheet, it shows the little ammo token on each of the appropriate guns. you can only fire them if you have at least 1 of the required ammo. otherwise you're punching.
sorry guys, my weekend ended up being busier than expected. working on an update right now
edit: Orange, do you want to discard the health token to heal 3 wounds? (looks like you can carry them, they don't get used unless you state you're discarding it)
I was thinking we use ready and then guard and get closer to the stuff and shoot at the zombies. Next turn we could sprint and grab everything. Alternatively we could sprint now and grab some stuff and teleport north.
Posts
That sound good to everyone? I guess we're going to go to the south door instead of the teleporter.
Y-4; 3+3 Range, 3 Damage
B-1; 1 Range, 1 Damage
G-6; 3 Range
Owned. Proccing Killer Instinct Moving like so:
Opening the door.
I have two shots after opening the door to unleash on your little minions.
Take your time, that's the beauty of pbp, its very flexible.
The acrid stink of toxic wastes fills this area, along with supplies and debris lying everywhere. Another small teleportation unit is mounted nearby. Perhaps a bored engineer was performing experiments, or perhaps he cobbled them together out of unneeded components. Whatever his motives, they’ve probably gone to the grave with him.
Sorry for the delay, please proceed
Killed (fragged) marines are removed from the board.
The marine returns to his starting wound and armor
tokens, discarding any extras(including beserk tokens)
picked up during the game.
I can't find anything to contradict that in the thread, but I'll let krylon rule on it.
Can we maybe get a spoiler in the OP for what all the monsters and tokens are? They don't all line up with the ones in the cheat cheat :P
disregard that:
I'm blind
Invaders and Map Details at the bottom of post 2.
and can you go above your starting wounds by picking up more health after you respawn
Encounters often grant clues or equipment to the
first marine that ends his move in a space they
occupy. Each individual scenario details its specific
encounters and their effects.
Note the damaging square in the way of the encounter, though.
Also, Im pretty sure you cant go over starting wounds.
Y-5, 4+3 Range, -1 Ammo
B-5, 2 Damage
G-5, 2 Range
Hit 1 wound
Shoot at the bottom zombie
Y-4, 1+3 Range, 3 Damage
B-5, 2 Damage
G-2, 1 Damage, 2 Range
Out of range so I miss (even though I woulda blew him up.)
End turn with 0 Ammo.
!End Turn
Move to the ammo to my right and gain a guard token
Oh? You can't fire with 0 Ammo? I thought you could but if you rolled an ammo thing your shot missed. Nevermind then.
Grab the health, grenades, and then move back one.
!end
edit: Orange, do you want to discard the health token to heal 3 wounds? (looks like you can carry them, they don't get used unless you state you're discarding it)
Let's see how fast I can expend my last ammo, shall we? :P
>Going to interrupt the first thing (edit: That I can hurt, ie not the hellknight) that pops into line of sight and shoot it ASAP.<
Invader Turn
. Draw 2 Cards (hand at 5)
. Play Not Quite (swap the health in the bottom right, with some ammo in the top)
. No spawns
. Imp attack marine #2
B → [1] = 1 Range, 1 Damage
Marine #2 loses a wound. FRAG! (unless his guard attack worked)
!Done
As that wouldn't kill it AND would use up my last ammo, use the aimed feature of my guard to reroll both dice:
1d6;1d6= 5, 2
Y: 5 = 4 range, 1 ammo
G: 2 = 1 damage, 2 range
So again I don't kill it and again I use up the ammo. And apparently die.
Goddamit
<- totally sticking with his fists from now on...
So whats our plan now?
I was thinking we use ready and then guard and get closer to the stuff and shoot at the zombies. Next turn we could sprint and grab everything. Alternatively we could sprint now and grab some stuff and teleport north.
Boy I knew we should have taken you to the range to learn how to shoot before sending you to Mars.
and Orange, I used up your health token to heal you 3 wounds. thats what you wanted right?
edit: oh I see what you meant... you don't have to consume it as soon as you pick it up?
Yeah consume it :P
I can't imagine what the problem is!
*looks at weapon* Microsoft Revolver ME edition.
Sigh.