THE MIRRORS OF TIZUN THANE
An adventure for six third level adventurers.
You stand before the mirror, and take a deep breath. Suddenly it doesn't seem like such a good idea.
This will be the IC and OOC thread, with any OOC stuff and all rolling taking place in spoiler tags. A template for your combat posts will be found in the first combat post by me. Please stick to it. You should be able to post once a day, and if you can't do so for any extended period of time I'll expect you to let me know ahead of time and either myself or another party member will play your character (if it's a break) or you'll be replaced (if you're not able to continue posting).
(Anarchy) - eladrin wizard sheet
(Dac) - dragonborn cleric sheet
(Hayasa) - gnome artificer sheet
(Streever) - dwarf ranger sheet
(Jam Warrior) - dragonborn paladin sheet
(tastydonuts) - half-elf sorcerer sheet
For GM reference so I can see if any of you are trying to cheat death: IC campaign roll sheet.
All IC rolls should have The Mirrors Of Tizun Thane as the campaign name. Note all words are capitalised.
House rule: once per level you can re-roll any ONE roll of the die.
Now that your ranks have been bolstered by two new comrades, Reed, Alexander, Ilmarinen and Jonathan felt able to leave two days ago to track down this 'Curwen' fellow, whose attempts to extort money from Cahli started your adventures so many days ago. Ilmarinen still bears an unhealthy cough, but his recovery was complete. The rest of you, sure that whatever this Curwen was, your comrades would be more than enough to deal with him, decided to investigate the magical mirrors you found in the sanctum of Tizun Thane. Where would they lead? Would monsters as terrifying as the Nighttide Dancers lie in ambush on the other side? Would they lead to a firey pit on a plane far beyond this one? Would they have beer? These and many more questions echo round you skull as you contemplate the short step that will carry you over the threshold of the mirror.
The halls seem quieter and less troubled now, the evil that once stalked its corridors banished by your bravery, and you could hear birdsong from the gardens to the south as you filed into the last resting place of Tizun Thane. The body is gone now, but you remember its caved in empty skull well enough.
Lucan and Anwar have finished their muttered incantations and the shimmering surface of the mirror has settled into a constant image, obeying their words and the power of the rings they wear. They discovered that they could manipulate the gateway somewhat, though altering it's general destination was impossible. The image you look upon is that of a land subtly different from your own. Perhaps these are the lands far to the east, tales of which are little more than vague rumour to your ears. Or perhaps this land is on a different world entirely?
The vista before you seems innocuous enough. A rolling grassy plain stretches out before you. A forest filled with trees whose type you do not recognise crowds the left hand edge of the living picture, and far away on the horizon you can make out mountains, and perhaps a city? Adventure surely awaits on the other side.
So, what are you waiting for? "I shall lead the way, and I pray to Kord you two haven't messed up the spell,"
says Makar, gingerly moving forwards. He takes a deep breath, closes his eyes and then, grimacing slightly with anticipated pain, steps through.
Wait. He didn't disappear. He fell
, rapidly and so suddenly that it seemed he vanished. You hear a irritable voice echo from the mirror.
"Next time, make the gateway appear on the ground."
Anwar and Lucan look at each other and each raises an eyebrow that signifies a impressive amount of buck-passing in one tiny gesture. The two mages mutter more strange words, and the image in the mirror seems to rise slighty. A distinctly annoyed Makar hoves into view.