I did an early test using sketches at sprite size and realized a fundamental problem: the origin of the bullets needs to be at about half the sprite's height (for game design reasons). I was looking at the Metal Slug sprites, this one in particular:
I'm not quite willing to go that cartoony, but the level of projectile generation in relation to the sprite was pretty close.
Does anyone think this is salvageable? From the waist up, it seems okay, but below that line it's just not working out.
Whoops! I didn't even realize I was using my real name! Yeah, it is Nils. I think I actually saw your name on a photo in the photo thread, I guess you missed it cause it's a big thread.
I don't think I've ever met anyone else with the name Nils. Hopefully it's not like Highlander and In The End There Can Be Only One cause I'm not too good with a sword.
Some old charcoal piece I did before class one day. I'm planning on uploading everything from that semester soon, but I'll probably make my own thread for that!
I always liked how this one turned out despite the fact that I only worked on it for about 20 minutes, yet all of the work I slaved over for hours upon end in-class and for assignments never came close to the ease and fluidity I felt I had with this one... not that it's fantastic or anything.
You can definitely see the Rick Berry in there. That must have been a really huge privilege to work with him. Is it just oils and turp? It does make me think of a Ron English demo I saw where he used chalks and turp though.
Thanks guys, it's oil and linseed. Working with Berry is a ton of fun, I feel like I'm really learning alot for the first time in a long time. I'll be posting more stuff as we go along. The second one is going to get some more work done on it, I didn't actually end up keeping the first one.
I met him at a show he had in newton about a year and a half ago, and it went from there. Kinda long story, but I just ended up hanging out at his studio alot and now we are on like a once a week program. He's a wild dude, knows a ton of people and loves painting more than anyone I've ever met.
finished self portrait. I bought a drying medium (i think it was!) called 'No.2 Medium. It was really good because i mixed it with the tups and it prevented the loss of pigment in the paint, plus it was easier to spread across the masonite board. Done in black and white oil paint...
Knight, looks like you didn't Gessoe that board. You will probably want to do that next time, because the wood will absorb the oil paint, and the oils will break it down chemically. Also, you have a lot of wood showing through. You should really solidify it with either some sort of brownish underpainting, if you want to use brown, or really solidify the grays. The way it is, it looks rather sloppily done.
Annnd here's a speedpainting that I did in two and a half hours... basically since I posted above. I know the face is a little creepy... didn't really intend that. Used no ref, as evidenced by the many errors. Ah well. That's what the doodle thread is for, right?
...And I am being hulked enraged by multiple things right now and I will destroy you
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MetalbourneInside a cluster b personalityRegistered Userregular
edited June 2009
Yeah, you might want to use a reference in the future, as the face itself is noticeably built from individual components that are pasted together. The eyes, nose where it connects to the brow, and the brow/temple are especially bad for being "symbolized."
Knight, looks like you didn't Gessoe that board. You will probably want to do that next time, because the wood will absorb the oil paint, and the oils will break it down chemically. Also, you have a lot of wood showing through. You should really solidify it with either some sort of brownish underpainting, if you want to use brown, or really solidify the grays. The way it is, it looks rather sloppily done.
The board is covered with a coat of gesso and white house paint (mixed together). I would have added layers and kept it clean, but im working very thin because it needs to dry by wednesday
@WCK: Your sense of light and solid form is definitely improving, but I can still see some problems. There seems to be a lot of light hitting your left shoulder (right on the image) but there's also a highlight on the right side of your neck, which seems inconsistent. [tiny]Manly stud you...[/tiny]
A portrait of my girl, I really need help with the hair, hair and cloth is something I always get stuck on, any good tutorials or tips would be greatly appreciated.
Also this picture looks nothing like the PSD file I have, its annoying and is something ive gotten grudgingly used to with my computer, for some reason no matter what I export the file as the colours end up way brighter than they should be, the actual PSD image is a lot darker. I have Vista and all my graphics drivers are up to date, I honestly cannot figure out whats causing it. Its been doing it for over a year and Ive gotten used to it, but its really starting to bug me now.
Her features seem very low on the face - but they seem okay relative to each other. You could probably lasso them and move them upward with fairly minor touchup.
Yeah, you might want to use a reference in the future, as the face itself is noticeably built from individual components that are pasted together. The eyes, nose where it connects to the brow, and the brow/temple are especially bad for being "symbolized."
That is all understandable, though I wasn't, to be honest, aiming for realism. Which is possible to do rather easily. References, to me, though useful for study, also don't translate as easily into style. They always end up "painterly". I'm not knocking them, don't get me wrong. I just wanted to try to translate my lineart style into a painted style to see how it looked. And, I discovered, it was not so great.
I'd love to learn to use gouache. My tutor used to use it back in the 80s, but then digital vector techniques killed the medium (for his line of work anyway). I think a lot of people dismiss the medium too early.
Cool work!
@WCK: Your sense of light and solid form is definitely improving, but I can still see some problems. There seems to be a lot of light hitting your left shoulder (right on the image) but there's also a highlight on the right side of your neck, which seems inconsistent. [tiny]Manly stud you...[/tiny]
I know what you mean. I think i was a little confused with the light source on the photo reference. The lighting was from a few lamps hitting my body from different directions. Plus i think the flash washed out the tones. I might touch it up a little.
BTW that drying medium works great!In 13 hours the thing is almost dry to the touch in some areas.
WCK, I've got a tip for you. When drawing forms like human forms, portraits and such, hold it up to a mirror. Does it look anything close to what it looks like normally? Your eye normally makes up for minute errors in a portrait like that, causing you to miss things that ultimately lessen the quality of the portrait.
When the mirror flips it, it essentially kicks the brain in the balls, and forces it to see the reality. Sort of like hearing your own voice on a recording, or seeing a picture of yourself, you never know what it looks like from a different perspective than your own.
It's a good tactic to use when ensuring you don't massively mess up something, but keep in mind total symmetry is almost non-existent as well.
A wip I'm currently playing about with - was meant to be a simple banner for my new site but I kept on adding to it. Feel free to suggest weird things to be added to the landscape.
It's got a low budget mario look to it. Looks like you vectored a bunch of simple shapes to make a scene. The background, foreground overlay you've got covering it is nice. The scene its self leaves something to be desired.
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I did an early test using sketches at sprite size and realized a fundamental problem: the origin of the bullets needs to be at about half the sprite's height (for game design reasons). I was looking at the Metal Slug sprites, this one in particular:
I'm not quite willing to go that cartoony, but the level of projectile generation in relation to the sprite was pretty close.
Does anyone think this is salvageable? From the waist up, it seems okay, but below that line it's just not working out.
Whoops! I didn't even realize I was using my real name! Yeah, it is Nils. I think I actually saw your name on a photo in the photo thread, I guess you missed it cause it's a big thread.
I don't think I've ever met anyone else with the name Nils. Hopefully it's not like Highlander and In The End There Can Be Only One cause I'm not too good with a sword.
I always liked how this one turned out despite the fact that I only worked on it for about 20 minutes, yet all of the work I slaved over for hours upon end in-class and for assignments never came close to the ease and fluidity I felt I had with this one... not that it's fantastic or anything.
Oh! Plus this penguin's name is Nils. http://news.bbc.co.uk/2/hi/uk_news/scotland/7563844.stm So you folks are in prestigious company.
facebook.com/LauraCatherwoodArt
http://i203.photobucket.com/albums/aa194/Projeck37/birdiebig.png
quote please
zzz
uuuuuuhhhhhh
these are both life size from working with Rick Berry the last couple weeks.
You can definitely see the Rick Berry in there. That must have been a really huge privilege to work with him. Is it just oils and turp? It does make me think of a Ron English demo I saw where he used chalks and turp though.
Those are fucking awesome.
Yeah we use the rag just about as much as the brush. It's got alot to do with surface preparation and lubrication.
who need signiyures anyways o_O
BOTP
Just took an oil painting class myself, so I have a real appreciation for that kind of stuff atm.
And here's what I've been doing lately. A whole lot of nothing.
Annnd here's a speedpainting that I did in two and a half hours... basically since I posted above. I know the face is a little creepy... didn't really intend that. Used no ref, as evidenced by the many errors. Ah well. That's what the doodle thread is for, right?
The board is covered with a coat of gesso and white house paint (mixed together). I would have added layers and kept it clean, but im working very thin because it needs to dry by wednesday
@Greatnation: I absolutely love those.
A portrait of my girl, I really need help with the hair, hair and cloth is something I always get stuck on, any good tutorials or tips would be greatly appreciated.
Also this picture looks nothing like the PSD file I have, its annoying and is something ive gotten grudgingly used to with my computer, for some reason no matter what I export the file as the colours end up way brighter than they should be, the actual PSD image is a lot darker. I have Vista and all my graphics drivers are up to date, I honestly cannot figure out whats causing it. Its been doing it for over a year and Ive gotten used to it, but its really starting to bug me now.
facebook.com/LauraCatherwoodArt
That is all understandable, though I wasn't, to be honest, aiming for realism. Which is possible to do rather easily. References, to me, though useful for study, also don't translate as easily into style. They always end up "painterly". I'm not knocking them, don't get me wrong. I just wanted to try to translate my lineart style into a painted style to see how it looked. And, I discovered, it was not so great.
I'd love to learn to use gouache. My tutor used to use it back in the 80s, but then digital vector techniques killed the medium (for his line of work anyway). I think a lot of people dismiss the medium too early.
Cool work!
I know what you mean. I think i was a little confused with the light source on the photo reference. The lighting was from a few lamps hitting my body from different directions. Plus i think the flash washed out the tones. I might touch it up a little.
BTW that drying medium works great!In 13 hours the thing is almost dry to the touch in some areas.
When the mirror flips it, it essentially kicks the brain in the balls, and forces it to see the reality. Sort of like hearing your own voice on a recording, or seeing a picture of yourself, you never know what it looks like from a different perspective than your own.
It's a good tactic to use when ensuring you don't massively mess up something, but keep in mind total symmetry is almost non-existent as well.
That's really cool btw I love the grunge/cartoon mix.
Tumblr Behance Carbonmade PAAC on FB
BFBC2